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Stronger enemies appear as the Stranger gains experience levels. | Stronger enemies appear as the Stranger gains experience levels. | ||
If a '''non-evil''' enemy is killed, the Stranger loses virtue points. Carry a stock of slings, in order to weaken such enemies without killing them, until they flee. | If a '''non-evil''' enemy is killed, the Stranger loses virtue points. Carry a stock of slings, in order to weaken such enemies without killing them, until they flee. Also, you can flee from non-evil enemies without losing virtue. In some ports, the game acts a bit odd in regards to non-evil creatures, sometimes inconsistent (e.g. lost valor for fleeing from non-evil, or taking no penalty for killing in an already started combat) as if the mechanic includes more complex, hidden variables (or just a small bug). | ||
In the '''NES remake''', the distiction between evil, undead, and non-evil enemies was omitted: the companions should defeat all enemies, and never flee. | In the '''NES remake''', the distiction between evil, undead, and non-evil enemies was omitted: the companions should defeat all enemies, and never flee. | ||
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'''Undead''' enemies will flee when the "Undead spell" is successfully cast. This spell was omitted from the NES remake. | '''Undead''' enemies will flee when the "Undead spell" is successfully cast. This spell was omitted from the NES remake. | ||
The '''NES-only''' "Reflect" spell fully protects from the '''physical ranged attacks''' by Trolls, Ettins, and Cyclops (as well as sea Nixies). | The '''NES-only''' "Reflect" spell fully protects from the '''physical ranged attacks''' by Trolls, Ettins, and Cyclops (as well as [[#sea enemies|sea]] Nixies). | ||
{|{{prettytable|notwide=1|text center=1|sortable=1}} | {|{{prettytable|notwide=1|text center=1|sortable=1}} | ||
! | ! Atari ST<br>Amiga !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP | ||
|- | |- | ||
|bgcolor="black"| [[File:U4_AMI_enemy_giantrat.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_giantrat.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_giantrat.png|.png]] ||{{yes| Giant rat }}|| 4 || {{yes|'''NON-EVIL!'''}} || || | |bgcolor="black"| [[File:U4_AMI_enemy_giantrat.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_giantrat.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_giantrat.png|.png]] ||{{yes| Giant rat }}|| 4 || {{yes|'''NON-EVIL!'''}} || || | ||
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|bgcolor="black"| [[File:U4_AMI_enemy_headless.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_headless.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_headless.png|.png]] ||''' Headless '''|| 5 || || || | |bgcolor="black"| [[File:U4_AMI_enemy_headless.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_headless.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_headless.png|.png]] ||''' Headless '''|| 5 || || || | ||
|- | |- | ||
|bgcolor="black"| [[File:U4_AMI_enemy_wisp.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_wisp.png|.png]] ||bgcolor=" | |bgcolor="black"| [[File:U4_AMI_enemy_wisp.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_wisp.png|.png]] ||bgcolor="715400"| [[File:U4_NES_enemy_wisp.png|.png]] ||''' Wisp '''|| 5 || Teleports; drops no chest. <br>'''NES:''' found almost only in dungeons || || | ||
|- | |- | ||
|bgcolor="black"| [[File:U4_AMI_enemy_orc.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_orc.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_orc.png|.png]] ||''' Orc '''|| 6 || || || | |bgcolor="black"| [[File:U4_AMI_enemy_orc.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_orc.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_orc.png|.png]] ||''' Orc '''|| 6 || || || | ||
|- | |- | ||
|bgcolor="black"| [[File:U4_AMI_enemy_rogue.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_rogue.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_rogue.png|.png]] ||''' Rogue '''|| 6 || Attack: steals gold || || | |bgcolor="black"| [[File:U4_AMI_enemy_rogue.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_rogue.png|.png]] ||bgcolor="007400"| [[File:U4_NES_enemy_rogue.png|.png]] ||''' Rogue '''|| 6 || Attack: steals gold || || | ||
|- | |||
|bgcolor="black"| [[File:U4_AMI_enemy_whirlwind.png|.png]] ||bgcolor="00A200"| [[File:U4_SMS_enemy_whirlwind.png|.png]] ||bgcolor="007400"| ''(n.a.)'' ||''' Whirlwind '''|| 16 || Fight it with cannons or ranged weapons only. || || | |||
|- | |- | ||
!colspan=8| ~ Undead ~ | !colspan=8| ~ Undead ~ | ||
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{|{{prettytable|notwide=1|text center=1|sortable=1}} | {|{{prettytable|notwide=1|text center=1|sortable=1}} | ||
! | ! Atari ST<br>Amiga !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP | ||
|- | |- | ||
|bgcolor="black"| [[File:U4_AMI_enemyS_seahorse.png|.png]] ||bgcolor="5251FF"| [[File:U4_SMS_enemyS_seahorse.png|.png]] ||bgcolor="0522e6"| [[File:U4_NES_enemyS_seahorse.png|.png]] ||{{yes| Seahorse }}|| 9 || {{yes|'''NON-EVIL!''' Attack: magic}} || || | |bgcolor="black"| [[File:U4_AMI_enemyS_seahorse.png|.png]] ||bgcolor="5251FF"| [[File:U4_SMS_enemyS_seahorse.png|.png]] ||bgcolor="0522e6"| [[File:U4_NES_enemyS_seahorse.png|.png]] ||{{yes| Seahorse }}|| 9 || {{yes|'''NON-EVIL!''' Attack: magic}} || || | ||
