Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Header Nav|game=Sword of Mana}}
{{Header Nav|game=Sword of Mana}}
==Mana Goddess Statues==
==Mana Goddess Satues==
Silver Mana Goddesses (such as the one below) just allow you to save but the gold Mana Goddesses (also pictured below) also put your HP and MP up to full.
Silver Mana Goddesses (such as the one below) just allow you to save but the gold Mana Goddesses (also pictured below) also put your HP and MP up to full.


Line 10: Line 10:


==Level Ups==
==Level Ups==
Weapons and spirits can be leveled up by landing a "hit" on an enemy.  When you see a weapon or a spirit symbol above your head with an Up! next to it that means it's gained a level.  All weapons and spirits start out at LV 0. You can gain up to 99 levels in each weapon and spirit.
Weapon and spirits can be levelled up by using them.  When you see a weapon or a spirit symbol above your head with an Up! next to it that means it's gained a level.  You can gain up to 99 levels in each weapon and spirit.


In general weapons are easier to level up than spirits, especially in the beginning of the game. The main reason for this is because, in the beginning of the game, your character's mana pool is relatively low. In order to gain experience for a spirit, you must use the spirit's attack which costs 6mp. Furthermore, in order to use the spirit's attack, you have to wait a second to launch it. Weapon "hits" can be obtained more easily, since they can be "spammed" (although it is more advantageous to time your attacks to unleash a special move).
If you see a Level Up! above your head that means you've gained a level.  Press {{gb|Start}} to access the status screen where you can choose which class you want to focus on.
 
It is also easier to level weapons because you can count the number of "hits" you've made with the Deathblow gauge. Each time you land a "hit" on an individual enemy, with a melee weapon, the Deathblow gauge goes up by 1. When you've made 30 "hits" the Deathblow gauge is at max and your character starts to flash. This makes it easy to count how many "hits" you've made and how many more you need to reach the next weapon level.
 
However, "hits" made while the Deathblow gauge is full still count towards the overall experienced needed to reach the next level, but wont register on the gauge, until the gauge is reset. Furthermore, the Deathblow gauge can only be reset by unleashing and hitting an enemy with the "Deathblow" attack. This attack does count as experience for each individual enemy hit, although those hits will not register on the gauge. So if you are trying to count how many "hits" are needed for the next level, you must take notice to these special cases.
 
A "hit" is counted every time you land a strike on an individual enemy. If your melee strike or magic attack hits 2 enemies simultaneously that would count as 2 "hits" (1 from each enemy).
 
'''The experience required to reach the next level a weapon or a spirit is 20 times the # of the next level(e.g.) To reach level level 1 with a weapon or a spirit you must make 20 hits (20 x 1) To reach level 8 you must make 160 hits (20 x 8).'''
 
The total amount of "hits" needed to raise a weapon from LV 0 to LV 99 is 99,000 hits.
 
If you see a Lv up! above your head that means you've gained a level.  Press {{gb|Start}} to access the status screen where you can choose which class you want to focus on.


While the 2nd character can also level up you cannot edit their class nor what weapon or spirit they use.
While the 2nd character can also level up you cannot edit their class nor what weapon or spirit they use.


==Magic Tactics==
==Magic Tactics==
To use support magic tap {{gb|R}} once.  To cast a magic attack hold down the {{gb|R}} button until you hear a sound and see the spirit dancing around your character, then let go.
 
To use support magic tap {{gb|R}} once.  To cast a magic attack hold down the {{gb|R}} button until you hear a ping! noise and see the spirit dancing around your character, then let go.


The weapon you have selected determines the trajectory of the magic attack.  Try equipping different weapons to see the difference.
The weapon you have selected determines the trajectory of the magic attack.  Try equipping different weapons to see the difference.


Note that support magic takes up 3 MP where as attack magic takes up 6 MP.
Note that support magic takes up 3 MP where as attack magic takes up 6 MP.
==Physical Attacks==
Don't just mash buttons manically, if you time it right and press {{gb|A}} after each blow after three times you will do a special and more devastating blow.
==Side Quests==
Townspeople can offer important information as well as side quests.  Some of these can only be done before moving on while others can be completed at any time.
Different townspeople and travellers may be present at different times of the day.  Try revisiting the town in the morning, noon, evening, and night.
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: