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{{Header Nav|game=Final Fantasy VII}}
{{Header Nav|game=Final Fantasy VII}}
{{Final Fantasy VII/Nav}}
{{control selector|PlayStation,Windows}}
==59th floor: Guards! Guards!==
==Captured==
There isn't much to see here. Beat up the guards before they make much of a rukus and grab their '''Keycard 60'''. The robot guards are very susceptible to Lightning but Ice works pretty well too; give each party character Lightning materia, hammer away with it, and you can kill each of the guards in one turn. If you don't have enough Lightning materia, at least equip one person with a Lightning + All combination so that you get a good spread on your first hit, then just Lightning/Ice/Assault Gun and you can still normally take the guards out in one turn.
Time to get out, but just as you enter the elevator on the 66<sup>th</sup> floor, Rude stops you. After a cutscene, you find yourself in prison. Kill time until you go to sleep. When you wake up, you find out that all hell has broken loose. Jenova is missing from the containment tank, and a trail of blood leads upstairs. As you follow the trail, pick up 2 potions and save your progress at this point. At the end of the trail, President Shin-Ra has been impaled with a Masamune sword in his back and Palmer is spooked because he witnessed Sephiroth kill the President.


==60th floor: Metal Shinracrud Solid==
Head outside where Rufus is waiting. He'll taunt to you, and you get time to set up for the two upcoming battles, at which point your party splits up.
Time to sneak past guards! Head to the room on the left. Open the door, head to the statue when the guards aren't looking (you can move to the first statue no matter what the guards are doing). Then, when the guards aren't looking, scoot across the gap betweeen the pillars, one at a time, until you reach the middle and Cloud leaves your control. At this point, you use <nowiki>[OK]</nowiki> to let Barret and then Tifa know when it's safe to cross a gap.  Remember, any time the guards aren't standing still they aren't looking!  Then, do the same process for the right side of the room, note that the distances are shorter and the guards run now. Be careful, Snake. I mean, Cloud.


If you get seen, the guards will attack from both sides. In that case, use Bolts or Bolt/Ice/Gun again. Luckily, if you absolutely don't manage to get through with five tries or so, the torrent of guards will eventually end... The team isn't very happy about this, but at least you tried!
==Elevator fight==
The first battle is done by Aeris, Barret and Red XIII. You get to remove Cloud's and Tifa's materia first. Re-equip with some Lightning materia and Restore as well. You definitely need to have good spells on both Red XIII and Aeris.


==61st floor: Bar of the Fools==
Enter the elevator, and the battles start. The following two bosses will be fought immediately after each other, so you don't get any chance to rest or change equipment between them.
This is the employee lounge or something. Luckily, the door is busted so you won't need a keycard to get to this floor. Once inside, talk to every people in the room. If you don't show yourself to be a complete idiot by talking about Aerith, you get a '''Keycard 62''' for your trouble.
 
==62nd floor: My Librarian, My Mayor==
The Mayor will help you if you manage to solve his riddle.
 
So here goes, solution to the riddle: Look at each library room. Each room contains books on certain topics (read the signs on the doors). Each room has three shelves. Each shelf has two books, stored on the ends of the shelf. Your task is to find the book that doesn't belong in the room in question. (For example, "5 Reactor Construction Chart" that has somehow been filed to, say, urban planning library.) Then, count to the indicated letter, ignoring spaces and punctuation and such, from the beginning. Make note. (In the example, "T") Arrange all four letters to a word.
 
Mayor will give you '''Keycard 65''' for guessing right eventually, and an '''Elemental materia''' if you guess right at the first try.
 
==63rd floor: Warehouse of goodies==
This floor is optional; if you want, you can leave this for CD2 when you return to Midgar. You can do this now to get some helpful stuff though.
 
Once you reach this floor, go to the door access computer below where you come in.  It will give you the ability to open three doors on this floor.  If you choose the top-most door you have access to, then the second door you pass to the south, you can get the coupon in one of the rooms.  From there, jump into the air ducts and make your way to another room containing a coupon.  Exit this room, and open the door to the left to get to the last coupon room.  Afterwards, jump into the air ducts again and go back to the door access room again.  Tell the computer you want to trade in your coupons, and you will be rewarded with a '''Star Pendant''' accessory that protects against Poison, a '''Four Slots''' armor that holds four individual materia, and an '''All materia'''.
 
