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Classes and MP

In the subsequent episodes of Ultima, the Avatar will always be the character with the highest MP.

Profession MP
Mage MP = 200% Int
Druid MP = 150% Int
Bard
Ranger
Paladin
MP = 100% Int
Tinker MP = 50% Int
Shepherd MP = 0
Fighter MP = 0


Spell list

In the table below, the following abbreviations are used for the reagents:

  • Ash: sulphurous ash
  • Gin: ginseng
  • Gar: garlic
  • Sil: spider silk
  • Mos: blood moss
  • Prl: black pearl
  • Nig: nightshade fungus
  • Man: mandrake root

For a list of the locations of the reagents, check the Britannian Yellow Pages and the side quests page.

In the table below, spells are grouped by type, then sorted by the gold cost of reagents. Indeed, what determines the availability of a spell are not magic points, but the gold to buy reagents.

The "Prompt" column specifies whether a spell is available since the beginning of the game or if some requirements must be met before using it. Three spell prompts are labeled as "new recipe": the characters can find a better recipe to cast them in the game. In the SMS port, instead, two of those recipes (plus a third one) are completely omitted from the manual, and the player should learn it from the game.

Spell name MP Gold & Reagents Type Target Prompt Notes
~ Healing spells ~
Cure (poison) 05 06: gar, gin Healing One ally Yes Necessary
Heal 10 07: gin, sil Healing One ally Yes
Resurrect 45 15: mos, gar, gin, man, sil, ash Healing One ally Recipe, man. Sometimes necessary
~ Field spells ~
View 15 00: man, nig Field An object Nig., man. Not convenient: use Magic Gems
Light 05 02: ash Field An object Yes Convenient: don't use torches
Gate Travel 40 03: prl, man, ash Field All allies Recipe, man. Sometimes useful
Dispel 20 05: prl, gar, ash Field An object Yes Necessary
Open 05 06: mos, ash Field An object Yes Useless: use Cure instead
Wind Change 10 06: mos, ash Field An object Yes Necessary for one quest
Z (Down) 05 07: mos, sil Field All allies Yes
Y (Up) 10 07: mos, sil Field All allies Yes
Blink 15 07: mos, sil Field All allies Yes
X (Exit) 15 09: mos, sil, ash Field All allies Yes
~ Support spells ~
Awaken 05 06: gar, gin Support One ally Yes Useful
Protection 15 08: gar, gin, ash Support All allies Yes
Quickness 20 14: mos (x2), gin, ash Support All allies New recipe[1]
~ Disabling spells ~
Jinx 30 01: prl, man, nig Disable All enemies Nig., man. Useful
Undead 15 04: gar, ash Disable All enemies Recipe
Negate Magic 20 04: gar, man, ash Disable All en. & all. Man. Useful
Sleep 15 10: gin, sil (x2) Disable All enemies New recipe[2] Useful
~ Attack spells ~
Iceball 20 01: prl, man Attack One enemy Man.[3] Useless: use ranged weapons
Kill 25 01: prl, nig Attack One enemy Nig. Useless: use ranged weapons
Magic Missile 05 04: prl, ash (x2) Attack One enemy New recipe[4] Useless: use ranged weapons
Fireball 15 03: prl, ash Attack One enemy Yes Useless: use ranged weapons
Energy Field 10 06: prl, sil, ash Attack Some enemies Yes
Tremor 30 06: mos, man, ash Attack All enemies Man. Useless: use ranged weapons
  1. SMS port: the Quickness recipe is completely omitted from the manual, the characters will learn the new recipe only.
  2. SMS port: the Sleep recipe is completely omitted from the manual, the characters will learn the new recipe only.
  3. SMS port: the Iceball recipe is completely omitted from the manual, the characters have to find the recipe.
  4. SMS port: the new Missile recipe is the one already described in the manual.

NES port spells

Classes and MP

Remember that in the NES version "Int" and "Dex" labels are swapped.

The Shepherd has no Magic Points, but she is the only character who can use the Sheep Flute, an item that casts the Sleep spell on all opponents.

