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{{Header Nav|game=Final Fantasy VII}}
{{Header Nav|game=Final Fantasy VII}}
==59th floor: Guards! Guards!==
{{control selector|PlayStation,Windows}}
There isn't much to see here. Beat up the guards before they make much of a ruckus and grab their '''Keycard 60'''. The robot guards are very susceptible to Lightning but Ice works pretty well too; give each party character Lightning materia, hammer away with it, and you can kill each of the guards in one turn.  If you don't have enough Lightning materia, at least equip one person with a Lightning + All combination so that you get a good spread on your first hit, then just Lightning/Ice/Assault Gun and you can still normally take the guards out in one turn.
The Shin-Ra building is where you finally get to take someone to task for crushing Sector 7. You'll also pick up a new party member and after escaping, find your way out of Midgar to the overworld map where the rest of the game takes place.
==59th floor==
There isn't much to see here. Beat up the guards before they make much of a ruckus and grab their Level 60 Keycard. The robot guards are very susceptible to Lightning, but Ice works pretty well too. Give each party member Lightning materia, hammer away with it, and you can kill each of the guards in one turn.  If you don't have enough Lightning materia, at least equip one person with a Lightning+All combination so that you get a good spread on your first hit, then just Lightning/Ice/Assault Gun and you can still normally take the guards out in one turn.


==60th floor: Metal Shinracrud Solid==
==60th floor==
Time to sneak past guards! Head to the room on the left. Open the door, head to the statue when the guards aren't looking (you can move to the first statue no matter what the guards are doing). Then, when the guards aren't looking, scoot across the gap betweeen the pillars, one at a time, until you reach the middle and Cloud leaves your control. At this point, you use <nowiki>[OK]</nowiki> to let Barret and then Tifa know when it's safe to cross a gap.  Remember, any time the guards aren't standing still they aren't looking!  Then, do the same process for the right side of the room, note that the distances are shorter and the guards run now. Be careful, Snake. I mean, Cloud.
Time to sneak past guards. Head to the room on the left, open the door and head to the statue when the guards aren't looking (you can move to the first statue no matter what the guards are doing). When the guards aren't looking, scoot across the gap between the pillars, one at a time, until you reach the middle and Cloud leaves your control. At this point, you use {{control|{{psx|C}}|{{kbd|Enter}}}} to let Barret and then Tifa know when it's safe to cross a gap.  Remember, any time the guards aren't standing still they aren't looking!  Then, do the same process for the right side of the room, note that the distances are shorter and the guards run now, so be careful.


If you get seen, the guards will attack from both sides. In that case, use Bolts or Bolt/Ice/Gun again. Luckily, if you absolutely don't manage to get through with five tries or so, the torrent of guards will eventually end... The team isn't very happy about this, but at least you tried!
If you get caught, the guards will attack from both sides. In that case, use Bolts or Bolt/Ice/Gun again. Luckily, if you absolutely don't manage to get through with five tries or so, the torrent of guards will eventually end. The team isn't very happy about this, but at least you tried!


==61st floor: Bar of the Fools==
==61st floor==
This is the employee lounge or something. Luckily, the door is busted so you won't need a keycard to get to this floor. Once inside, talk to every people in the room. If you don't show yourself to be a complete idiot by talking about Aeris, you get a '''Keycard 62''' for your trouble.
This is the employee lounge or general area. Luckily, the door is busted so you won't need a keycard to get to this floor. Once inside, talk to every person in the room. If you don't talk about Aeris, you get a the Level 62 Keycard for your trouble.


==62nd floor: My Librarian, My Mayor==
==62nd floor==
The Mayor will help you if you manage to solve his riddle.
The Mayor will help you if you manage to solve his riddle. Look at each library room. Each room contains books on certain topics (read the signs on the doors). Each room has three shelves. Each shelf has two books, stored on the ends of the shelf. Your task is to find the book that doesn't belong in the room in question. For example, "5 Reactor Construction Chart" that has somehow been filed to the Urban Planning library. When you find the out of place book, count to the indicated letter, ignoring spaces and punctuation and such, from the beginning. In the example, the fifth letter is "T." Arrange all four letters to form a word.


