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(→‎Spell list: expanded)
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== Classes and MP ==
== Classes and MP ==
In the subsequent episodes of Ultima, the Avatar will always be the character with the highest MP.
In the NES version, when the Stranger becomes an Avatar, his/her maximum MP promptly becomes 99. This holds true for every profession. In the subsequent episodes of Ultima, the Avatar will always be the character with the highest MP.


{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
Line 15: Line 15:
| Tinker || MP = 50% Int
| Tinker || MP = 50% Int
|-
|-
| Shepherd || MP = 0
| Shepherd || MP = 0 (NES: sheep flute)
|-
|-
| Fighter || MP = 0
| Fighter || MP = 0
|}
|}


The Shepherd has no Magic Points, but in the '''NES port''' she is the only character who can use the Sheep Flute, an item that casts the Sleep spell on all opponents.
== Reagents ==
[[Image:Ultima_IV_Fungus_Location.png|thumb|right|Fungus location NES]]
Six reagents can be purchased in every apothecary shop, but the remaining two are the subject of side quests.


== Spell list ==
For a list of the locations of the reagents, check the [[../Britannia Yellow Pages directory#Apothecaries|Britannian Yellow Pages]] and the [[../Side Quests#Rare reagents|side quests]] page.
In the table below, the following abbreviations are used for the reagents:
 
In the tables below, the following abbreviations are used for the reagents:
* '''Ash:''' sulphurous ash
* '''Ash:''' sulphurous ash
* '''Gin:''' ginseng
* '''Gin:''' ginseng
Line 29: Line 36:
* '''Mos:''' blood moss
* '''Mos:''' blood moss
* '''Prl:''' black pearl
* '''Prl:''' black pearl
* '''Nig:''' nightshade fungus
* '''Nig:''' nightshade fungus (found in side quest)
* '''Man:''' mandrake root
* '''Man:''' mandrake root (NES manroot; found in side quest)
{{-}}


For a list of the locations of the reagents, check the [[../Britannia Yellow Pages directory#Apothecaries|Britannian Yellow Pages]] and the [[../Side Quests#Rare reagents|side quests]] page.
== Spell list ==
In the table below, spells are grouped by type, then sorted by the gold cost of reagents. Indeed, what determines the availability of a spell are not magic points, but the gold to buy reagents. The GP cost of reagents does not consider Fungus and Manroot, that can be obtained for free.


In the table below, spells are grouped by type, then sorted by the gold cost of reagents. Indeed, what determines the availability of a spell are not magic points, but the gold to buy reagents.
'''Prompt''' specifies whether a spell is available since the beginning of the game ("yes") or if the characters should find something during the game (the recipe and/or some rare reagents). Three spell prompts are labeled as "new mix": the manual describes a recipe, but the characters can find a better recipe to cast them in the game. In the SMS port, instead, two of those recipes (plus a third one) are completely omitted from the manual, and the player can learn it from the game only.


The '''"Prompt"''' column specifies whether a spell is available since the beginning of the game or if some requirements must be met before using it. Three spell prompts are labeled as "new recipe": the characters can find a better recipe to cast them in the game. In the SMS port, instead, two of those recipes (plus a third one) are completely omitted from the manual, and the player should learn it from the game.
Spell Types:
* '''Healing:''' spells that can be used both during and after battle (exception: Resurrect);
* '''Field:''' spells that can only be used outside battle;
* '''Support:''' battle spells that target the allies;
* '''Disable:''' battle spells that target the enemies but deal no damage;
* '''Attack:''' battle spells that damage the enemies.