If you make a mistake and open up the wrong doors, go back to the door access machine to reset the doors.  Remember, once you turn in your coupons, the doors won't reset anymore!
 
==64th floor: Not ''another'' gym?==
You can rest and save here. 64 is the gym, you can walk around and talk to people. There's also a save point here, and in the room with treadmills, you can get a Shinra Gym Special Drink. The lockers in the back have items, if you click on them. The first row has a Phoenix Down, second row has an Ether, the third row has a Megaphone, but Cloud doesn't take it.
 
==65th floor: Exhibition behind locked doors==
There's a big Midgar model in the middle. One of the chests contains "Midgar parts". Insert the piece to the model in its appropriate place, and another chest will open. Repeat this until the last chest unlocks. It contains '''Keycard 66'''.
 
==66th floor: Why is everybody talking of the bathroom?==
As you get in, you note that President, Heidegger, Scarlet, and other people are gathering in the big meeting room. Obviously, it's not really wise to barge in. Most of the folks here seem to have some sort of bathroom obsession. So, head to the bathroom.
 
Use the ceiling grate to get to the ventilation shaft, which just happens to be above the meeting room. Cutscene ensues. Listen patiently.
 
As the meeting ends and you crawl back, you see Hojo leaving to the floor above.
 
==67th floor: Mad science!==
Here, you see Hojo adoring his new specimen, and he goes to the floor above using the elevator. While Tifa seems preoccupied with the cute specimen, Cloud gets freaked out by remains of Jenova, who seems to be locked up in the other container. Not much you can do about it - head north, save if you want, then up.
 
A brief cutscene ensues. Summary: Specimen up. Barret mad. Specimen pounce Hojo. Aerith safe. (Select who will take care of her.) The specimen (whom I shall henceforth call Red XIII, in honor of Hojo's insanity) has a name which you surely do get to pick. Red XIII is also armed with some free Materia.
 
Another specimen shows up, and you need to fight it. For this fight, your party has Cloud, whoever you didn't send away with Aerith, and Red XIII.
 
{{Final Fantasy VII/Boss|name=Sample: HO512
| image= FF7.Sample_HO512.jpg
| level=19
| hp=1000
| mp=120
| weak=-
| null= Bolt, Gravity
| absorb=Poison
| text=Don't pay attention to the '''HO512-opt''' flunkies, the boss will just revive them. Besides, they won't be able to hurt you too badly. HO512 will poison your party, so equip someone with the Star Pendant you found earlier. I would recommend Barret in your party since he's the only character with a long range weapon at this point. This fight is pretty easy. Just pound the guy into submission.}}
 
After beating HO512, grab the 'Enemy Skill' Materia (it's where Aerith was being held), then run around the floor and steal Carbon Bangles from "Moth Slashers" (the blue chain saw looking things) and steal the Hardedge for Cloud from "Solider: 3rd" (the blue soldiers, who can give you a serious beating, but the Hardedge is worth it at this point in the game).
 
==Escape from the Shinra Building==
Time to get out! But just as you enter the elevator, this bald guy, whom you will henceforth know as Rude, stops you. Seems that he and the Shin-ra security folks have captured you and the rest of the team.
 
Some cutscenery later - where you get to meet President Shinra in person - you find yourself in prison. Kill time.
 
As you wake up, we find out a few alarming things: Jenova is missing from the containment. Tail of blood leads up. President Shinra has a big honkin' sword on his back. Palmer spooked because he saw Sephiroth come and kill the President.
 
Rufus waits you outside. Talk forth.
 
Basically, there's now two battles to deal with. You get careful options and time to prepare the battles if you play your cards right.
 
===The Elevator fight===
The first battle is done by Aeris, Barret and Red XIII. You get to remove Cloud's and Tifa's materia first. Re-equip. I recommend a good dose of Lightning materia (hey, we're still in Shinra building!) and Restore as well. You definitely need to have good spells on both Red XIII and Aerith.
 
