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{{Header Nav|game=Zelda II: The Adventure of Link}} | {{Header Nav|game=Zelda II: The Adventure of Link}} | ||
== Pass on the experience == | == Pass on the experience == | ||
After Link deposits a crystal in the statue, he automatically begins to rise to the next level of experience. When this occurs, you can pause the game, and quick exit to the save screen (press {{nes|Up|Dpad}}{{plus}}{{nes|A}} on the second controller) and select another file. The file that you select will begin to accumulate the amount of experience that the Link who deposited the crystal should have received. In this way, you can cause another file to rise very quickly in levels beyond where he would normally be. | |||
After Link deposits a crystal in the statue, he automatically begins to rise to the next level of experience. When this occurs, you can pause the game, and quick exit to the save screen (press | |||
{{Footer Nav|game=Zelda II: The Adventure of Link|prevpage=Hearts and Potions|nextpage=Overworld Enemies|nextname=Enemies}} | {{Footer Nav|game=Zelda II: The Adventure of Link|prevpage=Hearts and Potions|nextpage=Overworld Enemies|nextname=Enemies}} |