From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(adjusted prev/next hyperlinks)
 
(16 intermediate revisions by the same user not shown)
Line 4: Line 4:
Stronger enemies appear as the Stranger gains experience levels.
Stronger enemies appear as the Stranger gains experience levels.


If a '''non-evil''' enemy is killed, the Stranger loses virtue points. Carry a stock of slings, in order to weaken such enemies without killing them, until they flee.
If a '''non-evil''' enemy is killed, the Stranger loses virtue points. Carry a stock of slings, in order to weaken such enemies without killing them, until they flee. Also, you can flee from non-evil enemies without losing virtue. In some ports, the game acts a bit odd in regards to non-evil creatures, sometimes inconsistent (e.g. lost valor for fleeing from non-evil, or taking no penalty for killing in an already started combat) as if the mechanic includes more complex, hidden variables (or just a small bug).


In the '''NES port''', the distiction between evil, undead, and non-evil enemies was omitted: the companions should defeat all enemies, and never flee.
In the '''NES remake''', the distiction between evil, undead, and non-evil enemies was omitted: the companions should defeat all enemies, and never flee.


The sprites for the '''MS-DOS''' are similar to those for '''Amiga & Atari ST''', but with slightly different colors. Hence the brackets.
The sprites for the '''MS-DOS''' are similar to those for '''Amiga & Atari ST''', but with slightly different colors.


== Land enemies ==
== Land enemies ==
'''Undead''' enemies will flee when the "Undead spell" is successfully cast. This spell was omitted from the NES port.
'''Undead''' enemies will flee when the "Undead spell" is successfully cast. This spell was omitted from the NES remake.


The '''NES-only''' "Reflect" spell fully protects from the '''physical ranged attacks''' by Trolls, Ettins, and Cyclops (as well as sea Nixies).
The '''NES-only''' "Reflect" spell fully protects from the '''physical ranged attacks''' by Trolls, Ettins, and Cyclops (as well as [[#sea enemies|sea]] Nixies).