Enter the elevator, and boom... Well, let's just say, this is one of those battles that make skeptics love this game. A battle in the freaking elevator. The following two bosses will be fought immediately after each other, so you don't get any chance to rest or change equipment between them.


{{Final Fantasy VII/Boss|name=Hundred Gunner
{{Final Fantasy VII/Boss|name=Hundred Gunner
| image= FF7.Hundred_Gunner.jpg
| image= FF7.Hundred_Gunner.png
| level=18
| level=18
| hp=1600
| hp=1600
| mp=0
| mp=None
| weak=Lightning
| weak=Lightning
| null=Gravity
| null=Gravity
| absorb=-
| absorb=None
| text=Pound Hundred Gunner with everything you have. The quicker you get rid of him, the better as his attacks get stronger as the fight goes on. This is a long-range fight; physical attacks from anyone besides Barret are thus likely to fail. Equip Barret with the Elemental-Lightning combo in his weapon and use standard attacks and have Aerith and Red XIII launch spell after spell (helps to have more than one bolt materia). Red XIII's limit breaks are long-range attacks, so take advantage of them.}}
| text=Pound Hundred Gunner with everything you have. The quicker you get rid of him the better, as his attacks get stronger as the fight goes on. This is a long-range fight; physical attacks from anyone besides Barret are thus likely to fail. Equip Barret with the Elemental+Lightning combo in his weapon and use standard attacks. Have Aeris and Red XIII launch spell after spell (it helps to have more than one bolt materia). Red XIII's limit breaks are long-range attacks, so take advantage of them as well.}}
 
{{Final Fantasy VII/Boss|name=Heli Gunner
{{Final Fantasy VII/Boss|name=Heli Gunner
| image= FF7.Heli_Gunner.jpg
| image= FF7.Heli_Gunner.png
| level=19
| level=19
| hp=1000
| hp=1000
| mp=0
| mp=None
| weak=Lightning, Wind
| weak=Lightning, Wind
| null=Earth
| null=Earth
| absorb=-
| absorb=None
| text=Less HP, but does more damage and attacks more often. Use same strategy as you did for Hundred Gunner, just watch your hit points.}}
| text=This boss has less HP, but does more damage and attacks more often. Use same strategy as you did for Hundred Gunner, just watch your hit points.}}


===Balcony fight===
==Balcony fight==
You get to mess with Cloud's materia and equipment at this point too. Rufus and Cloud talk and talk and talk. And then the time for talks is over.
You get to mess with Cloud's materia and equipment at this point too. Rufus and Cloud talk for a while, and then the fight begins.


{{Final Fantasy VII/Boss|name=Rufus
{{Final Fantasy VII/Boss|name=Rufus
| image= FF7.Rufus.jpg
| image= FF7.Rufus.png
| level=21
| level=21
| hp=500
| hp=500
| mp=0
| mp=None
| weak=-
| weak=-
| null=Gravity
| null=Gravity
| absorb=-
| absorb=None
| text=Rufus is accompanied by a creature known as '''Dark Nation''' (lv 18, hp 140, mp 80), who will spend its first four turns putting up a Barrier and MBarrier on Rufus and itself. If you can kill the hound before his second turn, it'll make your life a whole lot easier, but even if you just whack Rufus, you should win pretty easily. One good strategy is to set up Cloud's weapon with a elemental-poison combo that way you have a chance of poisoning Rufus, but both magic and physical attacks work just fine. Few people with any sense of preparation have problems with this fight.}}
| text=Rufus is accompanied by a creature known as Dark Nation (Level 18, HP 140, MP 80), who will spend its first four turns putting up a fortress around Rufus and itself before redirecting its attention to you.


Now, head downstairs. You can save at the savepoint - just remember to do it before you talk to Tifa.
A good strategy is to use magic (e.g. bolt) right away to kill the Dark Nation. It should only take 2 hits. He will cast Barrier on Rufus, then himself before repeating the process with MBarrier. By killing it before it has a chance to use MBarrier, Rufus is left open to magic attacks. It should take 4-5 hits to finish him this way versus 9-10 if you let him get the MBarrier (depending on your level, of course.) Regardless, if you also have a restore equipped, he shouldn't be a problem at all.}}


===Crazy Motorcycle Chase===
Now, head downstairs. You can save at the save point - just remember to do it before you talk to Tifa.
And then it's the time to show some surprising thinking. The crew gets in a car, Cloud gets a motorcycle. Time to slam some baddies after you figure out the instructions. Note that this is the chance to rearrange your party for the coming fight and get the materia up correctly.


