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HUD

Action button

The action button shows you what A button will make Link do. For instance, if you have your sword equipped and you are standing still, the action button will show the symbol of a sword. Pressing the button will make Link attack. If you are running, the action button will change to "Roll", and pressing A button will make Link do a somersault.

C button assignments

At the top right of the screen are the three C button assignments. These act as a way to keep track of what items are currently assigned to what C button. By pressing a C button with an assigned item, Link will pull out the item immediately and use it (draw an arrow and aim the bow, load and aim the slingshot, swipe with an empty jar, use a filled jar, etc.). You can change the C button assignments by pressing Start button and navigating to the inventory section. Pressing a C button while an item is selected will assign that item to the C button pressed.

Minimap

The minimap appears in the bottom left corner of the screen. This helps you quickly keep track of your location in a room, the direction Link is facing, and the floor or zone you are in. A larger map is available on the pause menu.

Pause menu

The pause menu can be viewed by pressing Start button. Here you are able to save, view the world or dungeon map (depending on your location), view and equip items, and view additional items.

Inventory

Your inventory helps keep track of what items you've acquired, what items are currently assigned to the C buttons, how much ammo you have left, and whether or not you have anything contained in jars.

Heart pieces
For more details on the locations of Heart Containers, see ../Heart Containers.

While on your adventure, you might stumble upon a Heart Piece; these rare items will automatically combine into an extra Heart Container (your maximum health will increase by one) if you find four of them. The inventory tracks how many Heart Pieces you have by filling in the heart container diagram until you form a new Heart Container.

Songs
For more details on how to acquire and play songs, see ../Ocarina Songs.

After you receive an ocarina, you will be able to play songs that have special powers. These songs play an important role in solving puzzles and traveling quickly throughout the game.

Gold Skulltulas
For more details on how to acquire, see ../Gold Skulltulas.

One of the many secret items you can collect in Ocarina of Time is the Gold Token. These are acquired by killing a Gold Skulltula and then grabbing its token. You might wonder why you would want these, but like many optional items, there are rewards for acquiring large amounts of them. In your inventory there is a small icon that represents a Gold Skulltula. For each token that you acquire, the counter will increase.

Equipment

For more details on weapons, see The Legend of Zelda: Ocarina of Time/Items.

On the equipment page, you will be able to toggle between the different armor and weapons that Link has acquired. These will come in handy when maximizing your offensive and defensive capabilities, and when necessary to solve certain puzzles.

Weapons

Throughout the game you'll acquire stronger swords and weaponry to help you solve increasingly complex puzzles and defeat enemies more efficiently.

Ammo

Some weapons require ammunition to use. If you run out, they will be unable to function, so try to keep a good supply on hand, or keep track of where you can find more. Remember that destructible objects and enemies have a chance to drop items such as ammo.

Rupees

Like all Zelda games, Rupees are used as a currency within the game. You can acquire rupees from killing enemies, destroying objects, looking in chests, or playing mini-games. There are several types of rupees:

  • Green: 1 rupee.
  • Blue: 5 rupees.
  • Red: 20 rupees.
  • Purple: 50 rupees.
  • Silver: 100 rupees. (Note in certain areas the Silver rupee will be used in puzzles).
  • Golden: 200 rupees.
  • Special rupee: unlimited rupees (maxes out your wallet).

Objects

You will find objects throughout the game that can be interacted with or destroyed. Destructible objects have a chance to drop items such as ammo and rupees.

Object Methods of interaction Methods of destruction
Chests Open. N/A
Doors Open. N/A
Gossip Stones Speak, sword, boomerang, hookshot, or bomb. N/A
Grass Pick up. Throw, cut, or bomb.
Stones Pick up. Throw or bomb.