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{{Header Nav|game=The Legend of Zelda: Ocarina of Time Master Quest}}
{{Header Nav|game=The Legend of Zelda: Ocarina of Time Master Quest}}
==Main area==
==Main area==
Just as you go forward, there will be two Green Bubbles. Dispose of them with your bow and continue. You need to kill all the enemies to open the door leading into the main room. The two Armos Statues should be no problem since they can't actually engage you up there, so the only real problem is the Iron Knuckle, especially combined with the floor spike. You may want to resort to bombs to kill him at a distance. Once all enemies are gone, go through the door.
[[File:OoTMQEntranceRoom.png|thumb|right|The Iron Knuckle is hard to fight in the crammed entrance area. Use explosives to hit him from a distance.]]
 
Just as you go forward, you'll see two Green Bubbles patrolling the staircase. Dispose of them with your bow and continue. You need to kill all the enemies to open the door leading into the main room. The two Armos Statues should be no problem since they can't actually engage you from the pillars they're standing on. The Iron Knuckle is the real problem here, because of the floor spike, the lack of health refills in this room as well as the awkward room layout. You may want to resort to bombs to kill him at a distance. Once all enemies are gone, the door will unlock and you can go through.
There are six barriers here which prevent access to the tower. You will need to complete six trials to dispel the barrier, each of the trials being based on a particular temple you have visited before. If you need to heal, drop down and look for a secret passage using your Lens of Truth, it leads to a room with lots of fairies and Business Scrubs. Once you're ready, start off by entering the Forest trial directly to your right.


You're now in the main area. There are six barriers here which prevent access to the central tower where Ganondorf dwells. You will need to complete six trials to dispel the barrier, each of the trials being based on a particular temple you have visited before. Even though it may not seem like it, these trials have to be beaten in a specific order. If you need to heal, there's a secret passage right below the entrance - drop down and look for a secret passage using your Lens of Truth, it leads to a room with lots of fairies and Business Scrubs. Once you're ready, start off by entering the Forest trial directly to your right.
{{-}}
==Forest trial==
==Forest trial==
The first room starts off with a fight against two Stalfos. After having fought them countless times before, they should be no deal to you by now. Once they're gone, look above the door - there's a small key and a fan there. Pull yourself up to the torch, then run across when the wind isn't blowing (or just use the Iron Boots) to get the small key, then continue by going through the door.
[[File:OoTMQForestTrialKey.png|thumb|right|Don't forget to take the key on top of the door!]]
The first room starts off with a rather straightforward fight against two Stalfos. Once they're gone, look above the door - there's a small key and a fan there. Use the Longshot to pull yourself up to the torch, then run across when the wind isn't blowing (or just use the Iron Boots) to get the '''Small Key'''. Continue by going through the door.


The next room is a real challenge. There are lots of fans and Beamos statues scattered all across the room that are just there to make life hard for you. First of all, look over to the fan to your right. There's an eye switch inside, hit it to reveal a treasure chest right next to you (it contains arrows). Then equip the Hover Boots, and once the fan starts blowing, run to the air stream to be blown to the platform on the right with a Beamos on it. Use bombs to destroy the Beamos on the middle platform, then jump on it. On the other side you'll see a frozen eye switch, use a fire arrow to melt the ice and trigger the switch. This will reveal another treasure chest, containing bombs this time.
The next room is a real challenge. There are lots of fans and Beamos statues scattered all across the room that are just there to make life hard for you. There are two eye switches here, but shooting them is of no use (you get bombs and arrows if you were to do this). Look to your right to notice a fan. Equip the Hover Boots, and once the fan starts blowing, run into the air stream to be blown to the platform on the right with a Beamos on it. Quickly kill it with bombs before it can hit you (or stun it by shooting its eye), and run across the platforms until you're at the locked door on the other side, destroying all the Beamos on your way.


To actually get through this room, go to the end where the locked door is. Wait until the fan to the right of the locked door is not blowing, then get on it and equip the Iron Boots. Play the Song of Time to move the block down and reveal an Armos Statue. Play the Song of Time once more and the block will move back up, but the statue will drop down onto the switch which opens the door. Now, just get across and open the door. Shoot the forest barrier with a light arrow to dispel it.
[[File:OoTMQForestTrialSwitch.png|thumb|left|Playing the Song of Time here will cause this Armos Statue to fall onto the switch and keep the door open for you.]]
 
