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== Development ==
Before producer Yoshinori Ono pitched the idea to Capcom R&D head Keiji Inafune, the prevailing attitude around Capcom was one where a new numeric entry to the Street Fighter series would not have been made. There was initially a lot of resistance to Ono's pitching of a new Street Fighter game so many years after the original. However, in light of fan clamor as well as the positive reaction to Street Fighter II': Hyper Fighting on Xbox Live Arcade, Ono's perseverance finally paid off when Inafune gave the greenlight to the project. This would be Ono's first take on a new entry of the Street Fighter series.
On October 17, 2007, a teaser video showing series stalwarts Ryu and Ken fighting using a heavily stylized cel-shaded art style made to mimic Japanese sumi-e art was released officially announcing the game.
The game runs on the Taito Type X2 arcade board inside a Taito Viewlix cabinet, marking the first time that a roman numeral Street Fighter game will run on non Capcom-proprietary hardware. The arcade release will take advantage of the Type X2's network capabilities and will allow players in separate machines within the same LAN to fight each other. A playable version was shown at the AOU show on February 18, 2008.
=== Graphics ===
The characters and environments will be rendered in 3D computer graphics and appear to use a stylized cel-shading effect to lend the characters and environments a hand-drawn look. The gameplay video featured a full 3D, cel-shaded environment and characters, fighting on a 2D plane that shifted and rotated. The version of the game shown to EGM ran at consistent 60 frames per second.
The character designs will stay true to the Street Fighter II style, though Akiman no longer works for Capcom. The art director and character designer for Street Fighter IV is Daigo Ikeno.


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Revision as of 22:08, 6 March 2008

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Street Fighter VI is the next installment in Capcom's long-running Street Fighter series. Although Capcom USA owns the rights to Street Fighter, development has been contracted to an internal studio at Capcom of Japan.

While Street Fighter IV will feature 3D rendered characters and backgrounds, the game will still play in traditional 2D, thus creating a "2.5D" effect. While more concrete details on the game's gameplay have yet to be revealed, producer Ono has stated that he wants to keep the game closer to Street Fighter II than to its sequels, and as such the "parry system" from Street Fighter III has been dropped. A new system temporarily called "Saving" has been introduced, as well as Ultra moves. The traditional six-button control scheme will return, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations. On December 30, 2007, a gameplay trailer showed how typical gameplay worked, with the 2D plane of fighting shifting and rotating, characters reacting facially to particularly hard blows.

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Development

Before producer Yoshinori Ono pitched the idea to Capcom R&D head Keiji Inafune, the prevailing attitude around Capcom was one where a new numeric entry to the Street Fighter series would not have been made. There was initially a lot of resistance to Ono's pitching of a new Street Fighter game so many years after the original. However, in light of fan clamor as well as the positive reaction to Street Fighter II': Hyper Fighting on Xbox Live Arcade, Ono's perseverance finally paid off when Inafune gave the greenlight to the project. This would be Ono's first take on a new entry of the Street Fighter series.

On October 17, 2007, a teaser video showing series stalwarts Ryu and Ken fighting using a heavily stylized cel-shaded art style made to mimic Japanese sumi-e art was released officially announcing the game.

The game runs on the Taito Type X2 arcade board inside a Taito Viewlix cabinet, marking the first time that a roman numeral Street Fighter game will run on non Capcom-proprietary hardware. The arcade release will take advantage of the Type X2's network capabilities and will allow players in separate machines within the same LAN to fight each other. A playable version was shown at the AOU show on February 18, 2008.

Graphics

The characters and environments will be rendered in 3D computer graphics and appear to use a stylized cel-shading effect to lend the characters and environments a hand-drawn look. The gameplay video featured a full 3D, cel-shaded environment and characters, fighting on a 2D plane that shifted and rotated. The version of the game shown to EGM ran at consistent 60 frames per second.

The character designs will stay true to the Street Fighter II style, though Akiman no longer works for Capcom. The art director and character designer for Street Fighter IV is Daigo Ikeno.

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