From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (Add |series parameter, fix cats using AWB)
m (Update infobox)
 
(12 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{stub}}
{{subpage}}
{{Header Nav|game=The Sims 2 (DS)|num=0}}
{{Header Nav|game=The Sims 2 (Nintendo DS)}}
{{Infobox
{{Game
|title=The Sims 2
|completion=0
|image=The Sims 2 DS box artwork.jpg
|image=The Sims 2 DS box artwork.jpg
|title=The Sims 2
|developer=[[Griptonite Games]]
|developer=[[Griptonite Games]]
|publisher=[[Electronic Arts]]
|publisher=[[Electronic Arts]]
|released={{rd|2005|October 24}}
|year=2005
|systems={{syslist|ds}}
|ratings={{PEGI|7}}{{OFLC|M}}{{ESRB|E10}}
|genre=[[Simulation]]
|genre=[[Simulation]]
|systems=[[Nintendo DS]]  
|modes=[[Single player]]
|ratings={{PEGI|7}}{{OFLC|M}}{{ESRB|E}}
|preceded by=[[The Urbz: Sims in the City (handheld)|The Urbz: Sims in the City]]
|preceded by=[[The Urbz: Sims in the City (handheld)|The Urbz: Sims in the City]]
|followed by=[[The Sims 2: Pets (DS)|The Sims 2: Pets]]
|followed by=[[The Sims 2: Pets (Nintendo DS)|The Sims 2: Pets]]
|series=The Sims
|series=The Sims
}}
}}
{{game disambig|the [[Nintendo DS]] version|the [[PC]] version|[[The Sims 2]]|other consoles|[[The Sims 2 (console)]]|the [[GBA]] version|[[The Sims 2 (GBA)]]|the PSP version|[[The Sims 2 (PSP)]]}}
{{game disambig|the [[Nintendo DS]] version|the [[PC]] version|[[The Sims 2]]|other consoles|[[The Sims 2 (console)]]|the [[GBA]] version|[[The Sims 2 (Game Boy Advance)]]|the PSP version|[[The Sims 2 (PlayStation Portable)]]}}
 
'''The Sims 2: DS''' is a 2005 life simulation video game by [[Maxis]]. This is part of the [[The Sims]] series and is published by EA Games. It was first released in Japan in August 2005, North American and Europe releases followed. Along with the core games, extra The Sims games were released for the DS. These included The Sims Castaway and The Sims Pets.
'''The Sims 2: DS''' is a 2005 life simulation video game by [[Maxis]]. This is part of the [[The Sims]] series and is published by EA Games. It was first released in Japan in August 2005, North American and Europe releases followed. Along with the core games, extra The Sims games were released for the DS. These included The Sims Castaway and The Sims Pets.
This game has major differences to The Sims 2 PC Game. Players control a hotel instead of a house, and have special tasks.
This game has major differences to The Sims 2 PC Game. Players control a hotel instead of a house, and have special tasks.
{{Continue Nav}}
 
==Gameplay and Story==
==Gameplay and Story==
Players find themselves stranded in Strangetown due to car troubles. Players get advised to reserve a bed at the local hotel. After completing a few tasks, Players receive a Management role at the hotel. There is then more problems with guests they must sort out.
Players find themselves stranded in Strangetown due to car troubles. Players get advised to reserve a bed at the local hotel. After completing a few tasks, Players receive a Management role at the hotel. There is then more problems with guests they must sort out.
===Sims===
===Sims===
Sims are generally all one age, even though there clothing may change from more "childish" clothes to suites. Sims do not age even though time does progress. Sims have a sanity meter, and if this empties, they may be abducted by aliens and generally brought back to the Management Suite.
Sims are generally all one age, even though there clothing may change from more "childish" clothes to suites. Sims do not age even though time does progress. Sims have a sanity meter, and if this empties, they may be abducted by aliens and generally brought back to the Management Suite.


===Career===
===Career===
Players permanent career is the Hotel Manager. They can also collect Gourds (and Fuel Rods (sold to the city hall)) which can then be sold to the Saloon. This could be classed as a Job.
The player's permanent career is the Hotel Manager. There are many other ways to get money, such as selling gourds and fuel rods, selling the milk from the cows, etc.
 