{|{{prettytable|notwide=1|sortable=1|text center=1}}
{|{{prettytable|notwide=1|sortable=1|text center=1}}
Line 49: Line 63:
| Heal          || 10 || 07: gin, sil      || Healing || One ally || {{yes}} ||  
| Heal          || 10 || 07: gin, sil      || Healing || One ally || {{yes}} ||  
|-
|-
| Resurrect    || 45 || 15: mos, gar, gin, man, sil, ash || Healing || One ally || {{no|Recipe, man.}} || Sometimes necessary
| Resurrect    || 45 || 15: mos, gar, gin, man, sil, ash || Healing || One ally || {{no|Recipe, man}} || Sometimes necessary
|-
|-
!colspan=7| ~ Field spells ~
!colspan=7| ~ Field spells ~
|-
|-
| View          || 15 || 00: man, nig      || Field || An object || {{no|Nig., man.}} || Not convenient: use Magic Gems
| View          || 15 || 00: man, nig      || Field || An object || {{no|Nig, man}} || Not convenient: use Magic Gems
|-
|-
| Light        || 05 || 02: ash          || Field || An object || {{yes}} || Convenient: don't use torches
| Light        || 05 || 02: ash          || Field || An object || {{yes}} || Convenient: don't use torches
|-
|-
| Gate Travel  || 40 || 03: prl, man, ash || Field || All allies || {{no|Recipe, man.}} || Sometimes useful
| Gate Travel  || 40 || 03: prl, man, ash || Field || All allies || {{no|Recipe, man}} || Sometimes useful
|-
|-
| Dispel        || 20 || 05: prl, gar, ash || Field || An object || {{yes}} || Necessary
| Dispel        || 20 || 05: prl, gar, ash || Field || An object || {{yes}} || Necessary
Line 71: Line 85:
| Blink        || 15 || 07: mos, sil      || Field || All allies || {{yes}} ||  
| Blink        || 15 || 07: mos, sil      || Field || All allies || {{yes}} ||  
|-
|-
| X (Exit)      || 15 || 09: mos, sil, ash || Field || All allies || {{yes}} ||  
| X (exit)      || 15 || 09: mos, sil, ash || Field || All allies || {{yes}} ||  
|-
|-
!colspan=7| ~ Support spells ~
!colspan=7| ~ Support spells ~
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| Protection    || 15 || 08: gar, gin, ash || Support || All allies || {{yes}} ||  
| Protection    || 15 || 08: gar, gin, ash || Support || All allies || {{yes}} ||  
|-
|-
| Quickness    || 20 || 14: mos (x2), gin, ash || Support || All allies || {{no|New recipe<ref><small>SMS port: the '''Quickness''' recipe is completely omitted from the manual, the characters will learn the new recipe only.</small></ref>}} ||  
| Quickness    || 20 || 14: mos (x2), gin, ash || Support || All allies || {{no|New mix<ref><small>SMS port: the '''Quickness''' recipe is completely omitted from the manual, the characters will learn the new recipe only.</small></ref>}} ||  
|-
|-
!colspan=7| ~ Disabling spells ~
!colspan=7| ~ Disabling spells ~
|-
|-
| Jinx          || 30 || 01: prl, man, nig || Disable || All enemies || {{no|Nig., man.}} || Useful
| Jinx          || 30 || 01: prl, man, nig || Disable || All enemies || {{no|Nig, man}} || Useful
|-
|-
| Undead        || 15 || 04: gar, ash      || Disable || All enemies || {{no|Recipe}} ||  
| Undead        || 15 || 04: gar, ash      || Disable || All enemies || {{no|Recipe}} ||  
|-
|-
| Negate Magic  || 20 || 04: gar, man, ash || Disable || All en. & all. || {{no|Man.}} || Useful
| Negate Magic  || 20 || 04: gar, man, ash || Disable || All en. & all. || {{no|Man}} || Useful
|-
|-
| Sleep        || 15 || 10: gin, sil (x2) || Disable || All enemies || {{no|New recipe<ref><small>SMS port: the '''Sleep''' recipe is completely omitted from the manual, the characters will learn the new recipe only.</small></ref>}} || Useful
| Sleep        || 15 || 10: gin, sil (x2) || Disable || All enemies || {{no|New mix<ref><small>SMS port: the '''Sleep''' recipe is completely omitted from the manual, the characters will learn the new recipe only.</small></ref>}} || Useful
|-
|-
!colspan=7| ~ Attack spells ~
!colspan=7| ~ Attack spells ~
|-
|-
| Iceball      || 20 || 01: prl, man      || Attack || One enemy || {{no|Man.<ref><small>SMS port: the '''Iceball''' recipe is completely omitted from the manual, the characters have to find the recipe.</small></ref>}} || Useless: use ranged weapons
| Iceball      || 20 || 01: prl, man      || Attack || One enemy || {{no|Man<ref><small>SMS port: the '''Iceball''' recipe is completely omitted from the manual, the characters have to find the recipe.</small></ref>}} || Useless: use ranged weapons
|-
|-
| Kill          || 25 || 01: prl, nig      || Attack || One enemy || {{no|Nig.}} || Useless: use ranged weapons
| Kill          || 25 || 01: prl, nig      || Attack || One enemy || {{no|Nig}} || Useless: use ranged weapons
|-
|-
| Magic Missile || 05 || 04: prl, ash (x2) || Attack || One enemy || {{no|New recipe<ref><small>SMS port: the new '''Missile''' recipe is the one already described in the manual.</small></ref>}} || Useless: use ranged weapons
| Magic Missile || 05 || 04: prl, ash (x2) || Attack || One enemy || {{no|New mix<ref><small>SMS port: the new '''Missile''' recipe is the one already described in the manual.</small></ref>}} || Useless: use ranged weapons
|-
|-
| Fireball      || 15 || 03: prl, ash      || Attack || One enemy || {{yes}} || Useless: use ranged weapons
| Fireball      || 15 || 03: prl, ash      || Attack || One enemy || {{yes}} || Useless: use ranged weapons
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| Energy Field  || 10 || 06: prl, sil, ash || Attack || Some enemies || {{yes}} ||  
| Energy Field  || 10 || 06: prl, sil, ash || Attack || Some enemies || {{yes}} ||  
|-
|-
| Tremor        || 30 || 06: mos, man, ash || Attack || All enemies || {{no|Man.}} || Useless: use ranged weapons
| Tremor        || 30 || 06: mos, man, ash || Attack || All enemies || {{no|Man}} || Useless: use ranged weapons
|}
|}
<references/>
<references/>


