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{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}
{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}
{{floatingtoc}}
{{control selector|Nintendo 64,GameCube,Wii,3DS}}
{{control selector|Nintendo 64,GameCube,Wii,3DS}}


==Starting a new game or loading a game==
'''The Legend of Zelda: Ocarina of Time''' is an action-adventure game.
Upon starting the game, the title screen appears which shows Link riding Epona in Hyrule Field and various scenes from the game. Pressing the {{control|{{N64|start}}|{{gc|start}}|{{wii-cc|plus}}|{{3ds|start}}}} button twice opens the main menu. In this menu, three save game slots are shown, along with the options to erase or copy a saved game. Furthermore, there's an options menu which allows you to change sound settings, the way the {{control|{{N64|z}}|{{gc|L}}|{{wii-cc|L}}|{{3ds|L}}}}-targeting system works and some shades of black and grey to help set the brightness setting of your television. Highlighting a save game slot and pressing {{control|{{N64|A}}|{{gc|A}}|{{wii-cc|A}}|{{3ds|A}}}} opens that saved game. If no saved game exists, selecting a save game slot and choosing Yes starts a new game.
{{-}}
 
==Select a file==
[[File:LoZ OoT file select.png|thumb|right|The file select screen.]]
After the introductory cutscene plays, pressing {{control|{{N64|start}}|{{gc|start}}|{{wii-cc|plus}}|{{3ds|start}}}} while the logo is fully displayed opens the file select screen.
 
There are three save game slots, along with the options to erase or copy a saved game. Furthermore, there's an options menu which allows you to change sound settings, the way the {{control|{{N64|z}}|{{gc|L}}|{{wii-cc|L}}|{{3ds|L}}}}-targeting system works and some shades of black and grey to help set the brightness setting of your television. Highlighting a save game slot and pressing {{control|{{N64|A}}|{{gc|A}}|{{wii-cc|A}}|{{3ds|A}}}} and choosing Yes opens that saved game. If no saved game exists, selecting a save game slot opens the file name screen. Entering a name and choosing End will create a new game save file.
{{-}}


==Movement==
==Movement==
The first thing you'll learn when you begin the game is how to run around using the control stick. Pressing the stick a little bit will make Link walk very slowly, which is good for navigating small walkways. Pressing it all the way to the edge will make Link run as fast as he can, which is necessary to Jump. If you walk off a ledge, Link will fall a bit and hopefully grab the ledge, otherwise he will fall straight down and may take damage based on the distance of the fall.
The first thing you'll learn when you begin the game is how to run around using the {{control|{{n64|Neutral|Control}}|{{gc|Neutral|Control}}|{{wii-cc|Neutral|lstick}}|{{3ds|Neutral|Cpad}}}}. Pressing it a little bit will make Link walk very slowly, which is good for navigating small walkways. Pressing it all the way to the edge will make Link run as fast as he can, which is necessary to [[#Jumping|Jump]]. If you walk off a ledge, Link will [[#Falling|fall]] a bit and hopefully grab the ledge, otherwise he will fall straight down and may take damage based on the distance of the fall.


===Jumping===
===Jumping===
{{floatingtoc}}
[[File:LoZ OoT jump.jpg|thumb|left|Link jumping across a gap.]]
[[File:LoZ OoT jump.jpg|thumb|left|Link jumping across a gap.]]
In The Legend of Zelda: Ocarina of Time there is no jump button. Instead, Link will jump off of ledges if he approaches them while running. Be careful of your positioning, because it is easy to fall long distances.
In The Legend of Zelda: Ocarina of Time there is no jump button. Instead, Link will jump off of ledges if he approaches them while running. Be careful of your positioning, because it is easy to fall long distances.
{{-|left}}