So here goes, solution to the riddle: Look at each library room. Each room contains books on certain topics (read the signs on the doors). Each room has three shelves. Each shelf has two books, stored on the ends of the shelf. Your task is to find the book that doesn't belong in the room in question. (For example, "5 Reactor Construction Chart" that has somehow been filed to, say, urban planning library.) Then, count to the indicated letter, ignoring spaces and punctuation and such, from the beginning. Make note. (In the example, "T") Arrange all four letters to a word.
The Mayor will give you the Level 65 Keycard for guessing right eventually, and an Elemental materia if you guess right on the first try. You should equip Elemental+Lightning (in a weapon with linked slots) combination as it will make the character's weapon lightning-based. This gives you an attack bonus for mechanical creatures in the HQ


Mayor will give you '''Keycard 65''' for guessing right eventually, and an '''Elemental materia''' if you guess right at the first try.
==63rd floor==
 
Once you reach this floor, go to the door access computer below where you come in. It will give you the ability to open three doors on this floor.
*You should equip the '''Elemental=Lightning Materia''' (in a weapon with linked slots) combination as it will make the character's weapon lightning-based. This gives you an attack bonus for mechanical creatures in the HQ
 
==63rd floor: Warehouse of goodies==


Once you reach this floor, go to the door access computer below where you come in. It will give you the ability to open three doors on this floor.
Go right, then all the way up, then left until you hit a door. Open it. Go left until you hit a second door. Open the door south of this one. Get the item coupon in the room west of the door you just opened. From there, click {{control|{{psx|C}}|{{kbd|Enter}}}} to jump into the air ducts. Once inside, go up the central duct to another room containing a coupon. Exit this room, and open the door to the west to get to the last item coupon. Afterward, jump into the air ducts again and go back to the first room again. Tell the computer you want to trade in your coupons, and you will be rewarded with a Star Pendant accessory that protects against Poison, a Four Slots armor that holds four individual materia, and an All materia, which should be equipped with Restore.
Go right, then all the way up, then left until you hit a door. Open it. Go left until you hit a second door. Open the door south of this one. Get the item coupon in the room west of the door you just opened. From there, click [OK] to jump into the air ducts. Once inside, go up the central duct to another room containing a coupon. Exit this room, and open the door to the west to get to the last item coupon. Afterwards, jump into the air ducts again and go back to the first room again. Tell the computer you want to trade in your coupons, and you will be rewarded with a '''Star Pendant''' accessory that protects against Poison, a '''Four Slots''' armor that holds four individual materia, and an '''All materia'''.


If you make a mistake and open up the wrong doors, go back to the door access machine to reset the doors.  Remember, once you turn in your coupons, the doors won't reset anymore!
If you make a mistake and open up the wrong doors, go back to the door access machine to reset the doors.  Remember, once you turn in your coupons, the doors won't reset anymore!


*like the other '''All Materia''' you got from the beginner's hall, you should equip this with a restore materia to heal your party
==64th floor==
 
Floor 64 is the gym, with nothing to do really except rest your party in the room with the save point. In the room with treadmills, you can get a Shin-Ra Gym Special Drink, which costs Gil and does nothing.
==64th floor: Workin' Out?==
Floor 64 is the gym, nothing to do really. You can rest your party in the room with the save point. In the room with treadmills, you can get a Shinra Gym Special Drink, which costs gil and does nothing.


The lockers in the back have items:
The lockers in the back have items:
# First row, third locker from the right: Phoenix Down.
* First row, third locker from the right: Phoenix Down.
# Second row, second locker from the right: Ether.
* Second row, second locker from the right: Ether.
# Third row: third locker from the left: a megaphone that you can't collect.
* Third row, third locker from the left: a megaphone that you can't collect. This is Cait Sith's Ultimate Weapon, so be sure to get it when you return to Midgar on Disc 2.
''This is Cait Sith's Ultimate Weapon, so be sure to get it when you return to Midgar on disk 2.''