== NES port spells ==
=== NES spell list ===
 
In the NES port, the recipes and the price of reagents are different. Furthermore, four spells were removed: Undead (no enemy sets), Open (no trapped chests), Up and Down (game breakers). On the other hand, three new spells were introduced, bringing the total to 25: Reflect, Squish and Defeat.
=== Classes and MP ===
 
Remember that in the NES version "Int" and "Dex" labels are swapped.
 
The Shepherd has no Magic Points, but she is the only character who can use the Sheep Flute, an item that casts the Sleep spell on all opponents.
 
In the NES version, when the Stranger becomes an Avatar, his/her maximum MP promptly becomes 99. This holds true for every profession. In the subsequent episodes of Ultima, the Avatar will always be the character with the highest MP.
 
{|{{prettytable|notwide=1}}
! Profession !! MP
|-
| Mage || MP = 200% Int
|-
| Druid || MP = 150% Int
|-
| Bard<br>Ranger<br>Paladin || MP = 100% Int
|-
| Tinker || MP = 50% Int
|-
| Shepherd || MP = 0; Flute
|-
| Fighter || MP = 0
|}
 
 
=== Reagents ===
[[Image:Ultima_IV_Fungus_Location.png|thumb|right|Fungus location NES]]
*ash
*garlic
*ginseng
*silk
*pearl
*manroot (mandrake root)
*fungus
 
{{-}}
=== Spell list ===
The GP cost of reagents does not consider Fungus and Manroot, that can be obtained for free.
 
Spell Types:
* '''Field:''' spells that can be used outside battle;
* '''Support:''' battle spells that target the allies;
* '''Debuff:''' battle spells that target the enemies but deal no damage;
* '''Attack:''' battle spells that damage the enemies.


'''Prompt''' specifies whether a spell is available since the beginning of the game ("yes") or if the characters should find something during the game (the recipe and/or some rare reagents). After one or more characters told you about a new spell, it can be learned by going to "Spells Unlimited" in Moonglow, and telling the shop owner the proper ingredients.
'''Prompt''' specifies whether a spell is available since the beginning of the game ("yes") or if the characters should find something during the game (the recipe and/or some rare reagents). After one or more characters told you about a new spell, it can be learned by going to "Spells Unlimited" in Moonglow, and telling the shop owner the proper ingredients.


In the original versions each of the 26 spells names start with a different letter. In the NES version some spell names were modified: for this reason, some spell names in the table below are preceded by the initial letter of the original and a slash (e.g. the original "Revive" spell is listed in the table below as "R/Life").
In the original versions each of the 26 spells names start with a different letter. In the NES version some spell names were modified: for this reason, some spell names in the table below are preceded by the initial letter of the original and a slash (e.g. the original "Resurrect" spell is listed in the table below as "R/Life").
 
