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Wright & Co. Law Offices

Pearl decides to take the urn and bring it back to Kurain Village. The Sacred Urn will be removed from the Court Record for now. Talk to Maya.

  • What to do: Maya thinks you should talk to Desirée. Since her husband works at KB Security, she should know where the headquarters is. Phoenix also has some questions for Ron, so be sure to hit the detention center, too.
  • Sacred Urn: Maya notices something strange. The urn says AMI again rather than I AM. What's more is that there are pink splotches all over it.
  • Kurain Village: It's really a flashback involving the death of Dr. Grey and how Maya got framed for the murder. Still, it's not Maya's fault for getting caught up in a scandal.

Move to DeMasque's Hideout.

DeMasque's Hideout

Desirée looks very worried for Ron. Talk to Desirée:

  • Ron DeLite: Desirée will say something about love at first sight.
  • Detective Atmey: In short summary, Miss DeLite hates cowardly men. Also, during the trial, she gets nervous so she went to Detective Atmey's office. His secretary told her that he wasn't in his office. But Miss DeLite manages to force her way into the office to retrieve the bag and bring it to the court yesterday.
  • KB Security: It looks like Desirée doesn't know that Ron quit the job as a security guard. She gives you the directions to KB Security headquarters.
  • Love at first sight?: Desirée will reveal that Ron once saved her life. She was held hostage by a couple of robbers when Ron came and fought them off (okay, he scared them off... unintentionally). They fell in love with each other since.

After talking, Move to the CEO's Office.

CEO's Office

PWAA autopsy.png
PWAAJFA case 2 paper2.png
PWAATaT Kanes List.png
PWAATaT CEO Office Buzzer.png

Here it is, the crime scene, and of course, Gumshoe is there. Talk to Gumshoe:

  • What happened: The victim's name was Kane Bullard. His body was discovered on 9:00am this morning. He died at approximately 1:00am on October 12th due to blunt force head trauma. Kane's Autopsy Report will be added to the Court Record. Bullard's body was discovered when it fell out of the safe when they opened it.
  • Detective Atmey: After a few concerns about Atmey's "investigations", Gumshoe will show you a news article about the Mask☆DeMasque's first heist involving the robbery of the "Tear of Emanon". He says there is something that bothers him. You note about the security guard in the picture. He looks kind of familiar. The Newspaper Clipping will be added to the Court Record.
  • Prosecutor Godot: Just who is this guy? Gumshoe couldn't figure out who he is. Why does he hold some sort of grudge against you?

Present Kane Bullard's Profile. Gumshoe doesn't really have much info on him.

  • The victim: Gumshoe will say Bullard often uses money to trade secrets with rival companies. It turns out KB used what they have to catch Mask☆DeMasque, but failed many times. As a result, they started losing money. Is this why Bullard had been blackmailing Ron?

After talking, Examine the thick file sitting on the table on the bottom of the screen. It's files are about Mask☆DeMasque! It has everything in it, his methods, the crime scenes even the items he stole! Kane's List will be added to the Court Record.

Examine what looks like a buzzer just right of the painting. It looks like the emergency buzzer. Gumshoe says that someone should have push the buzzer during the struggle, but the security says it never went off. Kane wasn't wearing gloves either. What happened? CEO Office Buzzer will be added to the Court Record.

Present the Blackmail Letter. Just why did Bullard want to blackmail Ron anyway?

Move to the Security Room.

KB Security, Security Room

You will meet Larry there (oh no) who claims he knows something about the murder. Talk to Larry:

  • Good info: Larry will tell you that Ron was fired from the headquarters a year ago. Why?
PW PsycheLock.png
  • Security guard: Nothing important here. Just a job description on what he does in this room.
  • The night of the crime: You ask Larry if he was in his position when the crime occurred. Instead of answering, Larry presents 2 Psyche-Locks.

