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| A thief || AGI +3 || One-handed weapons +20, Throwing +20 || Athletics +2, Power Throw +1, Inventory Management +1, Looting +1 || denars +25, Throwing Knives
| A thief || AGI +3 || One-handed weapons +20, Throwing +20 || Athletics +2, Power Throw +1, Inventory Management +1, Looting +1 || denars +25, Throwing Knives
|}
|}
For v1.011
{| class=wikitable
! Father !! Attributes !! Skills !! Proficiencies !! Equipment
|-
| Noble (if male) || INT +1, CHA +2 || Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1 || 1H +2, 2H +15, Pole +21 || Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner
|-
| Noble (if female) || INT +2, CHA +1 || Riding +2, Wound Treatment +1, First Aid +1, Leadership +1 || 1H +14, Pole +7 || Battered old round shield, +100 Denars, +50 Renown, Banner
|-
| Merchant || INT +2, CHA +1 || Riding +1, Inventory Management +1, Leadership +1, Trade +2 || 2H +15, Pole +7 || +250 denars, +20 Renown
|-
| Warrior || STR +1, AGI +1, CHA +1 || Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1 || 1H+2, 2H +23, Pole +33, Throwing +15 ||Battered plain kite shield, +50 Denars, +10 Renown
|-
| Hunter || STR +1, AGI +2 || Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 || 2H +15, Pole +7, Archery +49 || +30 Denars
|-
| Nomad (if male) || STR +1, AGI +1, INT +1 || Power Draw +1, Riding +2, Horse Archery +1, Path-finding +1 || 1H +2, Pole +7, Archery +49, Throwing +15 || Battered plain cavalry shield, +15 Denars
|-
| Nomad (if female) || STR +1, AGI +1, INT +1 || Riding +2, Path-finding +1, Wound Treatment +1, First Aid +1 || 1H +5, Pole +7, Archery +32, Throwing +7 || Battered plain cavalry shield, +20 Denars
|-
| Thief || AGI +3 || Power Throw +1, Athletics +2, Looting +1, Inventory Management +1 || 1H +14, Pole +7, Throwing +31 || Throwing knives, +25 Denars
|}
Note: The weapons proficiency figures for one-handed weapons and polearms were derived by experimentation, and may not be entirely accurate, as the program seems to use a relational algorithm to arrive at them.


==Early Life==
==Early Life==

Revision as of 13:27, 13 October 2009

Rather than having classes to choose from, Mount&Blade instead lets you decide elements of your past which help determine your starting abilities and equipment and acts as a sort of difficulty setting. Unlike some RPGs your starting stats are not "rolled" for you, so every time you choose a particular background element the base stats will be the same.

Once you have chosen the aspects of your background you move onto point distribution.

Base character

Attributes Proficiencies Skills Gender
  • STR: 4
  • AGI: 4
  • INT: 4
  • CHA: 4
  • One-handed weapons: 16
  • Two-handed weapons: 23
  • Polearms: 22
  • Archery: 20
  • Crossbows: 18
  • Throwing: 15
  • Leadership: 1
  • Riding: 1
  • Male: STR +1, CHA +1
  • Female: AGI +1, INT +1

For v1.011:

Attributes Proficiencies Skills Gender
  • STR: 5
  • AGI: 5
  • INT: 4
  • CHA: 5
  • One-handed weapons: 42
  • Two-handed weapons: 18
  • Polearms: 20
  • Archery: 15
  • Crossbows: 17
  • Throwing: 19
  • Riding: 1
  • Leadership: 1
  • Male: STR +1, CHA +1
  • Female: AGI +1, INT +1

Note: The weapons proficiency figures for one-handed weapons and polearms were derived by experimentation, and may not be entirely accurate, as the program seems to use a relational algorithm to arrive at them.

Your father was...

