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{{Header Nav|game=Ultima IV: Quest of the Avatar}}
{{Header Nav|game=Ultima IV: Quest of the Avatar}}
== In-game hints ==
{|{{prettytable|notwide=1}}
|-
|
LOOK? A guard (in Empath Abbey)
<br> NAME? the pass guard (She)
<br> HEALTH? Fine.
<br> JOB? I guard the passages.
<br> PASSAGES? There is no danger.
<br> DANGER? Well not compared to a dungeon altar room!
<br> Hast thou solved the altars?
<br> N: From them a three part key is gained, needed to enter the chamber of the codex!
<br> Y: Good.
|-
|
LOOK? A flighty jester (in the Lycaeum)
<br> NAME? Zajac (he)
<br> JOB? To entertain!
<br> ENTERTAIN? Ah, not now.
<br> HEALTH? Unhappy.
<br> UNHAPPY? Because my friend Chuckles won't tell me his secret!
<br> Dost thou know chuckles?
<br> N: He lives in the castle Britannia ask him of his clue!
<br> Y: Why dost thou not ask him for his clue!
|-
|
LOOK? A bouncing jester (in Castle Britannia)
<br> NAME? Chuckles (he)
<br> HEALTH? Good, thanks.
<br> JOB? I am the royal jester
<br> JESTER? Welcome unto the castle Britannia!
<br> Hast thou an ankh?
<br> N: Then why art thou here?
<br> Y: Then enter in peace!
<br> CLUE? Speak ye unto the waters of the well and ask of altars!
|-
|
LOOK? Water (in Castle Britannia)
<br> NAME? Water (it)
<br> HEALTH? Fine.
<br> JOB? I hold a secret.
<br> SECRET? To what?
<br> ALTAR? There are three altar rooms which connect the bottom levels of all eight dungeons!
<br> More?
<br> N: Oh.
<br> Y: If the correct colors of stones are used in the altars, a key of three parts can be gained!
|}
=== The altar rooms ===
{|{{prettytable|notwide=1}}
|-
|
LOOK? A stately wizard (in the Lycaeum)
<br> NAME? Tymus (He)
<br> HEALTH? Very well, thanks!
<br> JOB? To welcome thee!
<br> WELCOME? Yes, welcome to the Lycaeum, the keep of truth!
<br> Know ye how many cities follow the principles of truth?
<br> N: Travel and learn!
<br> Y: How many?
<br> FOUR? The dungeon altar rooms need four stones each!
|-
|
<br> LOOK? An injured warrior (in the Lycaeum).
<br> WARRIOR? No more!
<br> NAME? a fighter (He)
<br> JOB? None now!
<br> HEALTH? My wounds are grievous!
<br> WOUNDS? I lost in a dungeon altar room!
<br> Hast thou seen one?
<br> N: They connect the dungeons unto each other!
<br> Y: Notice that each of the three rooms connect to four dungeons each!
|-
|
LOOK? A wounded fighter (in Jhelom)!
<br> NAME? Bengrod (He)
<br> HEALTH? Poor.
<br> JOB? I search the dungeons!
<br> DUNGEON? I fell in the dungeon 'Destard'.
<br> Hast thou found its altar room?
<br> N: Find it!
<br> Y: It connects with Covetous, Shame and Hythloth!
<br> ROOM? Therein use the stones found in the connecting dungeons!
|-
|
LOOK? A ranger engrossed in training (in Serpent's Hold).
<br> NAME? a ranger. (He)
<br> HEALTH? Excellent.
<br> JOB? I am training!
<br> TRAINING? I train so that I might survive the dungeons!
<br> DUNGEON? I plan to conquer the secret of the altar rooms.
<br> Dost thou?
<br> N: Wimp.
<br> Y: Ask our teacher about the rooms for she knows much!
|-
|
LOOK? The training master (in Serpent's Hold).
<br> NAME? Shyra (She)
<br> HEALTH? Prime.
<br> JOB? I train warriors to fight with courage!
<br> TRAIN? Train well and thy courage can grow with confidence.
<br> Wilt thou train?
<br> N: Pity.
<br> Y: Bravo!
<br> ROOM? In the altar room of courage use the red, orange, purple and white stones!
|-
|
LOOK? A burly guard (in Serpent's Hold)
<br> NAME? a treasure guard (He)
<br> HEALTH? Excellent.
<br> JOB? We guard our lord's treasure.
<br> TREASURE? This treasure is not for thee.
<br> Dost thou intend to steal our lord's treasure?
<br> N: Wise move!
<br> Y: Fool!
<br> DUNGEONS? Seek out Durham for knowledge of dungeons.
|-
|
LOOK? A tall fighter (in Serpent's Hold).
<br> NAME? Durham (He)
<br> HEALTH? Fairly well.
<br> JOB? I quest for glory!
<br> QUEST? I feel that when on a quest my life has purpose!
<br> Art thou on a quest?
<br> N: What a loss.
<br> Y: Then thy life has meaning!
<br> DUNGEONS? The altar room of courage gives the third part of a key.
|}
=== The eight stones ===
{|{{prettytable|notwide=1}}
! Yellow stone of Compassion
|-
|
LOOK? A drunken fighter (in Britain)
<br> NAME? Joe (He)
<br> HEALTH? And a bottle of...
<br> JOB? Yo ho ho... and a bottle... of rum... hic...
<br> RUM? Rum... hic...
<br> Give me rum?...
<br> N: Ah, be a joe!
<br> Y: Thanxth... my friend Joe can help with the stones... hic...
<br> STONE? The yellow stone is in the dungeon Despise...
|-
! Blue stone of Honesty
|-
|
LOOK? A battered mage (in Moonglow).
<br> NAME? Tyrone (He)
<br> HEALTH? Fading.
<br> JOB? I used to search for the blue stone.
<br> STONE? The stone of honesty is found on an altar in the dungeon of Deceit.
<br> Wilt thou search?
<br> N: Hmm.
<br> Y: Know its uses!
<br> USE? It is used within the dungeon altar rooms and in the abyss.
|-
! Red stone of Valor
|-
|
LOOK? A grave fighter (in Jhelom).
<br> NAME? Gravnor (He)
<br> HEALTH? So so.
<br> JOB? I search the dungeons.
