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|preceded by=[[The Urbz: Sims in the City (handheld)|The Urbz: Sims in the City]]
|preceded by=[[The Urbz: Sims in the City (handheld)|The Urbz: Sims in the City]]
|followed by=[[The Sims 2: Pets (DS)|The Sims 2: Pets]]
|followed by=[[The Sims 2: Pets (DS)|The Sims 2: Pets]]
|series=The Sims
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{{game disambig|the [[Nintendo DS]] version|the [[PC]] version|[[The Sims 2]]|other consoles|[[The Sims 2 (console)]]|the [[GBA]] version|[[The Sims 2 (GBA)]]|the PSP version|[[The Sims 2 (PSP)]]}}
{{game disambig|the [[Nintendo DS]] version|the [[PC]] version|[[The Sims 2]]|other consoles|[[The Sims 2 (console)]]|the [[GBA]] version|[[The Sims 2 (GBA)]]|the PSP version|[[The Sims 2 (PSP)]]}}

Revision as of 04:48, 19 October 2008

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This guide is for the Nintendo DS version. For the PC version, see The Sims 2. For other consoles, see The Sims 2 (console). For the GBA version, see The Sims 2 (GBA). For the PSP version, see The Sims 2 (PSP).

The Sims 2: DS is a 2005 life simulation video game by Maxis. This is part of the The Sims series and is published by EA Games. It was first released in Japan in August 2005, North American and Europe releases followed. Along with the core games, extra The Sims games were released for the DS. These included The Sims Castaway and The Sims Pets. This game has major differences to The Sims 2 PC Game. Players control a hotel instead of a house, and have special tasks. Template:Continue Nav

Gameplay and Story

Players find themselves stranded in Strangetown due to car troubles. Players get advised to reserve a bed at the local hotel. After completing a few tasks, Players receive a Management role at the hotel. There is then more problems with guests they must sort out.

Sims

Sims are generally all one age, even though there clothing may change from more "childish" clothes to suites. Sims do not age even though time does progress. Sims have a sanity meter, and if this empties, they may be abducted by aliens and generally brought back to the Management Suite.

Career

Players permanent career is the Hotel Manager. They can also collect Gourds (and Fuel Rods (sold to the city hall)) which can then be sold to the Saloon. This could be classed as a Job.

Aspiration

Players choose an aspiration for their sims. This affects gameplay. For example, a player who chooses the Party aspiration will be able to refill there sanity meter faster, and a player who chooses the fortune aspiration will get richer quicker.

Death

As sims do not age, they cannot die. However, players may choose to continue to play the game after the structured story ends. Although fires and other failure states lower sims' sanity meter, they are not actually harmed.

Building

Players do not physically build rooms. They must buy a permit from the City Hall. Tristan Legend, an NPC, will build the room. This takes 8 hours.

Table of Contents

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