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*The N64 version appearance has the usual button settings with the rumble pak.
*The N64 version appearance has the usual button settings with the rumble pak.
*The GC version with Master Quest (and Majora's Mask) has a different colour setting with the rumble feature.
*The GC version with Master Quest (and Majora's Mask) has a different colour setting with the rumble feature. Master Quest in particular (only available on Gamecube so far) has all dungeons redesigned for veterans who finds it too easy to breeze through.
*The Wii version has the N64 button settings in which you can use the classic and gamecube controls without the rumble pak or feature.
*The Wii version has the N64 button settings in which you can use the classic and gamecube controls without any access to a rumble pak or feature.


{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|prevpage=Controls|nextpage=Walkthrough}}
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|prevpage=Controls|nextpage=Walkthrough}}

Revision as of 04:07, 19 March 2011

It is important to be specific when referring to the different versions of Ocarina of Time. In keeping with the established Zelda tradition, pre-ordered copies of Ocarina of Time on the Nintendo 64 featured "gold" cartridges. Also, the game's box was made of sturdy plastic instead of cardboard and exhibited the boxed phrase "Collector's Edition." Gold carts were the first American release of Ocarina and were only offered in a limited number, making them collector's items.

The game also released in different software versions. All of the gold cartridge games that came out in November of 1998 are version 1.0, and some grey cartridges released soon after are also version 1.0. Version 1.1 grey cartridges began to be released in early 1999, in which Nintendo fixed a number of bugs and glitches from the first version. This was followed by version 1.2.

The most notable difference between version 1.0 and the following versions is that version 1.0 contains a trick that allows one to play the game without Link's sword, which in turn allows one to use any item on Epona. Version 1.1 is similar to version 1.0 except you cannot perform the above trick (there is a different known method that works on all versions, including GameCube ones). Ganon's blood at the end of the game appears red in versions 1.0 and 1.1, but was changed to green in version 1.2. Also for version 1.2, the original theme for the Fire Temple, similar to an Islamic prayer chant, was replaced in version 1.2 with a new theme. The Gamecube version is similar to 1.2 but has some differences including button icons changed to their Gamecube colors.

In 2002, Ocarina of Time was re-released as a bonus disc on the Nintendo GameCube for those who pre-ordered The Legend of Zelda: The Wind Waker. The bonus disc also included the Ocarina of Time Master Quest, a previously unreleased version of Ocarina of Time with redesigned dungeons and supposedly greater difficulty. Later that year it was again reissued (without the Master Quest add-on) on The Legend of Zelda: Collector's Edition as part of a limited-time promotion. This disc also included The Legend of Zelda: Majora's Mask, The Legend of Zelda and Zelda II: The Adventure of Link. In all the GameCube re-releases Nintendo changed the crescent moon and star symbol of the Gerudo to an original design.

Main version difference in consoles

  • The N64 version appearance has the usual button settings with the rumble pak.
  • The GC version with Master Quest (and Majora's Mask) has a different colour setting with the rumble feature. Master Quest in particular (only available on Gamecube so far) has all dungeons redesigned for veterans who finds it too easy to breeze through.
  • The Wii version has the N64 button settings in which you can use the classic and gamecube controls without any access to a rumble pak or feature.