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===Republic=== | ===Republic=== | ||
This faction starts in the Comm Room, and as such have fast access to the Council Chamber and Library CPs. The Council Chamber must be secured as quickly as possible, because the team needs at least two solid CPs as the heavily contested Library Command Post is being fought over. The Library may look like it's close enough on the map, but due to the fact that you must go through the Archives and then get downstairs to get to the CP, oftentimes the CIS units get there first. Use the height advantage if this happens; throw down grenades and provide suppressing fire while a squad moves downstairs to capture the point. Engineers could try and build the laser turret at the end of the hallway in front of the Council Chamber, as a springboard for an attack on the War Room CP; however, remember that the enemy can use these also. Once at least three CPs are secured, it's a fight for map dominance. Bots will do some hectic fighting in the main hallway, so avoid that area and move along the outskirts of the map for sneak captures. You'll probably end up capturing the Balcony CP last, as the enemy tends to hole in there with turrets and heavy units like Droideka. | This faction starts in the Comm Room, and as such have fast access to the Council Chamber and Library CPs. The Council Chamber must be secured as quickly as possible, because the team needs at least two solid CPs as the heavily contested Library Command Post is being fought over. The Library may look like it's close enough on the map, but due to the fact that you must go through the Archives and then get downstairs to get to the CP, oftentimes the CIS units get there first. Use the height advantage if this happens; throw down grenades and provide suppressing fire while a squad moves downstairs to capture the point. Engineers could try and build the laser turret at the end of the hallway in front of the Council Chamber, as a springboard for an attack on the War Room CP; however, remember that the enemy can use these also. Once at least three CPs are secured, it's a fight for map dominance. Bots will do some hectic fighting in the main hallway, so avoid that area and move along the outskirts of the map for sneak captures. You'll probably end up capturing the Balcony CP last, as the enemy tends to hole in there with turrets and heavy units like Droideka. | ||
===CIS=== | ===CIS=== | ||
The CIS has a slight advantage on this map; the starting Training Room CP allows for faster access to the Balcony, War Room, and Library CPs than the Republic faction, making it likely that the Republic will fight with two CPs early on. If this happens, press the numeric advantage; defend the Library CP well, as the enemy will make the strongest pushes there, while attempting to either capture or attack from the War Room into the large corridor. Any player spawning with Darth Maul can do heavy damage in the constricted Library or Archives area, and can greatly assist in leading a pincer attack on the final Comm Room CP. | The CIS has a slight advantage on this map; the starting Training Room CP allows for faster access to the Balcony, War Room, and Library CPs than the Republic faction, making it likely that the Republic will fight with two CPs early on. If this happens, press the numeric advantage; defend the Library CP well, as the enemy will make the strongest pushes there, while attempting to either capture or attack from the War Room into the large corridor. Any player spawning with Darth Maul can do heavy damage in the constricted Library or Archives area, and can greatly assist in leading a pincer attack on the final Comm Room CP. |