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{{quote|"No business but war. No family but death. No mercy but the grave!"}}
{{quote|"No business but war. No family but death. No mercy but the grave!"}}


Axe is a melee strength hero who is usually played as a jungler, a ganker and an initiator. Axe is a hero that requires boldness and calculated aggression. His innate survivability, having slightly high HP regen than his Strength will normally allow, as well as solid abilities, he can thrive in large battles and get key kills. Axe's signature ability is arguably Counter Helix, letting him shrug off attacks and do tons of damage to nearby opponents, making it advantageous to get involved in heavy skirmishes and greatly enhances Axe's survivability. Axe's main damage spell will be his Battle Hunger. While it is similar to most damage over time spells, its low cooldown and great cast range lets Axe cast it on enemies continuously in a teamfight, giving a helpful movement speed boost for Axe to chase down his target. If Axe needs to force a battle, he can rely on Berserker's Call to do the job. It taunts enemies into attacking him while giving him near physical invulnerability, drawing foes away from more important targets like the team carry and forcing them into fights they can't win. Finally, Axe has a powerful finishing ability with his ultimate, Culling Blade. Not only will it instantly kill any enemy below a certain hp threshold, it also grants him and his allies a quick speed boost, letting him build up more momentum after a kill or retreat before enemy reinforcements arrive. With abilities focused on surviving battles and picking off enemies, Axe can jump right into a fight aggressively, take down several key targets and leave barely injured.
Axe is a melee strength hero who is usually played as a jungler, a ganker and an initiator. Axe is a hero that requires boldness and calculated aggression. His innate survivability and solid abilities let him thrive in large battles and get key kills. Axe's signature ability is arguably Counter Helix, letting him shrug off attacks and do tons of damage to nearby opponents, making it advantageous to get involved in heavy skirmishes and greatly enhances Axe's survivability. Axe's main damage spell will be his Battle Hunger. While it is similar to most damage over time spells, its low cooldown and great cast range lets Axe cast it on enemies continuously in a teamfight, giving a helpful movement speed boost for Axe to chase down his target. If Axe needs to force a battle, he can rely on Berserker's Call to do the job. It taunts enemies into attacking him while giving him near physical invulnerability, drawing foes away from more important targets like the team carry and forcing them into fights they can't win. Finally, Axe has a powerful finishing ability with his ultimate, Culling Blade. Not only will it instantly kill any enemy below a certain hp threshold, it also grants him and his allies a quick speed boost, letting him build up more momentum after a kill or retreat before enemy reinforcements arrive. With abilities focused on surviving battles and picking off enemies, Axe can jump right into a fight aggressively, take down several key targets and leave barely injured.


==Abilities==
==Abilities==
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[[File:dota_2_axe_berserkers_call.png|left]]
[[File:dota_2_axe_berserkers_call.png|left]]
* '''Ability:''' No Target
* '''Ability:''' No Target
* '''Radius:''' 300
* '''Radius:''' 275
* '''Bonus Armor:''' 40
* '''Bonus Armor:''' 40
* '''Duration:''' 2 / 2.4 / 2.8 / 3.2
* '''Duration:''' 1.5 / 2 / 2.5 / 3
* '''Mana Cost:''' 80 / 90 / 100 / 110
* '''Mana Cost:''' 80 / 90 / 100 / 110
* '''Cooldown:''' 16 / 14 / 12 / 10
* '''Cooldown:''' 10
Berserker's Call forces all nearby enemies to attack you while giving you 40 bonus armor. Since the armor gain is so high, you won't have to worry about calling an enemy that's too strong for you. It can be a good way to initiate a battle by calling a bunch of heroes to attack you while your allies focus on them. You can also use it to call enemies pursuing a wounded ally to save him.
Berserker's Call forces all nearby enemies to attack you while giving you 40 bonus armor. Since the armor gain is so high, you won't have to worry about calling an enemy that's too strong for you. It can be a good way to initiate a battle by calling a bunch of heroes to attack you while your allies focus on them. You can also use it to call enemies pursuing a wounded ally to save him.


