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(Reorganized list)
(Cleared up confusion on Kacrack and Kacrackle. While old info is mostly true for the NES version, it does not apply for all subsequent versions. Thus, a new sentence in each of the spell descriptions notes this discrepancy like other wikis do. Also fixed kacrackle MP cost to be accurate)
 
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{{Header Nav|game=Dragon Warrior III}}
{{Header Nav|game=Dragon Warrior III}}
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[[../Player_classes#Sage|Sages]] will learn both the [[../Player_classes#Pilgrim|Pilgrim's]] and [[../Player_classes#Wizard|Wizard's]] spells. The [[../Player_classes#Hero|Hero]] has a handful of exclusive spells, but most are ones that either the Pilgrim or Wizard will learn (though the Hero often learns at a much higher level).
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[[Dragon Warrior III/Player_classes#Sage|Sages]] will learn both the [[Dragon Warrior III/Player_classes#Pilgrim|Pilgrim's]] and [[Dragon Warrior III/Player_classes#Wizard|Wizard's]] spells. The [[Dragon Warrior III/Player_classes#Hero|Hero]] has a handful of exclusive spells, but most are ones that either the Pilgrim or Wizard will learn (though the Hero often learns at a much higher level).
The level listed is the one that the character ''should'' learn it at, however there is a slight chance that they will not learn it on that level. If that occurs, they have a chance of learning it at the next level. Most of the time a character will learn the spell by one level after the one they are supposed to learn it at, but sometimes it can take longer. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it. The modern names of the spells are in parentheses.


The level listed is the one that the character ''should'' learn it at, however there is a slight chance that they will learn it one higher than normal. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it.
Spell can be classified according to use in four groups:
 
* '''Field:''' spells that can be used outside battle; probably the most useful ones;
* '''Peace spells''': spells that can be cast outside battle;
* '''Support:''' battle spells that target the allies;
* '''Support spells''': battle spells that target the allies;
* '''Debuff:''' battle spells that target the enemies and limit them, but deal no damage;
* '''Debuff spells''': battle spells that target the enemies but deal no damage;
* '''Attack:''' battle spells that deal damage to the enemies.
* '''Attack spells''': battle spells that damage the enemies.
 
== Peace spells ==


These are spells that can be cast outside battle.


