Worlds of Ultima: The Savage Empire/Companions

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Playable characters[edit]

There are eleven playable characters in Savage Empire. The party is made of seven characters maximum. Four of them (slots 1-6-7) join automatically, then four slots are left in the roster for some the remaining seven.

Slot Character Notes
1 Avatar The main character. He cannot leave the party.
2
3
4
5
Shaman: Triolo
Scientist: Rafkin
Journalist: Jimmy
No skills: Shamuru, Dokray, Kysstaa, Ugyuk
These characters won't join if these four slots are full.
6 Aiela She joins automatically.
7 Yunapotli
Johann
Yunapotli join and leaves according to the plot.
Johann joins after Yunapotli left.

In the table below, the attributes of the Avatar are an average of the values he can get. Modern men can use some weapons that tribesmen and lizardmen cannot.

Character Str Dex Int Lv. HP Species Class & skills Game progress location
Avatar 21 21 21 6 66 SavageEmpire model modernman.png
Modern man
Fighter (no skills)
SavageEmpire sprite1 Avatar.png
00. Main character
Triolo 20 26 17 7 68 SavageEmpire model tribesman.png
Tribesman
Shaman: can use magic
SavageEmpire sprite2 Triolo.png
01. Kurak village
Jimmy 16 23 20 2 40 SavageEmpire model modernman.png
Modern man
Fighter,
journalist: takes notes
SavageEmpire sprite4 Jimmy.png
05. Disquiqui village
Aiela 19 28 22 5 58 SavageEmpire model tribesman.png
Tribesman
Fighter (no skills)
SavageEmpire sprite6 Aiela.png
08. Urali village
Yunapotli 25 12 15 8 82 SavageEmpire model tribesman.png
Tribesman
Automaton: invincible in Kotl
SavageEmpire sprite7 Yunapotli.png
09a. Kotl ruins
Johann 14 18 27 7 56 SavageEmpire model modernman.png
Modern man
Scientist: can get nitrate
SavageEmpire sprite7 Johann.png
09b. Kotl ruins
Optional characters (ask them to join)
Rafkin 8 14 29 6 40 SavageEmpire model modernman.png
Modern man
Scientist: can make flintlocks,
can get nitrate
SavageEmpire sprite3 Rafkin.png
02. Yolaru village
Shamuru 21 23 18 6 66 SavageEmpire model tribesman.png
Tribesman
Fighter (no skills)
SavageEmpire sprite5 Shamuru.png
03. Barako village
Dokray 26 20 17 5 72 SavageEmpire model tribesman.png
Tribesman
Fighter (no skills)
SavageEmpire sprite5 Dokray.png
04. Pindiro village
Kysstaa 27 22 18 5 74 SavageEmpire model lizardman.png
Lizardman
Fighter (no skills)
SavageEmpire sprite5 Kysstaa.png
07. Sakkhra tribe
Ugyuk 30 22 8 8 92 SavageEmpire model tribesman.png
Tribesman
Fighter (no skills)
SavageEmpire sprite5 Ugyuk.png
11. Haakur tribe

Character class triangle[edit]

As in almost every role-playing game, the characteristics of the playable characters can be summarized by a triangular diagram.

TOP: characters without any special skill;
BOTTOM: characters with special skills (but limited inventory and dexterity);
LEFT: characters with higher strength;
RIGHT: characters with higher dexterity.

Experience levels[edit]

The Avatar starts at level 6; the other characters that will join him start at a level ranging from 2 to 8. The maximum level a character can reach is 8.

Experience points are gained by defeating beasts. The character who deals the final blow earns all the experience for that enemy.

If a character earns enough experience to get to the next level, when the party rests, that character will have a dream. In the dream, he can choose to hunt either a bear or a jaguar or a monkey. If he hunts the bear, his strength will be raised; if he hunts the jaguar, his dexterity will be raised; if he hunts the monkey, his intelligence will be raised.

Exp. pts. Level Starting characters
0 1 -
100 2 Jimmy
200 3 -
400 4 -
800 5 Aiela, Dokray, Kysstaa
1600 6 Avatar, Rafkin, Shamuru
3200 7 Triolo, Johann
6400 8 Yunapotli, Ugyuk
Level-up dream
Chase the bear Str +1, HM +6
Chase the jaguar Dex +1, HM +4
Chase the monkey Int +1, HM +4

(HM = Health Maximum)

Although Savage Empire is based on Ultima 6, the level-up system bears more similarity to Ultima 5. In fact, in Ultima 5, too, level-up happened while the party was resting, and attributes were raised by one unit only.