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* '''Range:''' 1300 | * '''Range:''' 1300 | ||
* '''Mana Cost:''' 120 | * '''Mana Cost:''' 120 | ||
* '''Cooldown:''' | * '''Cooldown:''' 10 | ||
Toss makes Tiny grab a random unit at a 275 radius around him and flings it at the targeted unit, dealing damage to the unit and enemies around it. If Tiny grabs an enemy unit, that unit will take an additional 20% damage | Toss makes Tiny grab a random unit at a 275 radius around him and flings it at the targeted unit, dealing damage to the unit and enemies around it. If Tiny grabs an enemy unit, that unit will take an additional 20% damage. Toss is what Tiny is known for. At level 4, it deals 300 damage to the targeted unit and enemies near it, and even more to the thrown unit. Using this after an Avalanche will mean you can do 660 damage to one unit in one combo, and that's not even accounting for the damage bonus Grow gives you! It can also help an ally initiate. Just throw someone with a good intiation spell like Enigma or Tidehunter into a group of enemies. The 300 damage from the landing as well as the initiation of your ally can let your team win the teamfight early. | ||
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== | ==Item Selection== | ||
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==Strategy== | ==Strategy== | ||
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{{Footer Nav|game=Dota 2|prevpage=Sven the Rogue Knight|nextpage=Kunkka the Admiral}} | {{Footer Nav|game=Dota 2|prevpage=Sven the Rogue Knight|nextpage=Kunkka the Admiral}} |