Career Attributes Proficiencies Skills Inventory
An impoverished noble (male) INT +1, CHA +2 One-handed weapons +10, Two-handed weapons +10, Polearms +10 Weapon Master +1, Power Strike +1, Riding +1, Tactics +1, Leadership +1 Battered Round Shield, Renown +100, Honour +3, denars +100, banner
An impoverished noble (female) INT +2, CHA +1 One-handed weapons +20 Wound Treatment +1, Riding +2, First Aid +1, Leadership +1 Battered Round Shield, Renown +50, denars +100, banner
A travelling merchant INT +2, CHA +1 Two-handed weapons +10 Riding +1, Leadership +1, Trade +2, Inventory Management +1 Renown +20, denars +250
A veteran warrior STR +1, AGI +1, CHA +1 One-handed weapons +10, Two-handed weapons +15, Polearms +20, Throwing +10 Ironflesh +1, Power Strike +1, Weapon Master +1, Leadership +1, Trainer +1 Renown +10, denars +50, Battered Kite Shield
A hunter STR +1, AGI +2 Two-handed weapons +10, Archery +30 Power Draw +1, Tracking +1, Pathfinding +1, Spotting +1, Athletics +1 denars +30
A steppe nomad (male) STR +1, AGI +1, INT +1 One-handed weapons +10, Archery +30, Throwing +10 Power Draw +1, Horse Archery +1, Pathfinding +1, Riding +2 Battered Round Shield, Renown +10, denars +15
A steppe nomad (female) STR +1, AGI +1, INT +1 One-handed weapons +5, Archery +20, Throwing +5 Wound Treatment +1, First Aid +1, Pathfinding +1, Riding +2 denars +20, Battered Round Shield
A thief AGI +3 One-handed weapons +20, Throwing +20 Athletics +2, Power Throw +1, Inventory Management +1, Looting +1 denars +25, Throwing Knives

For v1.011

Father Attributes Skills Proficiencies Equipment
Noble (if male) INT +1, CHA +2 Power Strike +1, Weapon Master +1, Riding +1, Tactics +1, Leadership +1 1H +2, 2H +15, Pole +21 Battered old round shield, +100 Denars, +100 Renown, +3 Honour, Banner
Noble (if female) INT +2, CHA +1 Riding +2, Wound Treatment +1, First Aid +1, Leadership +1 1H +14, Pole +7 Battered old round shield, +100 Denars, +50 Renown, Banner
Merchant INT +2, CHA +1 Riding +1, Inventory Management +1, Leadership +1, Trade +2 2H +15, Pole +7 +250 denars, +20 Renown
Warrior STR +1, AGI +1, CHA +1 Ironflesh +1, Power Strike +1, Weapon Master +1, Trainer +1, Leadership +1 1H+2, 2H +23, Pole +33, Throwing +15 Battered plain kite shield, +50 Denars, +10 Renown
Hunter STR +1, AGI +2 Power Draw +1, Athletics +1, Tracking +1, Path-finding +1, Spotting +1 2H +15, Pole +7, Archery +49 +30 Denars
Nomad (if male) STR +1, AGI +1, INT +1 Power Draw +1, Riding +2, Horse Archery +1, Path-finding +1 1H +2, Pole +7, Archery +49, Throwing +15 Battered plain cavalry shield, +15 Denars
Nomad (if female) STR +1, AGI +1, INT +1 Riding +2, Path-finding +1, Wound Treatment +1, First Aid +1 1H +5, Pole +7, Archery +32, Throwing +7 Battered plain cavalry shield, +20 Denars
Thief AGI +3 Power Throw +1, Athletics +2, Looting +1, Inventory Management +1 1H +14, Pole +7, Throwing +31 Throwing knives, +25 Denars

Note: The weapons proficiency figures for one-handed weapons and polearms were derived by experimentation, and may not be entirely accurate, as the program seems to use a relational algorithm to arrive at them.