In the NES port, four spells were removed: Undead (no enemy sets), Open (no trapped chests), Up and Down (game breakers). On the other hand, three new spells were introduced, bringing the total to 25: Reflect, Squish and Defeat.


{|{{prettytable|sortable=1|notwide=1|text center=1}}
{|{{prettytable|sortable=1|notwide=1|text center=1}}

Revision as of 15:41, 17 October 2017

Classes and MP

In the NES version, when the Stranger becomes an Avatar, his/her maximum MP promptly becomes 99. This holds true for every profession. In the subsequent episodes of Ultima, the Avatar will always be the character with the highest MP.

Profession MP
Mage MP = 200% Int
Druid MP = 150% Int
Bard
Ranger
Paladin
MP = 100% Int
Tinker MP = 50% Int
Shepherd MP = 0 (NES: sheep flute)
Fighter MP = 0

The Shepherd has no Magic Points, but in the NES port she is the only character who can use the Sheep Flute, an item that casts the Sleep spell on all opponents.


Reagents

Fungus location NES

Six reagents can be purchased in every apothecary shop, but the remaining two are the subject of side quests.

For a list of the locations of the reagents, check the Britannian Yellow Pages and the side quests page.

In the tables below, the following abbreviations are used for the reagents:

  • Ash: sulphurous ash
  • Gin: ginseng
  • Gar: garlic
  • Sil: spider silk
  • Mos: blood moss
  • Prl: black pearl
  • Nig: nightshade fungus (found in side quest)
  • Man: mandrake root (NES manroot; found in side quest)

Spell list

In the table below, spells are grouped by type, then sorted by the gold cost of reagents. Indeed, what determines the availability of a spell are not magic points, but the gold to buy reagents. The GP cost of reagents does not consider Fungus and Manroot, that can be obtained for free.

Prompt specifies whether a spell is available since the beginning of the game ("yes") or if the characters should find something during the game (the recipe and/or some rare reagents). Three spell prompts are labeled as "new mix": the manual describes a recipe, but the characters can find a better recipe to cast them in the game. In the SMS port, instead, two of those recipes (plus a third one) are completely omitted from the manual, and the player can learn it from the game only.

Spell Types:

  • Healing: spells that can be used both during and after battle (exception: Resurrect);
  • Field: spells that can only be used outside battle;
  • Support: battle spells that target the allies;
  • Disable: battle spells that target the enemies but deal no damage;
  • Attack: battle spells that damage the enemies.
Spell name MP Gold & Reagents Type Target Prompt Notes
~ Healing spells ~
Cure (poison) 05 06: gar, gin Healing One ally Yes Necessary
Heal 10 07: gin, sil Healing One ally Yes
Resurrect 45 15: mos, gar, gin, man, sil, ash Healing One ally Recipe, man Sometimes necessary
~ Field spells ~
View 15 00: man, nig Field An object Nig, man Not convenient: use Magic Gems
Light 05 02: ash Field An object Yes Convenient: don't use torches
Gate Travel 40 03: prl, man, ash Field All allies Recipe, man Sometimes useful
Dispel 20 05: prl, gar, ash Field An object Yes Necessary
Open 05 06: mos, ash Field An object Yes Useless: use Cure instead
Wind Change 10 06: mos, ash Field An object Yes Necessary for one quest
Z (Down) 05 07: mos, sil Field All allies Yes
Y (Up) 10 07: mos, sil Field All allies Yes
Blink 15 07: mos, sil Field All allies Yes
X (exit) 15 09: mos, sil, ash Field All allies Yes
~ Support spells ~
Awaken 05 06: gar, gin Support One ally Yes Useful
Protection 15 08: gar, gin, ash Support All allies Yes
Quickness 20 14: mos (x2), gin, ash Support All allies New mix[1]
~ Disabling spells ~
Jinx 30 01: prl, man, nig Disable All enemies Nig, man Useful
Undead 15 04: gar, ash Disable All enemies Recipe
Negate Magic 20 04: gar, man, ash Disable All en. & all. Man Useful
Sleep 15 10: gin, sil (x2) Disable All enemies New mix[2] Useful
~ Attack spells ~
Iceball 20 01: prl, man Attack One enemy Man[3] Useless: use ranged weapons
Kill 25 01: prl, nig Attack One enemy Nig Useless: use ranged weapons
Magic Missile 05 04: prl, ash (x2) Attack One enemy New mix[4] Useless: use ranged weapons
Fireball 15 03: prl, ash Attack One enemy Yes Useless: use ranged weapons
Energy Field 10 06: prl, sil, ash Attack Some enemies Yes
Tremor 30 06: mos, man, ash Attack All enemies Man Useless: use ranged weapons
  1. SMS port: the Quickness recipe is completely omitted from the manual, the characters will learn the new recipe only.
  2. SMS port: the Sleep recipe is completely omitted from the manual, the characters will learn the new recipe only.
  3. SMS port: the Iceball recipe is completely omitted from the manual, the characters have to find the recipe.
  4. SMS port: the new Missile recipe is the one already described in the manual.