In the NES version, when the Stranger becomes an Avatar, his/her maximum MP promptly becomes 99. This holds true for every profession. In the subsequent episodes of Ultima, the Avatar will always be the character with the highest MP.

Profession MP
Mage MP = 200% Int
Druid MP = 150% Int
Bard
Ranger
Paladin
MP = 100% Int
Tinker MP = 50% Int
Shepherd MP = 0; Flute
Fighter MP = 0


Reagents

Fungus location NES
  • ash
  • garlic
  • ginseng
  • silk
  • pearl
  • manroot (mandrake root)
  • fungus

Spell list

The GP cost of reagents does not consider Fungus and Manroot, that can be obtained for free.

Spell Types:

  • Field: spells that can be used outside battle;
  • Support: battle spells that target the allies;
  • Debuff: battle spells that target the enemies but deal no damage;
  • Attack: battle spells that damage the enemies.

Prompt specifies whether a spell is available since the beginning of the game ("yes") or if it has to be learned ("no"). After one or more characters told you about a new spell, it can be learned by going to "Spells Unlimited" in Moonglow, and telling the shop owner the proper ingredients.

In the original versions each of the 26 spells names start with a different letter. In the NES version some spell names were modified: for this reason, some spell names in the table below are preceded by the initial letter of the original and a slash (e.g. the original "Revive" spell is listed in the table below as "R/Life").

In the NES port, four spells were removed: Undead (no enemy sets), Open (no trapped chests), Up and Down (game breakers). On the other hand, three new spells were introduced, bringing the total to 25: Reflect, Squish and Defeat.

Spell MP GP & Reagents Type Target Effect Prompt
Healing spells
Heal 10 09: garlic, silkweb Field/support one ally Cures Health Points Yes
Cure 6 11: moss, ginseng Field/support one ally Cures poison Yes
R/Life 45 12: fungus, manroot, garlic, moss Field/support one ally Cures death No
Field spells
View 15 00: fungus, manroot Field All allies Shows map of surface or dungeon level Yes
Light 3 02: ash Field an obstacle Lights the dungeon Yes
X/Exit 12 11: moss, silkweb, ash Field All allies Moves back to the dungeon entrance Yes
Gate 32 11: manroot, pearl, ash Field All allies Moves to any town No
Wind 10 12: garlic, moss Field All allies Moves the hot-air balloon Yes
Dispel 12 17: pearl, garlic, ash Field an obstacle Removes damage field Yes
Support spells
Blink 18 09: moss, silkweb Support All allies Escape from battle Yes
Awaken 5 11: garlic, ginseng Support one ally Cures sleep Yes
Quick 25 13: moss, ginseng, ash Support All allies Attack twice per turn Yes
-/Reflect 20 13: fungus, garlic, ginseng, ash Support ? ally/s Take no damage from projectiles No
Protect 15 14: garlic, ginseng, ash Support ? ally/s Increases defense Yes
- Disabling spells -
Sleep 10 08: ginseng, silkweb Debuff All enemies Put enemies to sleep No
Jinx 28 09: fungus, manroot, pearl Debuff All enemies Enemies attack each other No
Negate 20 17: manroot, pearl, garlic, ash Debuff All enem. & all. Spells cannot be cast No
Attack spells
Tremor 40 08: manroot, moss, ash Attack All enemies Mass destruction attack No
K/Destroy 23 09: fungus, pearl Attack one enemy Instant kill No
Ice 17 09: manroot, pearl Attack one enemy Ranged attack Yes
Missile 3 11: pearl, ash Attack one enemy Ranged attack Yes
Fire 12 11: pearl, ash Attack one enemy Ranged attack Yes
-/Squish 28 11: manroot, moss, silkweb, ash Attack All enemies Reduces HP without killing No
Energy 22 14: pearl, silkweb, ash Attack some enemies Creates 3x3 energy field Yes
-/Defeat 28 15: manroot, pearl, moss Attack some enemies Attacks enemies adjacent caster Yes