Enter the league's front door to find yourself in the rocky cavern known as Victory Road. The trick here is to push the loose boulders onto the round switches to open up new paths. You must open the path to ladder D on the second floor. This leads to ladder E, which leads to the exit.
The road to success
Victory Road is a lot like Seafoam Island. Once again, you'll need a Pokémon with Strength, and you'll need to do a lot of pushing rocks around. This time, there's a twist: The rocks must be pushed onto eye-shaped switches, which then makes those weird little red and white blocks disappear.
The first few are easy, if you're careful not to get the blocks stuck against a wall. But when you get down to level 3, you'll need to push a block all the way from one side of the dungeon to the other. Then loop around to the bottom, and push the next block down the hole to level 2, to open the final switch.
You'll need a strong and versatile team to handle the many Junior Trainers here, but go heavy on Water Pokémon for the random encounters and Moltres.
Puzzling
There's an interesting puzzle on the first floor. To get one of the items balls at the top, you need to push the rock that it's blocking the other. The only way to get both is to leave and come back, resetting the stone.
Floor 1
1
Cooltrainer♀
1540
Persian
LV44
Ninetails
LV44
2
Cooltrainer♂
1470
Ivysaur
LV42
Wartortle
LV42
Charmeleon
LV42
Charizard
LV42
A
Rare Candy
B
TM 43
Floor 1 encounters
Zubat
15%
15%
20%
Golbat
5%
5%
N/A
Geodude
20%
20%
60%
Graveler
4%
4%
10%
Machop
20%
20%
N/A
Machoke
4%
4%
N/A
Onix
20%
20%
2%
Marowak
2%
2%
N/A
Moltres
Like Zapdos and Articuno, Moltres appears only once per game, so this is your only chance to capture it. Moltres is on the second floor, but to reach it, you must first take the ladder marked C to go back down. The Fire-type Moltres is at experience level 50, so be ready! There is an ultra ball on the free-standing boulder on the way to this pokémon, dont forget to pick this up if you are running low on pokéballs!
Floor 2
1
Karate King
1075
Machoke
LV43
Machop
LV43
Machoke
LV43
2
Juggler
1435
Drowzee
LV41
Hypno
LV41
Kadabra
LV41
Kadabra
LV41
3
Tamer
1365
Persian
LV44
Golduck
LV44
4
Juggler
1680
Mr. Mime
LV48
5
Pokémaniac
2000
Charmeleon
LV40
Lapras
LV40
Lickitung
LV40
A
TM 05
B
Full Heal
C
TM 17
D
Guard Spec
Floor 2 encounters
Zubat
15%
15%
13%
Golbat
5%
5%
13%
Geodude
20%
20%
43%
Graveler
5%
5%
13%
Machop
20%
20%
N/A
Machoke
5%
5%
5%
Onix
25%
25%
13%
Marowak
5%
5%
N/A
Boulders
To get a rock onto the switch on the second floor, you'll need to push it into the hole on the third floor, and jump down after it. Once you kick it all the way to the switch, its weight will depress a switch and you'll open the path to the dungeon's exit.
Floor 3
1
Cooltrainer♂
1505
Exeggutor
LV43
Cloyster
LV43
Arcanine
LV43
2
Cooltrainer♀
1505
Parasect
LV43
Dewgong
LV43
Chansey
LV43
3
Cooltrainer♀
1505
Bellsprout
LV43
Weepinbell
LV43
Victreebell
LV43
4
Cooltrainer♂
1505
Kingler
LV43
Tentacruel
LV43
Blastoise
LV43
A
Max Revive
B
TM 47
Floor 3 encounters
Zubat
15%
15%
N/A
Golbat
5%
5%
20%
Geodude
20%
20%
45%
Graveler
5%
5%
15%
Machop
5%
5%
N/A
Machoke
20%
20%
10%
Onix
20%
20%
10%
Marowak
10%
10%
N/A
#146 Moltres
Moltres, accessible though the C ladder on F3, is the last of the Ancient Legendary Birds. But fortunately, he's the easiest to catch. If you've been doing the Birds in order, you should have an Articuno now, and one Ice Beam from him should put Moltres directly into the red zone. Now you can tolls Ultra Balls until you get a hit (if you're having trouble, reset and keep trying until Ice Beam freezes Moltres, making him a cinch to catch).