Also note that if you use PC, drinking 10 litres of coffee is strongly suggested - illegal/controlled stimulating substances, on the other hand, are probably just harmful. The following game was manageable on a P166 with Voodoo1, pretty hellish to play on a Pentium III 600MHz with a GeForce 4; Your humble editor surely wouldn't want to try this on his Athlon XP 3000+ with the same graphics card! There are, apparently, some unofficial fixes to make this game a bit less... mentally straining. PlayStation version remains really smooth.
==Motorcycle chase==
{{sidebar
|class=banner
|float=right
|width=200px
|title=Note
|contents=This is the only chance to rearrange your party for the coming boss fight and get the materia set up correctly.
}}
Now it's the time to show some surprising thinking. The crew gets in a car, Cloud gets a motorcycle. After you figure out the instructions and take time to organize your party, equipment and Materia, it's time to protect the car from the bad guys.


There's really not that much into this game - you can ram the bikes against the railings, or slash them with your sword. Either way, get rid of them before they damage the passengers or Cloud too much. Eventually, you end up getting tailed by something really big...
If you are playing on PC, the following subgame can be pretty difficult to play on computers with lots of processor and graphics card power, as it has no frame limiter. In other words, it will run as fast as your computer can handle unless you patch the game. Also, on 4 July 2013 a new PC version was released on Steam which will not have this issue.
 
There's really not that much to this game - you can ram the bikes against the railings, or slash them with your sword. Either way, get rid of them before they damage the passengers or Cloud too much. Eventually, you end up getting tailed by something really big. Beat him and you're finally out of Midgar.


{{Final Fantasy VII/Boss|name=Motor Ball
{{Final Fantasy VII/Boss|name=Motor Ball
| image= FF7.Motor_Ball.jpg
| image= FF7.Motor_Ball.png
| level=19
| level=19
| hp=2600
| hp=2600
Line 122: Line 69:
| weak=Lightning
| weak=Lightning
| null=Gravity, Fire
| null=Gravity, Fire
| absorb=-
| absorb=None
| text=Damn! Do these bosses ever end? In fact, this is the last one in this escape attempt. The only hard thing about the fight is that the motorcyclists might have managed to inflict some damage on the party members. Another thing is that this fight starts as a back attack - tap shoulder buttons to momentarily run away as soon as the fight starts to make your party face right way. Apart of that, hammering the thing with Bolts should work wonders. You barely need the healing.}}
| text=The only hard thing about the fight is that the motorcyclists might have managed to inflict some damage on the party members. Another thing is that this fight starts as a back attack - tap {{control|{{psx|L1}} {{psx|R1}}|{{(}}{{kbd|9}} or {{kbd|Page up}}{{)}} {{(}}{{kbd|3}} or {{kbd|Page down}}{{)}}}} to momentarily run away as soon as the fight starts to make your party face the right way. Apart of that, hammering the thing with Bolts should work wonders. The boss is fairly easy, the only thing to watch out for is its "Rolling Fire," which can take a nice chunk out of the entire party.}}


Time to adore the view and try to get down. You're finally out of Midgar.


{{Final Fantasy VII/Walkthrough Navigation}}
{{Footer Nav|game=Final Fantasy VII|prevpage=Shinra Headquarters|nextpage=Mithril Mine}}
{{Footer Nav|game=Final Fantasy VII
|prevpage=Walkthrough/Back to Aerith's House and the Road to Shin-Ra HQ
|prevname=Back to Aerith's House and the Road to Shin-Ra HQ
|nextpage=Walkthrough/Five years ago, and a Parade for Rufus
|nextname=Five years ago, and a Parade for Rufus
}}

Latest revision as of 17:28, 19 April 2021

Control selector Select controller:
PlayStation,Windows

Captured[edit]

Time to get out, but just as you enter the elevator on the 66th floor, Rude stops you. After a cutscene, you find yourself in prison. Kill time until you go to sleep. When you wake up, you find out that all hell has broken loose. Jenova is missing from the containment tank, and a trail of blood leads upstairs. As you follow the trail, pick up 2 potions and save your progress at this point. At the end of the trail, President Shin-Ra has been impaled with a Masamune sword in his back and Palmer is spooked because he witnessed Sephiroth kill the President.

