From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (move ToC)
No edit summary
Line 22: Line 22:
{{Continue Nav}}
{{Continue Nav}}


After apparently developing a sense of remorse for his past indiscretions, Dr. Eggman opens "Dr. Eggman's Interstellar Amusement Park" up in space, made up of several planet sized attractions. Suspicious, Sonic, accompanied by Tails, check it out and come across Yacker, who comes from a species of aliens known as Wisps. After managing to communicate with him, they learn that the other Wisps have been kidnapped by Dr. Eggman, who plans to harness their "Hyper-Go-On" energy for his nefarious schemes.
After apparently developing a sense of remorse for his past indiscretions, Dr. Eggman opens "Dr. Eggman's Interstellar Amusement Park" up in space, made up of several planet sized attractions. Suspicious, Sonic, accompanied by Tails, check it out and come across Yacker, who comes from a species of aliens known as Wisps. After managing to communicate with him, they learn that the other Wisps have been kidnapped by Dr. Eggman, who plans to harness their "Hyper-Go-On" energy for his nefarious schemes. Using the powers of the Wisps, Sonic shuts down each of the 5 generators, holding the Wisp's planets with the Tropical Resort. On the way, Eggman plot seems to unfold, as he is building a mind control cannon out of the Theme Park. In the end, Eggman is stopped once again, and Sonic and Tails return home, while the Wisps go back to their home planets.


{{ToC}}
{{ToC}}
Line 34: Line 34:


===Wisps===
===Wisps===
*White Boost – Allows Sonic to boost at any time.
*White Boost – Allows Sonic to boost at any time.
*Cyan Laser – Turns Sonic into a laser which can bounce off surfaces and travel through power lines.
*Cyan Laser – Turns Sonic into the Cyan Laser which can bounce off surfaces and travel through power lines.
*Yellow Drill – Lets Sonic drill through soft ground and water. Sonic loses a life if he is still underground when the power-up runs out.
*Yellow Drill – Turns Sonic into the Yellow Drill and alows Sonic to drill through soft ground and water. Sonic loses a life if he is still underground when the power-up runs out. Only accessable in a 2d perspective.
*Orange Rocket – Blasts Sonic upward to tremendous heights, followed by a sky dive back to solid ground.
*Orange Rocket – Turns Sonic into the Orange Rocket and blasts him upward to tremendous heights, followed by a sky dive back to solid ground.


;Wii version exclusive
;Wii version exclusive
*Pink Spikes – Turns Sonic into a pink spike ball which sticks to walls and ceilings. He is also able to "spindash" to gain more velocity with this wisp.
*Pink Spikes – Turns Sonic into Pink Spikes which sticks to walls and ceilings. He is also able to "spindash" to gain more velocity with this wisp.
*Green Hover – Sonic can hover and perform dashes across lines of rings.
*Green Hover – Turns Sonic into the Green Hoverer and allows him to hover and perform dashes across lines of rings.
*Blue Cube – Sonic is able to switch blue blocks and blue rings, opening new routes. When using it and landing on ground, nearby enemies can be destroyed.
*Blue Cube – Turns Sonic into the Blue Cube and stomps everything in its path. He is able to switch blue blocks and blue rings, opening new routes. Only available in a 2d perspective.
*Purple Frenzy – Turns Sonic into a berserker that chomps through anything in its path, increasing in size as it continues to eat.
*Purple Frenzy – Turns Sonic into the Purple Berserker that chomps through anything in its path, increasing in size as it continues to eat.


;DS version exclusive
;DS version exclusive

Revision as of 21:54, 30 December 2010

subpage
subpage

This page needs to be split into subpages.

Please add some links to the Table of Contents and split this page to separate pages, then remove this template.

stub
stub

This page is a stub. Help us expand it, and you get a cookie.

needinfobox
needinfobox

This article could use an infobox! If there is already an infobox on this page, it may need more information. If you have any basic knowledge of the game, please add an infobox to this page by using {{Game}} template.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

needcat
needcat

This article does not have any categories that specifically relate to the game. Help us add some in order to make it easier for other users to find this page.