==65th floor: Exhibition behind locked doors==
==65th floor==
There's a big Midgar model in the middle. One of the chests contains "Midgar parts". Insert the piece to the model in its appropriate place, and another chest will open. Repeat this until the last chest unlocks. It contains '''Keycard 66'''.
There's a big Midgar model in the middle, with chests scattered around the level containing the missing "Midgar parts." Insert the piece to the model in its appropriate place, and another chest will open. Repeat this until the last chest unlocks. It contains Keycard 66.


==66th floor: Why is everybody talking of the bathroom?==
==66th floor==
As you get in, you note that President, Heidegger, Scarlet, and other people are gathering in the big meeting room. Obviously, it's not really wise to barge in. Most of the folks here seem to have some sort of bathroom obsession. So, head to the bathroom.
As you get in, you note that the President, Heidegger, Scarlet, and other people are gathering in the big meeting room. Obviously, it's not really wise to barge in so, head to the bathroom. Use the ceiling grate to get to the ventilation shaft, which just happens to be above the meeting room. Cutscene ensues. Listen patiently. As the meeting ends and you crawl back, you see Hojo leaving and going to the floor above.


Use the ceiling grate to get to the ventilation shaft, which just happens to be above the meeting room. Cutscene ensues. Listen patiently.
==67th floor==
Here, you see Hojo adoring his new specimen, and he goes to the floor above using the elevator. While Tifa seems preoccupied with the cute specimen, Cloud gets freaked out by the remains of Jenova, who seems to be locked up in the other container. Not much you can do about it - head north, save if you want, then go up.


As the meeting ends and you crawl back, you see Hojo leaving to the floor above.
A brief cutscene ensues, after which you must select who will take care of Aeris. The specimen, Red XIII, is added to your party and comes armed with some free Materia. Another specimen shows up, and you need to fight it. For this fight, your party has Cloud, whoever you didn't send away with Aeris, and Red XIII.
 
==67th floor: Mad science!==
Here, you see Hojo adoring his new specimen, and he goes to the floor above using the elevator. While Tifa seems preoccupied with the cute specimen, Cloud gets freaked out by remains of Jenova, who seems to be locked up in the other container. Not much you can do about it - head north, save if you want, then up.
 
A brief cutscene ensues. Summary: Specimen up. Barret mad. Specimen pounce Hojo. Aerith safe. (Select who will take care of her.) The specimen (whom I shall henceforth call Red XIII, in honor of Hojo's insanity) has a name which you surely do get to pick. Red XIII is also armed with some free Materia.
 
Another specimen shows up, and you need to fight it. For this fight, your party has Cloud, whoever you didn't send away with Aerith, and Red XIII.


{{Final Fantasy VII/Boss|name=Sample: HO512
{{Final Fantasy VII/Boss|name=Sample: HO512
Line 63: Line 52:
| null= Bolt, Gravity
| null= Bolt, Gravity
| absorb=Poison
| absorb=Poison
| text=Don't pay attention to the '''HO512-opt''' flunkies, the boss will just revive them. Besides, they won't be able to hurt you too badly. HO512 will poison your party, so equip someone with the Star Pendant you found earlier. I would recommend Barret in your party since he's the only character with a long range weapon at this point. This fight is pretty easy. Just pound the guy into submission.}}
| text=Don't pay attention to the HO512-opt flunkies on the sides - the boss will just revive them. Besides, they won't be able to hurt you too badly. HO512 will poison your party, so equip someone with the Star Pendant you found earlier. You'll probably want Barret in your party, since he's the only character with a long range weapon at this point. This fight is pretty easy; just pound the guy into submission.}}
 
After beating HO512, grab the 'Enemy Skill' Materia (it's where Aerith was being held), then run around the floor and steal Carbon Bangles from "Moth Slashers" (the blue chain saw looking things) and steal the Hardedge for Cloud from "Solider: 3rd" (the blue soldiers, who can give you a serious beating, but the Hardedge is worth it at this point in the game).
 
