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The complete Swadian troop tree

The Swadians are a powerful and very adaptable faction, with access to strong troops from all three unit types.

The differences between the Swadians, Vaegirs and Sarranids are largely aesthetic, although all have their own individual strengths and weaknesses (for example, Vaegir Marksmen fire much faster than Swadian Sharpshooters, but not as fast as Sarranid Archers).

Combat strategies

As one of the two original factions, the Swadians have a more developed troop tree than any faction other than the Vaegirs. Swadians are very adaptable, but the correct use of a varied party is still the key to victory. Swadian Knights are the strongest mounted units in the original Mount&Blade, with the Sarranid Mamlukes added in Warband being comparable (Warband also buffs other factions' top cavalry slightly to be more balanced with Swadian Knights, though they don't quite lose their dominance). They are extremely powerful cavalry, though they are slightly slower than some other horsemen and their lack of athletics combined with their use of one of the heaviest armors in the game means a de-horsed Knight is in trouble if his friends aren't close by, as he will not be able to run away from the group of enemies he will likely be surrounded by. Swadian crossbowmen are slightly less skilled than their Rhodok counterparts, but wear heavier armor and have a higher agility for faster attacks with their melee weapon. While not poor or weak units by any means, Swadian crossbowmen are probably the least desirable line of ranged attackers in the game in open combat, and are better as defenders in a castle garrison than filling your moving army's need for archers. Using another faction's ranged attackers should be considered, although Swadians can still fill this purpose just fine if desired. Swadian infantry are very versatile. They are not as tough as Nord infantry but wear better armor than other foot units and are likely to survive combat for longer. While not as effective against cavalry as Rhodok spearmen, a group of Swadian Sergeants' combination of swords and polearms allows them to be a threat to any unit type.

Against infantry

If you are using a less developed party, then it's best to keep your ranged infantry in tight with your regulars until ammo is short. Spreading out and charging is the next logical step. High level cavalry should wait behind sharpshooters until enemies begin returning fire. Spread cavalry and charge to avoid the crossfire.

Although charging them with knights usually works well, the use of ranged units should minimize casualties.

Against cavalry

The Swadians have excellent knights which, when used en masse, have very few weaknesses. Initial charges against cavalry can lose a few men to lances, so it is best to spread out and hang around your ranged units (if you have them)until the enemy breaks their group formation and pursue. Once their advantage is gone, help mop up.

Against archers

Cavalry are the nemesis of archers. Speed is the key, as well as keeping your shield up until you have a shot at an enemy. Spread your knights out and charge early, working your way around the group thinning their numbers until they either fall, or your own foot/ranged men close and finish the job.

Against ranged horsemen

Mounted archers will always be a nuisance to whatever army they fight against. Whilst horsemen may be considered to be the best option against them, the armoured horses of the Swadians are usually considerably slower and end up prolonging the battle into a chaotic merry go round. The key to victory is either a good troop mixture or a considerably large contingent of one particular type of unit. The crossbowmen of Swadia are well armoured and can provide an immense shower of crossbow bolts when spread out into a cordon line. Swadian heavy infantry can shatter any horsemen unfortunate to charge into them provided they are clustered tightly. Swadian horsemen are capable of harassing enemy horse archers but unless they out number their enemy, they will do little more than prolong a battle.

Against mixed forces

Facing a versatile army is always challening as one has to be prepared for every possible confrontation. However, a large army posessing a huge troop roster does not necessarily posesse the most capable or dangerous foes in game. The key to victory is to know your strengths and your enemy's strengths, assuming you are utilizing a good mixture of heavy horsemen and heavy infantry, it would be easy to dominate the field of battle against more lightly armoured troops. Knowing the terrain and having knowledge of the fact that horsemen will always reach their intended target more quickly than footmen makes it easier to determine how to fight an enemy by eliminating the biggest threat in battle.

Units

Unit Upgraded From... Lvl Upg Wage HP Str Agl Int Cha 1 Hand 2 Hand P-Arms Archery X-Bows Throw
Swadian Recruit Forest Bandit 4 40 1 42 7 5 6 6 60 60 60 60 60 60
Militia Swadian Recruit 9 10 2 44 9 8 6 6 75 75 75 75 75 75
Skirmisher Militia 14 20 5 49 12 7 9 6 80 80 80 80 80 80
Footman Militia 14 20 5 49 10 8 7 9 105 85 95 0 0 0
Crossbowman Skirmisher 19 40 9 46 9 12 7 11 90 90 90 90 100 90
Sharpshooter Crossbowman 24 80 14 52 15 14 8 7 100 100 100 100 120 100
Infantry Footman 20 40 10 48 9 11 8 12 125 105 115 0 0 0
Man At Arms Footman 21 40 19 57 14 13 6 8 120 100 110 0 0 0
Swadian Sergeant Infantry 25 80 15 57 14 10 9 12 155 135 145 0 0 0
Swadian Knight Man At Arms 25 120 31 59 14 14 9 11 150 130 130 75 75 75