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{{Header Nav|game=Zelda II: The Adventure of Link}} | {{Header Nav|game=Zelda II: The Adventure of Link}} | ||
[[ | [[Image:Zelda_AOL_cover.jpg|right]] | ||
The Adventure of Link takes place several years after [[The Legend of Zelda]]. An older, taller and perhaps wiser Link has seen the county prosper and villages spring up. But peace is a fragile commodity in Hyrule and history has a way of repeating itself. On his second adventure, Link becomes a master of magic as well as a fighter. He visits many towns, fights new enemies and travels across the sea. | The Adventure of Link takes place several years after [[The Legend of Zelda]]. An older, taller and perhaps wiser Link has seen the county prosper and villages spring up. But peace is a fragile commodity in Hyrule and history has a way of repeating itself. On his second adventure, Link becomes a master of magic as well as a fighter. He visits many towns, fights new enemies and travels across the sea. | ||
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As he closes the palaces, Link will have to cross the whole of Hyrule, from Ruto in the northwest to Death Mountain in the south, from the Island Palace in the Stormy Straights to Maze Island in the Far Eastern Sea. He must help villages whenever he can, but never lose sight of his ultimate goal. After finally uncovering the secrets of Old Kasuto, Link must push on to the Great Palace and face the legendary Thunderbird. | As he closes the palaces, Link will have to cross the whole of Hyrule, from Ruto in the northwest to Death Mountain in the south, from the Island Palace in the Stormy Straights to Maze Island in the Far Eastern Sea. He must help villages whenever he can, but never lose sight of his ultimate goal. After finally uncovering the secrets of Old Kasuto, Link must push on to the Great Palace and face the legendary Thunderbird. | ||
{{Footer Nav|game=Zelda II: The Adventure of Link|prevpage= | {{Footer Nav|game=Zelda II: The Adventure of Link|prevpage=Getting Started|nextpage=Link}} |