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Weapon 2 is arguably the most powerful special weapon for a player that doesn't have godlike spatial awareness, because it stops the vast majority of things that can threaten Zanac. It works best paired with Super Guns and a few Red Landers to increase your firing speed, which balances out the loss of secondary damage source. It's arguably the easiest way to beat the game without losing any lives in process because of how potent it is at stopping enemy fire. As long as you stay at the very bottom of the screen, side hits cannot harm you - this includes things that can be normally troublesome to deal with, such as waves of blue Degids or Logas. You can still be easily defeated by yellow Degids (the ones that come from the back) or Valkyries (which tend to drain your shield extremely fast on contact with Zanac, taking only about a second to drain even 140 shield units), so the player must be aware of sections where those enemies appear & how to fight back. Fortunately, the areas with Yellow Degids/Valkyries are usually either skippable via warps, or manageable with an Enemy Eraser that actually stops them from spawning entirely once used while they began showing up.  
Weapon 2 is arguably the most powerful special weapon for a player that doesn't have godlike spatial awareness, because it stops the vast majority of things that can threaten Zanac. It works best paired with Super Guns and a few Red Landers to increase your firing speed, which balances out the loss of secondary damage source. It's arguably the easiest way to beat the game without losing any lives in process because of how potent it is at stopping enemy fire. As long as you stay at the very bottom of the screen, side hits cannot harm you - this includes things that can be normally troublesome to deal with, such as waves of blue Degids or Logas. You can still be easily defeated by yellow Degids (the ones that come from the back) or Valkyries (which tend to drain your shield extremely fast on contact with Zanac, taking only about a second to drain even 140 shield units), so the player must be aware of sections where those enemies appear & how to fight back. Fortunately, the areas with Yellow Degids/Valkyries are usually either skippable via warps, or manageable with an Enemy Eraser that actually stops them from spawning entirely once used while they began showing up.  


The player must also watch out for stationary turrets, as they can fire while already being off-screen, and those bullets can come at an angle from behind and destroy you because the shield only protects you in a 180-degree angle from the front; any hit from the back will go through. It is thus recommended to destroy all stationary cannons/turrets along the way, or carefully avoiding their line of fire once they move off-screen.
The player must also watch out for stationary turrets. In Zanac, they can fire while already being off-screen, and those bullets can come at an angle from behind and destroy you because the shield only protects you in a 180-degree angle from the front; any hit from the back will go through. It is thus recommended to destroy all stationary cannons/turrets along the way, or carefully avoiding their line of fire once they move off-screen.


It is also important to know that upon contact with Capital Ships and T-Cells, the shield gets disabled. Pressing "A" will re-enable the shield. In case of T-Cells, if you hold "A" during collision, the shield will come back instantly; it is actually almost gapless (loss of protection lasts for 1 frame) so it is extremely unlikely you will die from a bullet, even if it hits you right after you fly into a T-Cell. For Capital Ships it is a bit different, as the shield goes away and can be re-enabled after a short cooldown period (couple seconds). The shield has a bigger hitbox than Zanac, and will be disabled upon contact with the Capital Ship before it touches (destroys) Zanac, so it's a good indicator that an evasive manouver is overdue. In case other enemies beside the Capital Ship are present on the screen, one has to pay extreme attention not to get hit by a stray bullet during the short period when the shield is disabled.
It is also important to know that upon contact with Capital Ships and T-Cells, the shield gets disabled. Pressing "B" will re-enable the shield. In case of T-Cells, if you hold "B" during collision, the shield will come back instantly; it is actually almost gapless (loss of protection lasts for 1 frame) so it is extremely unlikely you will die from a bullet, even if it hits you right after you fly into a T-Cell. For Capital Ships it is a bit different, as the shield goes away and can be re-enabled after a short cooldown period (couple seconds). The shield has a bigger hitbox than Zanac, and will be disabled upon contact with the Capital Ship before it touches (destroys) Zanac, so it's a good indicator that an evasive manouver is overdue. In case other enemies beside the Capital Ship are present on the screen, one has to pay extreme attention not to get hit by a stray bullet during the short period when the shield is disabled.


Lastly, the interaction between shielded Zanac and Blue/Red Landers is bugged. The Landers, coming in contact with the shield's hitbox, upon collision, will quickly drain it similarly to how Valkyries do; you can pick up the Lander without losing much of Shield's durability by ensuring Zanac itself touches the Lander - you will still lose some shield units, but if you do it swiftly, you'll lose 5-10 units maximum.
Lastly, the interaction between shielded Zanac and Blue/Red Landers is bugged. The Landers, coming in contact with the shield's hitbox, upon collision, will quickly drain it similarly to how Valkyries do; you can pick up the Lander without losing much of Shield's durability by ensuring Zanac itself touches the Lander - you will still lose some shield units, but if you do it swiftly, you'll lose 5-10 units maximum.
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