Once you're at the locked door, wait until the fan to the right of the locked door (with a Beamos right in front of it) is not blowing, then get on the platform and equip the Iron Boots so the wind won't blow you away. Play the Song of Time to move the nearby block down and reveal an Armos Statue. Play the Song of Time once more and the block will move back up, but the statue will drop down onto the switch which opens the door. Now, jump back across and go through the door. Shoot the Forest Barrier with a Light Arrow to dispel it.
Go to the right and enter the Water trial.


You'll be returned to the main area. Go to the right and enter the Water trial.
{{-}}
==Water trial==
==Water trial==
[[File:OoTMQWaterTrialJet.png|thumb|right|With the Hover Boots, roll into the water jet and pull out the bottle to easily catch the Blue Fire.]]
Once you enter the room, you'll find that it is full of Freezzards. You may want to use Din's Fire to get rid of all of them easily. In the center there's a Blue Fire flame, but it is covered by a water jet. There are two ways to get to the Blue Fire: for the first, go to the right and you'll notice a single of Dead Hand's hands just standing there. Kill it with your sword and strike the pillar behind it which will make the water jet go out for a short period of time. The second, and easier, way is to simply equip the Hover Boots, roll into the water jet and pull out your bottle, which will make Link catch the flame just as well.


Equip the Hover Boots here. This room is full of Freezards, you may want to use Din's Fire to get rid of all of them. Now, equip an empty bottle, roll into the water jet and use your bottle to catch the Blue Fire. The treasure chest just contains some rupees, so immediately continue forward and melt the red ice, then open the door using your leftover small key from the Forest trial (remember you never used it). Catch some Blue Fire once more because you'll need it in the next room.
The chest to the left inside the red ice just contains 20 Rupees. Instead, go forward to the door and release the Blue Fire to melt the red ice blocking it. Catch some more Blue Fire and go through the door using the leftover Small Key from the Forest trial to enter a block puzzle.
 
The next room requires you to collect five silver rupees. You might want to kill all the Keese beforehand since they cause only trouble (including the invisible one). Just in front of you is a hole, drop down for your first silver rupee. Run to the back of the room and collect the silver rupee over the pit using the Hover Boots. Then, grab the silver rupee in the alcove, jump up onto one of the ice blocks and run across to collect another silver rupee.


For the fifth silver rupee, push the ice block at the back to the right (against the stone), then to the right again so it falls into the hole where the silver rupee was. Push the other block straight across over the now closed pit, then push it left twice so it lands in the alcove. Jump up and you'll see the last silver rupee in a red ice block. Do not melt the ice, but simply jump attack to retrieve the silver rupee and open the door.
In here, you'll have to collect five Silver Rupees. First of all, pull out your bow and get rid of all the Keese flying around (beside those you see, there's also an invisible one here). Jump down and fall into the hole in the middle to get your first Silver Rupee. Go to the back and jump across the pit (the Hover Boots make this easier) for the second one. In an alcove beside the blocks you'll find the third one, and by jumping from one of the blocks to the other you can get the fourth one as well.
[[File:OoTMQWaterTrialBlocks.png|thumb|left|Push this block forward and to the right so it falls into the pit. This allows you to push the other block into the alcove so you can reach the fifth Silver Rupee.]]
For the fifth one, grab the block furthest away from the wall and push it to the small rock ahead, then push it to the right so it falls into the pit where one of the Silver Rupees was. Afterwards, go to the other block, push it forward across the now closed pit, then left twice so it moves into the alcove. Climb the block and up you'll find the Silver Rupee inside a block of red ice. You do not actually need to melt the ice - simply jump attack the red ice block and you'll get the Silver Rupee, opening the door.


While the door is opened now, you can't reach it. Exit and reenter the room to reset the blocks' positions. Push the ice block straight forward to the exit, then jump onto the block and use your Blue Fire to melt the red ice. In the next room, just shoot a light arrow to dispel the water barrier.
The door, however, is unreachable. Exit and re-enter the room to reset the blocks' positions. Push the block straight ahead to the now unlocked door and use your Blue Fire to melt the red ice barrier. Go through the door, and shoot a Light Arrow at the Water barrier to dispel it.