==Escape from the Shinra Building==
Time to get out! But just as you enter the elevator, this bald guy, whom you will henceforth know as Rude, stops you. Seems that he and the Shin-ra security folks have captured you and the rest of the team.
 
Some cutscenery later - where you get to meet President Shinra in person - you find yourself in prison. Kill time.


As you wake up, we find out a few alarming things: Jenova is missing from the containment. Tail of blood leads up. President Shinra has a big honkin' sword on his back. Palmer spooked because he saw Sephiroth come and kill the President.
After beating HO512, grab the Enemy Skill Materia (it's where Aeris was being held), then run around the floor and steal Carbon Bangles from Moth Slashers (the blue chain saw looking things) and steal the Hardedge for Cloud from Solider: 3rd (the blue soldiers). These soldiers can give you a serious beating, but the Hardedge is worth it at this point in the game.


Rufus waits you outside. Talk forth.
==Captured==
Time to get out, but just as you enter the elevator, Rude stops you. After a cutscene, you find yourself in prison. Kill time until you go to sleep. When you wake up, you find out that all hell has broken loose. Jenova is missing from the containment, a trail of blood leads upstairs, President Shin-Ra has a big sword on his back and Palmer is spooked because he saw Sephiroth come and kill the President.


Basically, there's now two battles to deal with. You get careful options and time to prepare the battles if you play your cards right.
Head outside where Rufus is waiting. He'll talk to you and you get time to set up for the two upcoming battles, which split your party.


===The Elevator fight===
==Elevator fight==
The first battle is done by Aeris, Barret and Red XIII. You get to remove Cloud's and Tifa's materia first. Re-equip. I recommend a good dose of Lightning materia (hey, we're still in Shinra building!) and Restore as well. You definitely need to have good spells on both Red XIII and Aerith.
The first battle is done by Aeris, Barret and Red XIII. You get to remove Cloud's and Tifa's materia first. Re-equip with some Lightning materia and Restore as well. You definitely need to have good spells on both Red XIII and Aeris.


Enter the elevator, and boom... Well, let's just say, this is one of those battles that make skeptics love this game. A battle in the freaking elevator. The following two bosses will be fought immediately after each other, so you don't get any chance to rest or change equipment between them.
Enter the elevator, and the battles start. The following two bosses will be fought immediately after each other, so you don't get any chance to rest or change equipment between them.


{{Final Fantasy VII/Boss|name=Hundred Gunner
{{Final Fantasy VII/Boss|name=Hundred Gunner
Line 87: Line 70:
| level=18
| level=18
| hp=1600
| hp=1600
| mp=0
| mp=None
| weak=Lightning
| weak=Lightning
| null=Gravity
| null=Gravity
| absorb=-
| absorb=None
| text=Pound Hundred Gunner with everything you have. The quicker you get rid of him, the better as his attacks get stronger as the fight goes on. This is a long-range fight; physical attacks from anyone besides Barret are thus likely to fail. Equip Barret with the Elemental-Lightning combo in his weapon and use standard attacks and have Aerith and Red XIII launch spell after spell (helps to have more than one bolt materia). Red XIII's limit breaks are long-range attacks, so take advantage of them.}}
| text=Pound Hundred Gunner with everything you have. The quicker you get rid of him the better, as his attacks get stronger as the fight goes on. This is a long-range fight; physical attacks from anyone besides Barret are thus likely to fail. Equip Barret with the Elemental+Lightning combo in his weapon and use standard attacks and have Aeris and Red XIII launch spell after spell (it helps to have more than one bolt materia). Red XIII's limit breaks are long-range attacks, so take advantage of them as well.}}
 