{|{{prettytable|notwide=1|text center=1|sortable=1}}
{|{{prettytable|notwide=1|text center=1|sortable=1}}
! Amiga<br>Atari ST<br><small>(MS-DOS)</small> !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP
! Atari ST<br>Amiga !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP
|-
|-
|bgcolor="black"| [[File:U4_AMI_enemy_giantrat.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_giantrat.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_giantrat.png|.png]] ||{{yes| Giant rat }}|| 4 || {{yes|'''NON-EVIL!'''}} ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemy_giantrat.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_giantrat.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_giantrat.png|.png]] ||{{yes| Giant rat }}|| 4 || {{yes|'''NON-EVIL!'''}} ||  ||  
|-
|-
|bgcolor="black"| [[File:U4_AMI_enemy_python.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_python.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_python.png|.png]] ||{{yes| Python  }}||  4 || {{yes|'''NON-EVIL!''' Attack: poison shot}} ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemy_python.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_python.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_python.png|.png]] ||{{yes| Python  }}||  4 || {{yes|'''NON-EVIL!''' Attack: poison shot}} ||  ||  
|-
|bgcolor="black"| [[File:U4_AMI_enemy_insects.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_insects.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_insects.png|.png]] ||{{yes| Insects  }}||  4 || {{yes|'''NON-EVIL!'''}} ||  ||
|-
|-
|bgcolor="black"| [[File:U4_AMI_enemy_headless.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_headless.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_headless.png|.png]] ||''' Headless  '''||  5 ||  ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemy_headless.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_headless.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_headless.png|.png]] ||''' Headless  '''||  5 ||  ||  ||  
|-
|-
|bgcolor="black"| [[File:U4_AMI_enemy_wisp.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_wisp.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_wisp.png|.png]] ||''' Wisp      '''||  5 || Teleports ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemy_wisp.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_wisp.png|.png]] ||bgcolor="715400"| [[File:U4_NES_enemy_wisp.png|.png]] ||''' Wisp      '''||  5 || Teleports; drops no chest. <br>'''NES:''' found almost only in dungeons ||  ||  
|-
|-
|bgcolor="black"| [[File:U4_AMI_enemy_orc.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_orc.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_orc.png|.png]] ||''' Orc        '''||  6 ||  ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemy_orc.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_orc.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_orc.png|.png]] ||''' Orc        '''||  6 ||  ||  ||  
|-
|-
|bgcolor="black"| [[File:U4_AMI_enemy_rogue.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_rogue.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_rogue.png|.png]] ||''' Rogue      '''||  6 || Attack: steals gold ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemy_rogue.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_rogue.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_rogue.png|.png]] ||''' Rogue      '''||  6 || Attack: steals gold ||  ||  
|-
|bgcolor="black"| [[File:U4_AMI_enemy_whirlwind.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_whirlwind.png|.png]] ||bgcolor="007400"| ''(n.a.)'' ||''' Whirlwind '''|| 16 || Fight it with cannons or ranged weapons only. ||  ||
|-
|-
!colspan=8| ~ Undead ~
!colspan=8| ~ Undead ~
Line 52: Line 52:
!colspan=8| ~ Magical ranged attacks ~
!colspan=8| ~ Magical ranged attacks ~
|-
|-
|bgcolor="black"| [[File:U4_AMI_enemy_lavalizard.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_lavalizard.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_lavalizard.png|.png]] ||''' Lava lizard '''|| 7 || Attack: fire breath ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemy_lavalizard.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_lavalizard.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_lavalizard.png|.png]] ||''' Lava lizard '''|| 7 || Shoots before combat. Attack: fire breath ||  ||  
|-
|-
|bgcolor="black"| [[File:U4_AMI_enemy_daemon.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_daemon.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_daemon.png|.png]] ||''' Daemon    '''||  8 || Attack: magic ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemy_daemon.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_daemon.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_daemon.png|.png]] ||''' Daemon    '''||  8 || Attack: magic ||  ||  
Line 58: Line 58:
|bgcolor="black"| [[File:U4_AMI_enemy_mage.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_mage.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_mage.png|.png]] ||''' Mage      '''|| 12 || Attack: magic ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemy_mage.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_mage.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_mage.png|.png]] ||''' Mage      '''|| 12 || Attack: magic ||  ||  
|-
|-
|bgcolor="black"| [[File:U4_AMI_enemy_hydra.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_hydra.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_hydra.png|.png]] ||''' Hydra      '''|| 14 || Attack: fire breath ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemy_hydra.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_hydra.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_hydra.png|.png]] ||''' Hydra      '''|| 14 || Shoots before combat. Attack: fire breath ||  ||  
|-
|-
|bgcolor="black"| [[File:U4_AMI_enemy_dragon.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_dragon.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_dragon.png|.png]] ||''' Dragon    '''|| 15 || Attack: fire breath ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemy_dragon.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_dragon.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_dragon.png|.png]] ||''' Dragon    '''|| 15 || Shoots before combat. Attack: fire breath ||  ||  
|-
|-
!colspan=8| ~ Disabling magic ~
!colspan=8| ~ Disabling magic ~
Line 80: Line 80:


{|{{prettytable|notwide=1|text center=1|sortable=1}}
{|{{prettytable|notwide=1|text center=1|sortable=1}}
! Amiga<br>Atari ST<br><small>(MS-DOS)</small> !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP
! Atari ST<br>Amiga !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP
|-
|-
| || || ||{{yes| Seahorse  }}|| 9 || {{yes|'''NON-EVIL!''' Attack: magic}} ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemyS_seahorse.png|.png]] ||bgcolor="5251FF"| [[File:U4_SMS_enemyS_seahorse.png|.png]] ||bgcolor="0522e6"| [[File:U4_NES_enemyS_seahorse.png|.png]] ||{{yes| Seahorse  }}|| 9 || {{yes|'''NON-EVIL!''' Attack: magic}} ||  ||  
|-
|-
| || || ||''' Pirate ship  '''|| 0 || Cannon fire before battle; carries rogues and pirates. ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemyS_pirateship.png|.png]] ||bgcolor="5251FF"| [[File:U4_SMS_enemyS_pirateship.png|.png]] ||bgcolor="003FC2"| [[File:U4_NES_enemyS_pirateship.png|.png]] ||''' Pirate ship  '''|| 0 || Shoots before combat; <br>carries rogues and pirates. ||  ||  
|-
|-
| || || ||''' Rogue/Pirate '''|| 6 || Spoils: ship. ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemy_rogue.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_rogue.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemyS_pirate.png|.png]] ||''' Rogue/Pirate '''|| 6 || Spoils: ship. ||  ||  
|-
|-
| || || ||''' Nixie        '''|| 5 || Attack: physical missile ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemyS_nixie.png|.png]] ||bgcolor="5251FF"| [[File:U4_SMS_enemyS_nixie.png|.png]] ||bgcolor="0522e6"| [[File:U4_NES_enemyS_nixie.png|.png]] ||''' Nixie        '''|| 5 || Attack: physical missile ||  ||  
|-
|-
| || || ||''' Giant squid  '''|| 9 || Attack: poison shot ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemyS_giantsquid.png|.png]] ||bgcolor="5251FF"| [[File:U4_SMS_enemyS_giantsquid.png|.png]] ||bgcolor="0522e6"| [[File:U4_NES_enemyS_giantsquid.png|.png]] ||''' Giant squid  '''|| 9 || Attack: poison shot ||  ||  
|-
|-
| || || ||''' Sea serpent  '''|| 9 || Attack: fire breath ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemyS_seaserpent.png|.png]] ||bgcolor="5251FF"| [[File:U4_SMS_enemyS_seaserpent.png|.png]] ||bgcolor="0522e6"| [[File:U4_NES_enemyS_seaserpent.png|.png]] ||''' Sea serpent  '''|| 9 || Shoots before combat. <br>Attack: fire breath ||  ||  
|}
|}
<!--
[[Category:Ultima IV: Quest of the Avatar images]] [[Category:Sprites]]
-->


