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* '''Affects:''' Enemy Heroes
* '''Affects:''' Enemy Heroes
* '''Damage Type:''' Physical
* '''Damage Type:''' Physical
* '''Damage:''' 14 / 20 / 26 / 32
* '''Damage:''' 8 / 16 / 24 / 32
* '''Set Time:''' 1 / 2 / 3 / 3
* '''Set Time:''' 1 / 2 / 3 / 3
* '''Slow:''' 33%
* '''Slow:''' 33%
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* '''Mana Cost:''' 100 / 115 / 130 / 145
* '''Mana Cost:''' 100 / 115 / 130 / 145
* '''Cooldown:''' 15 / 13 / 11 / 7
* '''Cooldown:''' 15 / 13 / 11 / 7
Poison Touch applies a debuff on the target while mini-stunning on contact. The afflicted unit will take damage over time and be slowed. At level 1, it's a straight 33% slow for 3 seconds, while at level 2 the target is sloed by 33% in the first two seconds then slowed by 66% for the third second. At level 3, it slows by 33% for 1 second, then 66% for the next second, then into an 100% slow for the third second. At level 4, the 100% slow is replaced by a stun. It starts out as a standard slow, but as it levels up it becomes a formidable disable. The slows and stun is great for catching up to enemies while the damage over time, which lasts after the stun, can help finish them off. The mini-stun at the start is also helpful for interrupting channeled abilities.
Poison Touch applies a debuff on the target while mini-stunning on contact. The afflicted unit will take damage over time and be slowed, getting slowed even more (66%) after a second on level 2 and getting stunned for 1 second at the 3rd second on levels 3 and 4. It starts out as a standard slow, but as it levels up it becomes a formidable disable. The slows and stun is great for catching up to enemies while the damage over time, which lasts after the stun, can help finish them off. The mini-stun at the start is also helpful for interrupting channeled abilities.


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* '''Ability:''' Target Point
* '''Ability:''' Target Point
* '''Radius:''' 575
* '''Radius:''' 575
* '''Duration:''' 24
* '''Duration:''' 12 / 18 / 24
* '''Armor Per Second:''' 0.75 / 1 / 1.25
* '''Mana Cost:''' 100
* '''Mana Cost:''' 100
* '''Cooldown:''' 40
* '''Cooldown:''' 40
* '''Scepter Radius:''' 775
* '''Scepter Radius:''' 775
* '''Scepter Armor Per Second:''' 1 / 1.25 / 1.5
* '''Scepter Duration:''' 18 / 24 / 30
Weave places a buff on all allied units and a debuff on all enemy units caught in the targeted area. The buff gives some bonus armor to an affected ally for each second while taking away a bit of armor from an affected enemy every second. At level 3 you can have a staggering 30 armor gain/loss, making it deadly in teamfights. If possible, try to use it just before a teamfight starts, as the power of the spell gradually increases, your teammates should get a slight advantage at the start of the teamfight, which will slowly increase as the teamfight reaches its peak.
Weave places a buff on all allied units and a debuff on all enemy units caught in the targeted area. The buff gives 1 bonus armor to an affected ally for each second while taking away 1 armor from an affected enemy every second. At level 3 you can have a staggering 24 armor gain/loss, making it deadly in teamfights. If possible, try to use it just before a teamfight starts, as the power of the spell gradually increases, your teammates should get a slight advantage at the start of the teamfight, which will slowly increase as the teamfight reaches its peak.


Aghanim's Scepter can be bought by Dazzle and will increase Weave's radius and armor transferred per second.
Aghanim's Scepter can be bought by Dazzle and will increase Weave's radius and duration.
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