{|{{prettytable|text center="1"|notwide=1|sortable=1}}
{|{{prettytable|sortable=1|text center=1}}
! Picture !! Spell !! MP !! Type !! Target !! Effect !! Hero !! Pilgrim !! Wizard
! Illustration !! Spell !! MP !! Use !! Target !! Effect !! <small>Hero</small> !! <small>Priest</small> !! <small>Mage</small>
|-
|-
| [[Image:DQ3 Spell Heal.png]]
| width="1px" | [[File:DQ3 Spell Heal.png]]
| '''Heal'''
| '''Heal'''
|style="background:yellow;"|'''3'''
|style="background:yellow;"|'''3'''
| Peace
| Field<br>Support
| one ally
| One ally
|width="200px"| The most basic of all curative spells, it will restore around 30 Health Points.
| The most basic of all curative spells, it will restore around 30 Health Points.
|style="background:pink;"|'''L04'''
|style="background:pink;"|'''L04'''
|style="background:lightblue;"|'''L01'''
|style="background:lightblue;"|'''L01'''
|
|
|-
|-
| [[Image:DQ3 Spell Healmore.png]]
| [[File:DQ3 Spell Healmore.png]]
| '''HealMore'''
| '''HealMore (Midheal)'''
|style="background:yellow;"|'''5'''
|style="background:yellow;"|'''5'''
| Peace
| Field<br>Support
| one ally
| One ally
|width="200px"|Far more effective than Heal, Healmore will cure approximately 85 Health Points.
|Far more effective than Heal, Healmore will cure approximately 85 Health Points.
|style="background:pink;"|'''L29'''
|style="background:pink;"|'''L29'''
|style="background:lightblue;"|'''L14'''
|style="background:lightblue;"|'''L14'''
|
|
|-
|-
| [[Image:DQ3 Spell Healall.png]]
| [[File:DQ3 Spell Healall.png]]
| '''HealAll'''
| '''HealAll (Fullheal)'''
|style="background:yellow;"|'''7'''
|style="background:yellow;"|'''7'''
| Peace
| Field<br>Support
| one ally
| One ally
|width="200px"|When Healmore just won't cut it, use Healall to completely restore all lost Health Points.
|When Healmore just won't cut it, use Healall to completely restore all lost Health Points.
|style="background:pink;"|'''L33'''
|style="background:pink;"|'''L33'''
|style="background:lightblue;"|'''L30'''
|style="background:lightblue;"|'''L30'''
|
|
|-
|-
| [[Image:DQ3 Spell Healus.png]]
| [[File:DQ3 Spell Healus.png]]
| '''HealUs'''
| '''HealUs (Multiheal)'''
|style="background:yellow;"|'''18'''
|style="background:yellow;"|'''18'''
| Peace
| Field<br>Support
| All allies
| All allies
|width="200px"|This high-level spell gives Pilgrims the ability to heal every member of the party, restoring around 50 points each.
|This high-level spell gives Pilgrims the ability to heal every member of the party, restoring around 50 points each.
|
|
|style="background:lightblue;"|'''L34'''
|style="background:lightblue;"|'''L34'''
|
|
|-
|-
| [[Image:DQ3 Spell Healusall.png]]
| [[File:DQ3 Spell Healusall.png]]
| '''HealUsAll'''
| '''HealUsAll (Omniheal)'''
|style="background:yellow;"|'''62'''
|style="background:yellow;"|'''62'''
| Peace
| Field<br>Support
| All allies
| All allies
|width="200px"|While healing is normally the expertise of Pilgrims, it is the Hero who learns to instantly cure the entire party, although it will drain the Hero's MP.
|While healing is normally the expertise of Pilgrims, it is the Hero who learns to instantly cure the entire party, although it will drain the Hero's MP.
|style="background:pink;"|'''L38'''
|style="background:pink;"|'''L38'''
|
|
|
|
|-
|-
| [[Image:DQ3 Spell Antidote.png]]
| [[File:DQ3 Spell Antidote.png]]
| '''Antidote'''
| '''Antidote (Squelch)'''
|style="background:yellow;"|'''3'''
|style="background:yellow;"|'''3'''
| Peace
| Field<br>Support
| one ally
| One ally
|width="200px"|If afflicted with Poison, a Pilgrim can cast Antidote to cure a party member that is suffering.
|If afflicted with Poison, a Pilgrim can cast Antidote to cure a party member that is suffering.
|
|
|style="background:lightblue;"|'''L11'''
|style="background:lightblue;"|'''L11'''
|
|
|-
|-
| [[Image:DQ3 Spell Numboff.png]]
| [[File:DQ3 Spell Numboff.png]]
| '''NumbOff'''
| '''NumbOff (Tingle)'''
|style="background:yellow;"|'''6'''
|style="background:yellow;"|'''6'''
| Peace
| Field<br>Support
| one ally
| One ally
|width="200px"|Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over. Use this spell to restore an ally.
|Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over. Use this spell to restore an ally.
|
|
|style="background:lightblue;"|'''L15'''
|style="background:lightblue;"|'''L15'''
|
|
|-
|-
| [[Image:DQ3 Spell Curseoff.png|DQ3 Spell Curseoff.png]]
| [[File:DQ3 Spell Vivify.png]]
| '''CurseOff'''
| '''Vivify (Zing)'''
|style="background:yellow;"|'''18'''
| Peace
| one ally
| width="200px"|Unlike natural status ailments, it is the Wizard who can aide an ally if they fall victim to cursed equipment.
|
|
|style="background:lightgreen;"|'''L30'''
|-
| [[Image:DQ3 Spell Vivify.png]]
| '''Vivify'''
|style="background:yellow;"|'''10'''
|style="background:yellow;"|'''10'''
| Peace
| Field<br>Support
| one ally
| One ally
|width="200px"|Cast Vivify on a fallen comrade to attempt a 50% chance at bringing them back to life, albeit with little health.  
|Cast Vivify on a fallen comrade to attempt a 50% chance at bringing him/her back to life, albeit with little health.  
|style="background:pink;"|'''L35'''
|style="background:pink;"|'''L35'''
|style="background:lightblue;"|'''L24'''
|style="background:lightblue;"|'''L24'''
|
|
|-
|-
| [[Image:DQ3 Spell Revive.png]]
| [[File:DQ3 Spell Revive.png]]
| '''Revive'''
| '''Revive (Kazing)'''
|style="background:yellow;"|'''20'''
|style="background:yellow;"|'''20'''
| Peace
| Field<br>Support
| one ally
| One ally
|width="200px"|Far more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health.
|Far more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health.
|
|
|style="background:lightblue;"|'''L38'''
|style="background:lightblue;"|'''L38'''
|
|
|-
|-
| [[Image:DQ3 Spell Repel.png]]
| [[File:DQ3 Spell Repel.png]]
| '''Repel'''
| '''Repel (Holy Protection)'''
|style="background:yellow;"|'''4'''
|style="background:yellow;"|'''4'''
| Peace
| Field
| All allies
| All allies
|width="200px"|Like sprinkling Fairy Water, the spell of Repel can keep weaker enemies at bay while you travel.
|Like sprinkling Fairy Water, the spell of Repel can keep weaker enemies at bay while you travel.
|style="background:pink;"|'''L19'''
|style="background:pink;"|'''L19'''
|
|
|
|-
|-
| [[Image:DQ3 Spell Outside.png]]
| [[File:DQ3 Spell Outside.png]]
| '''Outside'''
| '''Outside (Evac)'''
|style="background:yellow;"|'''8'''
|style="background:yellow;"|'''8'''
| Peace
| Field
| All allies
| All allies
|width="200px"|If a dungeon or tower has become to dangerous to travel, cast Outside to immediately warp to the entrance.
|If a dungeon or tower has become too dangerous to travel, cast Outside to immediately warp to the entrance.
|style="background:pink;"|'''L14'''
|style="background:pink;"|'''L14'''
|
|
|style="background:lightgreen;"|'''L09'''
|style="background:lightgreen;"|'''L09'''
|-
|-
| [[Image:DQ3 Spell Return.png]]
| [[File:DQ3 Spell Return.png]]
| '''Return'''
| '''Return (Zoom)'''
|style="background:yellow;"|'''8'''
|style="background:yellow;"|'''8'''
| Peace
| Field
| All allies
| All allies
|width="200px"|Cast return to instantly warp your entire party to one of the many safe havens that you discover throughout your journey.
|Cast return to instantly warp your entire party to one of the many safe havens that you discover throughout your journey.
|style="background:pink;"|'''L07'''
|style="background:pink;"|'''L07'''
|
|
|style="background:lightgreen;"|'''L12'''
|style="background:lightgreen;"|'''L12'''
|-
|-
