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In the '''NES port''', the distiction between evil, undead, and non-evil enemies was omitted: the companions should defeat all enemies, and never flee.
In the '''NES port''', the distiction between evil, undead, and non-evil enemies was omitted: the companions should defeat all enemies, and never flee.


The sprites for the '''MS-DOS''' are similar to those for '''Amiga & Atari ST''', but with slightly different colors, hence the brackets.
The sprites for the '''MS-DOS''' are similar to those for '''Amiga & Atari ST''', but with slightly different colors.


== Land enemies ==
== Land enemies ==
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{|{{prettytable|notwide=1|text center=1|sortable=1}}
{|{{prettytable|notwide=1|text center=1|sortable=1}}
! Amiga<br>Atari ST<br><small>(MS-DOS)</small> !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP
! Amiga<br>Atari ST !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP
|-
|-
|bgcolor="black"| [[File:U4_AMI_enemy_giantrat.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_giantrat.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_giantrat.png|.png]] ||{{yes| Giant rat }}|| 4 || {{yes|'''NON-EVIL!'''}} ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemy_giantrat.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_giantrat.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_giantrat.png|.png]] ||{{yes| Giant rat }}|| 4 || {{yes|'''NON-EVIL!'''}} ||  ||  
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{|{{prettytable|notwide=1|text center=1|sortable=1}}
{|{{prettytable|notwide=1|text center=1|sortable=1}}
! Amiga<br>Atari ST<br><small>(MS-DOS)</small> !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP
! Amiga<br>Atari ST !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP
|-
|-
|bgcolor="black"| [[File:U4_AMI_enemyS_seahorse.png|.png]] ||bgcolor="5251FF"| [[File:U4_SMS_enemyS_seahorse.png|.png]] ||bgcolor="0522e6"| [[File:U4_NES_enemyS_seahorse.png|.png]] ||{{yes| Seahorse  }}|| 9 || {{yes|'''NON-EVIL!''' Attack: magic}} ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemyS_seahorse.png|.png]] ||bgcolor="5251FF"| [[File:U4_SMS_enemyS_seahorse.png|.png]] ||bgcolor="0522e6"| [[File:U4_NES_enemyS_seahorse.png|.png]] ||{{yes| Seahorse  }}|| 9 || {{yes|'''NON-EVIL!''' Attack: magic}} ||  ||  
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{|{{prettytable|notwide=1|text center=1|sortable=1}}
{|{{prettytable|notwide=1|text center=1|sortable=1}}
! Amiga<br>Atari ST<br><small>(MS-DOS)</small> !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP
! Amiga<br>Atari ST !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP
|-
|-
|  ||  ||  ||{{yes| Giant bat  }}|| 4 || {{yes|'''NON-EVIL!'''}} ||  ||  
|  ||  ||  ||{{yes| Giant bat  }}|| 4 || {{yes|'''NON-EVIL!'''}} ||  ||  

Revision as of 13:01, 16 November 2017

Stronger enemies appear as the Stranger gains experience levels.

If a non-evil enemy is killed, the Stranger loses virtue points. Carry a stock of slings, in order to weaken such enemies without killing them, until they flee.

In the NES port, the distiction between evil, undead, and non-evil enemies was omitted: the companions should defeat all enemies, and never flee.

The sprites for the MS-DOS are similar to those for Amiga & Atari ST, but with slightly different colors.

Land enemies

Undead enemies will flee when the "Undead spell" is successfully cast. This spell was omitted from the NES port.

The NES-only "Reflect" spell fully protects from the physical ranged attacks by Trolls, Ettins, and Cyclops (as well as sea Nixies).

Amiga
Atari ST
SMS NES Name Exp Notes Dmg HP
.png .png .png Giant rat 4 NON-EVIL!
.png .png .png Python 4 NON-EVIL! Attack: poison shot
File:U4 AMI enemy insects.png File:U4 SMS enemy insects.png File:U4 NES enemy insects.png Insects 4 NON-EVIL!
.png .png .png Headless 5
.png .png .png Wisp 5 Teleports
.png .png .png Orc 6
.png .png .png Rogue 6 Attack: steals gold
~ Undead ~
.png .png .png Skeleton 4 Undead
.png .png .png Ghost 6 Undead
.png .png .png Phantom 9 Undead
.png .png .png Liche 13 Undead. Attack: magic
~ Physical ranged attacks ~
.png .png .png Troll 7 Attack: missile
.png .png .png Ettin 8 Attack: missile
.png .png .png Cyclops 9 Attack: missile
~ Magical ranged attacks ~
.png .png .png Lava lizard 7 Shoots before combat. Attack: fire breath
.png .png .png Daemon 8 Attack: magic
.png .png .png Mage 12 Attack: magic
.png .png .png Hydra 14 Shoots before combat. Attack: fire breath
.png .png .png Dragon 15 Shoots before combat. Attack: fire breath
~ Disabling magic ~
.png .png .png Zorn 16 Attack: "negate magic"
.png .png .png Gazer 16 Attack: "sleep" spell
.png .png .png Balron 16 Attack: "sleep" spell, magic

Sea enemies

Sea enemies leave no gold after combat. Pirates leave their ship.

Pirate ships start appearing when the Stranger reaches level 4 (800 experience points).

Amiga
Atari ST
SMS NES Name Exp Notes Dmg HP
.png .png .png Seahorse 9 NON-EVIL! Attack: magic
.png .png .png Pirate ship 0 Shoots before combat;
carries rogues and pirates.
.png .png .png Rogue/Pirate 6 Spoils: ship.
.png .png .png Nixie 5 Attack: physical missile
.png .png .png Giant squid 9 Attack: poison shot
.png .png .png Sea serpent 9 Shoots before combat.
Attack: fire breath

Dungeon enemies

Reapers become harmless if the companions cast the "Negate" spell.

Amiga
Atari ST
SMS NES Name Exp Notes Dmg HP
Giant bat 4 NON-EVIL!
Giant spider 5 NON-EVIL! Attack: poison shot
Slime 4 Divides when hit
Gremlin 4 Attack: steals food
Mimic 13 Motionless. Attack: poison shot
Reaper 16 Motionless. Attack: "sleep" spell, magic