{{Final Fantasy VII/Boss|name=Heli Gunner
{{Final Fantasy VII/Boss|name=Heli Gunner
| image= FF7.Heli_Gunner.jpg
| image= FF7.Heli_Gunner.jpg
| level=19
| level=19
| hp=1000
| hp=1000
| mp=0
| mp=None
| weak=Lightning, Wind
| weak=Lightning, Wind
| null=Earth
| null=Earth
| absorb=-
| absorb=None
| text=Less HP, but does more damage and attacks more often. Use same strategy as you did for Hundred Gunner, just watch your hit points.}}
| text=This boss has less HP, but does more damage and attacks more often. Use same strategy as you did for Hundred Gunner, just watch your hit points.}}


===Balcony fight===
==Balcony fight==
You get to mess with Cloud's materia and equipment at this point too. Rufus and Cloud talk and talk and talk. And then the time for talks is over.
You get to mess with Cloud's materia and equipment at this point too. Rufus and Cloud talk for a while, and then the fight begins.


{{Final Fantasy VII/Boss|name=Rufus
{{Final Fantasy VII/Boss|name=Rufus
Line 109: Line 93:
| level=21
| level=21
| hp=500
| hp=500
| mp=0
| mp=None
| weak=-
| weak=-
| null=Gravity
| null=Gravity
| absorb=-
| absorb=None
| text=Rufus is accompanied by a creature known as '''Dark Nation''' (lv 18, hp 140, mp 80), who will spend its first four turns putting up a Barrier and MBarrier on Rufus and itself. If you can kill the hound before his second turn, it'll make your life a whole lot easier, but even if you just whack Rufus, you should win pretty easily. One good strategy is to set up Cloud's weapon with a elemental-poison combo that way you have a chance of poisoning Rufus, but both magic and physical attacks work just fine. Few people with any sense of preparation have problems with this fight.}}
| text=Rufus is accompanied by a creature known as Dark Nation (Level 18, HP 140, MP 80), who will spend its first four turns putting up a Barrier and MBarrier on Rufus and itself. If you can kill the hound before his second turn, it'll make your life a whole lot easier, but even if you just whack Rufus, you should win pretty easily. One good strategy is to set up Cloud's weapon with an Elemental+Poison combo so you have a chance of poisoning Rufus, but both magic and physical attacks work just fine. You'll have no trouble if you prepare for this fight.}}
 
Now, head downstairs. You can save at the savepoint - just remember to do it before you talk to Tifa.


===Crazy Motorcycle Chase===
Now, head downstairs. You can save at the save point - just remember to do it before you talk to Tifa.
And then it's the time to show some surprising thinking. The crew gets in a car, Cloud gets a motorcycle. After you figure out the instructions and take time to organise your party, equipment and Materia, it's time to slam some baddies.


'''Note:''' This is the only chance to rearrange your party for the coming boss fight and get the materia set up correctly.
==Motorcycle chase==
{{sidebar2
|float=right
|width=200px
|title=Note
|contents=This is the only chance to rearrange your party for the coming boss fight and get the materia set up correctly.
}}
Now it's the time to show some surprising thinking. The crew gets in a car, Cloud gets a motorcycle. After you figure out the instructions and take time to organize your party, equipment and Materia, it's time to protect the car from the bad guys.


Also note that if you use PC and a modern computer, the following subgame has can be pretty difficult to play on computers with lots of processor and graphics card power, as it has no frame limiter - in other words, it will run as fast as your computer can handle.  What was manageable on Pentium 166MHz era might not exactly be manageable on 4 GHz era. (The same also goes for other subgames that you eventually find in this game.) If you have any modern system, you ''really'' should find the patches now.
If you use a modern PC, the following subgame has can be pretty difficult to play on computers with lots of processor and graphics card power, as it has no frame limiter. In other words, it will run as fast as your computer can handle.  What was manageable in the Pentium 166MHz era might not exactly be manageable on 4 GHz era. The same also goes for other subgames that you eventually find in this game. If you have any modern system, you should ''really''find the patches now.