Fortunately you don't have to search for more clues, so go right ahead and Present the Magatama:

Larry's Psyche-Lock: The Night of the Crime

Lock
Lock
Larry
Larry
Larry's Psyche-Locks: The Night of the Crime
2 Locks

Larry says he was in his office the whole time. You need to prove him wrong. Present Ron's Wallet or the CEO Office Key card. Yesterday, he handed the wallet to Desirée. He said he found it, and the key card, at 1:00 in the morning, the same time as the crime, meaning that Larry wasn't in his station after all.

1 Psyche-Lock Broken

Larry now tells you the murderer sneaked in the crime scene before his shift started. You know that's not possible. Present the CEO Office Key Card. The card was used in 1:00AM, right in the middle of Larry's shift.

1 Psyche-Lock Broken

Unlock Successful

  • The night of the crime: Larry will confess that he had to talk to his "Donna" that night. Larry is extremely apologetic and will do anything to make up for it. Maya suggests to show evidence that will make him help you out.

Present the CEO Office Buzzer. This will open up a new topic.

PWAATaT Data.png
  • Emergency buzzer: Larry says the buzzer leaves a record of whenever it's pressed. Larry checks the records and what do you know, it went off around 1:00AM, the same time as the murder! The Buzzer Record will be added to the Court Record.

Easter Egg: If you check the big wall paper on the left, it goes as follows from one to five.

  1. Obey thy superior.
  2. Respect thy superior.
  3. Smile at thy superior.
  4. Salute thy superior.
  5. Buy donuts for thy superior upon command.

This paper is signed by "Wendy Oldbag, Head Supervisor"! Larry will mention that she wears the same astronaut costume and ray gun since the last game (involving Maya's kidnapping). Fortunately, she's out on vacation. If you want to see Wendy Oldbag once more, get to the end credits to see what she says!

If you are playing the HD iOS port or the HD trilogy on Steam, this previously mentioned command list is what you are supposed to examine to get the second and last piece for the Smells Like Oldbag achievement. However, you need to examine Larry's seat on the bottom right of the screen instead of that list to get this achievement because this achievement probably has a bug.

Move to the Main Exhibition Hall accessible from the CEO's Office. Then Move to the Basement Warehouse.

Basement Warehouse

You see Andrews. You tell her the Sacred Urn is taken care of. Talk to Andrews:

  • DeMasque's Identity: She heard the news that Luke Atmey might be DeMasque at the moment. Even though it wasn't her fault, she hired Luke twenty days ago and then the calling card came ten days ago.
PW PsycheLock.png
  • The night of the crime: She also heard that DeMasque murdered someone on the news. Anyway, she never got a glimpse of him during the incident.
  • Sacred Urn: You ask about how the urn is suddenly different. Andrews says she doesn't know anything about it, but 2 Psyche-Locks prove otherwise.

Move to the Detention Center.

Detention Center

Ron is available now. Talk to Ron:

  • Mask☆DeMasque: Ron still insists that he is the thief, but didn't Atmey tell you that? Ron then admits that he didn't steal the urn, so the guy in the crime photo has to be Atmey.
  • The night of the crime: Ron does admit that he was indeed at KB Security at the time. He opened the CEO's door up with his key, and as soon as he entered he was knocked out cold. When he came to, he saw something frightening, Kane Bullard's dead body. He knew he had to do something with it, so he put it inside the safe. He knew how to open it, because he was one of the chief security guards. He was even the one who set up the camera in the building, so he knew how to avoid being caught by them.
  • Why were you fired?: Ron tells you not to tell his "Dessie", about being in a life of crime. Ron says Desirée spends money "like it was water". He thinks only being a thief would bring enough money every day.

Present to Ron the Newspaper Clipping about his first heist. Ron will say he hid his costume in a trash can. He will also say that the security guy in the photo is indeed him. The Newspaper Clipping will be updated in the Court Record. Ron says Atmey found the costume afterwards. Since then, he began receiving blackmail letters. Blackmail!?

