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<noinclude>{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}</noinclude>
{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}


==Link==
The Wii U Virtual Console allows you to set custom controls. Be sure to map the {{wiiu|minus}} button to the VC menu and {{wiiu|neutral|rstick}} to C buttons
{|{{prettytable|text center=1}}
 
! rowspan=2 width=18% | Action
{| {{controlstable}}
! rowspan=2 width=20% | Nintendo 64
! Nintendo 64 !! GameCube !! Wii (Classic Controller) !! Wii U VC (recommended)<ref>Map the minus button to the VC menu.</ref> !! Nintendo 3DS !! Nintendo Switch
! rowspan=2 width=20% | <span class=explain style=color:inherit title="Also applies in the Wii (Virtual Console) version">Nintendo GameCube</span>
! style="width:30%" | Action
! colspan=1 width=22% | <span class=explain style=color:inherit title="Nintendo 64 version">Wii (Virtual Console)</span>
! rowspan=2 width=20% | Nintendo 3DS
|-
|-
! Wii Classic Controller
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{wiiu|neutral|lstick}} || {{3ds|Neutral| Cpad}} || {{Switch|Neutral|Lstick}}
| {{desc}}
* Move Link
* Aim weapons
* Move cursor for menu selection
|-
|-
! colspan=5 | <u>General</u>
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{wiiu|a}} || {{3ds|A}} || {{Switch|A}}
| {{desc}}
* Jump
* Confirm selection
* Roll
* Interact
|-
|-
! Move
| {{N64|B}} || {{gc|B}} || {{wii-cc|B}} || {{wiiu|b}} || {{3ds|B}} || {{Switch|B}}
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{3ds|Neutral|Cpad}}
| {{desc}}
* Attack with sword
* Cancel
* Skip dialog
* Save (on the pause menu)
 
Move {{n64|neutral|control}} or {{3ds|neutral|cpad}} while pressing {{n64|B}} for different attacks. {{mod|Hold}} {{n64|B}} then {{mod|Release}} to do a spin attack.
|-
|-
! Jump <br> Roll <br> Interact <br> Context sensitive
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{wiiu|ZR}} || {{3ds|R}} || {{Switch|R}}
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}}
| {{desc}}
* Raise shield
* Scroll right through subscreens
 
Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.
 
If an enemy is Targeted while Link is swimming, the shield can still be used.
|-
|-
! Crouch
| {{n64|L}} || {{gc|Neutral|Dpad}} || {{wii-cc|Neutral|Dpad}} || {{wiiu|L}}  || {{3ds|Neutral|Dpad}} || {{Switch|L}}
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{3ds|R}}
| {{desc}} Show/hide onscreen mini-map.
|-
|-
! rowspan=5 | Use assigned item or weapon
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{wiiu|ZL}} || {{3ds|L}} || {{Switch|ZL}}  
|-
| {{desc}}
| {{N64|Left|C}} || {{gc|Left|Cstick}} or {{gc|Y}} || {{wii-cc|Left|Rstick}} or {{wii-cc|Y}} || {{3ds|y}}
* Use the Targeting system to lock on to the nearest object, monster, or person
|-
* Scroll left through subscreens
| {{N64|Right|C}} || {{gc|Right|Cstick}} or {{gc|X}} || {{wii-cc|Right|Rstick}}, {{wii-cc|X}} || {{3ds|x}}
* Center the camera behind Link
|-
 
| {{N64|Down|C}} || {{gc|Down|Cstick}} or {{gc|Z}} || {{wii-cc|Down|Rstick}}, {{wii-cc|Zl}} or {{wii-cc|Zr}} || {{ds|Stylus}}
While locked on, use {{n64|B}} to attack, or {{n64|A}} to talk.
|-
 