== Dungeon enemies ==
== Dungeon enemies ==
Reapers become harmless if the companions cast the "Negate" spell.
Reapers become harmless if the companions cast the "Negate" spell.
In the NES remake, all enemies can move. Also, enemies labeled as "non-evil" only appear when the party is at a low experience level (i.e. they disappear before the party is ready to brave the dungeons).


{|{{prettytable|notwide=1|text center=1|sortable=1}}
{|{{prettytable|notwide=1|text center=1|sortable=1}}
! Amiga<br>Atari ST<br><small>(MS-DOS)</small> !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP
! Atari ST<br>Amiga !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP
|-
|bgcolor="black"| [[File:U4_AMI_enemyD_insects.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_insects.png|.png]] ||bgcolor="715400"| ? ||{{yes| Insects    }}|| 4 || {{yes|'''NON-EVIL!'''}} ||  ||
|-
|-
| || || ||{{yes| Giant bat  }}|| 4 || {{yes|'''NON-EVIL!'''}} ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemyD_bat.png|.png]]    ||bgcolor="blue"| [[File:U4_SMS_enemyD_bat.png|.png]]    ||bgcolor="715400"| ? ||{{yes| Giant bat  }}|| 4 || {{yes|'''NON-EVIL!'''}} ||  ||  
|-
|-
|  ||  || ||{{yes| Giant spider}}|| 5 || {{yes|'''NON-EVIL!''' Attack: poison shot}} ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemyD_spider.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_spider.png|.png]] ||bgcolor="715400"| ? ||{{yes| Giant spider}}|| 5 || {{yes|'''NON-EVIL!''' Attack: poison shot}} ||  ||  
|-
|-
| || || ||''' Slime        '''|| 4 || Divides when hit ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemyD_slime.png|.png]]  ||bgcolor="blue"| [[File:U4_SMS_enemyD_slime.png|.png]]  ||bgcolor="715400"| [[File:U4_NES_enemyD_slime.png|.png]]  ||''' Slime        '''|| 4 || - ||  ||  
|-
|-
| || || ||''' Gremlin      '''|| 4 || Attack: steals food ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemyD_gremlin.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_gremlin.png|.png]] ||bgcolor="715400"| [[File:U4_NES_enemyD_gremlin.png|.png]] ||''' Gremlin      '''|| 4 || Attack: steals food ||  ||  
|-
|-
| || || ||''' Mimic        '''|| 13 || Motionless. Attack: poison shot ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemyD_mimic.png|.png]]  ||bgcolor="blue"| [[File:U4_SMS_enemyD_mimic.png|.png]]  ||bgcolor="715400"| [[File:U4_NES_enemyD_mimic.png|.png]]  ||''' Mimic        '''|| 13 || Motionless. Attack: poison shot <br>'''NES remake:''' leaves no spoils. ||  ||  
|-
|-
|  ||  ||  ||''' Reaper      '''|| 16 || Motionless. Attack: "sleep" spell, magic ||  ||  
|bgcolor="black"| [[File:U4_AMI_enemyD_reaper.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_reaper.png|.png]] ||bgcolor="715400"| [[File:U4_NES_enemyD_reaper.png|.png]] ||''' Reaper      '''|| 16 || Motionless. Attack: "sleep" spell, magic missiles ||  ||  
|}
|}


 
{{Footer Nav|game=Ultima IV: Quest of the Avatar|prevpage=Moongates|nextpage=Text transcript by subject}}
{{Footer Nav|game=Ultima IV: Quest of the Avatar|prevpage=|nextpage=}}

Latest revision as of 10:40, 26 September 2019

Stronger enemies appear as the Stranger gains experience levels.