===Falling===
===Falling===
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==HUD==
==HUD==
[[File:LoZ OoT outside market.png|thumb|left|All of the HUD elements viewable.]]
;Action button
;Action button
The action button shows you what {{control|{{n64|A}}|{{gc|A}}|{{wii-cc|A}}|{{3ds|A}}}} will make Link do. For instance, if you have your sword equipped and you are standing still, the action button will show the symbol of a sword. Pressing the button will make Link attack. If you are running, the action button will change to "Roll", and pressing {{control|{{n64|A}}|{{gc|A}}|{{wii-cc|A}}|{{3ds|A}}}} will make Link do a somersault.
The action button shows you what {{control|{{n64|A}}|{{gc|A}}|{{wii-cc|A}}|{{3ds|A}}}} will make Link do. For instance, if you have your sword in hand and you are standing still, the action button will say ''Put Away''. Pressing the button will cause Link to sheath his sword. If you are running, the action button will change to ''Attack'', and pressing {{control|{{n64|A}}|{{gc|A}}|{{wii-cc|A}}|{{3ds|A}}}} will make Link do a somersault.


;Item assignments
;Item assignments
At the top right of the screen are the three button assignments. These act as a way to keep track of what items are currently assigned to. By pressing a button with an assigned item, Link will pull out the item immediately and use it (draw an arrow and aim the bow, load and aim the slingshot, swipe with an empty jar, use a filled jar, etc.). You can change the button assignments by using the pause menu and navigating to the inventory section. Pressing a button while an item is selected will assign that item to the button pressed.
At the top right of the screen are the three button assignments. These act as a way to keep track of what items are currently assigned to. By pressing a button with an assigned item, Link will pull out the item immediately and use it (draw an arrow and aim the bow, load and aim the slingshot, swipe with an empty jar, use a filled jar, etc.). You can change the button assignments by using the pause menu and navigating to the inventory section. Pressing a button while an item is selected will assign that item to the button pressed.


The usable buttons for these items vary by console:
The buttons for the items are {{control|{{n64|Left|C}}, {{n64|Down|C}}, and {{n64|Right|C}}|{{gc|Left|Cstick}} (or {{gc|Y}}), {{gc|Down|Cstick}} (or {{gc|Z}}), and {{gc|Right|Cstick}} (or {{gc|X}})|{{wii-cc|Left|Rstick}} (or {{wii-cc|Y}}), {{wii-cc|Down|Rstick}} (or {{wii-cc|Zl}} or {{wii-cc|Zr}}), or {{wii-cc|Right|Rstick}} (or {{wii-cc|X}})|{{3ds|Y}}, {{3ds|X}}, and two touch buttons for use with thumbs or {{ds|Stylus}}}}.
*N64: {{n64|Left|C}}, {{n64|Down|C}}, and {{n64|Right|C}}.
*GameCube: {{gc|Left|Cstick}} (or {{gc|Y}}), {{gc|Down|Cstick}} (or {{gc|Z}}), and {{gc|Right|Cstick}} (or {{gc|X}}).
*Wii classic controller: {{wii-cc|Left|Rstick}} (or {{wii-cc|Y}}), {{wii-cc|Down|Rstick}} (or {{wii-cc|Zl}} or {{wii-cc|Zr}}), or {{wii-cc|Right|Rstick}} (or {{wii-cc|X}}).
*3DS: {{3ds|Y}}, {{3ds|X}}, and two touch buttons for use with thumbs or {{ds|Stylus}}.


;Minimap
;Minimap
The minimap appears in the bottom left corner of the screen. This helps you quickly keep track of your location in a room, the direction Link is facing, and the floor or zone you are in. A larger map is available on the pause menu.
The minimap appears in the bottom left corner of the screen. This helps you quickly keep track of your location in a room, the direction Link is facing, and the floor or zone you are in. A world map is available on the pause menu outside of dungeons, and a larger dungeon map is while inside of them.
 