| colspan=4 | ''Nintendo 3DS version:'' There are two item slots on the touch screen.
The Targeting system can be configured on the options menu of the game select screen. Switch Mode, which is tapping the button, is good for beginners and Hold mode, which is holding the button, is challenging for veterans.
|-
! rowspan=3 |Targeting system
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{3ds|L}}
|-
| colspan=4 | Locks on to the nearest object, monster, or person <br> While locked on, use {{3ds|b}} to attack, or {{3ds|a}} to talk
|-
| colspan=4 | It can be configured in the options menu: <br> In "switch" mode, press {{3ds|L}} once to lock on, and again to unlock <br> In "hold" mode, hold {{3ds|L}} to lock on and release to unlock <br> "Switch" is recommended for beginners; "Hold" is recommended for veterans for more challenge in using controls
|-
! First-person view
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || Top left of {{ds|Stylus}}
|-
! Center the camera
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{3ds|L}}
|-
|-
! Show/hide minimap
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{wiiu|Up|Rstick}} || Top left of {{ds|Stylus}} || {{Switch|Up|Rstick}}, {{Switch|ZR}}+{{Switch|X}}
| {{n64|L}} || {{gc|Neutral|Dpad}} || {{wii-cc|Neutral|Dpad}} || {{3ds|Neutral|Dpad}}
| {{desc}}
* First-person view
* Respond to Navi
|-
|-
! Pause menu
| {{N64|Left|C}} || {{gc|Y}} || {{wii-cc|Y}} || {{wiiu|Y}} || {{3ds|Y}} || {{Switch|Left|Rstick}}, {{Switch|Y}}
| {{N64|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || {{3ds|start}}
| rowspan=3 {{desc}}
* Use assigned item or weapon
(These buttons are assigned on the inventory menu. There are two item slots on the touch screen in the 3DS version).
|-
|-
! colspan=5 | <u>Dialogue and writing</u>
| {{N64|Right|C}} || {{gc|X}} || {{wii-cc|X}} || {{wiiu|X}} || {{3ds|X}} || {{Switch|Right|Rstick}}, {{Switch|ZR}}+{{Switch|A}}
|-
|-
! Respond to Navi
| {{N64|Down|C}} || {{gc|Z}} || {{wii-cc|Zl}} or {{wii-cc|Zr}} || {{wiiu|R}} || {{ds|Stylus}} || {{Switch|Down|Rstick}}, {{Switch|X}}
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || Top left of {{ds|Stylus}}
|-
|-
! Advance
| {{N64|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || {{wiiu|Plus}} || Gear/Map/Items on {{ds|Stylus}} || {{Switch|Plus}}
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}}
| {{desc}} Pause the game and display the pause menu.
|-
|-
! Skip
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{wiiu|Up|Rstick}} || {{3ds|A}} || {{Switch|Up|Rstick}}, {{Switch|ZR}}+{{Switch|X}}
| {{N64|B}} || {{gc|B}} || {{wii-cc|B}} || {{3ds|b}}
| rowspan=5 {{desc}} Play ocarina notes
|-
|-
! colspan=5 | <u>Attacking and defending</u>
| {{N64|Left|C}} || {{gc|Left|Cstick}}, || {{wii-cc|Left|Rstick}} || {{wiiu|Left|Rstick}} || {{3ds|X}} || {{Switch|Left|Rstick}}, {{Switch|Y}}
|-
|-
! Horizontal Cut <br> [[File:OoT Items Master Sword.png]]
| {{N64|Right|C}} || {{gc|Right|Cstick}} || {{wii-cc|Right|Rstick}} || {{wiiu|Right|Rstick}} || {{3ds|Y}} || {{Switch|Right|Rstick}}, {{Switch|ZR}}+{{Switch|A}}
| {{n64|b}} <br> {{n64|z}} + ({{n64|left|control}} or {{n64|right|control}}) + {{n64|b}} || {{gc|b}} <br> {{gc|L}} + ({{gc|left|control}} or {{gc|right|control}}) + {{gc|b}} || {{wii-cc|b}} <br> {{wii-cc|L}} + ({{wii-cc|left|Lstick}} or {{wii-cc|right|Lstick}}) + {{wii-cc|b}} || {{3ds|b}} <br> {{3ds|L}} + ({{3ds|left|cpad}} or {{3ds|right|cpad}}) + {{3ds|b}}
|-
|-
! Vertical Cut
| {{N64|Down|C}} || {{gc|Down|Cstick}}, {{gc|Z}} || {{wii-cc|Down|Rstick}} || {{wiiu|Down|Rstick}} || {{3ds|R}} || {{Switch|Down|Rstick}}, {{Switch|X}}
| {{n64|L}} + {{n64|b}} <br> {{n64|up|control}} + {{n64|b}} || {{gc|L}} + {{gc|b}} <br> {{gc|up|control}} + {{gc|b}} || {{wii-cc|L}} + {{wii-cc|b}} <br> {{wii-cc|up|lstick}} + {{wii-cc|b}} || {{3ds|L}} + {{3ds|b}} <br> {{3ds|up|cpad}} + {{3ds|b}}
|-
|-
! Thrust
| {{n64|A}} || {{gc|A}} || {{wii-cc|A}} || {{wiiu|A}} || {{3ds|L}} || {{Switch|A}}
| {{n64|z}} + {{n64|up|control}} + {{n64|b}} || {{gc|L}} + {{gc|up|control}} + {{gc|b}} || {{wii-cc|L}} + {{wii-cc|up|lstick}} + {{wii-cc|b}} || {{3ds|L}} + {{3ds|up|cpad}} + {{3ds|b}}
|-
|-
! rowspan=2 | Spin Attack
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{wiiu|ZR}} || {{3ds|Up|Dpad}} || {{Switch|R}}
| {{n64|b}} || {{gc|b}} || {{wii-cc|b}} || {{3ds|b}}
| rowspan=3 {{desc}} Note Modifiers
|-
|-
| colspan=4 | Hold the Spin Attack button to increase attack power, then release to attack
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{wiiu|ZL}} || {{3ds|Down|Dpad}} || {{Switch|ZL}}
|-
|-
! rowspan=2 | Weaker Spin Attack
| {{N64|Neutral|Control}} || {{gc|Neutral|Control}} || {{wii-cc|Neutral|Lstick}} || {{wiiu|Neutral|Lstick}} || {{3ds|Neutral|Cpad}} || {{Switch|Neutral|Lstick}}
| {{n64|neutral|control}} + {{n64|b}} || {{gc|neutral|control}} + {{gc|b}} || {{wii-cc|neutral|Lstick}} + {{3ds|b}} || {{3ds|neutral|cpad}} + {{3ds|b}}
|-
| colspan=4 | Rotate the Move stick in a circle and press the Attack button; it must be performed quickly
|-
! Jump Attack
| {{n64|z}} + {{n64|a}} || {{gc|L}} + {{gc|a}} || {{wii-cc|L}} + {{wii-cc|a}} || {{3ds|L}} + {{3ds|a}}
|-
! rowspan=2 | Roll Attack
| {{n64|a}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}}
|-
| colspan=4 | Press the button while running
|-
! rowspan=2 | Raise shield <br> e.g. {{im/oot|Equipment|Hylian Shield}}
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{3ds|R}}
|-
| colspan=4 | Use to deflect projectiles and block attacks <br> If targeting an object, Link can move around while blocking <br> If an enemy is Targeted while Link is swimming, the shield can still be used
|-
! Aim weapon
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{3ds|Neutral|Cpad}}
|-
! colspan=5 | <u>Performing on the ocarina</u>
|-
! rowspan=9 | Play music note <br> [[File:OoT Items Fairy Ocarina.png]] [[File:OoT Items Ocarina of Time.png]]
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}}
|-
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || Top left of {{ds|Stylus}}
|-
| {{N64|Left|C}} || {{gc|Left|Cstick}} or {{gc|Y}} || {{wii-cc|Left|Rstick}} or {{wii-cc|Y}} || {{3ds|y}}
|-
| {{N64|Right|C}} || {{gc|Right|Cstick}} or {{gc|X}} || {{wii-cc|Right|Rstick}} or {{wii-cc|X}} || {{3ds|x}}
|-
| {{N64|Down|C}} || {{gc|Down|Cstick}} or {{gc|Z}} || {{wii-cc|Down|Rstick}} or {{wii-cc|zl}} or {{wii-cc|zr}} || {{ds|Stylus}}
|-
| {{N64|L}} || {{gc|L}} || {{wii-cc|L}} || {{3ds|L}}
|-
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{3ds|R}}
|-
| {{N64|Neutral|Control}} || *(check) || *(check) || *(check)
|-
| colspan=4 | The 3 controls above can be used to in conjunction with the basic notes to alter them by playing a flat, sharp, octave higher/lower or a trill version of the note being played.
|}
|}