| [[Image:DQ3 Spell X-Ray.png]]
| [[File:DQ3 Spell X-Ray.png]]
| '''X-Ray'''
| '''X-Ray (Peep)'''
|style="background:yellow;"|'''3'''
|style="background:yellow;"|'''3'''
| Peace
| Field
| an obstacle
| A chest
|width="200px"|Some monsters mimic treasure chests to ensnare unwitting explorers. Cast X-Ray to check if a chest is safe.
|Some monsters mimic treasure chests to ensnare unwitting explorers. Cast X-Ray to check if a chest is safe.
|
|
|
|
|style="background:lightgreen;"|'''L18'''
|style="background:lightgreen;"|'''L18'''
|-
|-
| [[Image:DQ3 Spell Stepguard.png]]
| [[File:DQ3 Spell Stepguard.png]]
| '''StepGuard'''
| '''StepGuard (Safe Passage)'''
|style="background:yellow;"|'''2'''
|style="background:yellow;"|'''2'''
| Peace
| Field
| an obstacle
| All allies
|width="200px"|When you need to traverse over harmful terrain, cast Stepguard to protect your party from damage.
|When you need to traverse over harmful terrain, cast Stepguard to protect your party from damage.
|
|
|
|
|style="background:lightgreen;"|'''L19'''
|style="background:lightgreen;"|'''L19'''
|-
|-
| [[Image:DQ3 Spell Day-Night.png]]
| [[File:DQ3 Spell Day-Night.png]]
| '''Day-Night'''
| '''Day-Night (Tick-Tock)'''
|style="background:yellow;"|'''18'''
|style="background:yellow;"|'''18'''
| Peace
| Field
| an obstacle
| N/A
|width="200px"|If you need the time of day to change immediately, cast Day-Night to fast forward time.
|If you need the time of day to change immediately, cast Day-Night to fast forward time.
|
|
|
|
|style="background:lightgreen;"|'''L25'''
|style="background:lightgreen;"|'''L25'''
|-
|-
| [[Image:DQ3 Spell Invisible.png]]
| [[File:DQ3 Spell Curseoff.png|DQ3 Spell Curseoff.png]]
| '''Invisible'''
| '''CurseOff (Sheen)'''
|style="background:yellow;"|'''18'''
| Field
| One ally
| Unlike natural status ailments, it is the Wizard who can aid an ally if he/she fall victim to cursed equipment.
|
|
|style="background:lightgreen;"|'''L30'''
|-
| [[File:DQ3 Spell Invisible.png]]
| '''Invisible (Fade)'''
|style="background:yellow;"|'''15'''
|style="background:yellow;"|'''15'''
| Peace
| Field
| All allies
| All allies
|width="200px"|This spell will render your party invisible, making you undetectable to friend and foe alike, just like the Invisibility Herb.
|This spell will render your party invisible, making you undetectable to friend and foe alike, just like the Invisibility Herb.
|
|
|
|
|style="background:lightgreen;"|'''L33'''
|style="background:lightgreen;"|'''L33'''
|-
|-
| [[Image:DQ3 Spell Open.png]]
| [[File:DQ3 Spell Open.png]]
| '''Open'''
| '''Open (Click)'''
|style="background:yellow;"|'''0'''
|style="background:yellow;"|'''0'''
| Peace
| Field
| an obstacle
| A door
|width="200px"|If you're missing a key and need to open a lock, the spell of Open is free to cast, although it takes a while to learn.
|If you're missing a key and need to open a lock, the spell of Open is free to cast, although it takes a while to learn.
|
|
|
|
|style="background:lightgreen;"|'''L35'''
|style="background:lightgreen;"|'''L35'''
|}
== Support spells ==
These are battle spells that target the allies.
{| {{prettytable|notwide=1|sortable=1|text center=1}}
! Picture !! Spell !! MP !! Type !! Target !! Effect !! Hero !! Pilgrim !! Wizard
|-
|-
| [[Image:DQ3 Spell Upper.png]]
| [[File:DQ3 Spell Ironize.png]]
| '''Upper'''
| '''Ironize (Kaclang)'''
|style="background:yellow;"|'''3'''
|style="background:yellow;"|'''6'''
| Support
| Support
| one ally
| All allies
|width="200px"|Cast Upper on one fellow party member to temporarily increase their defensive power for one battle.
|A spell unique to the Hero, Ironize will turn your entire party into iron statues. They will take no damage, nor can they deal any.
|style="background:pink;"|'''L12'''
|
|
|style="background:lightblue;"|'''L04'''
|
|
|-
|-
| [[Image:DQ3 Spell Speedup.png]]
| [[File:DQ3 Spell Speedup.png]]
| '''SpeedUp'''
| '''SpeedUp (Acceleratle)'''
|style="background:yellow;"|'''3'''
|style="background:yellow;"|'''3'''
| Support
| Support
| All allies
| All allies
|width="200px"|Casting Speedup on your party will increase everyone's agility, making it possible for them to strike the enemy before the enemy gets a chance.
|Casting Speedup on your party will increase everyone's agility, making it possible for them to strike the enemy before the enemy gets a chance.
|
|
|style="background:lightblue;"|'''L05'''
|style="background:lightblue;"|'''L05'''
|
|
|-
|-
| [[Image:DQ3 Spell Increase.png|DQ3 Spell Increase.png]]
| [[File:DQ3 Spell Awake.png|DQ3 Spell Awake.png]]
| '''Increase'''
| '''Awake (Cock-a-doodle-doo)'''
|style="background:yellow;"|'''4'''
|style="background:yellow;"|'''3'''
| Support
| Support
| All allies
| One ally
|width="200px"|Increase will raise the defensive power of your entire party for the duration of one battle.
|If a vital member of your party has been put to sleep in battle, use this spell to instantly awaken him/her.
|
|
|style="background:lightblue;"|'''L16'''
|
|
|style="background:lightgreen;"|'''L10'''
|-
|-
| [[Image:DQ3 Spell Ironize.png]]
| [[File:DQ3 Spell Barrier.png]]
| '''Ironize'''
| '''Barrier (Insulatle)'''
|style="background:yellow;"|'''6'''
|style="background:yellow;"|'''6'''
| Support
| Support
| All allies
| All allies
|width="200px"|A spell unique to the Hero, Ironize will turn your entire party into iron statues.  They will take no damage, nor can they deal any.
|Barrier is a spell that will protect the entire party against fire-based attacks, whether they are magical or natural in origin.
|style="background:pink;"|'''L12'''
|
|
|style="background:lightblue;"|'''L32'''
|
|
|-
|-
| [[Image:DQ3 Spell Awake.png|DQ3 Spell Awake.png]]
| [[File:DQ3 Spell Upper.png]]
| '''Awake'''
| '''Upper (Buff)'''
|style="background:yellow;"|'''3'''
|style="background:yellow;"|'''3'''
| Support
| One ally
|Cast Upper on one fellow party member to temporarily increase their defensive power for one battle.
|
|
|style="background:lightgreen;"|'''L04'''
|-
| [[File:DQ3 Spell Increase.png|DQ3 Spell Increase.png]]
| '''Increase (Kabuff)'''
|style="background:yellow;"|'''4'''
| Support
| Support
| All allies
| All allies
|width="200px"|If a vital member of your party has been put to sleep in battle, use this spell to instantly awaken them.
|Increase will raise the defensive power of your entire party for the duration of one battle.
|
|
|style="background:lightblue;"|'''L16'''
|
|
|style="background:lightgreen;"|'''L10'''
|-
|-
| [[Image:DQ3 Spell Bikill.png]]
| [[File:DQ3 Spell Bikill.png]]
| '''Bikill'''
| '''Bikill /<br>TwinHits (Oomph)'''
|style="background:yellow;"|'''6'''
|style="background:yellow;"|'''6'''
| Support
| Support
| one ally
| One ally
|width="200px"|The spell of Bikill grants a member of your party twice their usual attack power for the duration of one battle.
|The spell of Bikill grants a member of your party twice their usual attack power for the duration of one battle.
|
|
|
|
|style="background:lightgreen;"|'''L21'''
|style="background:lightgreen;"|'''L21'''
|-
|-
| [[Image:DQ3 Spell Bounce.png]]
| [[File:DQ3 Spell Bounce.png]]
| '''Bounce'''
| '''Bounce'''
|style="background:yellow;"|'''8'''
|style="background:yellow;"|'''8'''
| Support
| Support
| caster
| Caster
|width="200px"|Bounce will actually reflect the effect of any spell that is cast on the caster back at the opponent.
|Bounce will actually reflect the effect of any spell that is cast on the caster back at the opponent.
|
|
|
|
|style="background:lightgreen;"|'''L24'''
|style="background:lightgreen;"|'''L24'''
