Editing Heroes of Might and Magic III: The Restoration of Erathia/Heroes

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{{Header Nav|game=Heroes of Might and Magic III: The Restoration of Erathia}}
{{Header Nav|game=Heroes of Might and Magic III: The Restoration of Erathia}}
Each faction has two classes of heroes, a spell casting class and a fighting class, each with a unique title. There are many differences between these two main classes. New fighters start with higher Attack and Defence, while spellcasters start with higher Spell Power and Knowledge, as well as a Spell Book and a single [[Heroes of Might and Magic III: The Restoration of Erathia/Spells|spell]], whereas fighters still have to purchase one. Furthermore, fighters in levels 1-9 generally gain more Attack and Defence points and spellcasters gain more Spell Power and Knowledge points, but after level 10, the primary skills are more balanced. Fighters are also more likely to get non-magical [[Heroes of Might and Magic III: The Restoration of Erathia/Secondary Skills|secondary skills]], while spellcasters more often get magical [[Heroes of Might and Magic III: The Restoration of Erathia/Secondary Skills|secondary skills]].
Heroes come in two main classes, spell casters and fighters.  For each city, heroes acquire a title depending on which class they belong to, for example the Castle gives spell casters the title of Clerics and fighters the title of Knights. The main difference is that spell casters are given a spell book (with some spells) for free whereas a fighter is required to purchase a book at a mage guild within a town. The list of heroes (below) places spell caster classes before fighter.


Each hero has his own specialty, rarely doubled within his faction. Specialties range from improving a type of creatures, which is common in fighting classes and improved spells, common in spellcasting classes, to additional resources or improved secondary skills, which can be found in either class. If the hero's specialty is a war machine, they also start with that war machine, but slightly fewer creatures.
Depending on the hero's specialty, they may have in their inventory one of the three supporting war machines; for instance Rion has the specialty First Aid and thus starts with a first aid tent within his possession. Every hero, no matter what, has a catapult in their inventory.


==Campaign==
==Campaign==
==Castle==
==Castle==
===Clerics (Spell Casters)===
===Clerics===
{|{{prettytable}}
*Adela
|-
*Adelaide
!Name!!Specialty!!Effect
*Caitlin
|-
*Cuthbert
!Adela<br/>[[File:HoMMIII Hero Adela Profile.png]]
*Ingham
|Bless||Casts Bless with increased effect based on hero level compared to the level of target unit (the bonus is greater when used on weaker units). Knows Bless from the beginning of the game.
*Loynis
|-
*Rion
!Adelaide<br/>[[File:HoMMIII Hero Adelaide Profile.png]]
*Sanya
|Frost Ring||Casts Frost Ring with increased effect based on hero level compared to the level of target unit (the bonus is greater when used on weaker units). Knows Frost Ring from the beginning of the game.
===Knights===
|-
*Christian
!Caitlin<br/>[[File:HoMMIII Hero Caitlin Profile.png]]
*Edric
| +350 Gold||Increases kingdom's income by 350 gold per day.
*Orrin
|-
*Sir Mullich
!Cuthbert<br/>[[File:HoMMIII Hero Cuthbert Profile.png]]
*Sorsha
|Weakness||Casts Weakness with increased effect based on hero level compared to the level of target unit (the bonus is greater when used on weaker units). Knows Weakness from the beginning of the game.
*Sylvia
|-
*Tyris
!Ingham<br/>[[File:HoMMIII Hero Ingham Profile.png]]
*Valeska
|Monks||Increases Attack and Defence skills of any Monks and Zealots for each level attained after 5th level.
|-
!Loynis<br/>[[File:HoMMIII Hero Loynis Profile.png]]
|Prayer||Casts Prayer with increased effect based on hero level compared to the level of target unit (the bonus is greater when used on weaker units). Knows Prayer from the beginning of the game.
|-
!Rion<br/>[[File:HoMMIII Hero Rion Profile.png]]
|First Aid||Receives a 5% per level bonus to the First Aid skill. Receives a First Aid Tent at the beginning of the game.
|-
!Sanya<br/>[[File:HoMMIII Hero Sanya Profile.png]]
|Eagle Eye||Receives a 5% per level bonus to the Eagle Eye skill.
|}
===Knights (Fighters)===
{|{{prettytable}}
|-
!Name!!Specialty!!Effect
|-
!Christian<br/>[[File:HoMMIII Hero Christian Profile.png]]
|Ballista||Increases Attack and Defence skills of any Ballista for each level attained after 4th level. Receives a Ballista at the beginning of the game.
|-
!Edric<br/>[[File:HoMMIII Hero Edric Profile.png]]
|Griffins||Increases Attack and Defence skills of any Griffins and Royal Griffins for each level attained after 3rd level.
|-
!Orrin<br/>[[File:HoMMIII Hero Orrin Profile.png]]
|Archery||Receives a 5% per level bonus to the Archery skill.
|-
!Sir Mullich<br/>[[File:HoMMIII Hero Sir Mullich Profile.png]]
|Speed||All creatures receive +2 speed.
|-
!Sorsha<br/>[[File:HoMMIII Hero Sorsha Profile.png]]
|Swordsmen||Increases Attack and Defence skills of any Swordsmen and Crusaders for each level attained after 4th level.
|-
!Sylvia<br/>[[File:HoMMIII Hero Sylvia Profile.png]]
|Navigation||Receives a 5% per level bonus to the Navigation skill.
|-
!Tyris<br/>[[File:HoMMIII Hero Tyris Profile.png]]
|Cavaliers||Increases Attack and Defence skills of any Cavaliers and Champions for each level attained after 6th level.
|-
!Valeska<br/>[[File:HoMMIII Hero Valeska Profile.png]]
|Archers||Increases Attack and Defence skills of any Archers and Marksmen for each level attained after 2nd level.
|}