===Aspiration===
===Aspiration===
Players choose an aspiration for their sims. This affects gameplay. For example, a player who chooses the Party aspiration will be able to refill there sanity meter faster, and a player who chooses the fortune aspiration will get richer quicker.
Players choose an aspiration for their sims. There is an aspiration meter (accessed in the managerial suite) that is filled by doing a specific action with other sims. The higher your aspiration meter is, the less your sanity meter decreases.
{| {{prettytable|notwide=1|text center=1}}
!Aspiration !! Benefit !! Action
|-
|Fortune
|Earn additional money from hotel guests
|Calm down angry sims
|-
|Popularity
|Improve relationship with other sims faster
|Cheer up sad sims
|-
|Romance
|Other sims will be in the mood more often
|Romance sims who are in the mood
|-
|Party
|Recover twice as much sanity from using objects
|Calm down loopy sims
|}
 
===Death===
===Death===
As sims do not age, they cannot die. However, players may choose to continue to play the game after the structured story ends. Although fires and other failure states lower sims' sanity meter, they are not actually harmed.
As sims do not age, they cannot die. However, players may choose to continue to play the game after the structured story ends. Although fires and other failure states lower sims' sanity meter, they are not actually harmed.
Line 36: Line 59:
{{ToC}}
{{ToC}}
{{The Sims}}
{{The Sims}}
{{DEFAULTSORT:Sims 2, The (DS)}}
 
{{DEFAULTSORT:Sims 2, The (Nintendo DS)}}
[[Category:Griptonite Games]]
[[Category:Electronic Arts]]
[[Category:Electronic Arts]]
[[Category:Griptonite Games]]
[[Category:Nintendo DS]]
[[Category:Simulation]]
[[Category:Simulation]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 23:40, 20 July 2022

subpage
subpage

This page needs to be split into subpages.

Please add some links to the Table of Contents and split this page to separate pages, then remove this template.

Box artwork for The Sims 2.
Box artwork for The Sims 2.
The Sims 2
Developer(s)Griptonite Games
Publisher(s)Electronic Arts
Year released2005
System(s)Nintendo DS
Preceded byThe Urbz: Sims in the City
Followed byThe Sims 2: Pets
SeriesThe Sims
Genre(s)Simulation
ModesSingle player
Rating(s)PEGI Ages 7+OFLC MatureESRB Everyone 10+
LinksThe Sims 2 (Nintendo DS) ChannelSearchSearch
This guide is for the Nintendo DS version. For the PC version, see The Sims 2. For other consoles, see The Sims 2 (console). For the GBA version, see The Sims 2 (Game Boy Advance). For the PSP version, see The Sims 2 (PlayStation Portable).

The Sims 2: DS is a 2005 life simulation video game by Maxis. This is part of the The Sims series and is published by EA Games. It was first released in Japan in August 2005, North American and Europe releases followed. Along with the core games, extra The Sims games were released for the DS. These included The Sims Castaway and The Sims Pets. This game has major differences to The Sims 2 PC Game. Players control a hotel instead of a house, and have special tasks.

Gameplay and Story[edit]

Players find themselves stranded in Strangetown due to car troubles. Players get advised to reserve a bed at the local hotel. After completing a few tasks, Players receive a Management role at the hotel. There is then more problems with guests they must sort out.

Sims[edit]

Sims are generally all one age, even though there clothing may change from more "childish" clothes to suites. Sims do not age even though time does progress. Sims have a sanity meter, and if this empties, they may be abducted by aliens and generally brought back to the Management Suite.

Career[edit]

The player's permanent career is the Hotel Manager. There are many other ways to get money, such as selling gourds and fuel rods, selling the milk from the cows, etc.

Aspiration[edit]

Players choose an aspiration for their sims. There is an aspiration meter (accessed in the managerial suite) that is filled by doing a specific action with other sims. The higher your aspiration meter is, the less your sanity meter decreases.

Aspiration Benefit Action
Fortune Earn additional money from hotel guests Calm down angry sims
Popularity Improve relationship with other sims faster Cheer up sad sims
Romance Other sims will be in the mood more often Romance sims who are in the mood
Party Recover twice as much sanity from using objects Calm down loopy sims

Death[edit]

As sims do not age, they cannot die. However, players may choose to continue to play the game after the structured story ends. Although fires and other failure states lower sims' sanity meter, they are not actually harmed.

Building[edit]

Players do not physically build rooms. They must buy a permit from the City Hall. Tristan Legend, an NPC, will build the room. This takes 8 hours.

Table of Contents

edit