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''(Todo: May need some expansion)''
{{Header Nav|game=Final Fantasy VII}}


After the cutscene you splash down in the sewers. Talk to Tifa and Aerith to wake them up, but before you wake up the other of them, be sure to check up your healing and materia if necessary. Of course, Don Corneo wouldn't have thrown you into the sewers expecting the foul stench alone would have killed you!
__TOC__
==Train graveyard==
The train graveyard is easier than it looks. The only thing that probably confuses you at first is that the train cars have holes on their roofs, so figuring out where the items are located is somewhat difficult. Give Tifa the Steal materia since her DEX rating is higher than Cloud's or Aeris'. On the second screen, you can steal Ethers from Deenglows (the green flying creatures) and be sure to steal the Striking Staff from Eligor, who looks kind of like a cross of Baraka from Mortal Kombat and a Centaur (a half man half chariot). The Striking Staff will not be sold in stores for a very long time, until you get to Junon.


{{Final Fantasy VII/Boss
Use the ladders and ramps to cross to the other side. There's a Hi-Potion and Ether, also check the oil drum for an item. On the other end of the train graveyard, the trains block your path. Hop on the nearest engine that has a door open. The engine car will push one of the cars out of the way. Then hop onto the other engine car, and the way clears and head left of the screen. Speak to the passenger if you so desire, and continue to run westward.
| name=Aps
| level=18
| hp=1800
| mp=0
| weak= Fire
| null= Gravity
| absorb=-
| text=This is relatively easy fight still - just keep hammering away with limits, attacks and spells. Aps' sewer attacks are more of an annoyance than a real threat. In fact, he'll probably end up doing more damage to himself. One full-party healing should be enough (either take advantage of Aerith's limit break or use Restore+All combo to cast Cure on all party members.}}
 
There's a single notable item in the sewers, a '''Steal''' materia. Getting back to the surface after beating the boss should present no problems, the enemies are relatively weak.
 
== Train graveyard ==
 
The train graveyard is easier than it looks. The only thing that probably confuses at first is that the train cars may have holes on their roof so figuring out where the items are is more difficult. Use the ladders and ramps and whatnot to cross to the other side. There's a Hi-Potion and Ethers <nowiki>[I think]</nowiki> here.
 
On the other end of the train graveyard, the trains block your path. Hop on the nearest engine that has a door open. The engine will push one of the cars off the way. Then hop on the another engine, and the way clears.


== The fall of Sector 7 ==
==The fall of Sector 7==
{{control selector|PlayStation,Windows}}
The column is still standing! Regrettably, Wedge isn't, as he just fell down. Nor are Biggs and Jessie in much better condition a bit further up. Aeris scurries off to get Marlene from Tifa's bar but not before kneeling before Wedge. You can buy items from the grey haired merchant here standing behind a structure of sorts in front of the column area, and save. Not to worry, the merchant will move to the gate to sell items if you walk into the gated area as the gate will close after you enter. Keep in mind that the Iron Bangles are lost forever from now on. Afterwards, run up the long staircase and fend off mobs.


The column is still standing! Regrettably, Wedge isn't, as he just fell down. Nor are Biggs and Jessie in much better condition a bit further up. Aerith scurries off to get Marlene from Tifa's bar. You can buy stuff from the merchant here. Save if you feel like.
Once you reach the top, Barret says that the enemies are coming by air and lets you get your Materia and equipment sorted out before they get closer. Get Barret and your party equipped, and then Reno shows up and calmly sets the bomb off. In the middle of the fight, Reno will rush off and Barret will perform a last-minute escape.


Once you reach the top, Barret says that the enemies are coming by air and lets you get your Materia and equipment sorted out before they get closer. Get Barret equipped.
{{Final Fantasy VII/Boss|name=Reno
 
| image= FF7.Reno.png
And then... oops, Reno shows up and calmly sets the hell bomb loose. Of course, fighting him does no good, but it always pays to try...
 