There's really not that much into this game - you can ram the bikes against the railings, or slash them with your sword. Either way, get rid of them before they damage the passengers or Cloud too much. Eventually, you end up getting tailed by something really big...
There's really not that much to this game - you can ram the bikes against the railings, or slash them with your sword. Either way, get rid of them before they damage the passengers or Cloud too much. Eventually, you end up getting tailed by something really big. Beat him and you're finally out of Midgar.


{{Final Fantasy VII/Boss|name=Motor Ball
{{Final Fantasy VII/Boss|name=Motor Ball
Line 133: Line 121:
| weak=Lightning
| weak=Lightning
| null=Gravity, Fire
| null=Gravity, Fire
| absorb=-
| absorb=None
| text=Damn! Do these bosses ever end? In fact, this is the last one in this escape attempt. The only hard thing about the fight is that the motorcyclists might have managed to inflict some damage on the party members. Another thing is that this fight starts as a back attack - tap shoulder buttons to momentarily run away as soon as the fight starts to make your party face right way. Apart of that, hammering the thing with Bolts should work wonders. You barely need the healing.}}
| text=The only hard thing about the fight is that the motorcyclists might have managed to inflict some damage on the party members. Another thing is that this fight starts as a back attack - tap {{control|{{psx|L1}} {{psx|R1}}|{{(}}{{kbd|9}} or {{kbd|Page up}}{{)}} {{(}}{{kbd|3}} or {{kbd|Page down}}{{)}}}} to momentarily run away as soon as the fight starts to make your party face the right way. Apart of that, hammering the thing with Bolts should work wonders. You barely need the healing.}}


Time to adore the view and try to get down. You're finally out of Midgar.


{{Footer Nav|game=Final Fantasy VII|prevpage=Back to Aerith's House and the Road to Shin-Ra HQ|nextpage=Five years ago, and a Parade for Rufus}}
{{Footer Nav|game=Final Fantasy VII|prevpage=Back to Aeris' House and the Road to Shin-Ra HQ|nextpage=Five years ago, and a Parade for Rufus}}

Revision as of 00:09, 22 January 2009

Control selector Select controller:
PlayStation,Windows

The Shin-Ra building is where you finally get to take someone to task for crushing Sector 7. You'll also pick up a new party member and after escaping, find your way out of Midgar to the overworld map where the rest of the game takes place.

59th floor

There isn't much to see here. Beat up the guards before they make much of a ruckus and grab their Level 60 Keycard. The robot guards are very susceptible to Lightning, but Ice works pretty well too. Give each party member Lightning materia, hammer away with it, and you can kill each of the guards in one turn. If you don't have enough Lightning materia, at least equip one person with a Lightning+All combination so that you get a good spread on your first hit, then just Lightning/Ice/Assault Gun and you can still normally take the guards out in one turn.

60th floor

Time to sneak past guards. Head to the room on the left, open the door and head to the statue when the guards aren't looking (you can move to the first statue no matter what the guards are doing). When the guards aren't looking, scoot across the gap between the pillars, one at a time, until you reach the middle and Cloud leaves your control. At this point, you use Circle button to let Barret and then Tifa know when it's safe to cross a gap. Remember, any time the guards aren't standing still they aren't looking! Then, do the same process for the right side of the room, note that the distances are shorter and the guards run now, so be careful.

If you get caught, the guards will attack from both sides. In that case, use Bolts or Bolt/Ice/Gun again. Luckily, if you absolutely don't manage to get through with five tries or so, the torrent of guards will eventually end. The team isn't very happy about this, but at least you tried!

61st floor

This is the employee lounge or general area. Luckily, the door is busted so you won't need a keycard to get to this floor. Once inside, talk to every person in the room. If you don't talk about Aeris, you get a the Level 62 Keycard for your trouble.

