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* '''Power''': 16
* '''Power''': 16
* '''Drop''': B
* '''Drop''': B
| Blue Goriyas are the strongest variety of Goriya.  They are capable of throwing up to a total of four boomerangs before catching any one of them.  They are rarely seen, and should be handled with caution.  The boomerangs they throw have a higher power rating (24) than the Goriya itself.
| Blue Goriyas are the strongest variety of Goriya.  They are capable of throwing up to a total of four boomerangs before catching any one of them.  They are rarely seen, and should be handled with caution.  The boomerangs they throw have a higher power rating, 24, than the Goriya itself.
|-
|-
|style="background-color:#76AD53" |[[File:Adventure of Link Moa Red.png]] || {{zw|Moa}} (Red) ||
|style="background-color:#76AD53" |[[File:Adventure of Link Moa Red.png]] || {{zw|Moa}} (Red) ||
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* '''Power''': 24
* '''Power''': 24
* '''Drop''': A
* '''Drop''': A
| The Red Deelers from the east are no different from the Red Deelers in the west--they are simply a little stronger, and are found with more dangerous foes.
| The Red Deelers from the east are no different from the Red Deelers in the west, they are simply a little stronger and are found with more dangerous foes.
|-
|-
|style="background-color:#76AD53" |[[File:Adventure of Link Deeler Blue2.png]] || Deeler (Blue) ||
|style="background-color:#76AD53" |[[File:Adventure of Link Deeler Blue2.png]] || Deeler (Blue) ||
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* '''Power''': 72
* '''Power''': 72
* '''Drop''': A
* '''Drop''': A
| Gilbocks are slow-moving, but very powerful floating eyes.  They can be extremely damaging, and when their eyes are closed, they are invulnerable to attack.  You must time your sword strikes so that they connect when the eye is open.  Otherwise, steer clear of them.
| Gilbocks are slow moving, but very powerful floating eyes.  They can be extremely damaging, and when their eyes are closed, they are invulnerable to attack.  You must time your sword strikes so that they connect when the eye is open.  Otherwise, steer clear of them.
|-
|-
|style="background-color:#76AD53" | [[File:Adventure of Link Octorok Blue.png]] || Octorok (Blue) ||
|style="background-color:#76AD53" | [[File:Adventure of Link Octorok Blue.png]] || Octorok (Blue) ||
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* '''Power''': 16
* '''Power''': 16
* '''Drop''': B
* '''Drop''': B
| Most of the Geru (Lizardmen) that you face will be encountered on the ground.  However, in certain regions, Lizardmen will attack you from high up above a cliff wall.  They will lob stones at Link, usually in sets of three.  You can really only attack them with the spell of Thunder, and the results are not worth the expense in magic. If you have Spell, however, it may be useful to turn them into more-manageable Bots at a much-lower magic cost.
| Most of the Geru (Lizardmen) that you face will be encountered on the ground.  However, in certain regions, Lizardmen will attack you from high up above a cliff wall.  They will lob stones at Link, usually in sets of threes.  You can really only attack them with the spell of Thunder, and the results are not worth the expense in magic. If you have Spell, however, it may be useful to turn them into more-manageable Bots at a much-lower magic cost.
|-
|-
| style="background-color:#76AD53" |[[File:Adventure of Link Lizardman Orange.png]] || Geru (Orange) ||
| style="background-color:#76AD53" |[[File:Adventure of Link Lizardman Orange.png]] || Geru (Orange) ||
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* '''Power''': 48
* '''Power''': 48
* '''Drop''': B
* '''Drop''': B
| While the orange Geru are the weakest of all ground-based Lizardmen, they are still quite a force to be dealt with, and should not be underestimated.  They hold shields and can block your attack, but they are particularly susceptible to jump attacks to the head. These Geru will attack you by thrusting a spear either high or low, and there is very little windup to the action, so you need to watch carefully and position your shield properly to block the attack.
| While the orange Geru are the weakest of all Lizardmen, they are still quite a force to be dealt with and should not be underestimated.  They hold shields and can block your attack, but they are particularly susceptible to jump attacks to the head. These Geru will attack you by thrusting a spear either high or low, and there is very little windup to the action, so you need to watch carefully and position your shield properly to block the attack.
|-
|-
|style="background-color:#76AD53" |[[File:Adventure of Link Ache Purple.png]] || Ache (Darunia) ||
|style="background-color:#76AD53" |[[File:Adventure of Link Ache Purple.png]] || Ache (Darunia) ||
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* '''Power''': 48
* '''Power''': 48
* '''Drop''': A
* '''Drop''': A
| Purple Moas are nearly identical to blue Moas.  They are just as powerful, and have just as many hit points.  However, unlike their blue counterparts, Link must have the Cross[[File:Adventure of Link Cross.png|10px]] in his possession in order to see them.  They are exclusive to the cursed town of Old Kasuto.
| Purple Moas are identical to blue Moas.  They are exclusive to the cursed town of Old Kasuto.  They are just as powerful, and have just as many hit points, and Link must have the Cross[[File:Adventure of Link Cross.png|10px]] in his possession in order to see them.
|-
|-
|style="background-color:#76AD53" |[[File:Adventure of Link Lizardman Red.png]] || Lizardman (Red) ||
|style="background-color:#76AD53" |[[File:Adventure of Link Lizardman Red.png]] || Lizardman (Red) ||
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* '''Power''': 72
* '''Power''': 72
* '''Drop''': B
* '''Drop''': B
| Red Lizardmen are quite strong--stronger than Orange Lizardmen.  Instead of wielding a spear, they carry heavy maces, which they swing in advance of reaching their target. Link's shield cannot block the mace without first casting [[Zelda II: The Adventure of Link/Spells and Skills|Reflect]]. Like the orange variety, they carry shields, which improves their defense substantially, so try to rely on jump attacks to the head.
| Red Lizardmen are quite strong, stronger than Orange Lizardmen.  Instead of wielding a spear, they carry heavy maces, which they swing in advance of reaching their target. Link's shield cannot block the mace without first casting [[Zelda II: The Adventure of Link/Spells and Skills|Reflect]]. Like the orange variety, they carry shields, which improves their defense substantially, so try to rely on jump attacks to the head.
|-
|-
|style="background-color:#76AD53" |[[File:Adventure of Link Lizardman Blue.png]] || Lizardman (Blue) ||
|style="background-color:#76AD53" |[[File:Adventure of Link Lizardman Blue.png]] || Lizardman (Blue) ||
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* '''Power''': 72
* '''Power''': 72
* '''Drop''': B
* '''Drop''': B
| Blue Lizardmen are the strongest Lizardmen of all.  Not only do they carry maces and shields, they have the ability to throw their maces at Link's head. Their melee and projectile attacks are equally strong, and  like their red counterparts, can only be blocked if [[Zelda II: The Adventure of Link/Spells and Skills|Reflect]] is in effect.  They are typically found in corridors with low ceilings, which make jump attacks difficult, but not impossible.  Even at level 8 sword power, these powerful creatures require 3 hits to defeat.
| Blue Lizardmen are the strongest Lizardmen of all.  Not only do they carry maces and shields, they have the ability to throw their maces at Link's head. Their melee and projectile attacks are equally strong and  like their red counterparts, can only be blocked if [[Zelda II: The Adventure of Link/Spells and Skills|Reflect]] is in effect.  They are typically found in corridors with low ceilings which make jump attacks difficult, but not impossible.  Even at level 8 sword power, these powerful creatures require 3 hits to defeat.
|}
|}


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