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m (oops, forgot axe and shield)
(Edited odds with new piece of information and mistake in possible armament loadouts)
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The equipment combatants start each tier with is random, just like arena fights, and comes in the following categories:
The equipment combatants start each tier with is random, just like arena fights, and comes in the following categories:
* Bow (with or without horse)
* Bow (with or without horse)
* Javelins and shield (with or without horse)
* Javelins and shield (mounted only)
* Two-handed sword (with or without horse)
* One-handed sword and shield (with or without a horse)
* Crossbow and sword
* Two-handed sword (with or without a horse)
* One-handed sword and shield
* Crossbow and sword (with or without a horse)
* One-handed axe and shield
* One-handed axe and shield
* Horse, lance and shield
* Horse, lance and shield
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==Tiers==
==Tiers==
{|class=wikitable style="float:right;"
{|class=wikitable style="float:right;"
| Tier || Participants || Odds
| Tier || Participants || Base odds
|-
|-
| <center>1</center> || <center>64</center> || <center>13-1</center>
| <center>1</center> || <center>64</center> || <center>13-1</center>
Line 38: Line 38:
|}
|}
At the beginning of tier you can place a bet on yourself of 5, 10, 20, 50, or 100 denars. The betting odds reflect how much you will win: whatever you bet, it will be multiplied by the odds for that tier. The odds against you rapidly decrease, so bets placed in the early tiers are worth far more than bets placed later on.
At the beginning of tier you can place a bet on yourself of 5, 10, 20, 50, or 100 denars. The betting odds reflect how much you will win: whatever you bet, it will be multiplied by the odds for that tier. The odds against you rapidly decrease, so bets placed in the early tiers are worth far more than bets placed later on.
If you constantly win tournaments the odds wil lower so you can't earn too much money.


Each tier has two to four teams, and each team will have one to six combatants. The numbers in each tier vary between tournaments, but the final tier is always a one-on-one.
Each tier has two to four teams, and each team will have one to six combatants. The numbers in each tier vary between tournaments, but the final tier is always a one-on-one.


At the end of each tier, some of the defeated participants are eliminated from the competition (others will continue into the next tier but will disappear if they lose that tier). If you are defeated during a tier there is a random chance that the master of ceremonies will award your prowess by giving you another chance; if this doesn't happen you are out of the tournament, and you will be told who won.
At the end of each tier, some of the defeated participants are eliminated from the competition (others will continue into the next tier but will disappear if they lose that tier). If you are defeated during a tier there is a possibility that the master of ceremonies will award your prowess by giving you another chance (depends on how much enemies you defeated that round); if this doesn't happen you are out of the tournament, and you will be told who won.


==Victory==
==Victory==
Once you have made it through all six tiers you have won the tournament. If you decided to bet 100 denars before every tier you will have made 4050 denars—3850 from the bets, 200 from the prize pot. You also get 20 [[Mount&Blade/Getting Started#Renown|Renown]], and your [[Mount&Blade/Relations|relations]] with the town increases by 1.
Once you have made it through all six tiers you have won the tournament. If you decided to bet 100 denars before every tier you will have made 4050 denars—3850 from the bets, 200 from the prize pot. You also get 20 [[Mount&Blade/Getting Started#Renown|Renown]], and your [[Mount&Blade/Relations|relations]] with the town increases by 1.

Revision as of 15:36, 3 March 2009

Tournament gameplay (5:19)
Watch a short video of tournament gameplay (Chinese version).

Every few days, one to four tournaments will be held in randomly-chosen towns throughout Calradia (ask an arena master for the locations). Unlike regular arena matches, tournaments are structured, with six tiers of combat. Once you have signed up you cannot leave without forfeiting the tournament.

Once you have entered the tournament you can view the list of participants. In addition to various troop types, companions and faction NPCs will also take part (sometimes even kings). Companions entering the tournament are randomly assigned to a team, so even if a particular companion is in your party you might end up fighting against him.

The equipment combatants start each tier with is random, just like arena fights, and comes in the following categories:

  • Bow (with or without horse)
  • Javelins and shield (mounted only)
  • One-handed sword and shield (with or without a horse)
  • Two-handed sword (with or without a horse)
  • Crossbow and sword (with or without a horse)
  • One-handed axe and shield
  • Horse, lance and shield

You can also pick up some items during the battle.

Tiers

Tier Participants Base odds
1
64
13-1
2
32
10-1
3
16
7-1
4
8
5-1
5
4
3-1
6
2
9-5

At the beginning of tier you can place a bet on yourself of 5, 10, 20, 50, or 100 denars. The betting odds reflect how much you will win: whatever you bet, it will be multiplied by the odds for that tier. The odds against you rapidly decrease, so bets placed in the early tiers are worth far more than bets placed later on. If you constantly win tournaments the odds wil lower so you can't earn too much money.

Each tier has two to four teams, and each team will have one to six combatants. The numbers in each tier vary between tournaments, but the final tier is always a one-on-one.

At the end of each tier, some of the defeated participants are eliminated from the competition (others will continue into the next tier but will disappear if they lose that tier). If you are defeated during a tier there is a possibility that the master of ceremonies will award your prowess by giving you another chance (depends on how much enemies you defeated that round); if this doesn't happen you are out of the tournament, and you will be told who won.

Victory

Once you have made it through all six tiers you have won the tournament. If you decided to bet 100 denars before every tier you will have made 4050 denars—3850 from the bets, 200 from the prize pot. You also get 20 Renown, and your relations with the town increases by 1.