  • Blackmail letter: He said the one you have isn't the first one. The first one said "I know you did it. I know you stole it, so give up." In the end, he did so and gave up the jewel he stole. In return, he received a large amount of money. Ron then started receiving plans.
PWAATaT Testimony.png

Talk about the Heist plans. He received very detailed plans and instructions on the heists. It looks like someone else has been planning the heists? If so, then Ron really is Mask☆DeMasque after all? So who is making the plans? Ron says he just submit the stolen items and waits for the cash to come in. He also mentions that he never actually saw the urn, he just did as he was told. Ron's Testimony will be added to the Court Record.

You ask Ron once more if he killed Bullard. He insists that he didn't, he just put the body inside the safe. He was afraid he would be caught for murder, so he would make the judge found him guilty of the theft, thus giving him an alibi. It looks like you ruined such a clever plan.

Just then, Pearl returns. She announces that the urn has been checked and it is confirmed that it is real after all. However, it looks like the pink splotches are actually paint and they were put on just recently. The girls suggest that you find out how they got there. The Sacred Urn will be returned to the Court Record.

Move to the Basement Warehouse.

Basement Warehouse (2)

PWAATaT Urn Box.png

Andrews is still hanging around. Maya suggests that you look around one more time. Examine the cardboard box. It looks like the urn was in there. It looks like it has pink paint on it and it matches the ones on the urn. The Urn Box will be added to the Court Record.

PWAATaT Paint Marks.png

Pan right and examine the big pink splotch. It looks like it's also the same color as the pink tiny splotches on the urn. Just how did the paint get an odd shape? You then realized it is caused by the cardboard box! It matches! It looks like you have it figured it out. The Paint Marks will be added to the Court Record.

You are now getting closer to the truth behind the urn mystery. Close enough that you can Pan left and Present the Magatama to Andrews:

Andrews' Psyche-Locks: The Sacred Urn

Lock
Lock
Andrews
Andrews
Andrews's Psyche-Locks: The Sacred Urn
2 Locks

You say the urn submitted to court isn't the same one you saw before. Andrews will say that its a fake. Present the Sacred Urn. Pearl recently examined the urn and it looks like it was broken recently, just a year after it was broken last. Andrews wants proof. Present the Treasure Exhibit Poster. On it, it says "I AM", but now for some reason, it spells "AMI" again meaning the spelling was rewritten.

1 Psyche-Lock Broken

Andrews desperately blames the photo shooters for dropping the urn. She ask for proof that it was broken here. Present the Paint Marks. The paint on the urn is the same as the paint on the floor and wall, so it has to be dropped there. Andrews wants proof that the paint is the same as the one on the urn. Present the Urn Box. It has paint all over it. If you compare it to the shape on the spill, it perfectly fits. So, if the box did contain the urn, it's no doubt that the urn was dropped on the paint. You can swap the Paint Marks and the Urn Box for the same thing when you have to present proof.

1 Psyche-Lock Broken

Unlock Successful

Talk to Andrews:

  • Sacred Urn: Andrews will confess that she was the one that broke the urn. About two weeks ago, right after the photo shooting, the urn arrived and she thought she'd took it in the basement for safekeeping. Suddenly, she tripped on some paint cans and accidentally lost her grip on the box, dropping it, and breaking the urn. Andrews knew it is the most important treasure in the village, so she fixed it, not knowing how it is originally spelled, but assuming it was "AMI". The Sacred Urn will be updated in the Court Record.

Maya then wonders how the paint got there. You haven't seen it when you first got here. Andrews will admit she covered it with the Ami Fey Statue.

  • Ami Fey Statue: Pearl wonders about something strange. On the day before the murder, it was closer to the door. The day after however, it was moved again. Andrews says she wouldn't move it again and doesn't know who moved it. The Ami Fey Statue will be updated in the Court Record.

You begin to suspect that the urn may have a connection to the murder. If the real Mask☆DeMasque was at the KB Security headquarters, then who was the one that stole the urn? Perhaps tomorrow's trial will hopefully bring out the answers.

The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.