Early Life

Job Attributes Proficiencies Skills
A page at a nobleman's court CHA +1, STR +1 One-handed weapons +15, Polearms +5 Power Strike +1, Persuasion +1
A craftsman's apprentice INT +1, STR +1 Engineer +1, Trade +1
A shop assistant INT +1, CHA +1 Inventory Management +1, Trade +1
A street urchin AGI +1, INT +1 One-handed weapons +15, Throwing +5 Spotting +1, Looting +1
A steppe child STR +1, AGI +1 Archery +15 Horse Archery +1, Power Throw +1, Renown +5

Adulthood

Job Attributes Proficiencies Skills Inventory
A squire (male only) STR +1, AGI +1 One-handed weapons +30, Two-handed weapons +30, Polearms +30, Archery +10, Crossbows +10, Throwing +10 Riding +1, Weapon Master +1, Power Strike +1, Leadership +1 denars +20, Ragged Leather Jerkin, Tattered Leather Boots, Rusty Sword, Hunting Crossbow, Bolts, Swaybacked Saddle Horse, Smoked Fish
A lady-in-waiting (female only) INT +1, CHA +1 One-handed weapons +10, Crossbows +15 Persuasion +2, Riding +1, Wound Treatment +1 denars +100, Dagger, Hunting Crossbow, Bolts, Spirited Courser, Sturdy Woolen Hood, Sturdy Woolen Dress, Smoked Fish
A troubadour CHA +2 One-handed weapons +25, Crossbows +10 Weapon Master +1, Persuasion +1, Leadership +1, Pathfinding +1 denars +80, Sturdy Tabard, Ragged Leather Boots, Rusty Sword, Hunting Crossbow, Bolts, Swaybacked Saddle Horse, Smoked Fish
A university student INT +2 One-handed weapons +20, Crossbows +20 Weapon Master +1, Surgery +1, Wound Treatment +1, Persuasion +1 denars +80, Sturdy Linen Tunic, Woolen Hose, Sword, Hunting Crossbow, Bolts, Swaybacked Saddle Horse, Smoked Fish, book (random)
A goods peddler CHA +1, INT +1 Polearms +15 Riding +1, Trade +1, Pathfinding +1, Inventory Management +1 denars +90, Leather Gloves, Leather Jacket, Ragged Leather Boots, Fur Hat, Staff, Hunting Crossbow, Bolts, Saddle Horse, Sumpter Horse, Linen, Pottery, Wool (2x), Smoked Fish
A smith STR +1, INT +1 One-handed weapons +15 Weapon Master +1, Engineer +1, Tactics +1, Trade +1 denars +100, Ragged Leather Boots, Balanced Sword, Hunting Crossbow, Bolts, Tools, Saddle Horse, Smoked Fish
A game poacher STR +1, AGI +1 Polearms +10, Archery +35 Power Draw +1, Tracking +1, Spotting +1, Athletics +1 denars +10, Chipped Axe, Rawhide Coat, Hide Boots, Hunting Bow, Barbed Arrows, Heavy Sumpter Horse, Dried Meat (2x), Furs (2x)

Reason for adventuring

Personal revenge STR+2, Power Strike +1
The loss of a loved one CHA +2, Ironflesh +1
Wanderlust AGI +2, Pathfinding +1
Being forced out of your home STR +1, INT +1, Weapon Master +1
Lust for money and power AGI +1, INT +1, Looting +1

Point distribution

The point distribution screen.

Once you have chosen your background and proficiency you will see the character creation screen. First you have to decide whether you want to be allowed to quit without saving. Enabling this will allow you to quit and reload your game to undo a disastrous battle or otherwise experiment with things.

Once you have decided on a saving mode you get to distribute points to your skills and attributes (see those pages for more information on what each does). Before you can continue you must distribute all skill, attribute, and weapon points, and also give your character a name.

Face generation

The face generation screen.

Next you get to customise your face. You can rotate the face by holding Mouse left click and dragging around, and you can customise various features by moving the sliders or clicking the buttons. You can also click Randomize to have the game create a face (which you can then tweak if you wish). Once you're happy with your face, click Done to finish your character. You may change your looks later on, through the character page.