Template:Final Fantasy VII/Nav
During battles in Final Fantasy VII many status effects can be induced on your party or enemies.
Below is list of status effects, their appearance, their effects when used, and their remedies.
List of Status Effects
Name | Appearance | Effect | Remedies |
---|---|---|---|
Berserk | Target glows red | Attack damage is raised, however character becomes uncontrolable. Commands cannot be entered until the battle ends, the status is removed, or the character dies | Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Confusion | Target rotates on the spot | Commands cannot be entered and the target randomly attacks both enemies and allies (including itself) | Any physical attack, Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Darkness | Target glows dark grey | Hit rate dramatically reduced | Eye Drops (Item), Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Death Sentence | Timer appears over target head | Target will be instantly killed when the timer reaches zero | Death Force (Enemy Skill) prevents instant death once the timer reaches zero |
Frog | Target appears as a frog | Target's attack damage significantly reduced, unable to cast magic | Maidens Kiss (Item), Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Fury | Characters' limit gauge is coloured red | Character receives more damage from enemies, however limit gauge fills faster | Tranquilizer (Item) |
Paralysis | Target stops moving | Target cannot act in battle for a short amount of time | Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Petrification | Target stops moving and turns to stone | Target cannot act in battle. If all allies are petrified, the battle is lost | Soft (Item), Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Poison | Target glows green | Target takes small damage periodically during battle | Antidote (Item), Remedy (Item), Poisona (Magic), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Sadness | Characters limit gauge is colored blue | Character receives less damage from enemies, however limit gauge fills slower | Hyper (Item) |
Silence | Small muted speech bubble appears over targets head | Target unable to cast magic | Echo Screen (Item), Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Small | Target appears small | Attack power reduced (all physical attacks deal 1 point of damage) | Cornucopia(Item), Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Other Status Effects
Name | Appearance | Effect | Remedies |
---|---|---|---|
Barrier | Barrier gauge fills | Target receives reduced damage from physical attacks | Debarrier (Magic), Despell (Magic) |
Haste | Targets moves faster | Target's ATB gauge fills faster | Slow (Magic), Stop (Magic) |
MBarrier | MBarrier gauge fills | Target receives reduced damage from magical attacks | Debarrier (Magic), Despell (Magic) |
Regen | Target glows orange | Target's HP rapidly replenishes | Despell (Magic) |
Slow | Target moves slower | Target's ATB gauge fills slower | Haste (Magic) |
Stop | Target stops moving | Target cannot act for a short period of time | None |
Lucky Sevens
Lucky Sevens (sometimes called "7 Fever") is an unusual status that affects all characters (both party members and bosses) that happen to have precisely 7777 HP remaining. The character who hits 7777 HP will go berserk, and hit enemies multiple times for 7777 damage. After the battle, the character will drop to 1 HP.
Lucky Sevens is one of the well-favoured strategies for beating the Weapons and other really big bosses. It's possible to get to the Lucky Sevens state at the beginning of the battle by strategically damaging and healing the character so that they have 7777 HP at the beginning of the battle.
One of the cool things you can also do is a trick where you poison a boss and simultaneously cause it to get Lucky Sevens - this way, the poison damage is 7777 too, and some elementary math shows that 7777 HP - 7777 HP = 0 HP... A difficult trick to pull off, but one of the fastest ways to dispatch a tricky boss like the Materia Keeper, if you're into speedrunning[1].