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{{stub}}
{{Header Nav|game=Sonic Rush}}
{{Header Nav|game=Sonic Rush|num=0}}
{{Game
{{Infobox
|completion=1
|image=Sonic Rush box Art.jpg
|title=Sonic Rush
|title=Sonic Rush
|image=Sonic Rush box Art.jpg
|developer={{colist|Sonic Team|Dimps}}
|developer=[[Sonic Team]]<br />[[Dimps]]
|publisher=[[Sega]]
|publisher=[[Sega]]
|released={{us|2005|November 15}}{{eu|2005|November 18}}{{jp|2005|November 23}}
|year=2005
|systems={{syslist|ds}}
|ratings={{CERO old|All}}{{ESRB|E}}{{PEGI|3}}
|genre=[[Platform]], [[Action]]
|genre=[[Platform]], [[Action]]
|modes=[[Single player]], [[multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
|ratings={{ESRB|E}}{{PEGI|3}}
|systems=[[Nintendo DS]]
|followed by=[[Sonic Rush Adventure]]
|followed by=[[Sonic Rush Adventure]]
|series=Sonic the Hedgehog
|series=Sonic the Hedgehog
}}
}}
 
'''Sonic Rush''' is the first [[Sonic the Hedgehog]] game for the [[Nintendo DS]]. It was developed by [[Dimps]], and published by [[Sega]]. The game was released worldwide in November, [[2005]].
'''Sonic Rush''' is the first [[Sonic the Hedgehog]] game for the [[Nintendo DS]]. It was developed by Dimps, and published by [[Sega]]. The game was released worldwide in November, [[2005]].


Sonic Rush is a traditional 2D platform game much like the original 8/16-bit versions and [[Game Boy Advance]] titles in the series. However, graphics of the main characters as well as the bosses are fully polygonal, as opposed to sprites as all 2D Sonic games had previously used. Stages are of the 2D side-scrolling variety, much like the [[Sonic Advance]] games. The two DS screens are used to double the display of the play area, joined seamlessly at the bottom of the top screen and top of the bottom screen. The characters will generally be displayed in the center of one screen, only to run, fall or jump into the other screen, making full use of both screens. A 3D perspective is used during boss battles.
Sonic Rush is a traditional 2D platform game much like the original 8/16-bit versions and [[Game Boy Advance]] titles in the series. However, graphics of the main characters as well as the bosses are fully polygonal, as opposed to sprites as all 2D Sonic games had previously used. Stages are of the 2D side-scrolling variety, much like the [[Sonic Advance]] games. The two DS screens are used to double the display of the play area, joined seamlessly at the bottom of the top screen and top of the bottom screen. The characters will generally be displayed in the center of one screen, only to run, fall or jump into the other screen, making full use of both screens. A 3D perspective is used during boss battles.
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The DS stylus touch-screen functionality is mostly used in the game's special stages, and can also be used for making selections within the game's menus. The game was followed by a sequel, [[Sonic Rush Adventure]].
The DS stylus touch-screen functionality is mostly used in the game's special stages, and can also be used for making selections within the game's menus. The game was followed by a sequel, [[Sonic Rush Adventure]].


{{Continue Nav}}
{{ToC}}
{{ToC}}
{{Sonic the Hedgehog}}
{{Sonic the Hedgehog}}


[[Category:Sonic Team]]
[[Category:Dimps]]
[[Category:Sega]]
[[Category:Sega]]
[[Category:Platform]]
[[Category:Platform]]
[[Category:Action]]
[[Category:Action]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Nintendo DS]]
[[Category:Multiplayer]]

Latest revision as of 22:45, 7 March 2023

Box artwork for Sonic Rush.
Box artwork for Sonic Rush.
Sonic Rush
Developer(s)Sonic Team, Dimps
Publisher(s)Sega
Year released2005
System(s)Nintendo DS
Followed bySonic Rush Adventure
SeriesSonic the Hedgehog
Genre(s)Platform, Action
ModesSingle player, Multiplayer
Rating(s)CERO All agesESRB EveryonePEGI Ages 3+
LinksSonic Rush ChannelSearchSearch

Sonic Rush is the first Sonic the Hedgehog game for the Nintendo DS. It was developed by Dimps, and published by Sega. The game was released worldwide in November, 2005.

Sonic Rush is a traditional 2D platform game much like the original 8/16-bit versions and Game Boy Advance titles in the series. However, graphics of the main characters as well as the bosses are fully polygonal, as opposed to sprites as all 2D Sonic games had previously used. Stages are of the 2D side-scrolling variety, much like the Sonic Advance games. The two DS screens are used to double the display of the play area, joined seamlessly at the bottom of the top screen and top of the bottom screen. The characters will generally be displayed in the center of one screen, only to run, fall or jump into the other screen, making full use of both screens. A 3D perspective is used during boss battles.

The DS stylus touch-screen functionality is mostly used in the game's special stages, and can also be used for making selections within the game's menus. The game was followed by a sequel, Sonic Rush Adventure.

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