Once back, go to the right and into the Shadow trial.
Once back in the main area, go to the right and into the Shadow trial.


Note: If your jars are empty, go out and refill it with fairies to help continue with your survival.
Note: If your jars are empty, go out and refill it with fairies to help continue with your survival.
{{-}}
==Shadow trial==
This is another Silver Rupee puzzle. First of all, you should kill the Green Bubble flying around right in front of you. From here, it may seem like there is no way to continue, but shoot the bomb flower you see at the right to make a treasure chest appear on the other side. Use your Longshot to latch yourself to it, then open it if you want (it contains arrows).


==Shadow trial==
[[File:OoTMQShadowTrialPlatform.png|thumb|right|This invisible platform serves to get you across the pit.]]
Again you need to collect five silver rupees. First of all, kill the Green Bubble right in front of you. To your right is a bomb flower, shoot it with an arrow to make it explode, which will reveal a treasure chest on the left side. Use your Longshot to latch yourself to this treasure chest, then open it if you want (it contains arrows). Now, equip the Hover Boots and use your Lens of Truth to reveal an invisible platform moving diagonally across the stage. Jump onto it and grab the first silver rupee, and from there jump to the bomb flower platform to collect the second silver rupee.
Here, look forward and take out the Lens of Truth and you'll discover an invisible platform that moves diagonally across the pit. Equip the Hover Boots and walk over to it as it moves towards you (it's kind of tricky). From here you can collect the first Silver Rupee, and by walking over to the bomb flower you shot earlier, you can get the second Silver Rupee as well. Walk over to the platform with the Beamos and kill it, as it hides the third Silver Rupee.


Jump back to the invisible platform and jump forward. Kill the Beamos as it hides the third silver rupee. Use a Fire Arrow or Din's Fire to light the submerged torch, which will make a platform appear in front of you. Jump across and kill the two Beamos over there. Use your Lens of Truth and run across the path to your left, kill the Beamos as it hides another silver rupee. Walk back and look back to the platform you came from, there's an eye switch at the very bottom. Activate it and a treasure chest will drop down containing a small key. Continue forward and run across the invisible platform. Watch the guillotine and jump across as it's moving up. You'll collect the last silver rupee on your way which will open the door at the end. In the next room, shoot a light arrow to dispel the shadow barrier.
Here, you may notice a torch submerged into the ground. Use a Fire Arrow to light it and a platform will appear so you can get across the next pit. Get on the platform, pull out your bow and turn around to discover an eye switch, which will make a treasure chest appear. Walk over and open it to get a '''Small Key'''. Use the Lens of Truth again and you'll notice an invisible path branching off to the left. Follow it to a lone platform with a Beamos, kill it to acquire the fourth Silver Rupee.


Run around until you come across the Spirit trial, enter it.  
[[File:OoTMQShadowTrialGuillotine.png|thumb|left|You'll need careful timing to make it across the small gap in the path without getting hit by the guillotine.]]
Return to the previous platform. With the Lens of Truth you can see another invisible path leading to the exit. However, there's a gap with a guillotine on the way, and if you are not careful it will hit you and knock you down the pit, forcing you to start over. While crossing the gap you'll collect the last Silver Rupee on your way, which opens the door at the end. Go through and shoot a Light Arrow at the Shadow barrier to dispel it.


Once back in the main room, go to the right. You can't do the Fire Trial right now, so continue walking around until you come across the Spirit trial. Enter it.
{{-}}
==Spirit trial==
==Spirit trial==
[[File:OoTMQSpiritTrialIronKnuckle.png|thumb|right|Make sure the Iron Knuckle destroys the pillars in the center. It is your only way to continue!]]
As soon as you enter, kill the two Fire Keese and the Torch Slug. Turn around and you'll see a depressed eye switch above the door you just came through. Shoot it and an Iron Knuckle will appear in the room. You'll have to fight him, but make sure he destroys the pillars in the center of the room, as they hide a rusted switch that is the only way to continue. Kill the Iron Knuckle, and use the Megaton Hammer on the rusted switch to open the door to the next area.


