From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(cleanup)
m ({{Final Fantasy VII/Nav}})
Line 1: Line 1:
{{All Game Nav|game=Final Fantasy VII}}
{{All Game Nav|game=Final Fantasy VII}}
{{Final Fantasy VII/Nav}}
The ''Yellow Materia'' equips new commands to use during battle. Some types of yellow materia will gain new abilities as they mature.
The ''Yellow Materia'' equips new commands to use during battle. Some types of yellow materia will gain new abilities as they mature.



Revision as of 03:18, 6 December 2006

Template:All Game Nav Template:Final Fantasy VII/Nav The Yellow Materia equips new commands to use during battle. Some types of yellow materia will gain new abilities as they mature.

Deathblow
An attack with very low accuracy, but will do double damage if it hits.
Double Cut
Has the following abilities:
  1. 2x Cut: Attacks two random enemies in succession.
  2. 4x Cut: Takes the place of 2x Cut on command list when matured. Attacks four random enemies in succession.
Enemy Skill
Learns the following enemy abilites and allows the player to use those abilites once they have been used against him.
  • L5 Death: Causes Death on an enemy if its experience is divisible by five.
  • Laser: Halves the HP of a single enemy.
  • Magic Breath: Causes lightning-, ice-, and fire-elemental damage.
  • Magic Hammer: Causes damage to and absorbs up to 100MP from target.
  • Matra Magic: Shoots a magical missile at an enemy.
  • Pandora’s Box: Attacks all enemies for physical damage.
  • ????: Deals physical damage based on amount of damage caster has sustained during that battle.
  • Roulette: Randomly causes Death to an opponent or comrade in battle.
  • Shadow Flare: Attacks all enemies with non-elemental magic damage.
  • Trine: Attacks with lightning-elemental damage.
  • White Wind: Heals all party members for HP based on caster’s HP and restores all status effects.
  • Angel Whisper: Restores a KO’d comrade to life with full HP and no status ailments.
  • Aqualung: Attacks all opponents for water-elemental damage.
  • Bad Breath: Causes random status effects on all enemies.
  • Beta: Inflicts fire-elemental damage to all enemies.
  • Big Guard: Casts Barrier, Mbarrier, and Haste on all friendly party members.
  • Chocobuckle: Attacks target for damage proportionate to the number of times player’s party has fled from battle.
  • Death Force: Makes target immune from instant Death.
  • Death Sentence: Gives target a sixty second countdown to instant Death.
  • Dragon Force: Increases Vitality and Magic def. stats.
  • Frog Song: Gives target the status effects of Toad and Sleep.
  • Goblin Punch: Deals damage to single enemy. Damage multiplies if target and user are of equal experience level.
  • L4 Suicide: Lowers target’s HP is experience is divisible by four. Also causes Mini.
Manipulate
Allows user to control the actions of an opponent plus reduces the opponents dexterity to nil.
Mime
Duplicates the last battle action with no MP cost. Can be used on defending character.
Morph
Reduces attack power on equipped weapon. Has a chance of turning struck target into an item.
Sense
Allows user to see the stats (lvl., HP, MP, etc.) of a target opponent.
Slash-All
Has the following abilites:
  1. Slash-All: Attacks all opponents simultaneously.
  2. Flash: Replaces Slash All on command list when matured. When successful, causes Death to all opponents.
Steal
Has the following abilites:
  1. Steal: User attempts to steal an item from an opponent.
  2. Mug: Takes the place of Steal of the command list when matured. Deals damage to opponent when attempting to steal an item.
Throw
Has the following abilites:
  1. Throw: Throws an item in inventory for damage.
  2. Coin: Throws coins at an enemy for damage. 1,000gil = 100HP of damage.
W-Item
Allows user to utilize two items in inventory at once.
W-Magic
Allows user to cast two magic spells at once.
W-Summon
Allows user to cast two summon spells at once.