Press {{control|{{n64|L}}|{{gc|Neutral|Dpad}}|{{wii-cc|Neutral|Dpad}}|{{3ds|Neutral|Dpad}}}} to turn on or off the minimap.
Press {{control|{{n64|L}}|{{gc|Neutral|Dpad}}|{{wii-cc|Neutral|Dpad}}|{{3ds|Neutral|Dpad}}}} to turn on or off the minimap.
{{-}}


==Pause menu==
==Pause menu==
[[File:LoZ OoT select item subscreen.png|thumb|right|The select item subscreen.]]
The pause menu can be viewed by pressing {{control|{{n64|Start}}|{{gc|Start}}|{{wii-cc|Plus}}|{{3ds|start}}}}. Here you are able to save, view the world or dungeon map (depending on your location), view and equip items, and view additional items.
The pause menu can be viewed by pressing {{control|{{n64|Start}}|{{gc|Start}}|{{wii-cc|Plus}}|{{3ds|start}}}}. Here you are able to save, view the world or dungeon map (depending on your location), view and equip items, and view additional items.


;Inventory
;Inventory
{{details|../Items|the items that will inhabit your inventory|Items}}
Your inventory helps keep track of what items you've acquired, what items are currently assigned to the C buttons, how much ammo you have left, and whether or not you have anything contained in jars.
Your inventory helps keep track of what items you've acquired, what items are currently assigned to the C buttons, how much ammo you have left, and whether or not you have anything contained in jars.


[[File:LoZ OoT quest status subscreen.png|thumb|right|The quest status subscreen]]
;Heart pieces
;Heart pieces
{{details|../Heart Containers|the locations of Heart Containers}}
{{details|../Heart Containers|the locations of Heart Containers|Heart Containers}}
While on your adventure, you might stumble upon a ''Heart Piece''; these rare items will automatically combine into an extra ''Heart Container'' (your maximum health will increase by one) if you find four of them. The inventory tracks how many Heart Pieces you have by filling in the heart container diagram until you form a new Heart Container.
While on your adventure, you might stumble upon a ''Heart Piece''; these rare items will automatically combine into an extra ''Heart Container'' (your maximum health will increase by one) if you find four of them. The inventory tracks how many Heart Pieces you have by filling in the heart container diagram until you form a new Heart Container.


;Songs
;Songs
{{details|../Ocarina Songs|how to acquire and play songs}}
{{details|../Ocarina Songs|how to acquire and play songs|Ocarina Songs}}
After you receive an ocarina, you will be able to play songs that have special powers. These songs play an important role in solving puzzles and traveling quickly throughout the game.
After you receive an ocarina, you will be able to play songs that have special powers. These songs play an important role in solving puzzles and traveling quickly throughout the game.


;Gold Skulltulas
;Gold Skulltulas
{{details|../Gold Skulltulas|how to acquire}}
{{details|../Gold Skulltulas|how to acquire|Gold Skulltulas}}
One of the many secret items you can collect in ''Ocarina of Time'' is the Gold Token. These are acquired by killing a Gold Skulltula and then grabbing its token. You might wonder why you would want these, but like many optional items, there are rewards for acquiring large amounts of them. In your inventory there is a small icon that represents a Gold Skulltula. For each token that you acquire, the counter will increase.
One of the many secret items you can collect in ''Ocarina of Time'' is the {{im/oot|Gold Skulltulas|Gold Skulltula Token}}. These are acquired by killing a {{im/oot|Enemies|Gold Skulltula}} and then grabbing its token.
{{-}}


===Equipment===
===Equipment===
{{details|The Legend of Zelda: Ocarina of Time/Equipment|weapons}}
{{details|The Legend of Zelda: Ocarina of Time/Equipment|weapons|Equipment}}
[[File:LoZ OoT equipment subscreen.png|thumb|left|The equipment subscreen.]]
On the equipment page, you will be able to toggle between the different armor and weapons that Link has acquired. These will come in handy when maximizing your offensive and defensive capabilities, and when necessary to solve certain puzzles.
On the equipment page, you will be able to toggle between the different armor and weapons that Link has acquired. These will come in handy when maximizing your offensive and defensive capabilities, and when necessary to solve certain puzzles.


