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A handful of no-name NPCs are under the protection of the guards, so attacking them will earn you a crossbow bolt in the neck; if you get shot at simply run away for a while and both the guards and your victim will forget all about it. Diggers are a sure bet as only a couple of them are protected, and the guards will just watch and laugh as you beat them into the dust. You can attack the protected diggers without problems as long as the guards are offscreen.
A handful of no-name NPCs are under the protection of the guards, so attacking them will earn you a crossbow bolt in the neck; if you get shot at simply run away for a while and both the guards and your victim will forget all about it. Diggers are a sure bet as only a couple of them are protected, and the guards will just watch and laugh as you beat them into the dust. You can attack the protected diggers without problems as long as the guards are offscreen.


You can pay for protection as well. Simply talk to the named guards patrolling the fenceline of the three areas of the camp, Bloodwyn and Jackal. Fletcher doesn't collect protection money. You'll know who they are because they'll almost always initiate conversation with you upon first seeing you or when you haven't paid yet. For 10 ore (paid on a daily basis), they'll watch your back. The one exception, as they explain, is that they won't help if you are attacked by someone who is also protected.
You can pay for protection as well. Simply talk to the named guards patrolling the fenceline of the three areas of the Camp. You'll know who they are because they'll almost always initiate conversation with you upon first seeing you. For a small sum of Ore (paid on roughly a daily basis), they'll watch your back. The one exception, as they explain, is that they won't help if you attack someone who is also protected.


If you don't have enough ore you can pay Bloodwyn as much as you have. Bloodwyn and Jackal must be paid individually, so if you pay one protection money but then get into trouble in another's area the first won't come to help you. You can stop paying protection money at any time (either by talking to them or by simply avoiding coming within talking range of them) without any real consequences other than (obviously) losing their support.
If you don't have enough Ore you can pay as much as you have, but they expect the rest later. Each must be paid individually, so if you pay one protection money but then get into trouble in another's area the first won't come to help you. You can stop paying protection money at any time (either by talking to them or by simply avoiding coming within talking range of them) without any real consequences other than (obviously) losing their support.


If you stop paying Bloodwyn, Grim will tell you that the diggers just outside the camp have stolen an amulet, and he wants you to help him get it back. If you've already robbed them you know this to be untrue, so it's obviously a trap. The sneaky way to do this is to leave him without saying you're ready, go beat up both of them until they fall over (or, even better, leave them standing so that they run away altogether) and then agree to go out with him. Once out there either beat him up or else run back inside the camp. Once defeated or close to the gate guards he'll stop trying to attack you, so talk to him and convince him to make his peace with you.
If you stop paying Bloodwyn, Grim will tell you that the diggers just outside the camp have stolen an amulet, and he wants you to help him get it back. If you've already robbed them you know this to be untrue, so it's obviously a trap. The sneaky way to do this is to leave him without saying you're ready, go beat up both of them until they fall over (or, even better, leave them standing so that they run away altogether) and then agree to go out with him. Once out there either beat him up or else run back inside the camp. Once defeated or close to the gate guards he'll stop trying to attack you, so talk to him and convince him to make his peace with you.
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
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