First, kill the two Keese and the torch slug. Then, look back to notice a depressed eye switch. Shoot it to make an Iron Knuckle appear in the room. It's vital that you must make him destroy the pillars in the middle, since that will reveal a rusted switch. Once he's done that, you're free to kill him any way you want. Afterwards, use the Megaton Hammer on the rusted switch to open the door, then continue.
In here, immediately kill the Green Bubble right in front of you. Open the chest you see to get some Bombchus. Look at the bars and you'll see an opening at the ceiling. Stand right below the opening, turn your back to it and drop a Bombchu - if you positioned it correctly, it should run up the wall, go through the opening and hit the crystal switch on the other side, which opens the door. Go through and kill the Green Bubble you find here as well.
[[File:OoTMQSpiritTrialSunFaces.png|thumb|left|The right sun face you see here will give you the Golden Gauntlets. The Spirit symbol above the door hides a sun face as well, which opens the door ahead.]]
The path ahead has a Gibdo and two Redeads. Play the Sun's Song to stun then, then walk through to the room with all the sun faces and use Din's Fire to kill all the threats. Look above you to notice a spider web, shoot a Fire Arrow at it and it will burn down, allowing light to pass into the room.


In this room, kill the Green Bubble just in front of you. The treasure chest behind him contains some Bombchus. Look up to notice a hole in the grating, which is where you want your Bombchu to pass through. Line yourself up with the grating, turn your back to the hole and drop a Bombchu, if you positioned yourself correctly it should hit the crystal switch at the other side which will open the door. Go across and immediately get rid of the Green Bubble.  
First of all, shine light onto the sun face to the right of the locked door. A treasure chest will appear, open it to get the '''Golden Gauntlets'''! Now, turn around exactly 180 degrees and you'll be facing a sun face that, when lighted, makes a treasure chest with a '''Small Key''' appear. To continue, stand in front of the locked door and reflect light onto the Spirit symbol above it. A sun face hides behind, which opens the door when activated. Go through and shoot a Light Arrow at the Spirit barrier to dispel it and return to the main room.


Play the Sun's Song and kill the Gibdo and the two Redeads in the next room. Use a Fire Arrow directly above you to shed light into this room, then pull out your Mirror Shield. First, aim at the sun symbol directly to the right of the locked door to reveal a treasure chest containing the Golden Gauntlets, which allow you to lift humongous objects. Now, stand in the middle of the light, face the locked door and turn around. The sun symbol directly to the right of the one you're looking at is the one you want to aim at - it reveals a treasure chest containing a small key. To unlock the door, you'll need to light up the spirit symbol above the locked door. In the next room, shoot a light arrow to dispel the spirit barrier.
With the Golden Gauntlets, you can now go and get [[The_Legend_of_Zelda:_Ocarina_of_Time/Ganon's_Castle#The_Last_Great_Fairy|the double health upgrade]] from the Great Fairy just outside of Ganon's Castle. Once you're ready, walk around the main room to notice a large black block. With the new Golden Gauntlets, you can lift it to reveal the door to the Light trial, which is your next destination.
{{-}}
==Light trial==
In the first room, you're pitted against two Torch Slugs and a Dinofol. The Torch Slugs are very annoying in their habit to ambush you so you might want to take them out first before bothering with the Dinofol. Once all enemies are dead, the door to the next area will open. Here, there's a Triforce symbol where you can play Zelda's Lullaby but it's worthless (you get a Recovery Heart if you try), so instead go ahead and open the locked door.


Now, go the left and lift that rock using your Golden Gauntlets. This will reveal the door to the Light trial.
Here, you're in a room with a rolling boulder and a Beamos in the center. If you try to walk around you'll see that flame walls prevent your progress. While the Beamos is not facing you, throw a bomb at it to kill it, which will allow you to see a Hookshot target at the ceiling. Use it to safely get across the room, and open the locked door at the end to get through.
[[File:OoTMQLightTrialSwitch.png|thumb|right|At the end, slash the right torch with your sword. This will open up the path ahead to the barrier!]]
This room may now seem like a trap, because there is no barrier to disspell. What to do? Go to the right torch and hit it with your sword. As it turns out, a crystal switch is hidden inside. With it enabled, try to go through the wall and you'll just pass through. On the other side, you'll finally find your Light barrier, which you can shoot with a Light Arrow to disspell it.