|-
|-
| [[Image:DQ3 Spell Barrier.png]]
| [[File:DQ3 Spell Bedragon.png]]
| '''Barrier'''
| '''BeDragon (Puff)'''
|style="background:yellow;"|'''6'''
| Support
| All allies
|width="200px"|Barrier is a spell that will protect the entire party against fire-based attacks, whether they are magical or natural in origin.
|
|style="background:lightblue;"|'''L32'''
|
|-
| [[Image:DQ3 Spell Bedragon.png]]
| '''BeDragon'''
|style="background:yellow;"|'''24'''
|style="background:yellow;"|'''24'''
| Support
| Support
| caster
| Caster
|width="200px"|For the remainder of a fight, a Wizard can transform into a dragon who does nothing but use a powerful flaming breath attack every round.
|For the remainder of a fight, a Wizard can transform into a dragon who does nothing but use a powerful flaming breath attack every round.
|
|
|
|
|style="background:lightgreen;"|'''L34'''
|style="background:lightgreen;"|'''L34'''
|-
|-
| [[Image:DQ3 Spell Transform.png]]
| [[File:DQ3 Spell Transform.png]]
| '''Transform'''
| '''Transform (Morph)'''
|style="background:yellow;"|'''12'''
|style="background:yellow;"|'''12'''
| Support
| Support
| caster
| Caster
|width="200px"|The spell of Transform temporarily grants the caster all of the abilities of another party member for one battle.
|The spell of Transform temporarily grants the caster all of the abilities of another party member for one battle.
|
|
|
|
|style="background:lightgreen;"|'''L37'''
|style="background:lightgreen;"|'''L37'''
|}
== Debuff spells ==
Battle spells that target the enemies, but deal no damage.
{|{{prettytable|text center=1|sortable=1|notwide=1}}
! Picture !! Spell !! MP !! Type !! Target !! Effect !! Hero !! Pilgrim !! Wizard
|-
|-
| [[Image:DQ3 Spell Expel.png]]
| [[File:DQ3 Spell Expel.png]]
| '''Expel'''
| '''Expel (Poof)'''
|style="background:yellow;"|'''2'''
|style="background:yellow;"|'''2'''
| Debuff
| Debuff
| a group
| Enemy group
|width="200px"|The spell of Expel will attempt to banish some enemies from a fight. This is not the same as defeating them, so you won't get experience nor gold.
|The spell of Expel will attempt to banish some enemies from a fight. This is not the same as defeating them, so you won't get experience nor gold.
|style="background:pink;"|'''L06'''
|style="background:pink;"|'''L06'''
|style="background:lightblue;"|'''L02'''
|style="background:lightblue;"|'''L02'''
|
|
|-
|-
| [[Image:DQ3 Spell Surround.png]]
| [[File:DQ3 Spell Surround.png]]
| '''Surround'''
| '''Surround (Dazzle)'''
|style="background:yellow;"|'''4'''
|style="background:yellow;"|'''4'''
| Debuff
| Debuff
| a group
| Enemy group
|width="200px"|Chanting Surround will cause illusions to appear around the enemies, causing them to attack thin air.
|Chanting Surround will cause illusions to appear around the enemies, causing them to attack thin air.
|
|
|style="background:lightblue;"|'''L07'''
|style="background:lightblue;"|'''L07'''
|
|
|-
|-
| [[Image:DQ3 Spell Sap.png]]
| [[File:DQ3 Spell Sap.png]]
| '''Sap'''
| '''Sap'''
|style="background:yellow;"|'''3'''
|style="background:yellow;"|'''3'''
| Debuff
| Debuff
| one enemy
| One enemy
|width="200px"|Sap will weaken the defense of an enemy, making it possible to do more damage to them with every strike.
|Sap will weaken the defense of an enemy, making it possible to do more damage to it with every strike.
|
|
|style="background:lightblue;"|'''L08'''
|style="background:lightblue;"|'''L08'''
|
|
|-
|-
| [[Image:DQ3 Spell Sleep.png]]
| [[File:DQ3 Spell Sleep.png]]
| '''Sleep'''
| '''Sleep (Snooze)'''
|style="background:yellow;"|'''3'''
|style="background:yellow;"|'''3'''
| Debuff
| Debuff
| a group
| Enemy group
|width="200px"|Casting this spell will attempt to put some enemies to sleep. If it works, enemies cannot attack or defend themselves, but they may awaken.
|Casting this spell will attempt to put some enemies to sleep. If it works, enemies cannot attack or defend themselves, but they may awaken.
|style="background:pink;"|'''L16'''
|style="background:pink;"|'''L16'''
|style="background:lightblue;"|'''L09'''
|style="background:lightblue;"|'''L09'''
|
|
|-
|-
| [[Image:DQ3 Spell Slow.png]]
| [[File:DQ3 Spell Stopspell.png]]
| '''Slow'''
| '''StopSpell (Fizzle)'''
|style="background:yellow;"|'''3'''
|style="background:yellow;"|'''3'''
| Debuff
| Debuff
| a group
| Enemy group
|width="200px"|Cast Slow to decrease the rate at which some enemies can attack or defend themselves.
|Any enemy upon who the spell is successful will be unable to cast their own spells for the rest of the battle.
|
|style="background:pink;"|'''L18'''
|style="background:lightblue;"|'''L13'''
|
|
|style="background:lightgreen;"|'''L12'''
|-
|-
| [[Image:DQ3 Spell Stopspell.png]]
| [[File:DQ3 Spell Defense.png]]
| '''StopSpell'''
| '''Defence (Kasap)'''
|style="background:yellow;"|'''3'''
|style="background:yellow;"|'''4'''
| Debuff
| Debuff
| a group
| Enemy group
|width="200px"|Any enemy upon who the spell is successful will be unable to cast their own spells for the rest of the battle.
|The spell of Defense will attempt to weaken the defense of some enemies so that they are easier to damage.
|style="background:pink;"|'''L18'''
|
|style="background:lightblue;"|'''L13'''
|style="background:lightblue;"|'''L18'''
|
|
|-
|-
| [[Image:DQ3 Spell Robmagic.png]]
| [[File:DQ3 Spell Limbo.png]]
| '''RobMagic'''
| '''Limbo /<br>Disperse (Bazoom)'''
|style="background:yellow;"|'''0'''
|style="background:yellow;"|'''7'''
| Debuff
| Debuff
| one enemy
| One enemy
|width="200px"|If you're running low on MP, you can cast this spell in an attempt to steal some away from your opponents.
|Like Expel, Limbo seeks to remove an enemy monster from a fight. Unlike Expel, Limbo only works on one single enemy, but it has a much greater chance of succeeding.
|
|
|style="background:lightblue;"|'''L20'''
|
|
|style="background:lightgreen;"|'''L15'''
|-
|-
| [[Image:DQ3 Spell Defense.png]]
| [[File:DQ3 Spell Slow.png]]
| '''DeFence'''
| '''Slow (Deceleratle)'''
|style="background:yellow;"|'''4'''
|style="background:yellow;"|'''3'''
| Debuff
| Debuff
| a group
| A group
|width="200px"|The spell of Defense will attempt to weaken the defense of some enemies so that they are easier to damage.
|Cast Slow to decrease the rate at which some enemies can attack or defend themselves.
|
|
|style="background:lightblue;"|'''L18'''
|
|
|style="background:lightgreen;"|'''L12'''
|-
|-
| [[Image:DQ3 Spell Limbo.png]]
| [[File:DQ3 Spell Robmagic.png]]
| '''Limbo'''
| '''RobMagic (Drain Magic)'''
|style="background:yellow;"|'''7'''
|style="background:yellow;"|'''0'''
| Debuff
| Debuff
| one enemy
| One enemy
|width="200px"|Like Expel, Limbo seeks to remove an enemy monster from a fight.  Unlike Expel, Limbo only works on one single enemy, but it has a much greater chance of succeeding.
|If you're running low on MP, you can cast this spell in an attempt to steal some away from your opponents.
|
|
|style="background:lightblue;"|'''L20'''
|
|
|style="background:lightgreen;"|'''L15'''
|-
|-
| [[Image:DQ3 Spell Chaos.png|DQ3 Spell Chaos.png]]
| [[File:DQ3 Spell Chaos.png|DQ3 Spell Chaos.png]]
| '''Chaos'''
| '''Chaos /<br>PanicAll (Fuddle)'''
|style="background:yellow;"|'''5'''
|style="background:yellow;"|'''5'''
| Debuff
| Debuff
| one enemy
| One enemy
|width="200px"|Enemies affected by Chaos are just as likely to attack their own companions as they are to attack your party.
|Enemies affected by Chaos are just as likely to attack their own companions as they are to attack your party.
