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{{Header Nav|game=The Legend of Zelda: Ocarina of Time}} | |||
{|{{ | |||
! Nintendo 64 !! | The Wii U Virtual Console allows you to set custom controls. Be sure to map the {{wiiu|minus}} button to the VC menu and {{wiiu|neutral|rstick}} to C buttons | ||
{| {{controlstable}} | |||
! Nintendo 64 !! GameCube !! Wii (Classic Controller) !! Wii U VC (recommended)<ref>Map the minus button to the VC menu.</ref> !! Nintendo 3DS !! Nintendo Switch | |||
! style="width:30%" | Action | |||
|- | |- | ||
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{wiiu|neutral|lstick}} || {{3ds|Neutral| Cpad}} || {{Switch|Neutral|Lstick}} | |||
| | | {{desc}} | ||
* Move Link | * Move Link | ||
* Aim weapons | * Aim weapons | ||
* Move cursor for menu selection | * Move cursor for menu selection | ||
|- | |- | ||
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{wiiu|a}} || {{3ds|A}} || {{Switch|A}} | |||
| | | {{desc}} | ||
* Jump | * Jump | ||
* Confirm selection | |||
* Roll | * Roll | ||
* | * Interact | ||
|- | |- | ||
| {{N64|B}} || {{gc|B}} || {{wii-cc|B}} || {{wiiu|b}} || {{3ds|B}} || {{Switch|B}} | |||
| | | {{desc}} | ||
* Attack with sword | * Attack with sword | ||
* Cancel | * Cancel | ||
Line 27: | Line 27: | ||
* Save (on the pause menu) | * Save (on the pause menu) | ||
Move {{ | Move {{n64|neutral|control}} or {{3ds|neutral|cpad}} while pressing {{n64|B}} for different attacks. {{mod|Hold}} {{n64|B}} then {{mod|Release}} to do a spin attack. | ||
|- | |- | ||
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{wiiu|ZR}} || {{3ds|R}} || {{Switch|R}} | |||
| | | {{desc}} | ||
* Raise shield | * Raise shield | ||
* Scroll right through subscreens | * Scroll right through subscreens | ||
Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking. | Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking. | ||
Line 42: | Line 38: | ||
If an enemy is Targeted while Link is swimming, the shield can still be used. | If an enemy is Targeted while Link is swimming, the shield can still be used. | ||
|- | |- | ||
| {{n64|L}} || {{gc|Neutral|Dpad}} || {{wii-cc|Neutral|Dpad}} || {{wiiu|L}} || {{3ds|Neutral|Dpad}} || {{Switch|L}} | |||
| Show/hide onscreen mini-map. | | {{desc}} Show/hide onscreen mini-map. | ||
|- | |- | ||
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{wiiu|ZL}} || {{3ds|L}} || {{Switch|ZL}} | |||
| | | {{desc}} | ||
* Use the | * Use the Targeting system to lock on to the nearest object, monster, or person | ||
* Scroll left through subscreens | * Scroll left through subscreens | ||
* Center the camera behind Link | * Center the camera behind Link | ||
While locked on, use {{n64|B}} | While locked on, use {{n64|B}} to attack, or {{n64|A}} to talk. | ||
The Targeting system can be configured on the options menu of the game select screen. | The Targeting system can be configured on the options menu of the game select screen. Switch Mode, which is tapping the button, is good for beginners and Hold mode, which is holding the button, is challenging for veterans. | ||
|- | |- | ||
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{wiiu|Up|Rstick}} || Top left of {{ds|Stylus}} || {{Switch|Up|Rstick}}, {{Switch|ZR}}+{{Switch|X}} | |||
| | | {{desc}} | ||
* First-person view | * First-person view | ||
* Respond to Navi | * Respond to Navi | ||
|- | |- | ||
| {{N64|Left|C}} || {{gc|Y}} || {{wii-cc|Y}} || {{wiiu|Y}} || {{3ds|Y}} || {{Switch|Left|Rstick}}, {{Switch|Y}} | |||
| rowspan=3 | | rowspan=3 {{desc}} | ||
