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*>Gesu
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effmaxmp = +20% |
effmaxmp = +20% |
l1 = 0 | l2 = 50,000 | l3 = 200,000 | l4 = 300,000 | l5 = 500,000 |
l1 = 0 | l2 = 50,000 | l3 = 200,000 | l4 = 300,000 | l5 = 500,000 |
longdescription = ''Ultimate End'': The jolly lot of Camelot, the 13 knights of the round table, come forth from some mystical realm or other. Each knight, in turn, smashes each of the enemies for ludicruous amount of damage (9999 points, not accounting for armor and other protections). Each of these attacks has different damage type.}}
longdescription = ''Ultimate End'': The jolly lot of Camelot, the 13 knights of the round table, come forth from some mystical realm or other. Each knight, in turn, smashes each of the enemies for ludicruous amount of damage (up to 9999 points each, for a grand total of up to 129,987 points of damage, not accounting for armor and other protections). Each of these attacks has different damage type.}}


== Master Summon ==
== Master Summon ==


Can be obtained by getting each of the other Summon Materias to master level and touching the Huge Red Materia in Bugenhagen's laboratory. Alternatively, it can be obtained by defeating the [[Final Fantasy VII/Weapons#Emerald Weapon|Emerald Weapon]] and trading the Earth Harp on Kalm.
Can be obtained by getting each of the other Summon Materias to master level and touching the Huge Red Materia in Bugenhagen's laboratory. Alternatively, it can be obtained by defeating the [[Final Fantasy VII/Weapons#Emerald Weapon|Emerald Weapon]] and trading the Earth Harp on Kalm.

Revision as of 22:43, 5 March 2006

Summon (red) materia is used to summon several different beasts, each dealing various types and amounts of damage. Summon materia is acquired at different points throughout the game, as outlined in each creature's (or materia's) individual section.

All of the summon materia have 5 stars; each star allows the creature to be summoned in combat once. Thus one-star summon materia can be used once in combat and 5-star one (i.e., mastered one) five times. Master Summon materia can be used to summon all creatures without any limitations.

(To do: tables with other relevant properties)

Choco/Mog

Got from the Chocobo Farm. Talk to the chocobos, and choose the top dialogue option ("Wark"). Watch the chocobos dance and you'll receive it.

Choco/Mog
Details
MP Cost 14
Element Wind
Equip effects
Magic +01
MagicDef +00
MaxHP -02%
MaxMP +02%
Growth
Level 1 0 AP
Level 2 2,000 AP
Level 3 14,000 AP
Level 4 25,000 AP
Level 5 35,000 AP

Deathblow!: Summons a chocobo carrying a moogle, which runs past and collides with the enemy. Dreadful. Wind-type damage. May cause Stop effect on enemies.

Fat Chocobo: (About 1:8 chance to get this) A fat chocobo falls from the skies and flattens the enemy. Fearsome. Deals non-elemental damage.

Shiva

Get from Junon after resuscitating Priscilla.

Shiva
Details
MP Cost 32
Element Ice
Equip effects
Magic +01
MagicDef +00
MaxHP -02%
MaxMP +02%
Growth
Level 1 0 AP
Level 2 4,000 AP
Level 3 15,000 AP
Level 4 30,000 AP
Level 5 50,000 AP

Diamond Dust: Shiva appears and blows ice crystals at the enemy. Ice-type damage.

Ifrit

Got after fighting Jenova-BIRTH in the Shin-Ra cargo ship.

Ifrit
Details
MP Cost 34
Element Fire
Equip effects
Magic +01
MagicDef +00
MaxHP -02%
MaxMP +02%
Growth
Level 1 0 AP
Level 2 5,000 AP
Level 3 20,000 AP
Level 4 35,000 AP
Level 5 60,000 AP

Hellfire: Œh, this daemonic creature called Ifrit fierily craters the enemy, dealing Fire-type damage.

Ramuh

Get at the Gold Saucer in the chocobo jockey room when trying to win freedom from the desert prison. Note: This must be obtained at that time; it cannot be got later.

Ramuh
Details
MP Cost 40
Element Lightning
Equip effects
Magic +01
MagicDef +00
MaxHP -02%
MaxMP +02%
Growth
Level 1 0 AP
Level 2 10,000 AP
Level 3 25,000 AP
Level 4 50,000 AP
Level 5 70,000 AP

Judgment Bolt: Ramuh jolts enemies with thrilling thunder strike. Lightning-type damage.

Titan

In the abandoned Gongaga Reactor which can be accessed any time after getting out of the Desert Prison. Go to the reactor area and the Turks will show up; after the Turks leave, inspect the hole they looked into in the reactor casing.

Titan
Details
MP Cost 46
Element Earth
Equip effects
Magic +01
MagicDef +00
MaxHP -02%
MaxMP +02%
Growth
Level 1 0 AP
Level 2 15,000 AP
Level 3 30,000 AP
Level 4 60,000 AP
Level 5 80,000 AP

Anger of the Land: Titan grabs the very ground the enemies stand on and topples it over, crushing them. Earth-type damage.

Leviathan

Solve Yuffie's pagoda sidequest and Godo gives it to you.

Leviathan
Details
MP Cost 78
Element Water
Equip effects
Magic +01
MagicDef +01
MaxHP -05%
MaxMP +05%
Growth
Level 1 0 AP
Level 2 18,000 AP
Level 3 38,000 AP
Level 4 70,000 AP
Level 5 100,000 AP

Tidal Wave: A great big wave drowns the enemies. Water-type damage.

Odin

In the Shin-Ra Mansion in Nibelheim. Open the safe upstairs using the clues found all over the place, and fight the boss Lost Number.