<br> DUNGEON? I seek the red stone.
<br> STONE? It is found on an altar!
<br> Dost thou have it?
<br> N: It lies in the dungeon Destard!
<br> Y: No wonder I can't find it!
|-
|
LOOK? A strange person (in Jhelom)
<br> NAME? X (He)
<br> HEALTH? O.K.
<br> JOB? I seek the stone
<br> STONE? The red stone.
<br> RED? Red is for valor a virtue of the avatar!
<br> Art thou an avatar?
<br> N: Then thou shalt need the red stone in one altar room to get the third part of a key!
<br> Y: Wow!
|-
! Green stone of Justice
|-
|
LOOK? A wandering druid (in Yew).
<br> NAME? Druid (She)
<br> HEALTH? Well.
<br> JOB? I seek justice.
<br> JUST? Learn at the shrine!
<br> SHRINE? The shrine is to the east then north!
<br> Dost thou have the rune?
<br> N: Ask Talfourd for he knows of the rune.
<br> Y: Now learn the mantra, and seek the green stone in 'Wrong'!
|-
! Orange stone of Sacrifice
|-
|
LOOK? A happy tinker (in Minoc).
<br> NAME? Mischief (She)
<br> HEALTH? O.K. I guess.
<br> JOB? This and that.
<br> THIS? And that...
<br> RUNE? The rune of sacrifice is hard to get. It lies within the fires of the forge!
<br> Hast thou the rune?
<br> N: Return when thou dost find it!
<br> Y: Then ask Alkerion of the stone!
|-
|
LOOK? An old ragged man (in Minoc).
<br> NAME? Alkerion (He)
<br> HEALTH? I am old and weak.
<br> JOB? I am a peasant, I hear many things.
<br> HEAR? What does thou wish to know?
<br> STONE? The stone of sacrifice is orange in color and used in the altar rooms of love and courage!
<br> Seeketh thou?
<br> N: Oh.
<br> Y: Good luck.
|-
! Purple stone of Honor
|-
|
LOOK? A wandering mage (in Trinsic)
<br> NAME? Quix (She)
<br> HEALTH? Adequate.
<br> JOB? I seek the skeleton!
<br> SKELETON? It knows a great secret.
<br> SECRET? About the purple stone of honor!
<br> Dost thou have the purple stone?
<br> N: Seek it for it is very useful!
<br> Y: Use it wisely!
|-
|
LOOK? A bony skeleton (in Trinsic)
<br> NAME? Skitle (It)
<br> HEALTH? What do you mean?
<br> JOB? I hail from dungeon deep.
<br> DUNGEON? I come from the dungeon 'Shame'!
<br> Ever been there?
<br> N: It holds items thou shalt need.
<br> Y: Good.
<br> STONE? I have seen the purple stone used in the altars of truth and courage!
|-
! White stone of Spirituality
|-
|
LOOK? A radiant ranger (in Skara Brae).
<br> NAME? Mitre (She)
<br> HEALTH? I am fine.
<br> JOB? I am reading the wizard's journal.
<br> JOURNAL? It tells of the white stone.
<br> STONE? It is no longer in the dungeon Hythloth, it is gone!
<br> Wilt thou try to recover it?
<br> N: Too bad.
<br> Y: Ask of the stone at the Tap in Trinsic!
|-
|
Terran (in Trinsic) says: "Welcome to the Grog Tap. What'll it be, food or grog?"
<br> FOOD? Our specialty is brown beans, which costs 3 GP. How many plates would you like?
<br> GROG? Here's a mug of our best. That'll be 2 GP.
<br> WHITE STONE? Hmmm, now let me see... Yes, it was the old hermit... Sloven! He is tough to find, lives near Lock Lake I hear.
|-
|
LOOK? An old hermit (in Cove).
<br> NAME? Sloven (He)
<br> HEALTH? I am well.
<br> JOB? I am a recluse.
<br> RECLUSE? I have withdrawn from society.
<br> STONE? Only the ghost of Isaac who haunts the inn at Skara Brae can tell thee.
<br> Hast thou seen him?
<br> N: Stay at the inn until he shows himself!
<br> Y: Ask him!
|-
|
LOOK? A ghostly figure (in Skara Brae)
<br> NAME? Isaac (He)
<br> HEALTH? I am many years dead.
<br> JOB? I haunt this inn!
<br> HAUNT? The quest is not complete!
<br> Art thou on the quest?
<br> N: Alas.
<br> Y: Hope!
<br> STONE? The white stone sits atop the Serpent's Spine. It can only be reached by one who floats within the clouds.
|-
! Black stone of Humility
|-
|
LOOK? A weeping skeleton (in Magincia ruins).
<br> NAME? Splot (It)
<br> HEALTH? Been better.
<br> JOB? I regret.
<br> REGRET? I was proud, strip thyself of conceits, only the humble are pure!
<br> HUMBLE? The root from which all virtues grow!
<br> Dost thou seek purity?
<br> N: Fool!
<br> Y: Then ask the snake of the rune and stone!
|-
|
LOOK? A mean looking viper (in Magincia ruins)!
<br> NAME? Nate (He)
<br> HEALTH? Bloodthirsty!
<br> JOB? I bring death to all life in Magincia!
<br> RUNE? The sacred rune of humility was banished from this city. Ask Barren in Paws!
<br> STONE? Those who seek the black stone need ask at the pub in Britain!
|-
|
Sam (in Britain) says: "Welcome to Jolly Spirits. What'll it be, food or grog?"
<br> FOOD? Our specialty is Lamb Chops, which costs 4 GP. How many plates would you like?
<br> GROG? Here's a mug of our best. That'll be 2 GP.
<br> BLACK STONE? Ah, the Black Stone. Yes, I've heard of it, but the only one who knows where it lies is the wizard Merlin.
|-
|
LOOK? A mystical wizard (in Cove).
<br> NAME? Merlin (He)
<br> HEALTH? Fine.
<br> JOB? I use magic.
<br> Dost thou study magic?
<br> N: Too bad.
<br> Y: Best of luck with thy studies!
<br> STONE? The black stone is caught in a moon gate!
<br> GATE? Stand where the gate of both moons dark shall appear. Search when the moons go dark!
|}