62nd floor

The Mayor will help you if you manage to solve his riddle. Look at each library room. Each room contains books on certain topics (read the signs on the doors). Each room has three shelves. Each shelf has two books, stored on the ends of the shelf. Your task is to find the book that doesn't belong in the room in question. For example, "5 Reactor Construction Chart" that has somehow been filed to the Urban Planning library. When you find the out of place book, count to the indicated letter, ignoring spaces and punctuation and such, from the beginning. In the example, the fifth letter is "T." Arrange all four letters to form a word.

The Mayor will give you the Level 65 Keycard for guessing right eventually, and an Elemental materia if you guess right on the first try. You should equip Elemental+Lightning (in a weapon with linked slots) combination as it will make the character's weapon lightning-based. This gives you an attack bonus for mechanical creatures in the HQ

63rd floor

Once you reach this floor, go to the door access computer below where you come in. It will give you the ability to open three doors on this floor.

Go right, then all the way up, then left until you hit a door. Open it. Go left until you hit a second door. Open the door south of this one. Get the item coupon in the room west of the door you just opened. From there, click Circle button to jump into the air ducts. Once inside, go up the central duct to another room containing a coupon. Exit this room, and open the door to the west to get to the last item coupon. Afterward, jump into the air ducts again and go back to the first room again. Tell the computer you want to trade in your coupons, and you will be rewarded with a Star Pendant accessory that protects against Poison, a Four Slots armor that holds four individual materia, and an All materia, which should be equipped with Restore.

If you make a mistake and open up the wrong doors, go back to the door access machine to reset the doors. Remember, once you turn in your coupons, the doors won't reset anymore!

64th floor

Floor 64 is the gym, with nothing to do really except rest your party in the room with the save point. In the room with treadmills, you can get a Shin-Ra Gym Special Drink, which costs Gil and does nothing.

The lockers in the back have items:

  • First row, third locker from the right: Phoenix Down.
  • Second row, second locker from the right: Ether.
  • Third row, third locker from the left: a megaphone that you can't collect. This is Cait Sith's Ultimate Weapon, so be sure to get it when you return to Midgar on Disc 2.

65th floor

There's a big Midgar model in the middle, with chests scattered around the level containing the missing "Midgar parts." Insert the piece to the model in its appropriate place, and another chest will open. Repeat this until the last chest unlocks. It contains Keycard 66.

66th floor

As you get in, you note that the President, Heidegger, Scarlet, and other people are gathering in the big meeting room. Obviously, it's not really wise to barge in so, head to the bathroom. Use the ceiling grate to get to the ventilation shaft, which just happens to be above the meeting room. Cutscene ensues. Listen patiently. As the meeting ends and you crawl back, you see Hojo leaving and going to the floor above.

67th floor

Here, you see Hojo adoring his new specimen, and he goes to the floor above using the elevator. While Tifa seems preoccupied with the cute specimen, Cloud gets freaked out by the remains of Jenova, who seems to be locked up in the other container. Not much you can do about it - head north, save if you want, then go up.

A brief cutscene ensues, after which you must select who will take care of Aeris. The specimen, Red XIII, is added to your party and comes armed with some free Materia. Another specimen shows up, and you need to fight it. For this fight, your party has Cloud, whoever you didn't send away with Aeris, and Red XIII.

Sample: HO512

Don't pay attention to the HO512-opt flunkies on the sides - the boss will just revive them. Besides, they won't be able to hurt you too badly. HO512 will poison your party, so equip someone with the Star Pendant you found earlier. You'll probably want Barret in your party, since he's the only character with a long range weapon at this point. This fight is pretty easy; just pound the guy into submission.

Level Hit Points Magic Weak against Strong against Absorbs
19 1000 120 - Bolt, Gravity Poison

After beating HO512, grab the Enemy Skill Materia (it's where Aeris was being held), then run around the floor and steal Carbon Bangles from Moth Slashers (the blue chain saw looking things) and steal the Hardedge for Cloud from Solider: 3rd (the blue soldiers). These soldiers can give you a serious beating, but the Hardedge is worth it at this point in the game.

