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=== The White Stone === | === The White Stone === | ||
Once you manage to get near the Serpent's Spine mountains (between Britain and Yew), locate the position of the White Stone shrine, align the balloon with it, then land on the hills near the mountains. Why? Because the wind is quite tricky; you should make sure you're aligned with the Stone, then cast the "Wind" spell in the required direction, then jump onto the balloon. When you're above the shrine, just Search it to grab the White Stone. | Once you manage to get near the Serpent's Spine mountains (between Britain and Yew), locate the position of the White Stone shrine, align the balloon with it, then land on the hills near the mountains. Why? Because the wind is quite tricky; you should make sure you're aligned with the Stone, then cast the "Wind" spell in the required direction, then jump onto the balloon. When you're above the shrine, just Search it to grab the White Stone. | ||
You saw how hard it is to fly with the balloon. Better leave it and rely on your feet from now on. | |||
{{-}} | {{-}} |
Revision as of 01:11, 23 March 2013
In-game hints
LOOK? A guard (in Empath Abbey)
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LOOK? A flighty jester (in the Lycaeum)
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LOOK? A bouncing jester (in Castle Britannia)
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LOOK? Water (in Castle Britannia)
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The altar rooms
LOOK? A stately wizard (in the Lycaeum)
|
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LOOK? A wounded fighter (in Jhelom)!
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LOOK? A ranger engrossed in training (in Serpent's Hold).
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LOOK? The training master (in Serpent's Hold).
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LOOK? A burly guard (in Serpent's Hold)
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LOOK? A tall fighter (in Serpent's Hold).
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The eight stones
Yellow stone of Compassion |
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LOOK? A drunken fighter (in Britain)
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Blue stone of Honesty |
LOOK? A battered mage (in Moonglow).
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Red stone of Valor |
LOOK? A grave fighter (in Jhelom).
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LOOK? A strange person (in Jhelom)
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Green stone of Justice |
LOOK? A wandering druid (in Yew).
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Orange stone of Sacrifice |
LOOK? A happy tinker (in Minoc).
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LOOK? An old ragged man (in Minoc).
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Purple stone of Honor |
LOOK? A wandering mage (in Trinsic)
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LOOK? A bony skeleton (in Trinsic)
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White stone of Spirituality |
LOOK? A radiant ranger (in Skara Brae).
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Terran (in Trinsic) says: "Welcome to the Grog Tap. What'll it be, food or grog?"
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LOOK? An old hermit (in Cove).
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LOOK? A ghostly figure (in Skara Brae)
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Black stone of Humility |
LOOK? A weeping skeleton (in Magincia ruins).
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LOOK? A mean looking viper (in Magincia ruins)!
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Sam (in Britain) says: "Welcome to Jolly Spirits. What'll it be, food or grog?"
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LOOK? A mystical wizard (in Cove).
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Altar room stone combinations
Altar | Stones | Virtue | Linked dungeons |
---|---|---|---|
Truth | Blue Purple Green White |
Honesty Honor Justice Spirituality |
Deceit Shame Wrong Hythloth |
Courage | Red Purple Orange White |
Valor Honor Sacrifice Spirituality |
Destard Shame Covetous Hythloth |
Love | Yellow Orange Green White |
Compassion Sacrifice Justice Spirituality |
Despise Covetous Wrong Hythloth |
General hints
Mainland dungeons:
- Dungeon Despise
- Dungeon Destard
- Dungeon Wrong
- Dungeon Hythloth
Oversea dungeons:
- Dungeon Deceit
- Dungeon Shame
- Dungeon Covetous
Enter the dungeons from their mainland entrance, go through the Altar Room and emerge from a different dungeon with oversea entrance. From there, either backtrack or use the Gate spell. Start from Dungeon Hythloth, because the White stone is required in all of the three Altar Rooms.