Template:Infobox

Sonic Colors (ソニック カラーズ Sonikku Karāzu?, titled Sonic Colours in some markets) is a platform game and the 13th installment in the Sonic the Hedgehog series. It was first announced on May 26, 2010 in a press release by Sega for Italy, and it included a teaser trailer. The game was released for the Wii and Nintendo DS on November 11, 2010 in Australia, November 12, 2010 in Europe, November 16, 2010 in North America.

Template:Continue Nav

After apparently developing a sense of remorse for his past indiscretions, Dr. Eggman opens "Dr. Eggman's Interstellar Amusement Park" up in space, made up of several planet sized attractions. Suspicious, Sonic, accompanied by Tails, check it out and come across Yacker, who comes from a species of aliens known as Wisps. After managing to communicate with him, they learn that the other Wisps have been kidnapped by Dr. Eggman, who plans to harness their "Hyper-Go-On" energy for his nefarious schemes. Using the powers of the Wisps, Sonic shuts down each of the 5 generators, holding the Wisp's planets with the Tropical Resort. On the way, Eggman plot seems to unfold, as he is building a mind control cannon out of the Theme Park. In the end, Eggman is stopped once again, and Sonic and Tails return home, while the Wisps go back to their home planets.

Table of Contents

edit

Gameplay

Sonic Colors sees players playing as Sonic the Hedgehog, using a similar moveset to that featured in Sonic Unleashed, as he traverses each planet to rescue the Wisps from Dr. Eggman. The Wii version of Sonic Colors uses a mixture of 2D and 3D perspectives, akin to the day stages from Unleashed, while the Nintendo DS version takes advantage of the dual screens of the handheld, similar to the Sonic Rush series. The Wii version can be played with the Wii Remote, Wii Remote and Nunchuck, Wii Classic Controller, and Nintendo GameCube Controller, whilst the DS version uses the button controls, with stylus control during Special Stages.

During the game, players can use the power of the colored energy obtained from Wisps, which are unlocked as the game progresses, in order to traverse the environments and explore new areas. There are a total of 8 Wisps in the Wii version and 6 in the DS version, with some Wisps being exclusive to each version.

The Wii version features a 'Sonic Simulator' mode, in which players control 'Sonic-bots' through a series of challenges, either alone to earn Chaos Emeralds, or with competitive or co-operative multiplayer, with two Sonic-bots (or a player's Mii) able to combine Wisp powers. These levels are accessed by collecting Special Rings hidden throughout each act. Collecting all the emeralds allows Sonic to transform into Super Sonic after collecting 50 rings during any level, for the first time in the 3D Sonic series. It also features a Challenge mode in which players can play all levels continuously and upload their total score to the leaderboards. The DS version features Special Stages, similar to Sonic Rush, which require players to collect spheres of a certain color. Collecting all the emeralds in this version unlocks an extra stage exclusive to the DS version. The DS version also features Missions, Time Attack and competitive multiplayer modes. Both versions of the game feature online leaderboards.

Wisps

  • White Boost – Allows Sonic to boost at any time.
  • Cyan Laser – Turns Sonic into the Cyan Laser which can bounce off surfaces and travel through power lines.
  • Yellow Drill – Turns Sonic into the Yellow Drill and alows Sonic to drill through soft ground and water. Sonic loses a life if he is still underground when the power-up runs out. Only accessable in a 2d perspective.
  • Orange Rocket – Turns Sonic into the Orange Rocket and blasts him upward to tremendous heights, followed by a sky dive back to solid ground.
Wii version exclusive
  • Pink Spikes – Turns Sonic into Pink Spikes which sticks to walls and ceilings. He is also able to "spindash" to gain more velocity with this wisp.
  • Green Hover – Turns Sonic into the Green Hoverer and allows him to hover and perform dashes across lines of rings.
  • Blue Cube – Turns Sonic into the Blue Cube and stomps everything in its path. He is able to switch blue blocks and blue rings, opening new routes. Only available in a 2d perspective.
  • Purple Frenzy – Turns Sonic into the Purple Berserker that chomps through anything in its path, increasing in size as it continues to eat.
DS version exclusive
  • Red Burst – Turns Sonic into a fireball and allows him to burst in midair. Can activate certain objects such as a hot air balloon.
  • Violet Void – Gives Sonic the ability to float and suck up enemies into a black hole.

External links