|
|
|
|
|style="background:lightgreen;"|'''L27'''
|style="background:lightgreen;"|'''L27'''
|-  
|-  
| [[Image:DQ3 Spell Chance.png|DQ3 Spell Chance.png]]
| [[File:DQ3 Spell Chance.png|DQ3 Spell Chance.png]]
| '''Chance'''
| '''Chance (Hocus Pocus)'''
|style="background:yellow;"|'''20'''
|style="background:yellow;"|'''20'''
| Debuff
| Debuff<br>Support<br>Attack
| random
| Random
|width="200px"|When the chips are down and you have no other choice, you may very well give Chance a try. Its effects may just save the day… or it may cement your doom.
|When the chips are down and you have no other choice, you may very well give Chance a try. Its effects may just save the day… or it may cement your doom.
|
|
|
|
|style="background:lightgreen;"|'''L40'''
|style="background:lightgreen;"|'''L40'''
|}
All the effects of Chance have the same probability of occurring:
* [[#Healing spells|Heal]] is cast on one character
* [[#Healing spells|Healus]] is cast on party
* Every attack by allies is a "tremendous blow"
* Chanter gets two free attacks, then enemies and chanter alone for the next round
* Enemies lose next turn
* Steal MP from enemies
* Allies faint and monsters flee; no experience or gold gained
* Enemies flee, party gains gold but no experience
* ''All'' magic is neutralized
* [[#Offensive|Chaos]] is cast on all enemies and allies
* [[#Offensive|Sleep]] is cast on all enemies and allies
* Instant death to all enemies
* The chanter's voice echoes throughout the area (no effect)
* Party changes formation to random positions
* [[#Offensive spells|Defeat]] is cast on party
== Attack spells ==
Battle spells that damage the enemies. Weapons are generally more effective.
{|{{prettytable|notwide=1|text center=1|sortable=1}}
! Picture !! Spell !! MP !! Type !! Target !! Effect !! Hero !! Pilgrim !! Wizard
|-
|-
| [[Image:DQ3 Spell Blaze.png]]
| [[File:DQ3 Spell Zap.png]]
| '''Blaze'''
| '''Zap'''
|style="background:yellow;"|'''8'''
| Attack
| One enemy
|It takes some time, but the Hero will learn an attack spell unique to him. This one causes around 80 points of damage to a single enemy.
|style="background:pink;"|'''L26'''
|
|
|-
| [[File:DQ3 Spell Lightning.png]]
| '''Lightning /<br>Thordain (Kazap)'''
|style="background:yellow;"|'''30'''
| Attack
| All enemies
|The Hero will learn to strengthen the Zap spell, and cause a tremendous amount of damage to every enemy in battle, around 200 points.
|style="background:pink;"|'''L41'''
|
|
|-
| [[File:DQ3 Spell Blaze.png]]
| '''Blaze (Frizz)'''
|style="background:yellow;"|'''2'''
|style="background:yellow;"|'''2'''
| Attack <br>(fire)
| Attack
| one enemy
| One enemy
|width="200px"|Blaze creates a small fire which burns one enemy, causing around 10 points of damage.
|Blaze creates a small fire which burns one enemy, causing around 10 points of damage.
|style="background:pink;"|'''L02'''
|style="background:pink;"|'''L02'''
|
|
|style="background:lightgreen;"|'''L01'''
|style="background:lightgreen;"|'''L01'''
|-
|-
| [[Image:DQ3 Spell Blazemost.png]]
| [[File:DQ3 Spell Blazemost.png]]
| '''BlazeMore'''
| '''BlazeMore (Frizzle)'''
|style="background:yellow;"|'''6'''
|style="background:yellow;"|'''6'''
| Attack <br>(fire)
| Attack
| one enemy
| One enemy
|width="200px"|This enhanced version of Blaze still only attacks one enemy, but it does substantially more damage at around 80 points.
|This enhanced version of Blaze still only attacks one enemy, but it does substantially more damage at around 80 points.
|
|
|
|
|style="background:lightgreen;"|'''L17'''
|style="background:lightgreen;"|'''L17'''
|-
|-
| [[Image:DQ3 Spell Blazemore.png]]
| [[File:DQ3 Spell Blazemore.png]]
| '''Blazemost'''
| '''Blazemost (Kafrizz)'''
|style="background:yellow;"|'''12'''
|style="background:yellow;"|'''12'''
| Attack <br>(fire)
| Attack
| one enemy
| One enemy
|width="200px"|This is the most powerful spell in the Blaze class of magic. It will incinerate a single enemy for around 180 points of damage.
|This is the most powerful spell in the Blaze class of magic. It will incinerate a single enemy for around 180 points of damage.
|
|
|
|
|style="background:lightgreen;"|'''L36'''
|style="background:lightgreen;"|'''L36'''
|-
|-
| [[Image:DQ3 Spell Firebal.png]]
| [[File:DQ3 Spell Firebal.png]]
| '''FireBal'''
| '''FireBal (Sizz)'''
|style="background:yellow;"|'''4'''
|style="background:yellow;"|'''4'''
| Attack <br>(fire)
| Attack
| a group
| Enemy group
|width="200px"|Chanting the Firebal spell causes a series of small fireballs to strike every enemy in one group for approximately 20 points of damage.
|Chanting the Firebal spell causes a series of small fireballs to strike every enemy in one group for approximately 20 points of damage.
|style="background:pink;"|'''L10'''
|style="background:pink;"|'''L10'''
|
|
|style="background:lightgreen;"|'''L07'''
|style="background:lightgreen;"|'''L07'''
|-
|-
| [[Image:DQ3 Spell Firebane.png]]
| [[File:DQ3 Spell Firebane.png]]
| '''FireBane'''
| '''FireBane (Sizzle)'''
|style="background:yellow;"|'''6'''
|style="background:yellow;"|'''6'''
| Attack <br>(fire)
| Attack
| a group
| Enemy group
|width="200px"|Firebane causes a much larger blast of flame to shoot out and burn every enemy in one group, causing around 35 points of damage.
|Firebane causes a much larger blast of flame to shoot out and burn every enemy in one group, causing around 35 points of damage.
|style="background:pink;"|'''L23'''
|style="background:pink;"|'''L23'''
|
|
|style="background:lightgreen;"|'''L14'''
|style="background:lightgreen;"|'''L14'''
|-
|-
| [[Image:DQ3 Spell Firevolt.png]]
| [[File:DQ3 Spell Firevolt.png]]
| '''FireVolt'''
| '''FireVolt (Kasizz)'''
|style="background:yellow;"|'''12'''
|style="background:yellow;"|'''12'''
| Attack <br>(fire)
| Attack
| a group
| Enemy group
|width="200px"|Firevolt is the strongest form of Firebal magic, and it causes around 100 points of damage to every enemy in one group.
|Firevolt is the strongest form of Firebal magic, and it causes around 100 points of damage to every enemy in one group.
|
|
|
|
|style="background:lightgreen;"|'''L29'''
|style="background:lightgreen;"|'''L29'''
|-
|-
| [[Image:DQ3 Spell Boom.png]]
| [[File:DQ3 Spell Boom.png]]
| '''Bang'''
| '''Bang'''
|style="background:yellow;"|'''5'''
|style="background:yellow;"|'''5'''
| Attack <br>(fire)
| Attack
| All enemies
| All enemies
|width="200px"|Bang creates a small explosion which strikes every enemy that you are in combat with, causing around 20 points of damage.
|Bang creates a small explosion which strikes every enemy that you are in combat with, causing around 20 points of damage.
|
|
|
|
|style="background:lightgreen;"|'''L11'''
|style="background:lightgreen;"|'''L11'''
|-
|-
| [[Image:DQ3 Spell Bang.png]]
| [[File:DQ3 Spell Bang.png]]
| '''Boom'''
| '''Boom'''
|style="background:yellow;"|'''9'''
|style="background:yellow;"|'''9'''
| Attack <br>(fire)
| Attack
| All enemies
| All enemies
|width="200px"|Boom is a much more powerful version of Bang which causes around 60 points of damage to every enemy.
|Boom is a much more powerful version of Bang which causes around 60 points of damage to every enemy.
|style="background:pink;"|'''L31'''
|style="background:pink;"|'''L31'''
|
|
|style="background:lightgreen;"|'''L23'''
|style="background:lightgreen;"|'''L23'''
|-
|-
| [[Image:DQ3 Spell Explodet.png]]
| [[File:DQ3 Spell Explodet.png]]
| '''Explodet'''
| '''Explodet (Kaboom)'''
|style="background:yellow;"|'''12'''
|style="background:yellow;"|'''18'''
| Attack <br>(fire)
| Attack