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;Ammo
;Ammo
{{details|../Consumables#Ammunition|the ammunition you will need to be on the lookout for|Ammunition}}
Some weapons require ammunition to use. If you run out, they will be unable to function, so try to keep a good supply on hand, or keep track of where you can find more. Remember that destructible objects and enemies have a chance to drop items such as ammo.
Some weapons require ammunition to use. If you run out, they will be unable to function, so try to keep a good supply on hand, or keep track of where you can find more. Remember that destructible objects and enemies have a chance to drop items such as ammo.
{{-}}


==Saving your game==
==Saving your game==
During the game, you can save your game at any time by bringing up the pause menu with {{control|{{n64|Start}}|{{gc|Start}}|{{wii|Plus}}|{{3ds|Start}}}}, then press {{control|{{n64|B}}|{{gc|B}}|{{wii|B}}|{{3ds|B}}}}. Select "Yes" at the confirmation screen. The menu you will return to the pause menu. The game has now been saved.
[[File:LoZ OoT save screen.png|thumb|left|The file save screen.]]
During the game, you can save your game at any time by bringing up the pause menu with {{control|{{n64|Start}}|{{gc|Start}}|{{wii|Plus}}|{{3ds|Start}}}}, then press {{control|{{n64|B}}|{{gc|B}}|{{wii|B}}|{{3ds|B}}}}. Select "Yes" at the confirmation screen. The menu will close. The game has now been saved.


If you die and get a "Game Over", the game will ask you if you want to save.
If you die and get a "Game Over", the game will ask you if you want to save, then if you want to continue. Choosing not to continue will send you back to the title screen.


Note that when you save the game, it does not save your rupees, nor your location. Every time you start the game you will appear in either Kakariko village, if your last save was as a child.
Note that when you save the game, it does not save your location. Every time you start the game you will appear in Link's House in Kokiri Forest, if your last save was as a child. If your last save game was as an adult, you will start at the Temple of Time. If you save in a dungeon you will instead appear just inside of the entrance to the dungeon regardless of age.
{{spoiler|If your last save game was as an adult, you will start at the Temple of Time.}}
{{-}}


==Rupees==
==Rupees==
Like all Zelda games, Rupees are used as a currency within the game. You can acquire rupees from killing enemies, destroying objects, looking in chests, or playing mini-games. There are several types of rupees:
{{details|../Consumables#Rupees|rupees|Rupees}}
*Green: 1 rupee.
Like all Zelda games, Rupees are used as a currency within the game.
*Blue: 5 rupees.
*Red: 20 rupees.
*Purple: 50 rupees.
*Silver: 100 rupees. In certain areas the Silver rupee has no value, but is instead used to solve puzzles.
*Golden: 200 rupees.
*[[../Secrets#500 Rupees|Special rupee]]: unlimited rupees (maxes out your wallet).


==Objects==
==Objects==
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==Dungeons==
==Dungeons==
[[File:Oot slingshot.jpg|thumb|left|An example of when Link finds a special piece of equipment. It can be assigned to one of the item buttons.]]
Dungeons are a primary part of the game. Each dungeon must be completed to finish the game. A dungeon is considered complete if the special item is found and, if there is one, the boss is defeated.
Dungeons are a primary part of the game. Each dungeon must be completed to finish the game. A dungeon is considered complete if the special item is found and, if there is one, the boss is defeated.