Captured

Time to get out, but just as you enter the elevator, Rude stops you. After a cutscene, you find yourself in prison. Kill time until you go to sleep. When you wake up, you find out that all hell has broken loose. Jenova is missing from the containment, a trail of blood leads upstairs, President Shin-Ra has a big sword on his back and Palmer is spooked because he saw Sephiroth come and kill the President.

Head outside where Rufus is waiting. He'll talk to you and you get time to set up for the two upcoming battles, which split your party.

Elevator fight

The first battle is done by Aeris, Barret and Red XIII. You get to remove Cloud's and Tifa's materia first. Re-equip with some Lightning materia and Restore as well. You definitely need to have good spells on both Red XIII and Aeris.

Enter the elevator, and the battles start. The following two bosses will be fought immediately after each other, so you don't get any chance to rest or change equipment between them.

Hundred Gunner

Pound Hundred Gunner with everything you have. The quicker you get rid of him the better, as his attacks get stronger as the fight goes on. This is a long-range fight; physical attacks from anyone besides Barret are thus likely to fail. Equip Barret with the Elemental+Lightning combo in his weapon and use standard attacks and have Aeris and Red XIII launch spell after spell (it helps to have more than one bolt materia). Red XIII's limit breaks are long-range attacks, so take advantage of them as well.

Level Hit Points Magic Weak against Strong against Absorbs
18 1600 None Lightning Gravity None
Heli Gunner

This boss has less HP, but does more damage and attacks more often. Use same strategy as you did for Hundred Gunner, just watch your hit points.

Level Hit Points Magic Weak against Strong against Absorbs
19 1000 None Lightning, Wind Earth None

Balcony fight

You get to mess with Cloud's materia and equipment at this point too. Rufus and Cloud talk for a while, and then the fight begins.

Rufus

Rufus is accompanied by a creature known as Dark Nation (Level 18, HP 140, MP 80), who will spend its first four turns putting up a Barrier and MBarrier on Rufus and itself. If you can kill the hound before his second turn, it'll make your life a whole lot easier, but even if you just whack Rufus, you should win pretty easily. One good strategy is to set up Cloud's weapon with an Elemental+Poison combo so you have a chance of poisoning Rufus, but both magic and physical attacks work just fine. You'll have no trouble if you prepare for this fight.

Level Hit Points Magic Weak against Strong against Absorbs
21 500 None - Gravity None

Now, head downstairs. You can save at the save point - just remember to do it before you talk to Tifa.

Motorcycle chase

Template:Sidebar2 Now it's the time to show some surprising thinking. The crew gets in a car, Cloud gets a motorcycle. After you figure out the instructions and take time to organize your party, equipment and Materia, it's time to protect the car from the bad guys.

If you use a modern PC, the following subgame has can be pretty difficult to play on computers with lots of processor and graphics card power, as it has no frame limiter. In other words, it will run as fast as your computer can handle. What was manageable in the Pentium 166MHz era might not exactly be manageable on 4 GHz era. The same also goes for other subgames that you eventually find in this game. If you have any modern system, you should reallyfind the patches now.

There's really not that much to this game - you can ram the bikes against the railings, or slash them with your sword. Either way, get rid of them before they damage the passengers or Cloud too much. Eventually, you end up getting tailed by something really big. Beat him and you're finally out of Midgar.

Motor Ball

The only hard thing about the fight is that the motorcyclists might have managed to inflict some damage on the party members. Another thing is that this fight starts as a back attack - tap L1 button R1 button to momentarily run away as soon as the fight starts to make your party face the right way. Apart of that, hammering the thing with Bolts should work wonders. You barely need the healing.

Level Hit Points Magic Weak against Strong against Absorbs
19 2600 120 Lightning Gravity, Fire None