Note: Go out to have the Giant Fairy enhance your heart meter to reduce the damage by half. Once you got it, continue on your quest.
Once back in the main room, go to the left to enter the Fire trial.
 
{{-}}
==Light trial==
==Fire trial==
As soon as you enter, equip the Goron Tunic and the Hover Boots. This is a very difficult Silver Rupees puzzle and it will probably take you lots of retries. You'll have to restart if you fall into the lava at any point.


In the first room you'll have to fight against two torch slugs and a Dinofol. This may be a bit troubling so you may want to deal with the torch slugs first, and then bother with the Dinofol. Once they're gone, the door will unlock. In the next room, simply open the locked door right in front of you to proceed. Go forward and you'll be in a room with rolling boulders and a Beamos. Kill the Beamos using Bombs or Bombchus, then look above to see a Hookshot target. Latch yourself to it to be pulled on top of the platform. From here jump across, unlock the door and proceed.
Jump to the platform moving back and forth. At the right you'll see a pattern of four platforms. Get to the right one at the back and it will launch you upward. Backflip from here to get the first Silver Rupee, and be sure to not fall off the platform and into the lava while you do this!


In this room, hit the right torch to trigger a hidden crystal switch. Then, run through the fake wall and in the real room, shoot a light arrow to dispel the light barrier. Once back, go into the last remaining room, the Fire trial.
Now, look to the left and you'll see a platform with two Torch Slugs and a black block. Walk across it and throw the black block away - it will serve as a stepping stone later on. You should notice a Silver Rupee over the lava - wait until the moving platform gets over there then jump on it to grab that rupee. Look ahead to see a Hookshot platform, use your Longshot to get to it (immediately climb up so you don't slip off into the lava right away!), then jump off to the left to grab another Silver Rupee.
[[File:OoTMQFireTrialJump.png|thumb|right|Jump down onto the black block to grab a Silver Rupee - it's a very tricky jump!]]
From here, jump across to the next platform, and then to the right. It will launch you upward, and from here you'll have to get across to the black block you threw earlier to get the Silver Rupee on top of it. This jump is very tricky and hard to do, and it might be easier to try it as your platform moves down (or up) so you can control Link better.


==Fire trial==
Now, cross the platforms until you get to the one with the Beamos and the other black block. You'll need to time it so the moving platform comes to you as you're coming across, otherwise you'll just fall into the lava. Once there, immediately stun the Beamos and kill it with bombs. Throw the black block away and you'll see it was hiding the last Silver Rupee. Collect it to complete the puzzle.
You'll definitely need the Goron tunic here, as well as Hover Boots. Your job is, again, to collect five silver rupees. Start off by waiting until the moving platform gets to you then jump across. Jump to the top right platform which will launch you up to your first silver rupee. You'll need to backflip to get it, but at the same time watch out to not fall off the platform and into the lava.  


Now cross the platforms until you land on the platform with two torch slugs and a giant boulder. Kill the torch slugs and throw away the giant boulder which will serve as a stepping stone later. Once the boulder is gone, you'll notice a silver rupee - wait until the moving platform comes there then jump across. Get back to the platform where the boulder was and look across to the other side of the room to notice a Hookshot platform. Latch yourself onto it and climb onto it, then jump off to the left to collect another silver rupee. From here, jump forward to the platform right before the boulder you just threw, then right to the next platform. This one launches you up to allow you to jump onto the boulder, which is insanely hard since you need to jump very precisely.
A Hookshot platform will now appear beside the exit door. Walk back across the platforms and target it with your Longshot to get across. Go through the door and shoot a Light Arrow at the Fire barrier to dispel it.


Once you've collected this silver rupee latch yourself back to the hookshot platform. Use the platforms in the lava to get to the platform with a Beamos and another giant boulder. You'll want to stun the Beamos first since otherwise it will very likely throw you off the platform otherwise. Once done, throw away the giant boulder and you'll notice it hid the last silver rupee. Collect it and the door will unlock, and a Hookshot platform will appear so you can easily get across. Over there, shoot a light arrow to dispel the fire barrier.
With all the barriers disspelled, you can enter the central tower now. Cross the bridge and get inside.