===Dungeon-specific items===
===Dungeon-specific items===
{{details|../Dungeon Items|dungeon-specific items|Dungeon Items}}
Certain items can only be found within dungeons. Some of these are dungeon-specific. That is, after you find them, they cannot be taken elsewhere and are only available when you are in that dungeon.
Certain items can only be found within dungeons. Some of these are dungeon-specific. That is, after you find them, they cannot be taken elsewhere and are only available when you are in that dungeon.
====Compass====
[[File:LoZ OoT compass screenshot.jpg|thumb|left|Link found a compass!]]
If you find the compass in a dungeon, you will be able to see which direction you are going. There is a compass in each dungeon, and if you find one, it will specify where you are and what treasures are on the map. Note that a compass found in one dungeon will not work in any other dungeon, so a new compass can be found in each dungeon.
{{-}}
====Map====
[[File:LoZ OoT map item.jpg|thumb|right|Link found a map!]]
If you find the map in a dungeon, you can see where all of the rooms are. There is a map in each dungeon, and if you find one, it will show what room you are in and what floor you are on. It will also reveal where all of the other rooms are, even if you have not been to them. The rooms that have not been visited appear as gray, while visited rooms show up as blue. Note that a map found in one dungeon will not reveal the locations of rooms in any other dungeon, so a new map can be found in each dungeon.
{{-}}
====Keys====
Certain dungeons like Forest Temple, Fire Temple and perhaps Water Temple, has a door that wouldn't open without something you need to open it. Check treasure chests in the dungeons and think which door needs to be open when going through a dungeon.


===Special items===
===Special items===
[[File:Oot slingshot.jpg|thumb|left|An example of when Link finds a special piece of equipment. It can be assigned to one of the item buttons.]]
Each dungeon has a unique item that will help Link progress through the game. These special items are necessary to overcome puzzles and defeat bosses, so make sure you get them!
Each dungeon has a unique item that will help Link progress through the game. These special items are necessary to overcome puzzles and defeat bosses, so make sure you get them!


{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|prevpage=High Resolution Textures|nextpage=Controls}}
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Controls}}

Latest revision as of 05:45, 27 July 2023

Control selector Select controller:
Nintendo 64,GameCube,Wii,3DS

The Legend of Zelda: Ocarina of Time is an action-adventure game.

Select a file[edit]

The file select screen.

After the introductory cutscene plays, pressing Start button while the logo is fully displayed opens the file select screen.

There are three save game slots, along with the options to erase or copy a saved game. Furthermore, there's an options menu which allows you to change sound settings, the way the Z button-targeting system works and some shades of black and grey to help set the brightness setting of your television. Highlighting a save game slot and pressing A button and choosing Yes opens that saved game. If no saved game exists, selecting a save game slot opens the file name screen. Entering a name and choosing End will create a new game save file.

Movement[edit]

The first thing you'll learn when you begin the game is how to run around using the Neutral control. Pressing it a little bit will make Link walk very slowly, which is good for navigating small walkways. Pressing it all the way to the edge will make Link run as fast as he can, which is necessary to Jump. If you walk off a ledge, Link will fall a bit and hopefully grab the ledge, otherwise he will fall straight down and may take damage based on the distance of the fall.

Jumping[edit]

Link jumping across a gap.

In The Legend of Zelda: Ocarina of Time there is no jump button. Instead, Link will jump off of ledges if he approaches them while running. Be careful of your positioning, because it is easy to fall long distances.

Falling[edit]

If Link happens to fall off of a ledge, he will either hit the ground and take damage, or roll. To roll, simply hold the control stick in the direction he is moving (most often Up control).

HUD[edit]

All of the HUD elements viewable.
Action button

The action button shows you what A button will make Link do. For instance, if you have your sword in hand and you are standing still, the action button will say Put Away. Pressing the button will cause Link to sheath his sword. If you are running, the action button will change to Attack, and pressing A button will make Link do a somersault.

Item assignments

At the top right of the screen are the three button assignments. These act as a way to keep track of what items are currently assigned to. By pressing a button with an assigned item, Link will pull out the item immediately and use it (draw an arrow and aim the bow, load and aim the slingshot, swipe with an empty jar, use a filled jar, etc.). You can change the button assignments by using the pause menu and navigating to the inventory section. Pressing a button while an item is selected will assign that item to the button pressed.

The buttons for the items are Left c, Down c, and Right c.

Minimap

The minimap appears in the bottom left corner of the screen. This helps you quickly keep track of your location in a room, the direction Link is facing, and the floor or zone you are in. A world map is available on the pause menu outside of dungeons, and a larger dungeon map is while inside of them.