| All enemies
| All enemies
|width="200px"|Explodet is the most powerful spell in its class, causing approximately 140 points of damage to every enemy in battle.
|Explodet is the most powerful spell in its class, causing approximately 140 points of damage to every enemy in battle.
|
|
|
|
|style="background:lightgreen;"|'''L36'''
|style="background:lightgreen;"|'''L36'''
|-
|-
| [[Image:DQ3 Spell Icebolt.png]]
| [[File:DQ3 Spell Icebolt.png]]
| '''IceBolt'''
| '''IceBolt (Crack)'''
|style="background:yellow;"|'''3'''
|style="background:yellow;"|'''3'''
| Attack <br>(ice)
| Attack
| one enemy
| One enemy
|width="200px"|Fire burns, but a bolt of ice can do even more damage in many cases. This spell strikes one enemy for around 30 points of damage.
|Fire burns, but a bolt of ice can do even more damage in many cases. This spell strikes one enemy for around 30 points of damage.
|
|
|
|
|style="background:lightgreen;"|'''L05'''
|style="background:lightgreen;"|'''L05'''
|-
|-
| [[Image:DQ3 Spell Snowstorm.png]]
| [[File:DQ3 Spell Snowblast.png]]
| '''SnowStorm'''
| '''Snowblast/<br>Blizzard /<br>Snowstorm(GBC) (Crackle)'''
|style="background:yellow;"|'''3'''
|style="background:yellow;"|'''6'''
| Attack <br>(ice)
| Attack
| a group
| Enemy group
|width="200px"|A higher levels, wizards can learn to strike all of their opponents with ice, causing around 50 points of damage to each of them.
|At higher levels, wizards can learn to strike all of their opponents with ice, causing around 50 points of damage to each of them.
|
|
|
|
|style="background:lightgreen;"|'''L20'''
|style="background:lightgreen;"|'''L20'''
|-
|-
| [[Image:DQ3 Spell Snowblast.png]]
| [[File:DQ3 Spell Snowstorm.png]]
| '''SnowBlast'''
| '''Snowstorm/<br>BlizMost (Kacrackle)'''
|style="background:yellow;"|'''9'''
|style="background:yellow;"|'''12'''
| Attack <br>(ice)
| Attack
| All enemies
| All enemies
|width="200px"|A step up from Snowstorm, Snowblast pelts all of your opponents with an icy blast that causes approximately 70 points of damage.
|The strongest ice spell, Snowstorm pelts all of your opponents with a sub-zero blast that causes approximately 100 points of damage. A bug in the NES version makes it so you learn this spell at level 26 instead.
|
|
|
|
|style="background:lightgreen;"|'''L26'''
|style="background:lightgreen;"|'''L36'''
|-
|-
| [[Image:DQ3 Spell Icespears.png]]
| [[File:DQ3 Spell Icespears.png]]
| '''IceSpears'''
| '''IceSpears (Kacrack)'''
|style="background:yellow;"|'''9'''
|style="background:yellow;"|'''9'''
| Attack <br>(ice)
| Attack
| a group
| Enemy group
|width="200px"|Icespears is the most powerful form of cold magic which drops icicles on all of the enemies before you, causing around 100 points of damage.
|Icespears is the second-most powerful form of cold magic which drops icicles on all of the enemies before you, causing around 70 points of damage. A bug in the NES version makes it so you learn this spell at level 36 instead.
|
|
|style="background:lightgreen;"|'''L36'''
|-
| [[Image:DQ3 Spell Zap.png]]
| '''Zap'''
|style="background:yellow;"|'''8'''
| Attack <br>(lightning)
| one enemy
|width="200px"|It takes some time, but the Hero will learn an attack spell unique to him. This one causes around 80 points of damage to a single enemy.
|style="background:pink;"|'''L26'''
|
|
|
|
|style="background:lightgreen;"|'''L26'''
|-
|-
| [[Image:DQ3 Spell Lightning.png]]
| [[File:DQ3 Spell Infernos.png]]
| '''Lightning'''
| '''Infernos /<br>Gale (Woosh)'''
|style="background:yellow;"|'''30'''
| Attack <br>(lightning)
| All enemies
|width="200px"|The Hero will learn to strengthen the Zap spell, and cause a tremendous amount of damage to every enemy in battle, around 200 points.
|style="background:pink;"|'''L41'''
|
|
|-
| [[Image:DQ3 Spell Infernos.png]]
| '''Infernos'''
|style="background:yellow;"|'''4'''
|style="background:yellow;"|'''4'''
| Attack <br>(wind)
| Attack
| a group
| Enemy group
|width="200px"|Wizards aren't the only spell casters capable of causing damage. Pilgrims can cast Inferno to summon hot winds that cause around 15 points of damage to a group of enemies.
|Wizards aren't the only spell casters capable of causing damage. Pilgrims can cast Inferno to summon hot winds that cause around 15 points of damage to a group of enemies.
|
|
|style="background:lightblue;"|'''L12'''
|style="background:lightblue;"|'''L12'''
|
|
|-
|-
| [[Image:DQ3 Spell Infermore.png]]
| [[File:DQ3 Spell Infermore.png]]
| '''InferMore'''
| '''InferMore /<br>Tornado (Swoosh)'''
|style="background:yellow;"|'''6'''
|style="background:yellow;"|'''6'''
| Attack <br>(wind)
| Attack
| a group
| Enemy group
|width="200px"|Infermore is a stronger version of Inferno, creating a blast of heat that inflicts 40 points of damage to a single group of enemies.
|Infermore is a stronger version of Inferno, creating a blast of heat that inflicts 40 points of damage to a single group of enemies.
|
|
|style="background:lightblue;"|'''L26'''
|style="background:lightblue;"|'''L26'''
|
|
|-
|-
| [[Image:DQ3 Spell Infermost.png]]
| [[File:DQ3 Spell Infermost.png]]
| '''InferMost'''
| '''InferMost /<br>Aerocross (Kaswoosh)'''
|style="background:yellow;"|'''9'''
|style="background:yellow;"|'''9'''
| Attack <br>(wind)
| Attack
| a group
| Enemy group
|width="200px"|Infermost is the strongest form of the Inferno class of magic, summoning scorching winds that cause around 100 points of damage to a single group of enemies.
|Infermost is the strongest form of the Inferno class of magic, summoning scorching winds that cause around 100 points of damage to a single group of enemies.
|
|
|style="background:lightblue;"|'''L36'''
|style="background:lightblue;"|'''L36'''
|
|
|-
|-
| [[Image:DQ3 Spell Beat.png]]
| [[File:DQ3 Spell Beat.png]]
| '''Beat'''
| '''Beat (Whack)'''
|style="background:yellow;"|'''7'''
|style="background:yellow;"|'''7'''
| Attack
| Attack
| one enemy
| One enemy
|width="200px"|Pilgrims may attempt to stop the heart of a single enemy in the midst of battle with this spell, but the chances of success are low.
|Pilgrims may attempt to stop the heart of a single enemy in the midst of battle with this spell, but the chances of success are low.
|
|
|style="background:lightblue;"|'''L22'''
|style="background:lightblue;"|'''L22'''
|
|
|-
|-
| [[Image:DQ3 Spell Defeat.png]]
| [[File:DQ3 Spell Defeat.png]]
| '''Defeat'''
| '''Defeat (Thwack)'''
|style="background:yellow;"|'''11'''
|style="background:yellow;"|'''11'''
| Attack
| Attack
| a group
| Enemy group
|width="200px"|Cast defeat on a large group of enemies in an attempt to instantly kill some of them. The stronger the enemy, the less chance this has of working.
|Cast defeat on a large group of enemies in an attempt to instantly kill some of them. The stronger the enemy, the less chance this has of working.
|
|
|style="background:lightblue;"|'''L28'''
|style="background:lightblue;"|'''L28'''
|
|
|-
|-
| [[Image:DQ3 Spell Sacrifice.png]]
| [[File:DQ3 Spell Sacrifice.png]]
| '''Sacrifice'''
| '''Sacrifice (Kamikazee)'''
|style="background:yellow;"|'''1'''
|style="background:yellow;"|'''1'''
| Attack
| Attack
| All enemies
| All enemies
|width="200px"|A desperate attack spell that costs the ultimate price: the caster's own life. It will also take the life of your opponents.
|A desperate attack spell that costs the ultimate price: the caster's own life. It will also take the life of your opponents.
|
|
|style="background:lightblue;"|'''L41'''
|style="background:lightblue;"|'''L41'''
Line 662: Line 615:
|}
|}