==Inside Ganon's Castle==
==Inside Ganon's Castle==
Now that you've disspelled all barriers, you will be able to walk into the tower. The inside of the tower is exactly identical to the one in plain Ocarina of Time, so refer to [[The Legend of Zelda: Ocarina of Time/Ganon's Castle|the OoT guide]] for details.
The inside of the tower is exactly identical to the one in plain Ocarina of Time, so refer to [[The Legend of Zelda: Ocarina of Time/Ganon's Castle|the OoT guide]] for details.  
 
You'll be pitted against:
 
*two Dinolfos
*two Stalfos
*two Iron Knuckles


in this order.
The Ganondorf and Ganon fights, including the escape sequence, are perfectly identical too.


{{Footer Nav|game=The Legend of Zelda: Ocarina of Time Master Quest}}
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time Master Quest|prevpage=Spirit Temple}}

Latest revision as of 13:19, 18 April 2014

Main area[edit]

The Iron Knuckle is hard to fight in the crammed entrance area. Use explosives to hit him from a distance.

Just as you go forward, you'll see two Green Bubbles patrolling the staircase. Dispose of them with your bow and continue. You need to kill all the enemies to open the door leading into the main room. The two Armos Statues should be no problem since they can't actually engage you from the pillars they're standing on. The Iron Knuckle is the real problem here, because of the floor spike, the lack of health refills in this room as well as the awkward room layout. You may want to resort to bombs to kill him at a distance. Once all enemies are gone, the door will unlock and you can go through.

You're now in the main area. There are six barriers here which prevent access to the central tower where Ganondorf dwells. You will need to complete six trials to dispel the barrier, each of the trials being based on a particular temple you have visited before. Even though it may not seem like it, these trials have to be beaten in a specific order. If you need to heal, there's a secret passage right below the entrance - drop down and look for a secret passage using your Lens of Truth, it leads to a room with lots of fairies and Business Scrubs. Once you're ready, start off by entering the Forest trial directly to your right.

Forest trial[edit]

Don't forget to take the key on top of the door!

The first room starts off with a rather straightforward fight against two Stalfos. Once they're gone, look above the door - there's a small key and a fan there. Use the Longshot to pull yourself up to the torch, then run across when the wind isn't blowing (or just use the Iron Boots) to get the Small Key. Continue by going through the door.

The next room is a real challenge. There are lots of fans and Beamos statues scattered all across the room that are just there to make life hard for you. There are two eye switches here, but shooting them is of no use (you get bombs and arrows if you were to do this). Look to your right to notice a fan. Equip the Hover Boots, and once the fan starts blowing, run into the air stream to be blown to the platform on the right with a Beamos on it. Quickly kill it with bombs before it can hit you (or stun it by shooting its eye), and run across the platforms until you're at the locked door on the other side, destroying all the Beamos on your way.

Playing the Song of Time here will cause this Armos Statue to fall onto the switch and keep the door open for you.

Once you're at the locked door, wait until the fan to the right of the locked door (with a Beamos right in front of it) is not blowing, then get on the platform and equip the Iron Boots so the wind won't blow you away. Play the Song of Time to move the nearby block down and reveal an Armos Statue. Play the Song of Time once more and the block will move back up, but the statue will drop down onto the switch which opens the door. Now, jump back across and go through the door. Shoot the Forest Barrier with a Light Arrow to dispel it.

You'll be returned to the main area. Go to the right and enter the Water trial.

Water trial[edit]

With the Hover Boots, roll into the water jet and pull out the bottle to easily catch the Blue Fire.

Once you enter the room, you'll find that it is full of Freezzards. You may want to use Din's Fire to get rid of all of them easily. In the center there's a Blue Fire flame, but it is covered by a water jet. There are two ways to get to the Blue Fire: for the first, go to the right and you'll notice a single of Dead Hand's hands just standing there. Kill it with your sword and strike the pillar behind it which will make the water jet go out for a short period of time. The second, and easier, way is to simply equip the Hover Boots, roll into the water jet and pull out your bottle, which will make Link catch the flame just as well.