== Rampart ==
== Rampart ==
===Druids (Spell Casters)===
 
{|{{prettytable}}
=== Rangers ===
|-
*'''Ryland'''
!Name!!Specialty!!Effect
 
|-
=== Druids ===
!Aeris
*'''Elleshar'''
|Pegasi||Increases Attack and Defence skills of Pegasi and Silver Pegasi for each level attained after 4th level.
|-
!Alagar
|Ice Bolt||Casts Ice Bolt with increased effect based on hero level compared to the level of target unit (the bonus is greater when used on weaker units). Knows Ice Bolt from the beginning of the game.
|-
!Uland
|Cure||Casts Cure with increased effect based on hero level compared to the level of target unit (the bonus is greater when used on weaker units). Knows Cure from the beginning of the game.
|-
!Coronius
|Slayer||Casts Slayer with increased effect based on hero level compared to the level of target unit (the bonus is greater when used on weaker units). Knows Slayer from the beginning of the game.
|-
!Elleshar
|Intelligence||Receives a 5% per level bonus to the Intelligence skill.
|-
!Gem
|First Aid||Receives a 5% per level bonus to the First Aid skill. Receives a First Aid Tent at the beginning of the game.
|-
!Malcom
|Eagle Eye||Receives a 5% per level bonus to the Eagle Eye skill.
|-
!Melodia
|Fortune||Casts Fortune with increased effect based on hero level compared to the level of target unit (the bonus is greater when used on weaker units). Knows Fortune from the beginning of the game.
|}
===Rangers (Fighters)===
{|{{prettytable}}
|-
!Name!!Specialty!!Effect
|-
!Clancy
|Unicorns||Increases Attack and Defence skills of any Unicorns and War Unicorns for each level attained after 6th level.
|-
!Ivor
|Elves||Increases Attack and Defence skills of any Wood Elves and Grand Elves for each level attained after 3rd level.
|-
!Jenova
| + 350 gold||Increases kingdom's income by 350 gold per day.
|-
!Kyrre
|Logistics||Receives a 5% per level bonus to the Logistics skill.
|-
!Mephala
|Armorer||Receives a 5% per level bonus to the Armorer skill.
|-
!Ryland
|Dendroids||Increases Attack and Defence skills of and Dendroid Guards and Dendroid Soldiers for each level attained after 5th level.
|-
!Thorgrim
|Resistance||Receives a 5% per level bonus to the Resistance skill.
|-
!Ufretin
|Dwarves||Increases Attack and Defence skills of any Dwarves and Battle Dwarves for each level attained after 2nd level.
|}


==Tower==
==Tower==
===Alchemists (Fighters)===
*Fafner
*Iona
*Josephine
*Neela
*Piquedram
*Rissa
*Thane
*Torosar
===Wizards (Spell Casters)===
*Aine
*Astral
*Cyra
*Daremyth
*Halon
*Serena
*Solmyr
*Theodorus
==Necropolis==
==Necropolis==
===Death Knights (Fighters)===
===Death Knight===
*Charna
*Charna
*Clavius
*Clavius
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*Tamika
*Tamika
*Vokial
*Vokial
===Necromancers (Spell Casters)===
===Necromancer===
*Aislinn
*Aislinn
*Nagash
*Nagash
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==Inferno==
==Inferno==
===Demoniacs (Fighters)===
===Demoniac===
*Calh
*Calh
*Fiona
*Fiona
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*Pyre
*Pyre
*Rashka
*Rashka
===Heretics (Spell Casters)===
===Heretic===
*Ash
*Ash
*Ayden
*Ayden
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==Fortress==
==Fortress==
===Beastmasters (Fighters)===
===Beastmasters===
*Alkin
*Alkin
*Broghild
*Broghild
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*Korbac
*Korbac
*Wystan
*Wystan
===Witches (Spell Casters)===
===Witches===
*Andra
*Andra
*Merist
*Merist
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==Stronghold==
==Stronghold==
===Barbarians (Fighters)===
===Barbarians===
*Crag Hack
*Crag Hack
*Gretchin
*Gretchin
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*Tyraxor
*Tyraxor
*Yog
*Yog
===Battle Mages (Spell Casters)===
===Battle Mages===
*Dessa
*Dessa
*Gird
*Gird
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==Dungeon==
==Dungeon==
===Overlords (Fighters)===
*Ajit
*Arlach
*Dace
*Damacon
*Gunnar
*Lorelei
*Shakti
*Synca
===Warlocks (Spell Casters)===
*Alamar
*Darkstorn
*Deemer
*Geon
*Jaegar
*Jeddite
*Malekith
*Sephnroth
==Conflux==
==Conflux==
===Elementalists (Spell Casters)===
===Elementalist===
*Aenain
*Aenain
*Brissa
*Brissa
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*Labetha
*Labetha
*Luna
*Luna
===Planes Walkers (Fighters)===
===Planes Walkers===
*Erdamon
*Erdamon
*Fiur
*Fiur
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*Pasis
*Pasis
*Thunar
*Thunar
{{Footer Nav|game=Heroes of Might and Magic III: The Restoration of Erathia|prevpage=Creatures|nextpage=Secondary Skills}}
==History==
*Sir Mullich (knight) was first available in Armageddon's Blade. In earlier versions, there was Lord Haart instead of him, who had a specialty Estates and was later removed, because he was turned into a campaign hero.
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