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< Ultima IV: Quest of the Avatar
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NES port

Every character can carry up to three pieces of equipment: a ranged weapon, a melee weapon and an armor (respectively labeled as Bow, Sword and Armour in the menu).

Characters in bold start the game with the corresponding piece of equipment.

"Shops (1)" are in towns on the mainland, and can be accessed since teh beginning of the game, while "Shops (2)" are on the islands and can only be accessed when pirates ships start appearing in the seas, i.e. when the characters reach Level 4.

Bows

Ranged weapons give the strategic advantage of hitting the enemy before it can reach you. If all the party is equipped with bows, the battle will be often won before the enemies can land even one blow on the heroes.

The Axe+1 and the Wand are actually melee weapons that can double as ranged weapons if no bow is equipped.

Bow Price Shops (1) Shops (2) Wielders
Sling 90 Britain - Mage, Druid, Paladin, Tinker, Bard, Ranger, Fighter, Shepherd
Bow 680 Trinsic, Vesper Jhelom ——, Druid, Paladin, Tinker, Bard, Ranger, Fighter
Crossbow 1400 Vesper Buccaneer's Den ——, Druid, Paladin, ———, Bard, Ranger, Fighter
Bow +1 4000 - Buccaneer's Den ——, Druid, Paladin, Tinker, Bard, Ranger
Axe +1 3500 Minoc - ——, ———, Paladin, Tinker
Wand 6500 - Buccaneer's Den Mage, Druid

Swords

If the enemies manage to get close the heroes, the melee weapons actually deal more damage and will finish them off quite quickly.

The Axe+2 can be obtained only by giving the scale to the smith in Minoc. For the scale, see the page about items.

The Sword of Paradise can only be obtained by the hero once he/she reaches Avatarhood.

Sword Price Shops (1) Shops (2) Wielders
Staff 20 Britain Jhelom Mage, Druid, Paladin, Tinker, Bard, Ranger, Fighter, Shepherd
Club 100 Trinsic, Minoc - Mage, Druid, Paladin, Tinker, Bard, Ranger, Fighter, Shepherd
Axe 225 Trinsic, Minoc Jhelom ——, ———, Paladin, Tinker, Bard, Ranger, Fighter
Sword 400 Britain, Vesper Jhelom ——, ———, Paladin, Tinker, Bard, Ranger, Fighter
Sword+1 820 Trinsic Buccaneer's Den ——, ———, Paladin, Tinker, ——, Ranger, Fighter
Sword+2 1500 Minoc - ——, ———, Paladin, Tinker, Bard, Ranger
Axe+1 3500 Minoc - ——, ———, Paladin, Tinker
Wand 6500 - Buccaneer's Den Mage, Druid
Axe+2 Scale - Minoc ——, ———, ———, ———, ——, ———, Fighter
Sword of Paradise Avatarhood - Lycaeum Avatar

Armours

The Exotic Armour can only be obtained by the hero once he/she reaches Avatarhood.

Sword Price Shops (1) Shops (2) Wearers
Cloth 50 Britain - Mage, Druid, Paladin, Tinker, Bard, Ranger, Fighter, Shepherd
Leather 200 Britain, Trinsic Jhelom ——, Druid, Paladin, Tinker, Bard, Ranger, Fighter
Chain 600 Britain, Trinsic Jhelom ——, ———, Paladin, Tinker, ——, ———, Fighter
Ring 800 Trinsic, Paws - ——, Druid, Paladin, ———, ——, Ranger
Cloth +1 1200 Paws - Mage, ———, ———, ———, Bard
Plate 2500 - Jhelom ——, ———, Paladin, Tinker, ——, ———, Fighter
Chain+1 4000 Paws Buccaneer's Den ——, ———, Paladin, Tinker
Plate+1 7000 - Buccaneer's Den ——, ———, Paladin
Robe 0 - Magincia ——, ———, ———, ———, ——, ———, ———, Shepherd
Exotic Armour Avatarhood - Empath Abbey Avatar