The chest to the left inside the red ice just contains 20 Rupees. Instead, go forward to the door and release the Blue Fire to melt the red ice blocking it. Catch some more Blue Fire and go through the door using the leftover Small Key from the Forest trial to enter a block puzzle.

In here, you'll have to collect five Silver Rupees. First of all, pull out your bow and get rid of all the Keese flying around (beside those you see, there's also an invisible one here). Jump down and fall into the hole in the middle to get your first Silver Rupee. Go to the back and jump across the pit (the Hover Boots make this easier) for the second one. In an alcove beside the blocks you'll find the third one, and by jumping from one of the blocks to the other you can get the fourth one as well.

Push this block forward and to the right so it falls into the pit. This allows you to push the other block into the alcove so you can reach the fifth Silver Rupee.

For the fifth one, grab the block furthest away from the wall and push it to the small rock ahead, then push it to the right so it falls into the pit where one of the Silver Rupees was. Afterwards, go to the other block, push it forward across the now closed pit, then left twice so it moves into the alcove. Climb the block and up you'll find the Silver Rupee inside a block of red ice. You do not actually need to melt the ice - simply jump attack the red ice block and you'll get the Silver Rupee, opening the door.

The door, however, is unreachable. Exit and re-enter the room to reset the blocks' positions. Push the block straight ahead to the now unlocked door and use your Blue Fire to melt the red ice barrier. Go through the door, and shoot a Light Arrow at the Water barrier to dispel it.

Once back in the main area, go to the right and into the Shadow trial.

Note: If your jars are empty, go out and refill it with fairies to help continue with your survival.

Shadow trial[edit]

This is another Silver Rupee puzzle. First of all, you should kill the Green Bubble flying around right in front of you. From here, it may seem like there is no way to continue, but shoot the bomb flower you see at the right to make a treasure chest appear on the other side. Use your Longshot to latch yourself to it, then open it if you want (it contains arrows).

This invisible platform serves to get you across the pit.

Here, look forward and take out the Lens of Truth and you'll discover an invisible platform that moves diagonally across the pit. Equip the Hover Boots and walk over to it as it moves towards you (it's kind of tricky). From here you can collect the first Silver Rupee, and by walking over to the bomb flower you shot earlier, you can get the second Silver Rupee as well. Walk over to the platform with the Beamos and kill it, as it hides the third Silver Rupee.

Here, you may notice a torch submerged into the ground. Use a Fire Arrow to light it and a platform will appear so you can get across the next pit. Get on the platform, pull out your bow and turn around to discover an eye switch, which will make a treasure chest appear. Walk over and open it to get a Small Key. Use the Lens of Truth again and you'll notice an invisible path branching off to the left. Follow it to a lone platform with a Beamos, kill it to acquire the fourth Silver Rupee.

You'll need careful timing to make it across the small gap in the path without getting hit by the guillotine.

Return to the previous platform. With the Lens of Truth you can see another invisible path leading to the exit. However, there's a gap with a guillotine on the way, and if you are not careful it will hit you and knock you down the pit, forcing you to start over. While crossing the gap you'll collect the last Silver Rupee on your way, which opens the door at the end. Go through and shoot a Light Arrow at the Shadow barrier to dispel it.

Once back in the main room, go to the right. You can't do the Fire Trial right now, so continue walking around until you come across the Spirit trial. Enter it.

Spirit trial[edit]

Make sure the Iron Knuckle destroys the pillars in the center. It is your only way to continue!

As soon as you enter, kill the two Fire Keese and the Torch Slug. Turn around and you'll see a depressed eye switch above the door you just came through. Shoot it and an Iron Knuckle will appear in the room. You'll have to fight him, but make sure he destroys the pillars in the center of the room, as they hide a rusted switch that is the only way to continue. Kill the Iron Knuckle, and use the Megaton Hammer on the rusted switch to open the door to the next area.

In here, immediately kill the Green Bubble right in front of you. Open the chest you see to get some Bombchus. Look at the bars and you'll see an opening at the ceiling. Stand right below the opening, turn your back to it and drop a Bombchu - if you positioned it correctly, it should run up the wall, go through the opening and hit the crystal switch on the other side, which opens the door. Go through and kill the Green Bubble you find here as well.

The right sun face you see here will give you the Golden Gauntlets. The Spirit symbol above the door hides a sun face as well, which opens the door ahead.