* Use assigned item or weapon | * Use assigned item or weapon | ||
(These buttons are assigned on the inventory menu. There are two item slots on the touch screen in the 3DS version). | |||
|- | |||
(These buttons are assigned on the inventory menu.) | | {{N64|Right|C}} || {{gc|X}} || {{wii-cc|X}} || {{wiiu|X}} || {{3ds|X}} || {{Switch|Right|Rstick}}, {{Switch|ZR}}+{{Switch|A}} | ||
|- | |||
| {{N64|Down|C}} || {{gc|Z}} || {{wii-cc|Zl}} or {{wii-cc|Zr}} || {{wiiu|R}} || {{ds|Stylus}} || {{Switch|Down|Rstick}}, {{Switch|X}} | |||
|- | |||
| {{N64|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || {{wiiu|Plus}} || Gear/Map/Items on {{ds|Stylus}} || {{Switch|Plus}} | |||
| {{desc}} Pause the game and display the pause menu. | |||
|- | |||
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{wiiu|Up|Rstick}} || {{3ds|A}} || {{Switch|Up|Rstick}}, {{Switch|ZR}}+{{Switch|X}} | |||
| rowspan=5 {{desc}} Play ocarina notes | |||
|- | |||
| {{N64|Left|C}} || {{gc|Left|Cstick}}, || {{wii-cc|Left|Rstick}} || {{wiiu|Left|Rstick}} || {{3ds|X}} || {{Switch|Left|Rstick}}, {{Switch|Y}} | |||
|- | |||
| {{N64|Right|C}} || {{gc|Right|Cstick}} || {{wii-cc|Right|Rstick}} || {{wiiu|Right|Rstick}} || {{3ds|Y}} || {{Switch|Right|Rstick}}, {{Switch|ZR}}+{{Switch|A}} | |||
|- | |||
| {{N64|Down|C}} || {{gc|Down|Cstick}}, {{gc|Z}} || {{wii-cc|Down|Rstick}} || {{wiiu|Down|Rstick}} || {{3ds|R}} || {{Switch|Down|Rstick}}, {{Switch|X}} | |||
|- | |||
| {{n64|A}} || {{gc|A}} || {{wii-cc|A}} || {{wiiu|A}} || {{3ds|L}} || {{Switch|A}} | |||
|- | |- | ||
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{wiiu|ZR}} || {{3ds|Up|Dpad}} || {{Switch|R}} | |||
| rowspan=3 {{desc}} Note Modifiers | |||
|- | |- | ||
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{wiiu|ZL}} || {{3ds|Down|Dpad}} || {{Switch|ZL}} | |||
|- | |- | ||
| {{N64|Neutral|Control}} || {{gc|Neutral|Control}} || {{wii-cc|Neutral|Lstick}} || {{wiiu|Neutral|Lstick}} || {{3ds|Neutral|Cpad}} || {{Switch|Neutral|Lstick}} | |||
| | |||
|} | |} | ||
3DS configuration: Roll when falling off a high place does not seem to work in this version. | |||
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}} | {{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}} |
Latest revision as of 05:26, 23 February 2024
The Wii U Virtual Console allows you to set custom controls. Be sure to map the button to the VC menu and to C buttons
Nintendo 64 | GameCube | Wii (Classic Controller) | Wii U VC (recommended)[1] | Nintendo 3DS | Nintendo Switch | Action |
---|---|---|---|---|---|---|
| ||||||
| ||||||
Move or while pressing for different attacks. then to do a spin attack. | ||||||
Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking. If an enemy is Targeted while Link is swimming, the shield can still be used. | ||||||
Show/hide onscreen mini-map. | ||||||
While locked on, use to attack, or to talk. The Targeting system can be configured on the options menu of the game select screen. Switch Mode, which is tapping the button, is good for beginners and Hold mode, which is holding the button, is challenging for veterans. | ||||||
Top left of | , + |
| ||||
, |
(These buttons are assigned on the inventory menu. There are two item slots on the touch screen in the 3DS version). | |||||
, + | ||||||
or | , | |||||
Gear/Map/Items on | Pause the game and display the pause menu. | |||||
, + | Play ocarina notes | |||||
, | , | |||||
, + | ||||||
, | , | |||||
Note Modifiers | ||||||
3DS configuration: Roll when falling off a high place does not seem to work in this version.
- ↑ Map the minus button to the VC menu.