All the effects of Chance have the same probability of occurring:
* [[#Healing spells|Heal]] is cast on one character
* [[#Healing spells|Healus]] is cast on party
* Every attack by allies is a "tremendous blow"
* Chanter gets two free attacks, then enemies and chanter alone for the next round
* Enemies lose next turn
* Steal MP from enemies
* Allies faint and monsters flee; no experience or gold gained
* Enemies flee, party gains gold but no experience
* ''All'' magic is neutralized
* [[#Offensive|Chaos]] is cast on all enemies and allies
* [[#Offensive|Sleep]] is cast on all enemies and allies
* Instant death to all enemies
* The chanter's voice echoes throughout the area (no effect)
* Party changes formation to random positions
* [[#Offensive spells|Defeat]] is cast on party
== Remake only-Spells ==
In the GBC/SNES versions of Dragon Warrior III, the [[../Player_classes#Hero|Hero]] can learn some additional Spells. [[../Player_classes#Merchant|Dealer]], [[../Player_classes#Goof-Off|Jester]] and [[../Player_classes#Thief|Thief]] also now have spells.
The level listed is the one that the character ''should'' learn it at, however there is a slight chance that they will learn it one higher than normal. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it.
{|{{prettytable|sortable=1|text center=1}}
! Spell !! MP !! Use !! Target !! Effect !! <small>Hero</small> !! <small>Dealer</small> !! <small>Jester</small> !! <small>Thief</small>
|-
| '''Recall'''
|style="background:yellow;"|'''0'''
| Field
| N/A
| Memorize few conversation.
|style="background:pink;"|'''L01'''
|
|
|
|-
| '''Remember'''
|style="background:yellow;"|'''0'''
| Field
| N/A
| Memorize more conversation.
|style="background:pink;"|'''L08'''
|
|
|
|-
| '''Forget'''
|style="background:yellow;"|'''0'''
| Field
| N/A
| Forget conversation.
|style="background:pink;"|'''L15'''
|
|
|
|-
| '''Retain /<br>Recollect'''
|style="background:yellow;"|'''0'''
| Field
| N/A
| Memorize most conversation.
|style="background:pink;"|'''L21'''
|
|
|
|-
| '''Dig Hole /<br>Excavate'''
|style="background:yellow;"|'''0'''
| Field
| N/A
| Dig up the ground to find random items or money.
|
|style="background:lightblue;"|'''L12'''
|
|
|-
| '''Shop Call /<br>YellHelp'''
|style="background:yellow;"|'''15'''
| Field
| N/A
| Call the last shop you visited while exploring.
|
|style="background:lightblue;"|'''L17'''
|
|
|-
| '''Whistle'''
|style="background:yellow;"|'''0'''
| Field
| N/A
| Start a fight with monster.
|
|
|style="background:lightgreen;"|'''L13'''
|
|-
| '''EagleEye /<br>Hawk Eye'''
|style="background:yellow;"|'''0'''
| Field
| N/A
| Locate the closest dungeon/town/castle by telling you how many steps to take in specific directions.
|
|
|
|style="background:lightgray;"|'''L08'''
|-
| '''Location'''
|style="background:yellow;"|'''2'''
| Field
| N/A
| Find out which floor you are on and which dungeon you are in.
|
|
|
|style="background:lightgray;"|'''L10'''
|-
| '''ThiefNose <br>/ Smell'''
|style="background:yellow;"|'''0'''
| Field
| N/A
| Check if there is treasure in this area.
|
|
|
|style="background:lightgray;"|'''L12'''
|-
| '''TipToe'''
|style="background:yellow;"|'''0'''
| Field
| N/A
| Prevent random encounters.
|
|
|
|style="background:lightgray;"|'''L17'''
|-
| '''Seek Out /<br>MapMagic'''
|style="background:yellow;"|'''2'''
| Field
| N/A
| Show hidden treasure on screen.
|
|
|
|style="background:lightgray;"|'''L20'''
|}


