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(→‎The fall of Sector 7: targeting pyramids)
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| null=Gravity, Bolt
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| text=The red-tailed Turk is one of the recurring bosses, so don't think this will end here. Bolt only does half damage, but other elemental spells are pretty good. Reno has a really annoying attack called Pyramid, which shields one of your characters in a gold pyramid. While a character is in the pyramid, they are considered knocked out, and if all three characters get enclosed, it's game over. To remove the pyramid, simply attack the character affected, and the pyramid will go away. His low HP makes this a relatively quick battle.}}
| text=The red-tailed Turk is one of the recurring bosses, so don't think this will end here. Bolt only does half damage, but other elemental spells are pretty good. Reno has a really annoying attack called Pyramid, which shields one of your characters in a gold pyramid. While a character is in the pyramid, they are considered knocked out, and if all three characters get enclosed, it's game over. To remove the pyramid, simply attack the character affected, and the pyramid will go away; you may want to hit <nowiki>[Help]</nowiki> to show the target names, and make sure you are targeting "Pyramid A" (or B or C) instead of your characters. Reno's low HP makes this a relatively quick battle.}}


Reno will rush off at one point, and it's time for our characters to make for a quick escape. Barret will perform a last-minute escape, and off you go...
Reno will rush off at one point, and it's time for our characters to make for a quick escape. Barret will perform a last-minute escape, and off you go...


{{Footer Nav|game=Final Fantasy VII|prevpage=Meeting Aerith, Wall Market, Don Corneo|nextpage=Back to Aerith's House and the Road to Shin-Ra HQ}}
{{Footer Nav|game=Final Fantasy VII|prevpage=Meeting Aerith, Wall Market, Don Corneo|nextpage=Back to Aerith's House and the Road to Shin-Ra HQ}}

Revision as of 20:32, 12 March 2008

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This page is a work in progress. It has sections which are incomplete or currently under construction. If you have knowledge of this game or subject, you can either help by editing it to add to or improve the page, or discussing it on the talk page.

After the cutscene you splash down in the sewers. Talk to Tifa and Aerith to wake them up, but before you wake up the other of them, be sure to check up your healing and materia if necessary. Of course, Don Corneo wouldn't have thrown you into the sewers expecting the foul stench alone would have killed you!

Aps

This is relatively easy fight still - just keep hammering away with limits, attacks and spells. Aps' sewer attacks are more of an annoyance than a real threat. In fact, he'll probably end up doing more damage to himself. One full-party healing should be enough (either take advantage of Aerith's limit break or use Restore+All combo to cast Cure on all party members.

Level Hit Points Magic Weak against Strong against Absorbs
18 1800 0 Fire Gravity -

There's a single notable item in the sewers, a Steal materia. Getting back to the surface after beating the boss should present no problems, the enemies are relatively weak.

Train graveyard

The train graveyard is easier than it looks. The only thing that probably confuses at first is that the train cars may have holes on their roof so figuring out where the items are is more difficult. Use the ladders and ramps and whatnot to cross to the other side. There's a Hi-Potion and Ethers, also check the oil drums for items.

On the other end of the train graveyard, the trains block your path. Hop on the nearest engine that has a door open. The engine will push one of the cars off the way. Then hop on the another engine, and the way clears.

Tips: Give Tifa the steal materia since her DEX rating should be higher than Cloud and Aeris. On the second screen, you can steal ethers from Deenglows (the green flying creatures) and sure you steal the Striking Staff from Eligor, who looks kind of like a cross of Baraka from Mortal Kombat and a Centaur (a half man half chariot). The Striking Staff will not be sold in stores for a very LONG time (Junon).

The fall of Sector 7

The column is still standing! Regrettably, Wedge isn't, as he just fell down. Nor are Biggs and Jessie in much better condition a bit further up. Aeris scurries off to get Marlene from Tifa's bar. You can buy stuff from the merchant here. Save if you feel like. Keep in mind that Iron Bangles (no matter how worthless they are) are lost forever from no on.

Once you reach the top, Barret says that the enemies are coming by air and lets you get your Materia and equipment sorted out before they get closer. Get Barret equipped.

And then... oops, Reno shows up and calmly sets the hell bomb loose. Of course, fighting him does no good, but it always pays to try...

Reno

The red-tailed Turk is one of the recurring bosses, so don't think this will end here. Bolt only does half damage, but other elemental spells are pretty good. Reno has a really annoying attack called Pyramid, which shields one of your characters in a gold pyramid. While a character is in the pyramid, they are considered knocked out, and if all three characters get enclosed, it's game over. To remove the pyramid, simply attack the character affected, and the pyramid will go away; you may want to hit [Help] to show the target names, and make sure you are targeting "Pyramid A" (or B or C) instead of your characters. Reno's low HP makes this a relatively quick battle.

Level Hit Points Magic Weak against Strong against Absorbs
17 1000 0 - Gravity, Bolt -

Reno will rush off at one point, and it's time for our characters to make for a quick escape. Barret will perform a last-minute escape, and off you go...