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* '''Affects:''' Enemy Heroes
* '''Affects:''' Enemy Heroes
* '''Damage Type:''' Magical
* '''Damage Type:''' Magical
* '''Damage:''' 15 / 20 / 25 / 30
* '''Damage:''' 15 / 21 / 27 / 33
* '''Duration:''' 10 / 12 / 14 / 16
* '''Duration:''' 10 / 13 / 16 / 19
* '''Movement Slow:''' 10%
* '''Movement Slow:''' 8%
* '''Speed Bonus:''' 10%
* '''Speed Bonus:''' 8%
* '''Mana Cost:''' 75 / 85 / 95 / 105
* '''Mana Cost:''' 75 / 85 / 95 / 105
* '''Cooldown:''' 20 / 15 / 10 / 5
* '''Cooldown:''' 20 / 15 / 10 / 5
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* '''Radius:''' 275
* '''Radius:''' 275
* '''Chance To Helix:''' 17%
* '''Chance To Helix:''' 17%
* '''Cooldown:''' 0.45 / 0.4 / 0.35 / 0.3
* '''Cooldown:''' 0.55 / 0.5 / 0.45 / 0.4
Counter Helix gives you a chance to counter an attack with a swirl of the axe, damaging enemies around you while leaving you unharmed. It makes you much more durable, letting you tank large teamfights and emerge almost unscathed while dishing out a lot of damage to enemies around you.
Counter Helix gives you a chance to counter an attack with a swirl of the axe, damaging enemies around you while leaving you unharmed. It makes you much more durable, letting you tank large teamfights and emerge almost unscathed while dishing out a lot of damage to enemies around you.


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* '''Affects:''' Enemy Heroes
* '''Affects:''' Enemy Heroes
* '''Damage Type:''' Magical
* '''Damage Type:''' Magical
* '''Kill Threshold:''' 250 / 350 / 450
* '''Kill Threshold:''' 300 / 450 / 625
* '''Damage:''' 150 / 250 / 300
* '''Damage:''' 150 / 250 / 300
* '''Speed Bonus:''' 40%
* '''Speed Bonus:''' 25%
* '''Speed Radius:''' 900
* '''Speed Radius:''' 600
* '''Speed Duration:''' 6
* '''Speed Duration:''' 6
* '''Mana Cost:''' 60 / 120 / 180
* '''Mana Cost:''' 120 / 160 / 200
* '''Cooldown:''' 75 / 65 / 55
* '''Cooldown:''' 75 / 65 / 55
* '''Scepter Kill Threshold:''' 300 / 450 / 625
* '''Scepter Speed Duration:''' 10
* '''Scepter Cooldown:''' 6
* '''Scepter Cooldown:''' 6
Culling Blade makes you jump towards the targeted enemy and strike, doing relatively low damage for an ultimate but instantly killing the target if they have low health. If you killed the enemy with it, you and nearby allies will gain bonus movement and attack speed for a short period, while the cooldown of Culling Blade will be reset. You should always save it as a finishing move, searching for wounded foes to end their lives. Don't be afraid to steal kills with it, since you are also buffing your teammates anyway. You can also rack up a chain of kills quickly if there are multiple wounded enemies, as you can keep refreshing Culling Blade's cooldown with every kill.
Culling Blade makes you jump towards the targeted enemy and strike, doing relatively low damage for an ultimate but instantly killing the target if they have low health. If you killed the enemy with it, you and nearby allies will gain bonus movement speed for a short period. You should always save it as a finishing move, searching for wounded foes to end their lives. Don't be afraid to steal kills with it, since you are also buffing your teammates anyway.


Aghanim's Scepter can be bought by Axe and will reduce Culling Blade's cooldown to a mere 6 seconds, increases the duration of the speed bonus granted by a kill as well as increase the kill threshold required for an instant kill.
Aghanim's Scepter can be bought by Axe and will reduce Culling Blade's cooldown to a mere 6 seconds.
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