{{Footer Nav|game=Dragon Warrior III|prevpage=Equipment|nextpage=Items}}
{{Footer Nav|game=Dragon Warrior III|prevpage=Equipment|nextpage=Items}}

Latest revision as of 03:59, 18 March 2023

Sages will learn both the Pilgrim's and Wizard's spells. The Hero has a handful of exclusive spells, but most are ones that either the Pilgrim or Wizard will learn (though the Hero often learns at a much higher level).

The level listed is the one that the character should learn it at, however there is a slight chance that they will not learn it on that level. If that occurs, they have a chance of learning it at the next level. Most of the time a character will learn the spell by one level after the one they are supposed to learn it at, but sometimes it can take longer. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it. The modern names of the spells are in parentheses.

Spell can be classified according to use in four groups:

  • Field: spells that can be used outside battle; probably the most useful ones;
  • Support: battle spells that target the allies;
  • Debuff: battle spells that target the enemies and limit them, but deal no damage;
  • Attack: battle spells that deal damage to the enemies.


Illustration Spell MP Use Target Effect Hero Priest Mage
DQ3 Spell Heal.png Heal 3 Field
Support
One ally The most basic of all curative spells, it will restore around 30 Health Points. L04 L01
DQ3 Spell Healmore.png HealMore (Midheal) 5 Field
Support
One ally Far more effective than Heal, Healmore will cure approximately 85 Health Points. L29 L14
DQ3 Spell Healall.png HealAll (Fullheal) 7 Field
Support
One ally When Healmore just won't cut it, use Healall to completely restore all lost Health Points. L33 L30
DQ3 Spell Healus.png HealUs (Multiheal) 18 Field
Support
All allies This high-level spell gives Pilgrims the ability to heal every member of the party, restoring around 50 points each. L34
DQ3 Spell Healusall.png HealUsAll (Omniheal) 62 Field
Support
All allies While healing is normally the expertise of Pilgrims, it is the Hero who learns to instantly cure the entire party, although it will drain the Hero's MP. L38
DQ3 Spell Antidote.png Antidote (Squelch) 3 Field
Support
One ally If afflicted with Poison, a Pilgrim can cast Antidote to cure a party member that is suffering. L11
DQ3 Spell Numboff.png NumbOff (Tingle) 6 Field
Support
One ally Unlike sleep, numbness (or paralysis) does not automatically end when the battle is over. Use this spell to restore an ally. L15
DQ3 Spell Vivify.png Vivify (Zing) 10 Field
Support
One ally Cast Vivify on a fallen comrade to attempt a 50% chance at bringing him/her back to life, albeit with little health. L35 L24
DQ3 Spell Revive.png Revive (Kazing) 20 Field
Support
One ally Far more effective than Vivify, Revive is much more certain to bring a fallen ally back to life, and with full health. L38
DQ3 Spell Repel.png Repel (Holy Protection) 4 Field All allies Like sprinkling Fairy Water, the spell of Repel can keep weaker enemies at bay while you travel. L19
DQ3 Spell Outside.png Outside (Evac) 8 Field All allies If a dungeon or tower has become too dangerous to travel, cast Outside to immediately warp to the entrance. L14 L09
DQ3 Spell Return.png Return (Zoom) 8 Field All allies Cast return to instantly warp your entire party to one of the many safe havens that you discover throughout your journey. L07 L12
DQ3 Spell X-Ray.png X-Ray (Peep) 3 Field A chest Some monsters mimic treasure chests to ensnare unwitting explorers. Cast X-Ray to check if a chest is safe. L18
DQ3 Spell Stepguard.png StepGuard (Safe Passage) 2 Field All allies When you need to traverse over harmful terrain, cast Stepguard to protect your party from damage. L19
DQ3 Spell Day-Night.png Day-Night (Tick-Tock) 18 Field N/A If you need the time of day to change immediately, cast Day-Night to fast forward time. L25
DQ3 Spell Curseoff.png CurseOff (Sheen) 18 Field One ally Unlike natural status ailments, it is the Wizard who can aid an ally if he/she fall victim to cursed equipment. L30
DQ3 Spell Invisible.png Invisible (Fade) 15 Field All allies This spell will render your party invisible, making you undetectable to friend and foe alike, just like the Invisibility Herb. L33
DQ3 Spell Open.png Open (Click) 0 Field A door If you're missing a key and need to open a lock, the spell of Open is free to cast, although it takes a while to learn. L35
DQ3 Spell Ironize.png Ironize (Kaclang) 6 Support All allies A spell unique to the Hero, Ironize will turn your entire party into iron statues. They will take no damage, nor can they deal any. L12
DQ3 Spell Speedup.png SpeedUp (Acceleratle) 3 Support All allies Casting Speedup on your party will increase everyone's agility, making it possible for them to strike the enemy before the enemy gets a chance. L05
DQ3 Spell Awake.png Awake (Cock-a-doodle-doo) 3 Support One ally If a vital member of your party has been put to sleep in battle, use this spell to instantly awaken him/her. L16
DQ3 Spell Barrier.png Barrier (Insulatle) 6 Support All allies Barrier is a spell that will protect the entire party against fire-based attacks, whether they are magical or natural in origin. L32
DQ3 Spell Upper.png Upper (Buff) 3 Support One ally Cast Upper on one fellow party member to temporarily increase their defensive power for one battle. L04
DQ3 Spell Increase.png Increase (Kabuff) 4 Support All allies Increase will raise the defensive power of your entire party for the duration of one battle. L10
DQ3 Spell Bikill.png Bikill /
TwinHits (Oomph)
6 Support One ally The spell of Bikill grants a member of your party twice their usual attack power for the duration of one battle. L21
DQ3 Spell Bounce.png Bounce 8 Support Caster Bounce will actually reflect the effect of any spell that is cast on the caster back at the opponent. L24
DQ3 Spell Bedragon.png BeDragon (Puff) 24 Support Caster For the remainder of a fight, a Wizard can transform into a dragon who does nothing but use a powerful flaming breath attack every round. L34
DQ3 Spell Transform.png Transform (Morph) 12 Support Caster The spell of Transform temporarily grants the caster all of the abilities of another party member for one battle. L37
DQ3 Spell Expel.png Expel (Poof) 2 Debuff Enemy group The spell of Expel will attempt to banish some enemies from a fight. This is not the same as defeating them, so you won't get experience nor gold. L06 L02
DQ3 Spell Surround.png Surround (Dazzle) 4 Debuff Enemy group Chanting Surround will cause illusions to appear around the enemies, causing them to attack thin air. L07
DQ3 Spell Sap.png Sap 3 Debuff One enemy Sap will weaken the defense of an enemy, making it possible to do more damage to it with every strike. L08
DQ3 Spell Sleep.png Sleep (Snooze) 3 Debuff Enemy group Casting this spell will attempt to put some enemies to sleep. If it works, enemies cannot attack or defend themselves, but they may awaken. L16 L09
DQ3 Spell Stopspell.png StopSpell (Fizzle) 3 Debuff Enemy group Any enemy upon who the spell is successful will be unable to cast their own spells for the rest of the battle. L18 L13
DQ3 Spell Defense.png Defence (Kasap) 4 Debuff Enemy group The spell of Defense will attempt to weaken the defense of some enemies so that they are easier to damage. L18
DQ3 Spell Limbo.png Limbo /
Disperse (Bazoom)
7 Debuff One enemy Like Expel, Limbo seeks to remove an enemy monster from a fight. Unlike Expel, Limbo only works on one single enemy, but it has a much greater chance of succeeding. L20
DQ3 Spell Slow.png Slow (Deceleratle) 3 Debuff A group Cast Slow to decrease the rate at which some enemies can attack or defend themselves. L12
DQ3 Spell Robmagic.png RobMagic (Drain Magic) 0 Debuff One enemy If you're running low on MP, you can cast this spell in an attempt to steal some away from your opponents. L15
DQ3 Spell Chaos.png Chaos /
PanicAll (Fuddle)
5 Debuff One enemy Enemies affected by Chaos are just as likely to attack their own companions as they are to attack your party. L27
DQ3 Spell Chance.png Chance (Hocus Pocus) 20 Debuff
Support
Attack
Random When the chips are down and you have no other choice, you may very well give Chance a try. Its effects may just save the day… or it may cement your doom. L40
DQ3 Spell Zap.png Zap 8 Attack One enemy It takes some time, but the Hero will learn an attack spell unique to him. This one causes around 80 points of damage to a single enemy. L26
DQ3 Spell Lightning.png Lightning /
Thordain (Kazap)
30 Attack All enemies The Hero will learn to strengthen the Zap spell, and cause a tremendous amount of damage to every enemy in battle, around 200 points. L41
DQ3 Spell Blaze.png Blaze (Frizz) 2 Attack One enemy Blaze creates a small fire which burns one enemy, causing around 10 points of damage. L02 L01
DQ3 Spell Blazemost.png BlazeMore (Frizzle) 6 Attack One enemy This enhanced version of Blaze still only attacks one enemy, but it does substantially more damage at around 80 points. L17
DQ3 Spell Blazemore.png Blazemost (Kafrizz) 12 Attack One enemy This is the most powerful spell in the Blaze class of magic. It will incinerate a single enemy for around 180 points of damage. L36
DQ3 Spell Firebal.png FireBal (Sizz) 4 Attack Enemy group Chanting the Firebal spell causes a series of small fireballs to strike every enemy in one group for approximately 20 points of damage. L10 L07
DQ3 Spell Firebane.png FireBane (Sizzle) 6 Attack Enemy group Firebane causes a much larger blast of flame to shoot out and burn every enemy in one group, causing around 35 points of damage. L23 L14
DQ3 Spell Firevolt.png FireVolt (Kasizz) 12 Attack Enemy group Firevolt is the strongest form of Firebal magic, and it causes around 100 points of damage to every enemy in one group. L29
DQ3 Spell Boom.png Bang 5 Attack All enemies Bang creates a small explosion which strikes every enemy that you are in combat with, causing around 20 points of damage. L11
DQ3 Spell Bang.png Boom 9 Attack All enemies Boom is a much more powerful version of Bang which causes around 60 points of damage to every enemy. L31 L23
DQ3 Spell Explodet.png Explodet (Kaboom) 18 Attack All enemies Explodet is the most powerful spell in its class, causing approximately 140 points of damage to every enemy in battle. L36
DQ3 Spell Icebolt.png IceBolt (Crack) 3 Attack One enemy Fire burns, but a bolt of ice can do even more damage in many cases. This spell strikes one enemy for around 30 points of damage. L05
DQ3 Spell Snowblast.png Snowblast/
Blizzard /
Snowstorm(GBC) (Crackle)
6 Attack Enemy group At higher levels, wizards can learn to strike all of their opponents with ice, causing around 50 points of damage to each of them. L20
DQ3 Spell Snowstorm.png Snowstorm/
BlizMost (Kacrackle)
12 Attack All enemies The strongest ice spell, Snowstorm pelts all of your opponents with a sub-zero blast that causes approximately 100 points of damage. A bug in the NES version makes it so you learn this spell at level 26 instead. L36
DQ3 Spell Icespears.png IceSpears (Kacrack) 9 Attack Enemy group Icespears is the second-most powerful form of cold magic which drops icicles on all of the enemies before you, causing around 70 points of damage. A bug in the NES version makes it so you learn this spell at level 36 instead. L26
DQ3 Spell Infernos.png Infernos /
Gale (Woosh)
4 Attack Enemy group Wizards aren't the only spell casters capable of causing damage. Pilgrims can cast Inferno to summon hot winds that cause around 15 points of damage to a group of enemies. L12
DQ3 Spell Infermore.png InferMore /
Tornado (Swoosh)
6 Attack Enemy group Infermore is a stronger version of Inferno, creating a blast of heat that inflicts 40 points of damage to a single group of enemies. L26
DQ3 Spell Infermost.png InferMost /
Aerocross (Kaswoosh)
9 Attack Enemy group Infermost is the strongest form of the Inferno class of magic, summoning scorching winds that cause around 100 points of damage to a single group of enemies. L36
DQ3 Spell Beat.png Beat (Whack) 7 Attack One enemy Pilgrims may attempt to stop the heart of a single enemy in the midst of battle with this spell, but the chances of success are low. L22
DQ3 Spell Defeat.png Defeat (Thwack) 11 Attack Enemy group Cast defeat on a large group of enemies in an attempt to instantly kill some of them. The stronger the enemy, the less chance this has of working. L28
DQ3 Spell Sacrifice.png Sacrifice (Kamikazee) 1 Attack All enemies A desperate attack spell that costs the ultimate price: the caster's own life. It will also take the life of your opponents. L41

All the effects of Chance have the same probability of occurring:

  • Heal is cast on one character
  • Healus is cast on party
  • Every attack by allies is a "tremendous blow"
  • Chanter gets two free attacks, then enemies and chanter alone for the next round
  • Enemies lose next turn
  • Steal MP from enemies
  • Allies faint and monsters flee; no experience or gold gained
  • Enemies flee, party gains gold but no experience
  • All magic is neutralized
  • Chaos is cast on all enemies and allies
  • Sleep is cast on all enemies and allies
  • Instant death to all enemies
  • The chanter's voice echoes throughout the area (no effect)
  • Party changes formation to random positions
  • Defeat is cast on party

Remake only-Spells[edit]

In the GBC/SNES versions of Dragon Warrior III, the Hero can learn some additional Spells. Dealer, Jester and Thief also now have spells.

The level listed is the one that the character should learn it at, however there is a slight chance that they will learn it one higher than normal. If you have to have the spell at the earliest possible time, save your game right before you level up, then reset if you don't get it.

Spell MP Use Target Effect Hero Dealer Jester Thief
Recall 0 Field N/A Memorize few conversation. L01
Remember 0 Field N/A Memorize more conversation. L08
Forget 0 Field N/A Forget conversation. L15
Retain /
Recollect
0 Field N/A Memorize most conversation. L21
Dig Hole /
Excavate
0 Field N/A Dig up the ground to find random items or money. L12
Shop Call /
YellHelp
15 Field N/A Call the last shop you visited while exploring. L17
Whistle 0 Field N/A Start a fight with monster. L13
EagleEye /
Hawk Eye
0 Field N/A Locate the closest dungeon/town/castle by telling you how many steps to take in specific directions. L08
Location 2 Field N/A Find out which floor you are on and which dungeon you are in. L10
ThiefNose
/ Smell
0 Field N/A Check if there is treasure in this area. L12
TipToe 0 Field N/A Prevent random encounters. L17
Seek Out /
MapMagic
2 Field N/A Show hidden treasure on screen. L20