The path ahead has a Gibdo and two Redeads. Play the Sun's Song to stun then, then walk through to the room with all the sun faces and use Din's Fire to kill all the threats. Look above you to notice a spider web, shoot a Fire Arrow at it and it will burn down, allowing light to pass into the room.

First of all, shine light onto the sun face to the right of the locked door. A treasure chest will appear, open it to get the Golden Gauntlets! Now, turn around exactly 180 degrees and you'll be facing a sun face that, when lighted, makes a treasure chest with a Small Key appear. To continue, stand in front of the locked door and reflect light onto the Spirit symbol above it. A sun face hides behind, which opens the door when activated. Go through and shoot a Light Arrow at the Spirit barrier to dispel it and return to the main room.

With the Golden Gauntlets, you can now go and get the double health upgrade from the Great Fairy just outside of Ganon's Castle. Once you're ready, walk around the main room to notice a large black block. With the new Golden Gauntlets, you can lift it to reveal the door to the Light trial, which is your next destination.

Light trial[edit]

In the first room, you're pitted against two Torch Slugs and a Dinofol. The Torch Slugs are very annoying in their habit to ambush you so you might want to take them out first before bothering with the Dinofol. Once all enemies are dead, the door to the next area will open. Here, there's a Triforce symbol where you can play Zelda's Lullaby but it's worthless (you get a Recovery Heart if you try), so instead go ahead and open the locked door.

Here, you're in a room with a rolling boulder and a Beamos in the center. If you try to walk around you'll see that flame walls prevent your progress. While the Beamos is not facing you, throw a bomb at it to kill it, which will allow you to see a Hookshot target at the ceiling. Use it to safely get across the room, and open the locked door at the end to get through.

At the end, slash the right torch with your sword. This will open up the path ahead to the barrier!

This room may now seem like a trap, because there is no barrier to disspell. What to do? Go to the right torch and hit it with your sword. As it turns out, a crystal switch is hidden inside. With it enabled, try to go through the wall and you'll just pass through. On the other side, you'll finally find your Light barrier, which you can shoot with a Light Arrow to disspell it.

Once back in the main room, go to the left to enter the Fire trial.

Fire trial[edit]

As soon as you enter, equip the Goron Tunic and the Hover Boots. This is a very difficult Silver Rupees puzzle and it will probably take you lots of retries. You'll have to restart if you fall into the lava at any point.

Jump to the platform moving back and forth. At the right you'll see a pattern of four platforms. Get to the right one at the back and it will launch you upward. Backflip from here to get the first Silver Rupee, and be sure to not fall off the platform and into the lava while you do this!

Now, look to the left and you'll see a platform with two Torch Slugs and a black block. Walk across it and throw the black block away - it will serve as a stepping stone later on. You should notice a Silver Rupee over the lava - wait until the moving platform gets over there then jump on it to grab that rupee. Look ahead to see a Hookshot platform, use your Longshot to get to it (immediately climb up so you don't slip off into the lava right away!), then jump off to the left to grab another Silver Rupee.

Jump down onto the black block to grab a Silver Rupee - it's a very tricky jump!

From here, jump across to the next platform, and then to the right. It will launch you upward, and from here you'll have to get across to the black block you threw earlier to get the Silver Rupee on top of it. This jump is very tricky and hard to do, and it might be easier to try it as your platform moves down (or up) so you can control Link better.

Now, cross the platforms until you get to the one with the Beamos and the other black block. You'll need to time it so the moving platform comes to you as you're coming across, otherwise you'll just fall into the lava. Once there, immediately stun the Beamos and kill it with bombs. Throw the black block away and you'll see it was hiding the last Silver Rupee. Collect it to complete the puzzle.

A Hookshot platform will now appear beside the exit door. Walk back across the platforms and target it with your Longshot to get across. Go through the door and shoot a Light Arrow at the Fire barrier to dispel it.

With all the barriers disspelled, you can enter the central tower now. Cross the bridge and get inside.

Inside Ganon's Castle[edit]

The inside of the tower is exactly identical to the one in plain Ocarina of Time, so refer to the OoT guide for details.

The Ganondorf and Ganon fights, including the escape sequence, are perfectly identical too.