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* '''Affects:''' Enemy Heroes | * '''Affects:''' Enemy Heroes | ||
* '''Damage Type:''' Physical | * '''Damage Type:''' Physical | ||
* '''Damage:''' | * '''Damage:''' 8 / 16 / 24 / 32 | ||
* '''Set Time:''' 1 / 2 / 3 / 3 | * '''Set Time:''' 1 / 2 / 3 / 3 | ||
* '''Slow:''' 33% | * '''Slow:''' 33% | ||
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* '''Mana Cost:''' 100 / 115 / 130 / 145 | * '''Mana Cost:''' 100 / 115 / 130 / 145 | ||
* '''Cooldown:''' 15 / 13 / 11 / 7 | * '''Cooldown:''' 15 / 13 / 11 / 7 | ||
Poison Touch applies a debuff on the target while mini-stunning on contact. The afflicted unit will take damage over time and be slowed | Poison Touch applies a debuff on the target while mini-stunning on contact. The afflicted unit will take damage over time and be slowed, getting slowed even more (66%) after a second on level 2 and getting stunned for 1 second at the 3rd second on levels 3 and 4. It starts out as a standard slow, but as it levels up it becomes a formidable disable. The slows and stun is great for catching up to enemies while the damage over time, which lasts after the stun, can help finish them off. The mini-stun at the start is also helpful for interrupting channeled abilities. | ||
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* '''Ability:''' Target Point | * '''Ability:''' Target Point | ||
* '''Radius:''' 575 | * '''Radius:''' 575 | ||
* '''Duration:''' | * '''Duration:''' 12 / 18 / 24 | ||
* '''Mana Cost:''' 100 | * '''Mana Cost:''' 100 | ||
* '''Cooldown:''' 40 | * '''Cooldown:''' 40 | ||
* '''Scepter Radius:''' 775 | * '''Scepter Radius:''' 775 | ||
* '''Scepter | * '''Scepter Duration:''' 18 / 24 / 30 | ||
Weave places a buff on all allied units and a debuff on all enemy units caught in the targeted area. The buff gives | Weave places a buff on all allied units and a debuff on all enemy units caught in the targeted area. The buff gives 1 bonus armor to an affected ally for each second while taking away 1 armor from an affected enemy every second. At level 3 you can have a staggering 24 armor gain/loss, making it deadly in teamfights. If possible, try to use it just before a teamfight starts, as the power of the spell gradually increases, your teammates should get a slight advantage at the start of the teamfight, which will slowly increase as the teamfight reaches its peak. | ||
Aghanim's Scepter can be bought by Dazzle and will increase Weave's radius and | Aghanim's Scepter can be bought by Dazzle and will increase Weave's radius and duration. | ||
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