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(→‎Spell list: missing one reagent)
(→‎Spell list: expanded)
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For a list of the locations of the reagents, check the [[../Britannia Yellow Pages directory#Apothecaries|Britannian Yellow Pages]] and the [[../Side Quests#Rare reagents|side quests]] page.
For a list of the locations of the reagents, check the [[../Britannia Yellow Pages directory#Apothecaries|Britannian Yellow Pages]] and the [[../Side Quests#Rare reagents|side quests]] page.
In the table below, spells are grouped by type, then sorted by the gold cost of reagents. Indeed, what determines the availability of a spell are not magic points, but the gold to buy reagents.


{|{{prettytable|notwide=1|sortable=1|text center=1}}
{|{{prettytable|notwide=1|sortable=1|text center=1}}
! Spell name !! MP !! Reagents !! Notes
! Spell name !! MP !! Gold & Reagents !! Type !! Target !! Notes
|-
|-
!colspan=4| Healing spells
| || || || || ||
|-
|-
| Cure (poison) ||  5    || gar, gin      || Necessary
!colspan=6| Healing spells
|-
|-
| Heal          || 10     || gin, sil     ||  
| Cure (poison) || 5     || 06: gar, gin      || Healing || One ally || Necessary
|-
|-
| Resurrect    || 45     || mos, gar, gin, man, sil, ash || Sometimes necessary
| Heal          || 10     || 07: gin, sil     || Healing || One ally ||  
|-
|-
!colspan=4| Field spells
| Resurrect    || 45    || 15: mos, gar, gin, man, sil, ash || Healing || One ally || Sometimes necessary
|-
|-
| Light        ||  5    || ash          || Convenient: don't use torches
!colspan=6| Field spells
|-
|-
| Open         || 5     || mos, ash     || Useless: use Cure instead
| View         || 15     || 00: man, nig     || Field || An object || Not convenient: use Magic Gems
|-
|-
| Z (Down)      ||  5    || mos, sil      ||  
| Light        ||  5    || 02: ash          || Field || An object || Convenient: don't use torches
|-
|-
| Y (Up)        || 10     || mos, sil      ||  
| Gate Travel  || 40     || 03: prl, man, ash || Field || All allies || Sometimes useful
|-
|-
| Wind Change  || 10     || mos, ash     || Necessary for one quest
| Dispel        || 20     || 05: prl, gar, ash || Field || An object || Necessary
|-
|-
| Blink        || 15     || mos, sil     ||  
| Open          || 5     || 06: mos, ash     || Field || An object || Useless: use Cure instead
|-
|-
| View          || 15     || man, nig     || Not convenient: use Magic Gems
| Wind Change  || 10     || 06: mos, ash     || Field || An object || Necessary for one quest
|-
|-
| X (Exit)      || 15     || mos, sil, ash ||  
| Z (Down)      || 5     || 07: mos, sil     || Field || All allies ||  
|-
|-
| Dispel       || 20     || prl, gar, ash || Necessary
| Y (Up)       || 10     || 07: mos, sil      || Field || All allies ||  
|-
|-
| Gate Travel  || 40     || prl, man, ash || Sometimes useful
| Blink        || 15     || 07: mos, sil      || Field || All allies ||  
|-
|-
!colspan=4| Support spells
| X (Exit)      || 15    || 09: mos, sil, ash || Field || All allies ||
|-
|-
| Awaken        ||  5    || gar, gin      || Useful
!colspan=6| Support spells
|-
|-
| Protection    || 15     || gar, gin, ash ||  
| Awaken        || 5     || 06: gar, gin     || Support || One ally || Useful
|-
|-
| Quickness    || 20     || mos, gin, ash ||  
| Protection    || 15     || 08: gar, gin, ash || Support || All allies ||  
|-
|-
!colspan=4| Debuff spells
| Quickness    || 20    || 10: mos, gin, ash || Support || All allies ||
|-
|-
| Sleep        || 15    || gin, sil      || Useful
!colspan=6| Debuff spells
|-
|-
| Undead        || 15     || gar, ash      ||  
| Jinx          || 30     || 01: prl, man, nig || Disable || All enemies || Useful
|-
|-
| Negate Magic  || 20     || gar, man, ash || Useful
| Undead        || 15     || 04: gar, ash     || Disable || All enemies ||  
|-
|-
| Jinx          || 30     || prl, man, nig || Useful
| Negate Magic  || 20     || 04: gar, man, ash || Disable || All en. & all. || Useful
|-
|-
!colspan=4| Attack spells
| Sleep        || 15    || 07: gin, sil      || Disable || All enemies || Useful
|-
|-
| Magic Missile ||  5    || prl, ash      || Useless: use ranged weapons
!colspan=6| Attack spells
|-
|-
| Energy Field  || 10     || prl, sil, ash ||  
| Iceball      || 20     || 01: prl, man      || Attack || One enemy || Useless: use ranged weapons
|-
|-
| Fireball      || 15     || prl, ash     || Useless: use ranged weapons
| Kill          || 25     || 01: prl, nig     || Attack || One enemy || Useless: use ranged weapons
|-
|-
| Iceball      || 20     || prl, man     || Useless: use ranged weapons
| Magic Missile || 5     || 03: prl, ash     || Attack || One enemy || Useless: use ranged weapons
|-
|-
| Kill          || 25     || prl, nig     || Useless: use ranged weapons
| Fireball      || 15     || 03: prl, ash     || Attack || One enemy || Useless: use ranged weapons
|-
|-
| Tremor        || 30    || mos, man, ash || Useless: use ranged weapons
| Energy Field  || 10    || 06: prl, sil, ash || Attack || Some enemies ||
|-
| Tremor        || 30    || 06: mos, man, ash || Attack || All enemies || Useless: use ranged weapons
|}
|}



