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Weapons and spirits can be leveled up by landing a "hit" on an enemy. When you see a weapon or a spirit symbol above your head with an Up! next to it that means it's gained a level. All weapons and spirits start out at LV 0. You can gain up to 99 levels in each weapon and spirit. | Weapons and spirits can be leveled up by landing a "hit" on an enemy. When you see a weapon or a spirit symbol above your head with an Up! next to it that means it's gained a level. All weapons and spirits start out at LV 0. You can gain up to 99 levels in each weapon and spirit. | ||
In general weapons are easier to level up than spirits, especially in the beginning of the game. The main reason for this is because, in the beginning of the game | In general weapons are easier to level up than spirits, especially in the beginning of the game. The main reason for this is because, in the beginning of the game your character's mana pool is relatively low. In order to gain experience for a spirit, you must use the spirit's attack which costs 6mp. Furthermore, in order to use the spirit's attack, you have to wait a second to launch it. Weapon "hits" can be obtained more easily, since they can be "spammed" (although it is more advantageous to time your attacks to unleash a special move). | ||
It is also easier to level weapons because you can count the number of "hits" you've made with the Deathblow gauge. Each time you land a "hit" on an individual enemy, with a melee weapon, the Deathblow gauge goes up by 1. When you've made 30 "hits" the Deathblow gauge is at max and your character starts to flash. This makes it easy to count how many "hits" you've made and how many more you need to reach the next weapon level. | It is also easier to level weapons because you can count the number of "hits" you've made with the Deathblow gauge. Each time you land a "hit" on an individual enemy, with a melee weapon, the Deathblow gauge goes up by 1. When you've made 30 "hits" the Deathblow gauge is at max and your character starts to flash. This makes it easy to count how many "hits" you've made and how many more you need to reach the next weapon level. |