Press L button to turn on or off the minimap.

Pause menu[edit]

The select item subscreen.

The pause menu can be viewed by pressing Start button. Here you are able to save, view the world or dungeon map (depending on your location), view and equip items, and view additional items.

Inventory
For more details on the items that will inhabit your inventory, see Items.

Your inventory helps keep track of what items you've acquired, what items are currently assigned to the C buttons, how much ammo you have left, and whether or not you have anything contained in jars.

The quest status subscreen
Heart pieces
For more details on the locations of Heart Containers, see Heart Containers.

While on your adventure, you might stumble upon a Heart Piece; these rare items will automatically combine into an extra Heart Container (your maximum health will increase by one) if you find four of them. The inventory tracks how many Heart Pieces you have by filling in the heart container diagram until you form a new Heart Container.

Songs
For more details on how to acquire and play songs, see Ocarina Songs.

After you receive an ocarina, you will be able to play songs that have special powers. These songs play an important role in solving puzzles and traveling quickly throughout the game.

Gold Skulltulas
For more details on how to acquire, see Gold Skulltulas.

One of the many secret items you can collect in Ocarina of Time is the Gold Skulltula Token OoT Items Gold Skulltula Token.png. These are acquired by killing a Gold Skulltula LoZ OoT enemy Gold Skulltula.png and then grabbing its token.

Equipment[edit]

For more details on weapons, see Equipment.
The equipment subscreen.

On the equipment page, you will be able to toggle between the different armor and weapons that Link has acquired. These will come in handy when maximizing your offensive and defensive capabilities, and when necessary to solve certain puzzles.

Weapons

Throughout the game you'll acquire stronger swords and weaponry to help you solve increasingly complex puzzles and defeat enemies more efficiently.

Ammo
For more details on the ammunition you will need to be on the lookout for, see Ammunition.

Some weapons require ammunition to use. If you run out, they will be unable to function, so try to keep a good supply on hand, or keep track of where you can find more. Remember that destructible objects and enemies have a chance to drop items such as ammo.

Saving your game[edit]

The file save screen.

During the game, you can save your game at any time by bringing up the pause menu with Start button, then press B button. Select "Yes" at the confirmation screen. The menu will close. The game has now been saved.

If you die and get a "Game Over", the game will ask you if you want to save, then if you want to continue. Choosing not to continue will send you back to the title screen.

Note that when you save the game, it does not save your location. Every time you start the game you will appear in Link's House in Kokiri Forest, if your last save was as a child. If your last save game was as an adult, you will start at the Temple of Time. If you save in a dungeon you will instead appear just inside of the entrance to the dungeon regardless of age.

Rupees[edit]

For more details on rupees, see Rupees.

Like all Zelda games, Rupees are used as a currency within the game.

Objects[edit]

You will find objects throughout the game that can be interacted with or destroyed. Destructible objects have a chance to drop items such as ammo and rupees.

Object Methods of interaction Methods of destruction
Chests Open. N/A
Doors Open. N/A
Gossip Stones Speak, sword, boomerang, hookshot, or bomb. Bomb
Grass Pick up. Throw, cut, or bomb.
Stones Pick up. Throw or bomb.

Dungeons[edit]

An example of when Link finds a special piece of equipment. It can be assigned to one of the item buttons.

Dungeons are a primary part of the game. Each dungeon must be completed to finish the game. A dungeon is considered complete if the special item is found and, if there is one, the boss is defeated.

Dungeon-specific items[edit]

For more details on dungeon-specific items, see Dungeon Items.

Certain items can only be found within dungeons. Some of these are dungeon-specific. That is, after you find them, they cannot be taken elsewhere and are only available when you are in that dungeon.

Special items[edit]

Each dungeon has a unique item that will help Link progress through the game. These special items are necessary to overcome puzzles and defeat bosses, so make sure you get them!