Odin
Details
MP Cost 80
Element
Equip effects
Magic +01
MagicDef +01
MaxHP -05%
MaxMP +05%
Growth
Level 1 0 AP
Level 2 16,000 AP
Level 3 32,000 AP
Level 4 65,000 AP
Level 5 80,000 AP

Steel Bladed Sword: Odin rides by and slashes all enemies in half, killing them instantly.

Gunge Lance: (If the enemy is immune to instant death attacks) Odin takes his lance Gungnir and throws it to the heavens, and it impales the enemy as it lands. Deals non-elemental damage.

Bahamut

In the Temple of the Ancients after defeating the Red Dragon.

Bahamut
Details
MP Cost 100
Element
Equip effects
Magic +01
MagicDef +01
MaxHP -05%
MaxMP +05%
Growth
Level 1 0 AP
Level 2 20,000 AP
Level 3 50,000 AP
Level 4 80,000 AP
Level 5 120,000 AP

Mega Flare: Bahamut fries the enemies. Deals non-elemental damage.

Kjata

Found floating around in the Sleeping Forest.

Kjata
Details
MP Cost 110
Element
Equip effects
Magic +01
MagicDef +01
MaxHP -05%
MaxMP +05%
Growth
Level 1 0 AP
Level 2 22,000 AP
Level 3 60,000 AP
Level 4 90,000 AP
Level 5 140,000 AP

Tetra Disaster: An ugly monster causes a tiny, tiny earthquake and other nasty things. This causes Fire, Ice and Lightning damage.

Alexander

Found in the Great Glacier, in a cave somewhere on the east side of the big snowfield. Need to touch the hot springs elsewhere first, then come to the cave and fight the person guarding it.

Alexander
Details
MP Cost 120
Element Holy
Equip effects
Magic +01
MagicDef +01
MaxHP -05%
MaxMP +05%
Growth
Level 1 0 AP
Level 2 25000 AP
Level 3 65000 AP
Level 4 100000 AP
Level 5 150000 AP

Judgment: Alexander, colloquially put, lays some justice on the enemy's rear. Deals Holy damage.

Neo Bahamut

Found in the Whirlwind Maze.

Neo Bahamut
Details
MP Cost 140
Element
Equip effects
Magic +02
MagicDef +02
MaxHP -10%
MaxMP +10%
Growth
Level 1 0 AP
Level 2 30,000 AP
Level 3 80,000 AP
Level 4 140,000 AP
Level 5 200,000 AP

Giga Flare: Bahamut hoisteth the enemies to air, then roasts them. Deals non-elemental damage.

Phoenix

Found on the top of Fort Condor after the final battle for the Huge Materia.

Phoenix
Details
MP Cost 180
Element Fire
Equip effects
Magic +02
MagicDef +02
MaxHP -10%
MaxMP +10%
Growth
Level 1 0 AP
Level 2 30,000 AP
Level 3 80,000 AP
Level 4 140,000 AP
Level 5 200,000 AP

Phoenix Flame: Fries the enemies with phoenixfire (Fire-type damage). If any of the party members are down, they are recovered to full health (all status effects stay).

Hades

Found in the sunken Gelnika.

Hades
Details
MP Cost 150
Element
Equip effects
Magic +04
MagicDef +04
MaxHP -10%
MaxMP +10%
Growth
Level 1 0 AP
Level 2 35,000 AP
Level 3 120,000 AP
Level 4 150,000 AP
Level 5 250,000 AP

Black Cauldron: Causes damage as well as several status ailments on the enemy.

Typoon

Found high in the branches in the Ancient Forest near Cosmo Canyon.

Typoon
Details
MP Cost 160
Element Wind
Equip effects
Magic +04
MagicDef +04
MaxHP -10%
MaxMP +10%
Growth
Level 1 0 AP
Level 2 35,000 AP
Level 3 120,000 AP
Level 4 150,000 AP
Level 5 250,000 AP

Disintegration: Quite a typhoon. Causes Wind-type damage.

Bahamut ZERO

You need to have Bahamut and Neo Bahamut materias, as well as the Huge Blue Materia. Touch the Huge Blue Materia in Bugenhagen's laboratory to get Bahamut ZERO.

Bahamut ZERO
Details
MP Cost 180
Element
Equip effects
Magic +04
MagicDef +04
MaxHP -10%
MaxMP +10%
Growth
Level 1 0 AP
Level 2 35,000 AP
Level 3 120,000 AP
Level 4 150,000 AP
Level 5 250,000 AP

Tera Flare: I say, Bahamut fries the site from the orbit. It's the only way to be sure. Non-elemental damage as well.

Knights of Round

Found on the Round Isle, in the northeastern corner of the world. It is not marked on the map. This island cannot be landed on, so you will need a Golden Chocobo to access it.

Knights of Round
Details
MP Cost 250
Element
Equip effects
Magic +08
MagicDef +08
MaxHP -10%
MaxMP +20%
Growth
Level 1 0 AP
Level 2 50,000 AP
Level 3 200,000 AP
Level 4 300,000 AP
Level 5 500,000 AP

Ultimate End: The jolly lot of Camelot, the 13 knights of the round table, come forth from some mystical realm or other. Each knight, in turn, smashes each of the enemies for ludicruous amount of damage (up to 9999 points each, for a grand total of up to 129,987 points of damage, not accounting for armor and other protections). Each of these attacks has different damage type.

Master Summon

Can be obtained by getting each of the other Summon Materias to master level and touching the Huge Red Materia in Bugenhagen's laboratory. Alternatively, it can be obtained by defeating the Emerald Weapon and trading the Earth Harp on Kalm.