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Tinker is a ranged intelligence hero who can be played as a ganker, a pusher and a semi-carry. His playstyle puts a high emphasis on getting a Boots of Travel. His Laser is a very strong damage nuke that can render carries useless temporarily. His Heat-Seeking Missile is another high damage nuke that can target two heroes. These two abilities gives Tinker relatively high burst damage from the early to mid game. Tinker also has March of the Machines, which is difficult to avoid and pushes creep waves very effectively. All of these abilities have relatively high cooldowns, which is where Tinker's ultimate, Rearm, comes into play. With it, he can not only reset the cooldowns of his abilities, but also his items. Good use of Rearm can let Tinker throw out constant high damage spells, multiple layers of March of the Machines and lastly, global mobility with a Boots of Travel. Due to this, Tinker is actually quite mana-intensive as repeated uses of Rearm is quite costly, so management of mana is important for a Tinker player. Tinker is also quite item-dependant, needing his core items like Boots of Travel in order to be effective, so good farming skills are needed as well. | Tinker is a ranged intelligence hero who can be played as a ganker, a pusher and a semi-carry. His playstyle puts a high emphasis on getting a Boots of Travel. His Laser is a very strong damage nuke that can render carries useless temporarily. His Heat-Seeking Missile is another high damage nuke that can target two heroes. These two abilities gives Tinker relatively high burst damage from the early to mid game. Tinker also has March of the Machines, which is difficult to avoid and pushes creep waves very effectively. All of these abilities have relatively high cooldowns, which is where Tinker's ultimate, Rearm, comes into play. With it, he can not only reset the cooldowns of his abilities, but also his items. Good use of Rearm can let Tinker throw out constant high damage spells, multiple layers of March of the Machines and lastly, global mobility with a Boots of Travel. Due to this, Tinker is actually quite mana-intensive as repeated uses of Rearm is quite costly, so management of mana is important for a Tinker player. Tinker is also quite item-dependant, needing his core items like Boots of Travel in order to be effective, so good farming skills are needed as well. | ||
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* '''Mana Cost:''' 120 / 140 / 160 / 180 | * '''Mana Cost:''' 120 / 140 / 160 / 180 | ||
* '''Cooldown:''' 25 | * '''Cooldown:''' 25 | ||
Heat-Seeking Missile fires up to two missiles that can hit up to two | Heat-Seeking Missile fires up to two missiles that can hit up to two enemy heroes, dealing damage. It is a great damage nuke that can be used in conjunction with Laser and Rearm for high burst damage. The fact that it targets two heroes at once can also ward off an enemy's partner while you take care of your target. | ||
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* '''Mana Cost:''' 145 / 150 / 165 / 190 | * '''Mana Cost:''' 145 / 150 / 165 / 190 | ||
* '''Cooldown:''' 35 | * '''Cooldown:''' 35 | ||
March of the Machines summons an army of tiny robots that wander across the targeted area, detonating whenever it hits an enemy. The robots are packed close together so it is hard to avoid them, and since they cover a large area it makes the ability excellent for pushing | March of the Machines summons an army of tiny robots that wander across the targeted area, detonating whenever it hits an enemy. The robots are packed close together so it is hard to avoid them, and since they cover a large area it makes the ability excellent for pushing. With Rearm, you can cast multiple March of the Machines for more pushing power. It is also effective during teamfights to deal chip damage as you burst enemies down with other spells. | ||
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