Revision as of 01:08, 23 January 2016

Classes and MP

In the subsequent episodes of Ultima, the Avatar will always be the character with the highest MP.

Profession MP
Mage MP = 200% Int
Druid MP = 150% Int
Bard
Ranger
Paladin
MP = 100% Int
Tinker MP = 50% Int
Shepherd MP = 0
Fighter MP = 0


Spell list

In the table below, the following abbreviations are used for the reagents:

  • Ash: sulphurous ash
  • Gin: ginseng
  • Gar: garlic
  • Sil: spider silk
  • Mos: blood moss
  • Prl: black pearl
  • Nig: nightshade fungus
  • Man: mandrake root

For a list of the locations of the reagents, check the Britannian Yellow Pages and the side quests page.

In the table below, spells are grouped by type, then sorted by the gold cost of reagents. Indeed, what determines the availability of a spell are not magic points, but the gold to buy reagents.

Spell name MP Gold & Reagents Type Target Notes
Healing spells
Cure (poison) 5 06: gar, gin Healing One ally Necessary
Heal 10 07: gin, sil Healing One ally
Resurrect 45 15: mos, gar, gin, man, sil, ash Healing One ally Sometimes necessary
Field spells
View 15 00: man, nig Field An object Not convenient: use Magic Gems
Light 5 02: ash Field An object Convenient: don't use torches
Gate Travel 40 03: prl, man, ash Field All allies Sometimes useful
Dispel 20 05: prl, gar, ash Field An object Necessary
Open 5 06: mos, ash Field An object Useless: use Cure instead
Wind Change 10 06: mos, ash Field An object Necessary for one quest
Z (Down) 5 07: mos, sil Field All allies
Y (Up) 10 07: mos, sil Field All allies
Blink 15 07: mos, sil Field All allies
X (Exit) 15 09: mos, sil, ash Field All allies
Support spells
Awaken 5 06: gar, gin Support One ally Useful
Protection 15 08: gar, gin, ash Support All allies
Quickness 20 10: mos, gin, ash Support All allies
Debuff spells
Jinx 30 01: prl, man, nig Disable All enemies Useful
Undead 15 04: gar, ash Disable All enemies
Negate Magic 20 04: gar, man, ash Disable All en. & all. Useful
Sleep 15 07: gin, sil Disable All enemies Useful
Attack spells
Iceball 20 01: prl, man Attack One enemy Useless: use ranged weapons
Kill 25 01: prl, nig Attack One enemy Useless: use ranged weapons
Magic Missile 5 03: prl, ash Attack One enemy Useless: use ranged weapons
Fireball 15 03: prl, ash Attack One enemy Useless: use ranged weapons
Energy Field 10 06: prl, sil, ash Attack Some enemies
Tremor 30 06: mos, man, ash Attack All enemies Useless: use ranged weapons

NES port spells

Classes and MP

Remember that in the NES version "Int" and "Dex" labels are swapped.