NES spell list

In the NES port, the recipes and the price of reagents are different. Furthermore, four spells were removed: Undead (no enemy sets), Open (no trapped chests), Up and Down (game breakers). On the other hand, three new spells were introduced, bringing the total to 25: Reflect, Squish and Defeat.

Prompt specifies whether a spell is available since the beginning of the game ("yes") or if the characters should find something during the game (the recipe and/or some rare reagents). After one or more characters told you about a new spell, it can be learned by going to "Spells Unlimited" in Moonglow, and telling the shop owner the proper ingredients.

In the original versions each of the 26 spells names start with a different letter. In the NES version some spell names were modified: for this reason, some spell names in the table below are preceded by the initial letter of the original and a slash (e.g. the original "Resurrect" spell is listed in the table below as "R/Life").

Spell MP GP & Reagents Type Target Effect Prompt
~ Healing spells ~
Heal 10 09: gar, sil Healing one ally Cures Health Points Yes
Cure 06 11: mos, gin Healing one ally Cures poison Yes
R/Life 45 12: nig, man, gar, mos Healing one ally Cures death Recipe, nig, man
~ Field spells ~
View 15 00: nig, man Field All allies Shows map of surface or dungeon level Nig, man
Light 03 02: ash Field an obstacle Lights the dungeon Yes
X/Exit 12 11: mos, sil, ash Field All allies Moves back to the dungeon entrance Yes
Gate 32 11: man, prl, ash Field All allies Moves to any town Recipe, man
Wind 10 12: gar, mos Field All allies Moves the hot-air balloon Yes
Dispel 12 17: prl, gar, ash Field an obstacle Removes damage field Yes
~ Support spells ~
Blink 18 09: mos, sil Support All allies Escape from battle Yes
Awaken 05 11: gar, gin Support one ally Cures sleep Yes
Quick 25 13: mos, gin, ash Support All allies Attack twice per turn Yes
-/Reflect 20 13: nig, gar, gin, ash Support ? ally/s Take no damage from projectiles Recipe, nig
Protect 15 14: gar, gin, ash Support ? ally/s Increases defense Yes
~ Disabling spells ~
Sleep 10 08: gin, sil Debuff All enemies Put enemies to sleep Recipe
Jinx 28 09: nig, man, prl Debuff All enemies Enemies attack each other Recipe, nig, man
Negate 20 17: man, prl, gar, ash Debuff All enem. & all. Spells cannot be cast Recipe, man
~ Attack spells ~
Tremor 40 08: man, mos, ash Attack All enemies Mass destruction attack Recipe, man
K/Destroy 23 09: nig, prl Attack one enemy Instant kill Recipe, nig
Ice 17 09: man, prl Attack one enemy Ranged attack Man
Missile 03 11: prl, ash Attack one enemy Ranged attack Yes
Fire 12 11: prl, ash Attack one enemy Ranged attack Yes
-/Squish 28 11: man, mos, sil, ash Attack All enemies Reduces HP without killing Recipe, man
Energy 22 14: prl, sil, ash Attack some enemies Creates 3x3 energy field Yes
-/Defeat 28 15: man, prl, mos Attack some enemies Attacks enemies adjacent caster Man