Magic sphere locations
Dungeon | Attributes raised |
Damage |
---|---|---|
Destard | Str | 200 |
Deceit | Int | 200 |
Despise | Dex | 200 |
Shame | Str/Int | 400 |
Covetous | Str/Dex | 400 |
Wrong | Dex/Int | 400 |
Hythloth | Str/Dex/Int | 800 |
Dungeon Hythloth
- Goals: get the lighter-than-air device and the White stone.
Before entering the Dungeon Hythloth, make sure you have plenty of the following spells:
- Light (cheaper than torches)
- Cure (for the chests with poison traps)
- Dispell (to get past various energy fields)
- Resurrect (to recover companions that touch the four Magic Orbs)
- Wind (to drive the Lighter-Than-Air device)
Check the Magic page for details on the reagents and the Ultima IV: Quest of the Avatar/Britannia Yellow Pages directory for the most convenient apothecaries.
Also purchase ten/twenty magic gems (you can use the "View" spell, but it's better to save nightshade and mandrake for other spells).
Access the Dungeon from Castle Britannia. You will be unable to exit from there, and a vertical shaft will lead you down to the 8th level
- Level 8
Right now, having no Stones yet, it would be useless to visit the Altar Rooms. Explore the other rooms, instead, to earn gold and experience, then head to the stairs that connect to the larger section of Floor 7.
- Level 7
Again, visit the rooms to earn gold and experience, then climb the stairs up.
- Level 6
A long and winding passage, with a few mandatory rooms in the middle. Actually, in some versions there is a bug that can be fixed with this patch.
- Level 5
This level is further subdivided in two parts. Climb the second upwards stairs for a short passage that leads back on floor 5, but the section where two Magic Orbs can be found. Be careful: these orbs raise all three attributes, but they deal 700 HP of damage. Unless many companions are at level 8, you have to use some "Resurrection" spells.
- Level 4
This floor loops on itself, but there is just one ladder that leads upwards.
- Level 3
On this floor, you can find the third Magic Orb and a bit further on a Healing Fountain. Finally, both upwards ladders lead to the same area.
- Level 2
Nothing special to be done here: fight your way through the only room and climb the stairs.
- Level 1
Here you can find the fourth Magic Orb. Also, through a secret passage you cn find the altar of the White Stone, that is unfortunately empty. Anyway, you are near the exit of the dungeon.
The lighter-than-air device
Near the exit of Dungeon Hythloth lies the lighter-than-air device. get on it, and it will move according to the direction of the wind. It is therefore necessary to cast "Wind Change" spells to go in the direction you want. Actually, the exit of Dungeon Hythloth is quite faraway from the mainland in any direction, therefore you should just keep flying in the same direction.
The White Stone
Once you manage to get near the Serpent's Spine mountains (between Britain and Yew), locate the position of the White Stone shrine, align the balloon with it, then land on the hills near the mountains. Why? Because the wind is quite tricky; you should make sure you're aligned with the Stone, then cast the "Wind" spell in the required direction, then jump onto the balloon. When you're above the shrine, just Search it to grab the White Stone.
You saw how hard it is to fly with the balloon. Better leave it and rely on your feet from now on.
Dungeons Destard and Shame
- Enter from Destard, west of Trinsic.
- Get the Red and the Purple stones.
- Leave from Shame and use a Blink spell.
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 8
- Level 7
- Level 6
- Level 5
- Level 4
- Level 3
- Level 2
- Level 1
Dungeons Despise and Covetous
- Enter from Despise, north of Britain.
- Get the Yellow and the Orange stones.
- Get Key Part from the Altar of Courage.
- Leave from Covetous and use a Gate spell.
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 8
- Level 7
- Level 6
- Level 5
- Level 4
- Level 3
- Level 2
- Level 1
Dungeons Wrong and Deceit
- Enter from Wrong, north of Lock Lake.
- Get the Green stone.
- Get the Key Part from the Altar of Love.
- Get the Blue stone.
- Get the Key Part from the Altar of Truth.
- Leave from Deceit and use a Gate spell.
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Level 6
- Level 7
- Level 8
- Level 8
- Level 7
- Level 6
- Level 5
- Level 4
- Level 3
- Level 2
- Level 1