Head outside where Rufus is waiting. He'll taunt to you, and you get time to set up for the two upcoming battles, at which point your party splits up.

Elevator fight[edit]

The first battle is done by Aeris, Barret and Red XIII. You get to remove Cloud's and Tifa's materia first. Re-equip with some Lightning materia and Restore as well. You definitely need to have good spells on both Red XIII and Aeris.

Enter the elevator, and the battles start. The following two bosses will be fought immediately after each other, so you don't get any chance to rest or change equipment between them.

Hundred Gunner
FF7.Hundred Gunner.png

Pound Hundred Gunner with everything you have. The quicker you get rid of him the better, as his attacks get stronger as the fight goes on. This is a long-range fight; physical attacks from anyone besides Barret are thus likely to fail. Equip Barret with the Elemental+Lightning combo in his weapon and use standard attacks. Have Aeris and Red XIII launch spell after spell (it helps to have more than one bolt materia). Red XIII's limit breaks are long-range attacks, so take advantage of them as well.

Level Hit Points Magic Weak against Strong against Absorbs
18 1600 None Lightning Gravity None
Heli Gunner
FF7.Heli Gunner.png

This boss has less HP, but does more damage and attacks more often. Use same strategy as you did for Hundred Gunner, just watch your hit points.

Level Hit Points Magic Weak against Strong against Absorbs
19 1000 None Lightning, Wind Earth None

Balcony fight[edit]

You get to mess with Cloud's materia and equipment at this point too. Rufus and Cloud talk for a while, and then the fight begins.

Rufus
FF7.Rufus.png

Rufus is accompanied by a creature known as Dark Nation (Level 18, HP 140, MP 80), who will spend its first four turns putting up a fortress around Rufus and itself before redirecting its attention to you.

A good strategy is to use magic (e.g. bolt) right away to kill the Dark Nation. It should only take 2 hits. He will cast Barrier on Rufus, then himself before repeating the process with MBarrier. By killing it before it has a chance to use MBarrier, Rufus is left open to magic attacks. It should take 4-5 hits to finish him this way versus 9-10 if you let him get the MBarrier (depending on your level, of course.) Regardless, if you also have a restore equipped, he shouldn't be a problem at all.

Level Hit Points Magic Weak against Strong against Absorbs
21 500 None - Gravity None

Now, head downstairs. You can save at the save point - just remember to do it before you talk to Tifa.

Motorcycle chase[edit]

Note
This is the only chance to rearrange your party for the coming boss fight and get the materia set up correctly.

Now it's the time to show some surprising thinking. The crew gets in a car, Cloud gets a motorcycle. After you figure out the instructions and take time to organize your party, equipment and Materia, it's time to protect the car from the bad guys.

If you are playing on PC, the following subgame can be pretty difficult to play on computers with lots of processor and graphics card power, as it has no frame limiter. In other words, it will run as fast as your computer can handle unless you patch the game. Also, on 4 July 2013 a new PC version was released on Steam which will not have this issue.

There's really not that much to this game - you can ram the bikes against the railings, or slash them with your sword. Either way, get rid of them before they damage the passengers or Cloud too much. Eventually, you end up getting tailed by something really big. Beat him and you're finally out of Midgar.

Motor Ball
FF7.Motor Ball.png

The only hard thing about the fight is that the motorcyclists might have managed to inflict some damage on the party members. Another thing is that this fight starts as a back attack - tap L1 button R1 button to momentarily run away as soon as the fight starts to make your party face the right way. Apart of that, hammering the thing with Bolts should work wonders. The boss is fairly easy, the only thing to watch out for is its "Rolling Fire," which can take a nice chunk out of the entire party.

Level Hit Points Magic Weak against Strong against Absorbs
19 2600 120 Lightning Gravity, Fire None