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== Builds == | == Builds == | ||
http://forums.taleworlds.net/index.php/topic,36781.0.html | |||
"Marksmans Evil Eight" | "Marksmans Evil Eight" | ||
<code> | <code> |
Revision as of 06:17, 27 January 2009
This chart is more concise than Companion Comparison and is meant to better show only the relevant information for making a companion build
Companion | Attributes | Personal skills | Party skills | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Companion | Likes | Dislikes | Level | Agility | Intelligence | Charisma | Trainer | Looting | Tracking | Tactics | Path-finding | Spotting | Wound Treatment | Surgery | First Aid | Engineer | Trade |
Int | Agi | Int | Int | Int | Int | Int | Int | Int | Int | Cha | |||||||
Alayen | Ymira | Marnid, Nizar, failing quests | 2 | 8 | 7 | 8 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Nizar | Matheld, winning against tough odds | Alayen, Firentis | 2 | 7 | 12 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Firentis | Jeremus | Nizar, Katrin, robbing villages, failing quests, too much fighting | 6 | 12 | 10 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Katrin | Bunduk | Firentis, Baheshtur, hunger, not being paid | 8 | 11 | 10 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 1 | 0 | 3 |
Baheshtur | Rolf | Katrin, Marnid, hunger, not being paid, fleeing battle, heavy casualties | 5 | 9 | 12 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Marnid | Borcha | Baheshtur, Alayen, failing quests, robbing villages, raiding caravans, returning unwilling serfs to their village | 1 | 7 | 11 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 3 |
Companion | Attributes | Personal skills | Party skills | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Companion | Likes | Dislikes | Level | Agility | Intelligence | Charisma | Trainer | Looting | Tracking | Tactics | Path-finding | Spotting | Wound Treatment | Surgery | First Aid | Engineer | Trade |
Int | Agi | Int | Int | Int | Int | Int | Int | Int | Int | Cha | |||||||
Borcha | Marnid | Deshavi, Klethi, heavy losses | 3 | 7 | 12 | 7 | 0 | 0 | 3 | 0 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Klethi | Deshavi, looting villages | Borcha, Artimenner, fleeing battle | 2 | 11 | 8 | 7 | 0 | 0 | 2 | 0 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Artimenner | Lezalit | Klethi, Jeremus, hunger, failing quests, heavy casualties | 7 | 9 | 12 | 8 | 0 | 0 | 1 | 2 | 0 | 1 | 0 | 0 | 0 | 4 | 3 |
Jeremus | Firentis | Artimenner, Matheld, robbing villages, too much fighting, returning unwilling serfs to their village | 4 | 7 | 13 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 4 | 3 | 0 | 3 |
Matheld | Nizar | Jeremus, Ymira, fleeing battle | 7 | 10 | 9 | 10 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Ymira | Alayen | Matheld, Lezalit, robbing villages, leaving troops to cover retreat | 1 | 9 | 11 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 3 | 0 | 3 |
Lezalit | Artimenner | Ymira, Bunduk, hunger | 5 | 8 | 11 | 8 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Bunduk | Katrin | Lezalit, Rolf, robbing villages, heavy casualties | 9 | 8 | 9 | 11 | 2 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 2 | 0 | 0 |
Rolf | Baheshtur, failing quests | Bunduk, Deshavi, fleeing battle | 10 | 9 | 13 | 10 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 1 | 1 | 0 | 0 |
Deshavi | Klethi | Rolf, Borcha, hunger, heavy casualties | 2 | 9 | 10 | 6 | 0 | 0 | 2 | 0 | 3 | 3 | 0 | 0 | 0 | 0 | 0 |
Builds
http://forums.taleworlds.net/index.php/topic,36781.0.html
"Marksmans Evil Eight"
primary occ. backup skills
Deshavi Footscout Bowwomen Pathfinding 3, Spotting 3, Tracking 2
Klethi (Horse)Scout Pathfinding 2, Spotting 2, Tracking 2
Lezalit *Trainer* Trainer 4
Baheshtur Horsebow - (Horse Archery, Power Draw)
Rolf Horsethrow Medic (FA,Sur) Tactics 2, First Aid 1, Surgery 1, (Power Throw)
Matheld Tactics 1
Artimenner Engineer Scout/Trader Engineer 4, Trade 3, Tactics 2, Tracking 1, Spotting 1
Nizar -
skills: * Looting 0
* Tracking 2
* Tactics (2)
* Path-finding 3
* Spotting 3
* Wound Treatment 0
* Surgery 1
* First Aid 1
* Engineer 4
* Trade 3
+ all of those don't have any trouble with raiding villages
+ the more fights in a day, the happier they are (there are other which do not like too much fighting)
+ if you have all of them, there's some bickering, but because their friends are there, too, they won't leave you because they dislike someone
- might be hard to get them together in time, to avoid losing one because his preferred companion isn't there
- there are some skills missing (Wound Treatment, high Surgery) .. you'll have to level them up quite somewhat
From http://forums.taleworlds.net/index.php/topic,52760.0.html