If a non-evil enemy is killed, the Stranger loses virtue points. Carry a stock of slings, in order to weaken such enemies without killing them, until they flee. Also, you can flee from non-evil enemies without losing virtue. In some ports, the game acts a bit odd in regards to non-evil creatures, sometimes inconsistent (e.g. lost valor for fleeing from non-evil, or taking no penalty for killing in an already started combat) as if the mechanic includes more complex, hidden variables (or just a small bug).

In the NES remake, the distiction between evil, undead, and non-evil enemies was omitted: the companions should defeat all enemies, and never flee.

The sprites for the MS-DOS are similar to those for Amiga & Atari ST, but with slightly different colors.

Land enemies[edit]

Undead enemies will flee when the "Undead spell" is successfully cast. This spell was omitted from the NES remake.

The NES-only "Reflect" spell fully protects from the physical ranged attacks by Trolls, Ettins, and Cyclops (as well as sea Nixies).

Atari ST
Amiga
SMS NES Name Exp Notes Dmg HP
.png .png .png Giant rat 4 NON-EVIL!
.png .png .png Python 4 NON-EVIL! Attack: poison shot
.png .png .png Headless 5
.png .png .png Wisp 5 Teleports; drops no chest.
NES: found almost only in dungeons
.png .png .png Orc 6
.png .png .png Rogue 6 Attack: steals gold
.png .png (n.a.) Whirlwind 16 Fight it with cannons or ranged weapons only.
~ Undead ~
.png .png .png Skeleton 4 Undead
.png .png .png Ghost 6 Undead
.png .png .png Phantom 9 Undead
.png .png .png Liche 13 Undead. Attack: magic
~ Physical ranged attacks ~
.png .png .png Troll 7 Attack: missile
.png .png .png Ettin 8 Attack: missile
.png .png .png Cyclops 9 Attack: missile
~ Magical ranged attacks ~
.png .png .png Lava lizard 7 Shoots before combat. Attack: fire breath
.png .png .png Daemon 8 Attack: magic
.png .png .png Mage 12 Attack: magic
.png .png .png Hydra 14 Shoots before combat. Attack: fire breath
.png .png .png Dragon 15 Shoots before combat. Attack: fire breath
~ Disabling magic ~
.png .png .png Zorn 16 Attack: "negate magic"
.png .png .png Gazer 16 Attack: "sleep" spell
.png .png .png Balron 16 Attack: "sleep" spell, magic

Sea enemies[edit]

Sea enemies leave no gold after combat. Pirates leave their ship.

Pirate ships start appearing when the Stranger reaches level 4 (800 experience points).

Atari ST
Amiga
SMS NES Name Exp Notes Dmg HP
.png .png .png Seahorse 9 NON-EVIL! Attack: magic
.png .png .png Pirate ship 0 Shoots before combat;
carries rogues and pirates.
.png .png .png Rogue/Pirate 6 Spoils: ship.
.png .png .png Nixie 5 Attack: physical missile
.png .png .png Giant squid 9 Attack: poison shot
.png .png .png Sea serpent 9 Shoots before combat.
Attack: fire breath

Dungeon enemies[edit]

Reapers become harmless if the companions cast the "Negate" spell.

In the NES remake, all enemies can move. Also, enemies labeled as "non-evil" only appear when the party is at a low experience level (i.e. they disappear before the party is ready to brave the dungeons).

Atari ST
Amiga
SMS NES Name Exp Notes Dmg HP
.png .png ? Insects 4 NON-EVIL!
.png .png ? Giant bat 4 NON-EVIL!
.png .png ? Giant spider 5 NON-EVIL! Attack: poison shot
.png .png .png Slime 4 -
.png .png .png Gremlin 4 Attack: steals food
.png .png .png Mimic 13 Motionless. Attack: poison shot
NES remake: leaves no spoils.
.png .png .png Reaper 16 Motionless. Attack: "sleep" spell, magic missiles