==Pause menu==
3DS configuration: Roll when falling off a high place does not seem to work in this version.
{|{{prettytable|text center=1}}
! rowspan=2 width=18% | Action
! rowspan=2 width=20% | Nintendo 64
! rowspan=2 width=20% | <span class=explain style=color:inherit title="Also applies in the Wii (Virtual Console) version">Nintendo GameCube</span>
! colspan=1 width=22% | <span class=explain style=color:inherit title="Nintendo 64 version">Wii (Virtual Console)</span>
! rowspan=2 width=20% | Nintendo 3DS
|-
! Wii Classic Controller
|-
! Move cursor
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{3ds|Neutral|Cpad}}
|-
! Scroll subscreen
| {{N64|Z}},{{N64|R}} || {{gc|L}},{{gc|R}} || {{wii-cc|L}},{{wii-cc|R}} || {{3ds|L}},{{3ds|R}}
|-
! Confirm
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}}
|-
! Cancel <br> Save game
| {{N64|B}} || {{gc|B}} || {{wii-cc|B}} || {{3ds|b}}
|-
! rowspan=5 | Assign item or weapon
|-
| {{N64|Left|C}} || {{gc|Left|Cstick}} or {{gc|Y}} || {{wii-cc|Left|Rstick}} or {{wii-cc|Y}} || {{3ds|y}}
|-
| {{N64|Right|C}} || {{gc|Right|Cstick}} or {{gc|X}} || {{wii-cc|Right|Rstick}}, {{wii-cc|X}} || {{3ds|x}}
|-
| {{N64|Down|C}} || {{gc|Down|Cstick}} or {{gc|Z}} || {{wii-cc|Down|Rstick}}, {{wii-cc|Zl}} or {{wii-cc|Zr}} || {{ds|Stylus}}
|-
| colspan=4 | ''Nintendo 3DS version:'' There are two item slots on the touch screen.
|}