=== Altar room stone combinations ===
=== Altar room stone combinations ===
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<br>


== General hints ==
== General hints ==
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<br>
== Dungeon Hythloth ==
[[File:Ultima4_DungeonHythloth.png|right|288px|thumb|Map of Dungeon Hythloth]]
* '''Goals:''' get the lighter-than-air device and the White stone.
Before entering the Dungeon Hythloth, make sure you have plenty of the following spells:
* '''Light''' (cheaper than torches)
* '''Cure''' (for the chests with poison traps)
* '''Dispell''' (to get past various energy fields)
* '''Resurrect''' (to recover companions that touch the four Magic Orbs)
* '''Wind''' (to drive the Lighter-Than-Air device)
Check the [[../Magic|Magic]] page for details on the reagents and the [[../Britannia Yellow Pages directory]] for the most convenient apothecaries.
Also purchase ten/twenty magic gems (you can use the "View" spell, but it's better to save nightshade and mandrake for other spells).
Access the Dungeon from Castle Britannia. You will be unable to exit from there, and a vertical shaft will lead you down to the 8th level
: '''Level 8'''
Right now, having no Stones yet, it would be useless to visit the Altar Rooms. Explore the other rooms, instead, to earn gold and experience, then head to the stairs that connect to the larger section of Floor 7.
: '''Level 7'''
Again, visit the rooms to earn gold and experience, then climb the stairs up.
: '''Level 6'''
A long and winding passage, with a few mandatory rooms in the middle. Actually, in some versions there is a bug that can be fixed with [http://www.ultimaaiera.com/ultima4/ultima-4-hythloth-fix/ this patch].
: '''Level 5'''
This level is further subdivided in two parts. Climb the second upwards stairs for a short passage that leads back on floor 5, but the section where two Magic Orbs can be found. Be careful: these orbs raise all three attributes, but they deal 700 HP of damage. Unless many companions are at level 8, you have to use some "Resurrection" spells.
: '''Level 4'''
This floor loops on itself, but there is just one ladder that leads upwards.
: '''Level 3'''
On this floor, you can find the third Magic Orb and a bit further on a Healing Fountain. Finally, both upwards ladders lead to the same area.
: '''Level 2'''
Nothing special to be done here: fight your way through the only room and climb the stairs.
: '''Level 1'''
Here you can find the fourth Magic Orb. Also, through a secret passage you cn find the altar of the White Stone, that is unfortunately empty. Anyway, you are near the exit of the dungeon.
=== The lighter-than-air device ===
Near the exit of Dungeon Hythloth lies the lighter-than-air device. get on it, and it will move according to the direction of the wind. It is therefore necessary to cast "Wind Change" spells to go in the direction you want. Actually, the exit of Dungeon Hythloth is quite faraway from the mainland in any direction, therefore you should just keep flying in the same direction.
=== The White Stone ===
Once you manage to get near the Serpent's Spine mountains (between Britain and Yew), locate the position of the White Stone shrine, align the balloon with it, then land on the hills near the mountains. Why? Because the wind is quite tricky; you should make sure you're aligned with the Stone, then cast the "Wind" spell in the required direction, then jump onto the balloon. When you're above the shrine, just Search it to grab the White Stone.
You saw how hard it is to fly with the balloon. Better leave it and rely on your feet from now on.
{{-}}


