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Felucia is playable by all four factions. It depicts an alien jungle-like setting with large amounts of cover. The AI bots really have an advantage over a human here, the foilage makes excellent camouflage and the player has a hard time distinguishing between foe and foilage at anything greater than point-blank range. Because of this, Felucia is a fun and challenging map for both conquest and CFT games.
Felucia is playable by all four factions. It depicts an alien jungle-like setting with large amounts of cover. The AI bots really have an advantage over a human here, the foilage makes excellent camouflage and the player has a hard time distinguishing between foe and foilage at anything greater than point-blank range. Because of this, Felucia is a fun and challenging map for both conquest and CFT games.


Both sides have armor, but the CIS/Rebels start with more, giving them a significant advantage. Nevertheless, the Republic/Empire will usually end up winning without player intervention due to the fact that they tend to concentrate all of their attacks on the CIS/Rebel CP at the end of the river, quickly capturing it and thus giving the Republic/Empire the upper hand. However this is somewhat balanced by the ease with which each side can infiltrate to the rear and capture enemy CP's. So the battle assumes a very changing fluid pace, with lots of captures and recaptures before the match is finished.
Both sides have armor, but the CIS/Rebels start with more, so they have an intrinsic advanatage. This is somewhat balanced by the ease with which each side can infiltrate to the rear and capture enemy CP's. So the battle assumes a very changing fluid pace, with lots of captures and recaptures before the match is finished.


==Conquest==
==Conquest==
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