{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}}
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}}

Latest revision as of 05:26, 23 February 2024

The Wii U Virtual Console allows you to set custom controls. Be sure to map the Minus button button to the VC menu and Neutral rstick to C buttons

Nintendo 64 GameCube Wii (Classic Controller) Wii U VC (recommended)[1] Nintendo 3DS Nintendo Switch Action
Neutral control Neutral control Neutral lstick Neutral lstick Neutral cpad Neutral lstick
  • Move Link
  • Aim weapons
  • Move cursor for menu selection
A button A button A button A button A button A button
  • Jump
  • Confirm selection
  • Roll
  • Interact
B button B button B button B button B button B button
  • Attack with sword
  • Cancel
  • Skip dialog
  • Save (on the pause menu)

Move Neutral control or Neutral cpad while pressing B button for different attacks. Control-Modifier-Hold.png B button then Control-Modifier-Release.png to do a spin attack.

R button R button R button ZR button R button R button
  • Raise shield
  • Scroll right through subscreens

Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.

If an enemy is Targeted while Link is swimming, the shield can still be used.

L button Neutral dpad Neutral dpad L button Neutral dpad L button Show/hide onscreen mini-map.
Z button L button L button ZL button L button ZL button
  • Use the Targeting system to lock on to the nearest object, monster, or person
  • Scroll left through subscreens
  • Center the camera behind Link

While locked on, use B button to attack, or A button to talk.

The Targeting system can be configured on the options menu of the game select screen. Switch Mode, which is tapping the button, is good for beginners and Hold mode, which is holding the button, is challenging for veterans.

Up c Up cstick Up rstick Up rstick Top left of Stylus button Up rstick, ZR button+X button
  • First-person view
  • Respond to Navi
Left c Y button Y button Y button Y button Left rstick, Y button
  • Use assigned item or weapon

(These buttons are assigned on the inventory menu. There are two item slots on the touch screen in the 3DS version).

Right c X button X button X button X button Right rstick, ZR button+A button
Down c Z button Zl button or Zr button R button Stylus button Down rstick, X button
Start button Start button Plus button Plus button Gear/Map/Items on Stylus button Plus button Pause the game and display the pause menu.
Up c Up cstick Up rstick Up rstick A button Up rstick, ZR button+X button Play ocarina notes
Left c Left cstick, Left rstick Left rstick X button Left rstick, Y button
Right c Right cstick Right rstick Right rstick Y button Right rstick, ZR button+A button
Down c Down cstick, Z button Down rstick Down rstick R button Down rstick, X button
A button A button A button A button L button A button
R button R button R button ZR button Up dpad R button Note Modifiers
Z button L button L button ZL button Down dpad ZL button
Neutral control Neutral control Neutral lstick Neutral lstick Neutral cpad Neutral lstick

3DS configuration: Roll when falling off a high place does not seem to work in this version.

  1. Map the minus button to the VC menu.