{{Final Fantasy VII/Boss
| name=Reno
| level=17
| level=17
| hp=1000
| hp=1000
Line 37: Line 21:
| null=Gravity, Bolt
| null=Gravity, Bolt
| absorb=-
| absorb=-
| text=The red-tailed Turk is one of the recurring bosses, so don't think this will end here. Bolts don't do much damage to him, but other elemental spells are pretty good. Reno's special attack is the Pyramid, which shields one of your characters in an inpenetratable pyramid, and they can't do a thing (if Reno pyramids all characters, the game is over). The pyramid can be easily be removed if you attack the pyramided character - it will hurt, but probably not that much compared to the alternative.}}
| text=The red-tailed Turk is one of the recurring bosses, so don't think this will end here. Bolt only does half damage, but other elemental spells are pretty good. Reno has a really annoying attack called Pyramid, which shields one of your characters in a gold pyramid. While a character is in the pyramid, they are considered knocked out, and if all three characters get enclosed, it's game over. To remove the pyramid, simply attack the character affected, and the pyramid will go away; you may want to hit {{control|{{psx|Select}}|{{kbd|-}}}} to show the target names, and make sure you are targeting "Pyramid A" (or B or C) instead of your characters. Reno's low HP makes this a relatively quick battle.}}
 
Reno will rush off at one point, and it's time for our characters to make for a quick escape. Barret will figure out how to use the hook cable, and off you go...
 
{|align="right"
| On to...[[Final_Fantasy_VII/Walkthrough/Back_to_Aerith%27s_House_and_the_Road_to_Shin-Ra_HQ|Back to Aerith's House and the Road to Shin-Ra HQ]]
|}




{{Final Fantasy VII/Walkthrough Navigation}}
{{Footer Nav|game=Final Fantasy VII|prevpage=Wall Market|nextpage=Shinra Headquarters}}

Latest revision as of 15:41, 15 October 2016

Train graveyard[edit]

The train graveyard is easier than it looks. The only thing that probably confuses you at first is that the train cars have holes on their roofs, so figuring out where the items are located is somewhat difficult. Give Tifa the Steal materia since her DEX rating is higher than Cloud's or Aeris'. On the second screen, you can steal Ethers from Deenglows (the green flying creatures) and be sure to steal the Striking Staff from Eligor, who looks kind of like a cross of Baraka from Mortal Kombat and a Centaur (a half man half chariot). The Striking Staff will not be sold in stores for a very long time, until you get to Junon.

Use the ladders and ramps to cross to the other side. There's a Hi-Potion and Ether, also check the oil drum for an item. On the other end of the train graveyard, the trains block your path. Hop on the nearest engine that has a door open. The engine car will push one of the cars out of the way. Then hop onto the other engine car, and the way clears and head left of the screen. Speak to the passenger if you so desire, and continue to run westward.

The fall of Sector 7[edit]

Control selector Select controller:
PlayStation,Windows

The column is still standing! Regrettably, Wedge isn't, as he just fell down. Nor are Biggs and Jessie in much better condition a bit further up. Aeris scurries off to get Marlene from Tifa's bar but not before kneeling before Wedge. You can buy items from the grey haired merchant here standing behind a structure of sorts in front of the column area, and save. Not to worry, the merchant will move to the gate to sell items if you walk into the gated area as the gate will close after you enter. Keep in mind that the Iron Bangles are lost forever from now on. Afterwards, run up the long staircase and fend off mobs.

Once you reach the top, Barret says that the enemies are coming by air and lets you get your Materia and equipment sorted out before they get closer. Get Barret and your party equipped, and then Reno shows up and calmly sets the bomb off. In the middle of the fight, Reno will rush off and Barret will perform a last-minute escape.

Reno
FF7.Reno.png

The red-tailed Turk is one of the recurring bosses, so don't think this will end here. Bolt only does half damage, but other elemental spells are pretty good. Reno has a really annoying attack called Pyramid, which shields one of your characters in a gold pyramid. While a character is in the pyramid, they are considered knocked out, and if all three characters get enclosed, it's game over. To remove the pyramid, simply attack the character affected, and the pyramid will go away; you may want to hit Select button to show the target names, and make sure you are targeting "Pyramid A" (or B or C) instead of your characters. Reno's low HP makes this a relatively quick battle.

Level Hit Points Magic Weak against Strong against Absorbs
17 1000 0 - Gravity, Bolt -