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< Final Fantasy VII
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Many of the materia slots in weapons and armor are joined with others. Blue Materia placed into these coupled slots give an added bonus to the materia it is joined with.

Materia Name Properties Effects with Maturity Supported Materia
Added Cut Uses supported effect a second time on same target or random single target if global effect.
  • All magic
  • All Summon
  • Steal
  • Deathblow
  • Morph
  • Mime
  • Sense
  • Manipulate
  • Throw
  • Master Command
Added Effect When equipped to weapon, adds associated status effect of supported materia to attack. Defends against said status effect when equipped to armor.
  • Poison
  • Transform
  • Time
  • Contain
  • Seal
  • Mystify
  • Destruct
  • Choco/Mog
  • Hades
  • Odin
All Allows supported materia, which would normally target only one character, to target entire parties.
  1. One use
  2. Two uses
  3. Three uses
  4. Four uses
  5. Five uses
  • Restore
  • Heal
  • Seal
  • Poison
  • Gravity
  • Barrier
  • Destruct
  • Transform
  • Mystify
  • Time
  • Ice
  • Fire
  • Lightning
  • Earth
  • Revive
  • Master Magic
Counter Chance of counter attacking with supported command materia.
  1. +30%
  2. +40%
  3. +60%
  4. +80%
  5. +100%
  • Steal
  • Deathblow
  • Morph
  • Mime
  • Sense
  • Throw
  • Manipulate
Elemental If equipped to weapon, adds associated elemental effect of supported materia to physical attacks. Defends against element when equipped to armor. (Applies only to defense)
  1. Halves damage from element
  2. Nullifies damage from element
  3. Is healed by rather than damaged by element.
  • Fire
  • Ice
  • Earth
  • Gravity
  • Lightning
  • Poison
  • Choco/Mog
  • Shiva
  • Ifrit
  • Rahmuh
  • Titan
  • Leviathan
  • Phoenix
  • Alexander
  • Typoon
Final Attack User uses supported materia’s ability upon being KO’d
  1. One use
  2. Two uses
  3. Three uses
  4. Four uses
  5. Five uses
  • All magic except Master
  • All summon except Master
  • Slash-All
  • W-Item
  • W-Magic
  • W-Summon
  • Double Cut
  • Master Command
HP Absorb When supported materia damages an opponent and equal amount of HP is absorbed by user.
  • All offensive magic
  • All summon
  • Steal
  • Morph
  • Throw
  • Mime
  • Deathblow
  • Master command
Magic Counter Chance of counter attacking with supported magic or summon materia.
  1. +30%
  2. +40%
  3. +60%
  4. +80%
  5. +100%
  • All magic except Master
  • All summon except Master
MP Absorb Supported materia returns 1/100th of damage to opponent to user as MP. Effect reversed if target is healed.
  • All offensive magic
  • All summon
  • Steal
  • Morph
  • Throw
  • Mime
  • Deathblow
  • Master Command
MP Turbo Uses extra MP but increases the effect of supported materia.
  1. +10%
  2. +20%
  3. +30%
  4. +40%
  5. +50%
  • All magic
  • All summon
Quadra Magic Uses supported materia four times at random targets (or globally if effect permits) with a 2/5ths loss in effectiveness for each time the effect is used.
  1. One use
  2. Two uses
  3. Three uses
  4. Four uses
  5. Five uses
  • All magic
  • All summon

CANNOT be used with:

  • Knights of Round
  • All
  • Mega All
Sneak Attack Chance of attacking with supported materia prior to first round of combat.
  1. +20%
  2. +35%
  3. +50%
  4. +65%
  5. +80%
  • All magic
  • All summon
  • Steal
  • Deathblow
  • Morph
  • Mime
  • Sense
  • Manipulate
  • Throw
Steal as Well Attempts to steal items from target when supported materia’s effect is used.
  • All magic
  • All summon
  • Steal
  • Deathblow
  • Morph
  • Mime
  • Sense
  • Manipulate
  • Throw