== Dungeons Destard and Shame ==
== Dungeons Destard and Shame ==
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{{Footer Nav|game=Ultima IV: Quest of the Avatar|prevpage=Side Quests|nextpage=The Stygian Abyss}}
{{Footer Nav|game=Ultima IV: Quest of the Avatar|prevpage=Dungeon Hythloth|nextpage=The Stygian Abyss}}

Revision as of 20:43, 27 February 2018

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Altar room stone combinations

Altar Stones Virtue Linked
dungeons
Truth Blue
Purple
Green
White
Honesty
Honor
Justice
Spirituality
Deceit
Shame
Wrong
Hythloth
Courage Red
Purple
Orange
White
Valor
Honor
Sacrifice
Spirituality
Destard
Shame
Covetous
Hythloth
Love Yellow
Orange
Green
White
Compassion
Sacrifice
Justice
Spirituality
Despise
Covetous
Wrong
Hythloth


General hints

Mainland dungeons:

  • Dungeon Despise
  • Dungeon Destard
  • Dungeon Wrong
  • Dungeon Hythloth

Oversea dungeons:

  • Dungeon Deceit
  • Dungeon Shame
  • Dungeon Covetous

Enter the dungeons from their mainland entrance, go through the Altar Room and emerge from a different dungeon with oversea entrance. From there, either backtrack or use the Gate spell. Start from Dungeon Hythloth, because the White stone is required in all of the three Altar Rooms.


Magic sphere locations

Dungeon Attributes
raised
Damage
Destard Str 200
Deceit Int 200
Despise Dex 200
Shame Str/Int 400
Covetous Str/Dex 400
Wrong Dex/Int 400
Hythloth Str/Dex/Int 800

Dungeons Destard and Shame

File:Ultima4 DungeonDestard.png
Map of Dungeon Destard
File:Ultima4 DungeonShame.png
Map of Dungeon Shame
  • Enter from Destard, west of Trinsic.
  • Get the Red and the Purple stones.
  • Leave from Shame and use a Blink spell.
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8


Level 8
Level 7
Level 6
Level 5
Level 4
Level 3
Level 2
Level 1


Dungeons Despise and Covetous

File:Ultima4 DungeonDespise.png
Map of Dungeon Despise
File:Ultima4 DungeonCovetous.png
Map of Dungeon Covetous
  • Enter from Despise, north of Britain.
  • Get the Yellow and the Orange stones.
  • Get Key Part from the Altar of Courage.
  • Leave from Covetous and use a Gate spell.
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8


Level 8
Level 7
Level 6
Level 5
Level 4
Level 3
Level 2
Level 1


Dungeons Wrong and Deceit

File:Ultima4 DungeonWrong.png
Map of Dungeon Deceit
File:Ultima4 DungeonDeceit.png
Map of Dungeon Deceit
  • Enter from Wrong, north of Lock Lake.
  • Get the Green stone.
  • Get the Key Part from the Altar of Love.
  • Get the Blue stone.
  • Get the Key Part from the Altar of Truth.
  • Leave from Deceit and use a Gate spell.
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8


Level 8
Level 7
Level 6
Level 5
Level 4
Level 3
Level 2
Level 1