The Shepherd has no Magic Points, but she is the only character who can use the Sheep Flute, an item that casts the Sleep spell on all opponents.

In the NES version, when the Stranger becomes an Avatar, his/her maximum MP promptly becomes 99. This holds true for every profession. In the subsequent episodes of Ultima, the Avatar will always be the character with the highest MP.

Profession MP
Mage MP = 200% Int
Druid MP = 150% Int
Bard
Ranger
Paladin
MP = 100% Int
Tinker MP = 50% Int
Shepherd MP = 0; Flute
Fighter MP = 0


Reagents

Fungus location NES
  • ash
  • garlic
  • ginseng
  • silk
  • pearl
  • manroot (mandrake root)
  • fungus

Spell list

The GP cost of reagents does not consider Fungus and Manroot, that can be obtained for free.

Spell Types:

  • Field: spells that can be used outside battle;
  • Support: battle spells that target the allies;
  • Debuff: battle spells that target the enemies but deal no damage;
  • Attack: battle spells that damage the enemies.

Prompt specifies whether a spell is available since the beginning of the game ("yes") or if it has to be learned ("no"). Spells can be learned by going to "Spells Unlimited" in Moonglow, and telling the shop owner the proper ingredients.

Spell MP GP & Reagents Type Target Effect Prompt
Heal 10 09: garlic, silkweb Field/support one ally Cures Health Points Yes
Cure 6 11: moss, ginseng Field/support one ally Cures poison Yes
Life 45 12: fungus, manroot, garlic, moss Field/support one ally Cures death No
View 15 00: fungus, manroot Field All allies Shows map of surface or dungeon level Yes
Light 3 02: ash Field an obstacle Lights the dungeon Yes
Exit 12 11: moss, silkweb, ash Field All allies Moves back to the dungeon entrance Yes
Gate 32 11: manroot, pearl, ash Field All allies Moves to any town No
Wind 10 12: garlic, moss Field All allies Moves the hot-air balloon Yes
Dispel 12 17: pearl, garlic, ash Field an obstacle Removes damage field Yes
Blink 18 09: moss, silkweb Support All allies Escape from battle Yes
Awaken 5 11: garlic, ginseng Support one ally Cures sleep Yes
Quick 25 13: moss, ginseng, ash Support All allies Attack twice per turn Yes
Reflect 20 13: fungus, garlic, ginseng, ash Support ? ally/s Take no damage from projectiles No
Protect 15 14: garlic, ginseng, ash Support ? ally/s Increases defense Yes
Sleep 10 08: ginseng, silkweb Debuff All enemies Put enemies to sleep No
Jinx 28 09: fungus, manroot, pearl Debuff All enemies Enemies attack each other No
Negate 20 17: manroot, pearl, garlic, ash Debuff All enem. & all. Spells cannot be cast No
Tremor 40 08: manroot, moss, ash Attack All enemies Mass destruction attack No
Destroy 23 09: fungus, pearl Attack one enemy Instant kill No
Ice 17 09: manroot, pearl Attack one enemy Ranged attack Yes
Missile 3 11: pearl, ash Attack one enemy Ranged attack Yes
Fire 12 11: pearl, ash Attack one enemy Ranged attack Yes
Squish 28 11: manroot, moss, silkweb, ash Attack All enemies Reduces HP without killing No
Energy 22 14: pearl, silkweb, ash Attack some enemies Creates 3x3 energy field Yes
Defeat 28 15: manroot, pearl, moss Attack some enemies Attacks enemies adjacent caster Yes