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Reapers become harmless if the companions cast the "Negate" spell. | Reapers become harmless if the companions cast the "Negate" spell. | ||
In the NES remake, all enemies can move. Also, enemies labeled as "non-evil" only appear when the party is at a low experience level (i.e. they | In the NES remake, all enemies can move. Also, enemies labeled as "non-evil" only appear when the party is at a low experience level (i.e. they disappear before the party is ready to brave the dungeons). | ||
{|{{prettytable|notwide=1|text center=1|sortable=1}} | {|{{prettytable|notwide=1|text center=1|sortable=1}} | ||
! | ! Atari ST<br>Amiga !! SMS !! NES !! Name !! Exp !! Notes !! Dmg !! HP | ||
|- | |- | ||
|bgcolor="black"| [[File:U4_AMI_enemyD_insects.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_insects.png|.png]] || ? ||{{yes| Insects }}|| 4 || {{yes|'''NON-EVIL!'''}} || || | |bgcolor="black"| [[File:U4_AMI_enemyD_insects.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_insects.png|.png]] ||bgcolor="715400"| ? ||{{yes| Insects }}|| 4 || {{yes|'''NON-EVIL!'''}} || || | ||
|- | |- | ||
|bgcolor="black"| [[File:U4_AMI_enemyD_bat.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_bat.png|.png]] || ? ||{{yes| Giant bat }}|| 4 || {{yes|'''NON-EVIL!'''}} || || | |bgcolor="black"| [[File:U4_AMI_enemyD_bat.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_bat.png|.png]] ||bgcolor="715400"| ? ||{{yes| Giant bat }}|| 4 || {{yes|'''NON-EVIL!'''}} || || | ||
|- | |- | ||
|bgcolor="black"| [[File:U4_AMI_enemyD_spider.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_spider.png|.png]] || ? ||{{yes| Giant spider}}|| 5 || {{yes|'''NON-EVIL!''' Attack: poison shot}} || || | |bgcolor="black"| [[File:U4_AMI_enemyD_spider.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_spider.png|.png]] ||bgcolor="715400"| ? ||{{yes| Giant spider}}|| 5 || {{yes|'''NON-EVIL!''' Attack: poison shot}} || || | ||
|- | |- | ||
|bgcolor="black"| [[File:U4_AMI_enemyD_slime.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_slime.png|.png]] || | |bgcolor="black"| [[File:U4_AMI_enemyD_slime.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_slime.png|.png]] ||bgcolor="715400"| [[File:U4_NES_enemyD_slime.png|.png]] ||''' Slime '''|| 4 || - || || | ||
|- | |- | ||
|bgcolor="black"| [[File:U4_AMI_enemyD_gremlin.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_gremlin.png|.png]] || | |bgcolor="black"| [[File:U4_AMI_enemyD_gremlin.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_gremlin.png|.png]] ||bgcolor="715400"| [[File:U4_NES_enemyD_gremlin.png|.png]] ||''' Gremlin '''|| 4 || Attack: steals food || || | ||
|- | |- | ||
|bgcolor="black"| [[File:U4_AMI_enemyD_mimic.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_mimic.png|.png]] || | |bgcolor="black"| [[File:U4_AMI_enemyD_mimic.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_mimic.png|.png]] ||bgcolor="715400"| [[File:U4_NES_enemyD_mimic.png|.png]] ||''' Mimic '''|| 13 || Motionless. Attack: poison shot <br>'''NES remake:''' leaves no spoils. || || | ||
|- | |- | ||
|bgcolor="black"| [[File:U4_AMI_enemyD_reaper.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_reaper.png|.png]] || ||''' Reaper '''|| 16 || Motionless. Attack: "sleep" spell, magic || || | |bgcolor="black"| [[File:U4_AMI_enemyD_reaper.png|.png]] ||bgcolor="blue"| [[File:U4_SMS_enemyD_reaper.png|.png]] ||bgcolor="715400"| [[File:U4_NES_enemyD_reaper.png|.png]] ||''' Reaper '''|| 16 || Motionless. Attack: "sleep" spell, magic missiles || || | ||
|} | |} | ||
{{Footer Nav|game=Ultima IV: Quest of the Avatar|prevpage=Moongates|nextpage=}} | {{Footer Nav|game=Ultima IV: Quest of the Avatar|prevpage=Moongates|nextpage=Text transcript by subject}} |
Latest revision as of 10:40, 26 September 2019
Stronger enemies appear as the Stranger gains experience levels.
If a non-evil enemy is killed, the Stranger loses virtue points. Carry a stock of slings, in order to weaken such enemies without killing them, until they flee. Also, you can flee from non-evil enemies without losing virtue. In some ports, the game acts a bit odd in regards to non-evil creatures, sometimes inconsistent (e.g. lost valor for fleeing from non-evil, or taking no penalty for killing in an already started combat) as if the mechanic includes more complex, hidden variables (or just a small bug).
In the NES remake, the distiction between evil, undead, and non-evil enemies was omitted: the companions should defeat all enemies, and never flee.
The sprites for the MS-DOS are similar to those for Amiga & Atari ST, but with slightly different colors.
Land enemies[edit]
Undead enemies will flee when the "Undead spell" is successfully cast. This spell was omitted from the NES remake.
The NES-only "Reflect" spell fully protects from the physical ranged attacks by Trolls, Ettins, and Cyclops (as well as sea Nixies).
Sea enemies[edit]
Sea enemies leave no gold after combat. Pirates leave their ship.
Pirate ships start appearing when the Stranger reaches level 4 (800 experience points).
Dungeon enemies[edit]
Reapers become harmless if the companions cast the "Negate" spell.
In the NES remake, all enemies can move. Also, enemies labeled as "non-evil" only appear when the party is at a low experience level (i.e. they disappear before the party is ready to brave the dungeons).